分類彙整:Previews

Layers Of Fear 2 Trailer Is Short But Not Sweet

Release: 2019

 Gun Media has released a new trailer for Layers of Fear 2, and it’s narrated by Tony Todd, who played the titular killer in the early 90s horror film Candyman.

As with the last trailer for the game, Layers of Fear 2 focuses on fleshing out the fears of an actor. Todd’s narration is succinct, implying the player character wanted to be an actor so they wouldn’t have be themselves. Of course, this being a horror game, you can expect some of the genre staples: Coffins, poorly-lit rooms, and doors that close by themselves. You can watch the trailer below.

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How Sekiro Plays Differently Than Dark Souls

Publisher: Activision
Developer: From Software
Release:
Rating: Rating Pending
Platform: PlayStation 4, Xbox One, PC

With Sekiro: Shadows Die Twice, From Software is making a number of changes to the way it thinks about combat, level design, storytelling, and more. Although fans expect plenty of surprises when they sit down with a From game for the first time, certain aspects of the developer’s formula having been trained into players’ minds, and it might be these players who have the hardest time getting used to Sekiro’s changes.

To get a taste of how Sekiro might differ from From’s previous output we sat down with lead game planner Masaru Yamamura to get his insight on what learned players may want to rethink most when they jump into Sengoku-era Japan for the first time.

Attacks Are The Tells

For years, fans of From games have learned an invaluable instinct: If you see your opponent wind up an attack, get out of the way. That will only get you so far in Sekiro, and Yamamura predicts some players are going to think the game is harder than it actually is if they dodge at the first sign of movement. “We feel like the initial impression is going to be, ‘Wow, these enemies are really tough! They have a strong defense,” he says.

Combat works a little differently this time around; when you see an attack come your way, that’s your time to strike. “When the enemy’s attacking you, you can deal damage to them, you can wear down their posture by deflecting their momentum and their attacks,” Yamamura says. Most attacks enemies dish out can be can be countered by your own sword swings, dealing damage, but more importantly, increase their posture meter. When this meter maxes out, they’re vulnerable to death blows, which will deal severe damage, usually killing them.

It’s not simply a matter of mashing the attack button instead of the roll button, though; the window for properly deflecting an attack is fairly thin, so you’ll have to study an opponent’s attacks and learn the proper timing to counter them. “Once users have mastered the deflect technique, they’ll be dealing not only damage through their own attacks, but when they’re being attacked by the enemies, turning that to their advantage,” Yamamura says.

Exploration Is Part Of Combat

Before you engage in combat at all, however, you’ll want to do your research. The Wolf’s grappling hook lets him move to high places and get a view of where he’s fighting. This lets you survey your opponents before you fight them. Make it a point to seek out vantage points where you’ll be able to see what you’re up against and plan accordingly.

On the ground, you’ll want to be sneaky. Though past From games let you get the jump on enemies from time to time, Sekiro has a bona fide stealth option, letting you move slowly and hide in tall grass to avoid detection. This serves two functions. First, if you can take out a few of the more isolated enemies before you’re spotted, you’ll have an easier time once you go loud. Second, if enemies don’t know you’re there, they might be a little chattier, and have conversations that might be of use to you. It also helps to talk to anyone else you meet along the way. “The eavesdropping mechanic, conversations with NPCs, overhearing enemy conversations – these are ways you can learn about the world, and gain hints about combat as well,” Yamamura says. If you overhear enemy conversations before you kill them, you might learn a particular enemy is weak to fire, giving you an advantage when you finally face them.

The Answer Is Always In Front Of You (Or Nearby)

In Sekiro, every player plays by the same rules. By giving every player the same toolset, From can create encounters that may require a specific approach, attack, or tool, and trust that players will have that solution at the ready. “The game is designed in a way that we’d like users to experience all these [options],” Yamamura says. “And to incorporate them all into their toolset, and to take on challenges by thinking, ‘What could I take from my repertoire in this situation? How could I apply that here?’”

