Back in the early ’90s, we thought Full Motion Video games would take over the industry. Systems like Sega CD and 3DO had a ton of “interactive” cinematic titles. As we all know, […]
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E3 may be the biggest video game event in America, but across the pond in Europe that crown belongs to Gamescom. Right now hundreds of thousands of players are gathering in Germany for […]
Publisher: 505 Games
Developer: Lab Zero Games
Release: October 8, 2019… 繼續閱讀
Click here to watch embedded media Horizon Zero Dawn’s Aloy has already appeared in Capcom’s Monster… 繼續閱讀
Players who take their hobby seriously are always on the lookout for newer and cooler gaming headsets. One company that specializes in such peripherals is Astro Gaming. One of their best-known products is […]
The post Review: The New Astro A50 Wireless Gaming Headset Is a Worthy Upgrade appeared first on Geek.com.
If you listened to our conversation on The Game Informer Show podcast, then you know that our favorite multiplayer mode so far in Call of Duty: Modern Warfare is Gunfight. We’re continuing to roll out exclusive features on Infinity Ward’s upcoming reboot, and the video above shows off a full high-level round of Gunfight featuring the best players from the studio. Check out the video above to see Justin, Ivan, and Giancarlo from QA alongside weapons specialist Ruy battle it out in this quick, 2v2 duel. If you like what you see, you can play the mode for free this weekend with the Alpha on the PlayStation 4.
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When everything is a lie, how can you discern the truth? Telling Lies asks you this compelling question as you scour through video clips of dishonest people, and the answers can only be found with your own intuition.
Telling Lies is an adventure game from the creator of Her Story, and it takes the same clever concept and interface to greater heights and success. In Her Story, you search through grainy video archives on a retro computer. Telling Lies uses a modern interface, but you still type in clues (like phrases or words found in clips you watch) that lead you towards new videos as you piece together an overarching narrative. While that may sound mundane on paper, it’s far from boring in its execution, thanks to phenomenal acting and a deep central mystery with many different threads.
You play as a whistleblowing FBI agent who stole an NSA disk drive, and you plan to upload its contents to the public. The entirety of your time is spent watching, rewinding, and fast forwarding through archived video calls (as well as some clips captured by hidden cameras) found on that drive in hopes of understanding what happened to four connected individuals. I don’t want to spoil the mystery, but the main premise is about a special agent infiltrating a certain group of people, and what’s most interesting is how this mission affects his life and the people around him. What was the point of this mission? How did a cam girl get intertwined in catastrophic events? I was fixated on finding the answers to these questions and more like them. Telling Lies isn’t especially challenging, but that works in its favor; the thrill comes from making connections and watching the pieces fall into place without feeling impeded by mechanics.
The four characters are all lying about something to someone, which makes connecting the dots an exhilarating experience. However, you can only hear the audio and see the video feeds of one person at a time. Sometimes it’s abundantly clear who they are talking to, such as a father’s animated expressions and simple language pointing to the fact that he’s speaking to his young daughter, but other times it’s more cryptic. Hearing half the conversation gives you only a fragment of the information you need, and assembling the rest is a lot of fun thanks to thoughtfully placed clues. For example, a tattoo on someone’s chest led me towards discovering their identity, since the character’s words couldn’t be trusted. Sometimes you find the other half of a conversation, and the moments of silence or facial expressions on a previous video make more sense and give you a better idea of what’s going on.
The best thing about Telling Lies is the fantastic acting from its cast. Whenever something felt off, like a badly put on Parisian accent, there was a reason behind it rather than an indication of poor acting. I loved getting to know the characters and seeing different sides to each person made them complex and real. This consistency of writing and performance is particularly impressive considering the non-linearity; no two players are likely to watch the same videos in the same order, so the story works regardless of your path through the clues.
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Every character behaves differently depending on the situation. They may have a shorter fuse when talking to their wife in comparison to how they speak to their boss. I was utterly fascinated by a man who could commit horrible acts but still be a loving father, and by one woman who was adamant about keeping her identity secret.
