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Horizon Zero Dawn’s Aloy Once Again Crossing Over Into Monster Hunter: World On PS4

Click here to watch embedded media Horizon Zero Dawn’s Aloy has already appeared in Capcom’s Monster… 繼續閱讀

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Watch Infinity Ward’s Best Players Compete In Call Of Duty: Modern Warfare’s Gunfight

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If you listened to our conversation on The Game Informer Show podcast, then you know that our favorite multiplayer mode so far in Call of Duty: Modern Warfare is Gunfight. We’re continuing to roll out exclusive features on Infinity Ward’s upcoming reboot, and the video above shows off a full high-level round of Gunfight featuring the best players from the studio. Check out the video above to see Justin, Ivan, and Giancarlo from QA alongside weapons specialist Ruy battle it out in this quick, 2v2 duel. If you like what you see, you can play the mode for free this weekend with the Alpha on the PlayStation 4.

For more features on Call of Duty: Modern Warfare, click on the banner below and follow along with our month of coverage.

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Telling Lies Review – A Compelling Web Of Deceit

Publisher: Annapurna Interactive
Developer: Sam Barlow
Release:
Reviewed on: iOS
Also on:
PC

When everything is a lie, how can you discern the truth? Telling Lies asks you this compelling question as you scour through video clips of dishonest people, and the answers can only be found with your own intuition.

Telling Lies is an adventure game from the creator of Her Story, and it takes the same clever concept and interface to greater heights and success. In Her Story, you search through grainy video archives on a retro computer. Telling Lies uses a modern interface, but you still type in clues (like phrases or words found in clips you watch) that lead you towards new videos as you piece together an overarching narrative. While that may sound mundane on paper, it’s far from boring in its execution, thanks to phenomenal acting and a deep central mystery with many different threads.

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You play as a whistleblowing FBI agent who stole an NSA disk drive, and you plan to upload its contents to the public. The entirety of your time is spent watching, rewinding, and fast forwarding through archived video calls (as well as some clips captured by hidden cameras) found on that drive in hopes of understanding what happened to four connected individuals. I don’t want to spoil the mystery, but the main premise is about a special agent infiltrating a certain group of people, and what’s most interesting is how this mission affects his life and the people around him. What was the point of this mission? How did a cam girl get intertwined in catastrophic events? I was fixated on finding the answers to these questions and more like them. Telling Lies isn’t especially challenging, but that works in its favor; the thrill comes from making connections and watching the pieces fall into place without feeling impeded by mechanics.

The four characters are all lying about something to someone, which makes connecting the dots an exhilarating experience. However, you can only hear the audio and see the video feeds of one person at a time. Sometimes it’s abundantly clear who they are talking to, such as a father’s animated expressions and simple language pointing to the fact that he’s speaking to his young daughter, but other times it’s more cryptic. Hearing half the conversation gives you only a fragment of the information you need, and assembling the rest is a lot of fun thanks to thoughtfully placed clues. For example, a tattoo on someone’s chest led me towards discovering their identity, since the character’s words couldn’t be trusted. Sometimes you find the other half of a conversation, and the moments of silence or facial expressions on a previous video make more sense and give you a better idea of what’s going on.

The best thing about Telling Lies is the fantastic acting from its cast. Whenever something felt off, like a badly put on Parisian accent, there was a reason behind it rather than an indication of poor acting. I loved getting to know the characters and seeing different sides to each person made them complex and real. This consistency of writing and performance is particularly impressive considering the non-linearity; no two players are likely to watch the same videos in the same order, so the story works regardless of your path through the clues.

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Every character behaves differently depending on the situation. They may have a shorter fuse when talking to their wife in comparison to how they speak to their boss. I was utterly fascinated by a man who could commit horrible acts but still be a loving father, and by one woman who was adamant about keeping her identity secret.

Telling Lies is especially interesting in how its themes connect to real-world politics and ethics surrounding privacy when in the hands of a government bureau. I empathized with certain characters, particularly because of their conflicted motives. Viewing different facets of their lives made me feel like a fly on the wall, and this voyeuristic touch bounces between unsettling and engrossing when peeking into these private moments.