If you’re finding a particular encounter or boss too difficult, think about all of the tools at your disposal. Between your katana, prosthetic limb weapons and tools, and stealth or traversal options, you probably have an answer for your problem. If not, it might be time to go look for it, as some options are hidden around the world. Either way, you’re never “locked” out of a certain strategy simply because you didn’t build for it.

You Can Change Your Strategy On The Fly

Sekiro isn’t as malleable a game when it comes to creating different character builds. That means some dedicated From players are going to have their gameplans pulled out from underneath them. But are there ways to make The Wolf your own that let you adapt to different encounters.

Yamamura says the biggest way players most comfortable with heavy weapons, bows, or magic will find some comfort in Sekiro’s combat arts – equippable skills that offer new abilities. “If a user wants to use a particularly heavy, slow attack, then they’ll find something in the combat arts,” he says. Meanwhile, “the prosthetic tools have a variety of more, I suppose, martial arts or ninjutsu-based attacks that could be perceived as magic, as well.”

So while you won’t be able to turn yourself into an unstoppable heavy-roller or keepaway mage, players with different tastes should look into how they can create their own comfortable “build” through the combat arts, rather than having to return to a particular character to respect their stat points.

For more on Sekiro: Shadows Die Twice, make sure to check out how Sekiro’s bosses work, or how From is changing their approach to storytelling, and click on the banner below to keep up through all of our coverage throughout the month.

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New Character Geras Revealed For Mortal Kombat 11

Publisher: Warner Bros. Interactive

Developer: NetherRealm Studios

Release: April 23, 2019
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Bloody Good Time

Publisher: Warner Bros. Interactive

Developer: NetherRealm Studios

Release: April 23, 2019
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New Trailer Showcases The Dangerous World

Publisher: Sony Interactive Entertainment

Developer: SIE Bend Studio

Release: April 26, 2019
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Latest Catherine: Full Body Trailer Is A Music Video Featuring A Japanese Pop Band

Publisher: Atlus
Developer: Atlus
Release: 2019
Rating: Mature
Platform: PlayStation 4, Xbox One

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Missiles Incoming

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Publisher: Bandai Namco

Developer: Bandai Namco… 繼續閱讀

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Bursting At The Seams

God Eater 3

Publisher: Bandai Namco
Developer: Bandai Namco
Release:
Rating: Teen
Platform: PlayStation 4, PC

For as long as they have been banging at the door of an uninterested western market, it still feels like hunting games are still fairly nascent outside of Japan. There have been stories for years about Japanese teenagers taking their PSPs on trains to get in hunts before school, but such anecdotes can feel alien on these shores. With Monster Hunter: World making a strong argument for hunting games in all parts of the world with its international success, it feels like there is room to look at other games in the genre, and God Eater 3 is eager to make an argument for its place on western shores.

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Here’s What You Can Do In Sekiro’s Hub Area

Publisher: Activision
Developer: From Software
Release:
Rating: Rating Pending
Platform: PlayStation 4, Xbox One, PC

Although From Software is rethinking major aspects of its established action-RPG formula with Sekiro: Shadows Die Twice, it’s sticking to a few tried-and-true approaches when it comes to the game’s overall structure by including a hub area that gives players a few things to do when they’re not slaying monsters out in the world.

If you’re familiar with From’s previous output, Sekiro’s Dilapidated Temple should feel familiar. While you won’t have access to it from the start of the game, you’ll quickly gain access to it after a certain point in the story. After that, you can access the Dilapidated Temple from any of the sculptor’s idols (which act as Sekiro’s take on bonfires). You can also use limited-stock items to immediately teleport yourself to the temple from anywhere in the world (similar to how Dark Souls’ Homeward Bone item works).

At the Temple you can talk to and offer items to The Sculptor, who helps out with character progression. Next, you can talk to a character named Emma to use your Gourd Seeds, which increase the amount of uses your Healing Gourd offers when you replenish them at Sculptor’s Idols.

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Moscow Mule

Publisher: Deep Silver
Developer: 4A Games
Release:
Rating: Rating Pending
Platform: PlayStation 4, Xbox One, PC

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