Telling Lies is especially interesting in how its themes connect to real-world politics and ethics surrounding privacy when in the hands of a government bureau. I empathized with certain characters, particularly because of their conflicted motives. Viewing different facets of their lives made me feel like a fly on the wall, and this voyeuristic touch bounces between unsettling and engrossing when peeking into these private moments.
Once I discovered the answers to the central mystery, I didn’t stop playing – I continued to find every bit of video content I could because I was enthralled by the people in this world. Attempting to understand the psychology behind each character’s actions made me all the more invested and perplexed, because in Telling Lies, even the smallest fibs lead to the biggest discoveries.
Summary: Phenomenal acting and a deep central mystery make this voyeuristic adventure game something special.
Concept: Search through video calls compiled by the NSA to piece together a mystery about four liars who are all connected
Graphics: The desktop computer aesthetic will be familiar to anyone who has used a Mac, and the glare of a woman’s silhouetted reflection in the screen fits the voyeuristic feel well
Sound: Mellow background music evokes emotion at the right moments. The characters’ tone of voice helps you decipher what’s real and what’s not
Playability: Swiping to the left or right easily lets you scrub through video content, and the desktop interface is simple to use
Entertainment: Excellent acting from actors like Angela Sarafyan (Westworld) and Logan Marshall-Green (The Invitation) brings depth and realism to the characters and their stories
Along with the impressive roster of the base game, Mortal Kombat 11 players have already received two nifty DLC fighters to beat each other’s brains with. Shang Tsung is a crafty sorcerer who […]
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We never like seeing games get delayed, but Until Dawn illustrates why more time in the development cooker can make a world of difference. Originally designed as a first-person horror game for PlayStation 3’s Move controllers, British developer Supermassive Games realized the game was more enjoyable when played from the third-person perspective, and also found out people didn’t want to buy a strange controller to play a game. Sony granted the team more development time to change the vision, which just happened to occur during a console transition, meaning the game needed to move to PlayStation 4.
When Until Dawn was first shown at Gamescom in 2012, I didn’t think much of it, and questioned the decision to make games exclusively for Move. Years went by and Until Dawn became a distant memory, until it resurfaced on PlayStation 4 in a video that blew me away. I didn’t know it was the same game. It was moody, legitimately scary, and I got a huge kick out of seeing the cheerleader from the Heroes TV show in a starring role. That would be Hayden Panettiere. In that trailer, Supermassive nailed the teen slasher flick vibe, and I was all in.
When the game finally released on August 25, 2015, after beginning development in 2010, I played all the way through it in one sitting, and immediately called it the sleeper hit of the year. No one was talking about it, yet it probably should have been in discussion for Game of the Year. Nothing was going to touch The Witcher III: Wild Hunt that year, but I thought it was brilliant. On my Top 10 list for the year, I listed Until Dawn as my number five pick, behind The Witcher III (at number one), Batman: Arkham Knight, Ori and the Blind Forest, and Bloodborne. That was a hell of a year for games.
So what did Until Dawn get right other than the slasher-flick setting? Meaningful player choice, do-or-die consequences, acting, scripting, and twists and turns you won’t see coming. It also makes you realize that, under pressure, you too do the absurd things you see characters in slasher flicks do. We yell at them on the screen for getting themselves killed, and yet, making the wrong choice here, which is sometimes obvious, puts you in those same shoes.
I don’t want to give away what happens in Until Dawn, as everyone just needs to experience it for themselves, but it goes places, to wonderful and scary places. In my first playthrough, only three of the teens survived. I played it again to save them all. Your choices matter that much.
The game features the writing talents of Larry Fessenden & Graham Reznick, and stars Panettiere as Samantha Giddings, Peter Stormare as Dr. Hill, and Rami Malek as Joshua Washington, among others. Yes, that Rami Malek.
So why bring up Until Dawn now? Supermassive’s spiritual successor, The Dark Pictures: Man of Medan, releases on August 30. It’s not only one of my most anticipated games of the month, but the year, right behind Star Wars Jedi: Fallen Order. Play Until Dawn, and I bet you’ll be counting the days until Man of Medan hits. Supermassive created one of the most unique and enjoyable horror games to date, and I hope they can do it again next week.