Once I discovered the answers to the central mystery, I didn’t stop playing – I continued to find every bit of video content I could because I was enthralled by the people in this world. Attempting to understand the psychology behind each character’s actions made me all the more invested and perplexed, because in Telling Lies, even the smallest fibs lead to the biggest discoveries.

Score: 9

Summary: Phenomenal acting and a deep central mystery make this voyeuristic adventure game something special.

Concept: Search through video calls compiled by the NSA to piece together a mystery about four liars who are all connected

Graphics: The desktop computer aesthetic will be familiar to anyone who has used a Mac, and the glare of a woman’s silhouetted reflection in the screen fits the voyeuristic feel well

Sound: Mellow background music evokes emotion at the right moments. The characters’ tone of voice helps you decipher what’s real and what’s not

Playability: Swiping to the left or right easily lets you scrub through video content, and the desktop interface is simple to use

Entertainment: Excellent acting from actors like Angela Sarafyan (Westworld) and Logan Marshall-Green (The Invitation) brings depth and realism to the characters and their stories

Replay: Moderate

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INVISIBLE MONSTERS LURKING IN THE OCEAN!! | We Need to go Deeper

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Apex Legends Lootbox Controversy Devolves Into Flame War [Update: Vince Zampella Comments]

Update 8/19/19 7:50 p.m. CT: Respawn chief Vince Zampella has posted a comment on Twitterabout the issue.

pic.twitter.com/j8woV7g9Tx

— Vince Zampella (@VinceZampella) August 19, 2019

The original story from 8/18/19 at 4:06 p.m. CT is as follows:

Yesterday, Respawn Entertainment apologized to fans on Reddit for a loot box controversy related to Apex Legends’ Iron Crown event. However, the conversation didn’t exactly go well.

To recap, the Iron Crown event had several cosmetics bundled into the Iron Crown Collection. These cosmetics were exclusive to the event and you could only nab them through lootboxes. Getting said lootboxes, however, was an expensive endeavor. For example, the Bloodhound’s heirloom set could only be attained after spending around $200 on lootboxes.

The apology thread on Reddit devolved into chaos, with a series of inflammatory comments — not just from disgruntled gamers, but from Respawn too. Instead of trying to calm the crowd or control the situation in a peaceful way, Respawn developers launched their own insults back at their fanbase by calling them “a**hats,” “freeloaders,” and “dicks.”

This flame war led the Apex Legends community to write an open letter addressed to Respawn. You can read the entire message below.

You committed the ultimate cardinal sin, you got personal. You, as a team of professionals trying to make money, got personal. You got personal and decided to insult your playbase, calling us “ass-hats” and “freeloaders”. Not a wise move.

We won’t forget this. You’ve set a new tone for the kind of interaction we’ll be having with you. It’s a cold one. One where there aren’t any illusions about the reality of the situation. Previous notions of “family” are dead. We are mere consumers to you, and that is obvious.

You have chosen to bring in a new era of hostility and bitterness. Well done. Great PR move.

We’ve reached out to Respawn and Electronic Arts for comment, and we’ll update this article accordingly should we hear back.

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FIGHT CRAB

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What To Watch This Weekend: Call Of Duty, Halo 3 And Pokémon

Dota 2‘s International tournament has begun! We’re still in the group stages to determine who will start the playoffs where, but we’ve already had some pretty good matches on a semi-new patch. It’s a whole week of Dota! (Stream / Schedule)

The Pokémon World Championships has events this weekend for the trading card game, Ultra Sun and Moon, and Pokkén. It’s the biggest Pokévent of the year! (Streams and Schedules)

Teh Call of Duty World Championships for Black Ops 4 are here, and by “here,” I of course meant “at the UCLA Pauley Pavilion!” Catch the best teams in the world battling it out for the game’s most prestigious prize. (Stream / Schedule)

We also have a Rainbow Six Siege major in Raleigh, NC, in which 16 teams will fight for the $200,000 first-place prize. (Stream / Schedule)

Halo 3 is also seeing a competitive resurgence, and you can watch some high-level play at the Faceit Ignite European Open for the game. (Stream / Schedule)

Rounding out our quartet of shooters, the Overwatch League continues. Next week is the last week for the group stage, and then it’s time for the playoffs! (Stream / Schedule)

League of Legends‘ leagues also continue unabated this week, so you can watch matches from across the various circuits this weekend. (Stream and Schedule)

This weekend’s fighting game event, Fight Club NRW, takes Street Fighter V and Tekken 7 to Cologne, Germany. (Street Fighter V Stream and Schedule / Tekken 7 Stream / Schedule). We also have a second Tekken 7 event in Lima, Peru’s Collision tournament. (Stream)

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FAITH: Chapter 1

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Rad Review – Exciting Abilities With Random Frustrations

Publisher: Bandai Namco
Developer: Double Fine Productions
Release:
Reviewed on: PC
Also on:
PlayStation 4, Xbox One, Switch

Rad is a rogue-like taking place in a world that has suffered two apocalypses thanks to mistakes made by The Ancients and additional follow-up mistakes by The Menders (who only made things worse). As a teenager growing up in the post-post-apocalypse, the burden falls on you to explore the procedurally generated wasteland and bring life back to the world. Sometimes it goes well, and you get all the best mutations to help you complete your mission. Sometimes you sprout useless wings, take damage from health items, you lose all your currency, and you wonder what you’re doing with your life.

Highs and lows like this are typical of the rogue-like genre, and in many ways Rad sticks close to the rogue script, but it does manage to set itself apart with its leveling mechanics. Combat takes place from an overhead perspective, with the action playing out as a cross between a melee action game and a twin-stick shooter. As you defeat enemies, you build up experience that eventually causes you to mutate. These Exo Mutations are all unique, and even after successful runs and plenty of hours, I still saw new ones. You might sprout a cobra head and be able to perform venomous long-distance strikes. You might gain a tail that lets you lay eggs that birth helpful spiders. The mutations change your appearance and your approach to combat, and you can earn three on a single playthrough, so the combinations go a long way in making each run feel different. I was always excited to see what mutation I was going to get, but some (like the wings mentioned above) are a sign that the current run is a lost cause, which is a bummer.

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Along with the Exo Mutations, you also find Endo Mutations, which offer significant passive boosts like imperviousness to fire, faster running speed, or one that makes your long-distance mutations (like a boomerang arm) fly farther. You don’t know what they will be until you activate them and they’re automatically equipped. Coming across these Endo Mutations is also exciting, but sometimes it doesn’t seem to take your loadout into account. Gaining the ability to throw long-distance attacks farther is great, but if your random mutations are all close-range, it feels like a waste.

You can also come across negative Endo Mutations, which is an interesting idea, but they’re all so damning that I learned to avoid them at all costs, even with the chance of getting something good. One I came across turned my screen orange making it harder to distinguish items and enemies and just generally made everything look bad. That mutation was active the first time I made it to the final boss, so I didn’t even get to see what it really looked like until I got there again on another run. When the negative outweighs the positive so heavily, it discourages you from rolling the dice at all.

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I like the look and sound of the world, but the layout can sometimes be frustrating, thanks to the procedural generation. Underground hallways filled with enemies sometimes turn into boring dead ends without rewards, and above ground, necessary switches might be difficult to find or reach. The later stages are particularly labyrinthian; I had one run where I killed every enemy and was just trying to find the exit while outrunning frequent lightning strikes, which eventually caught up with me and killed me. It just felt unfair. I never ran into game-breaking procedural generation, but the annoyances were enough to make me pine for hand-crafted levels.

One random element I enjoyed was the world-building. Occasionally, as you find new items or areas, a young woman’s voice narrates a random snippet describing what you found, giving you little factoids about what happened and who the various survivors you run into are. These little story moments are short and sweet and don’t interrupt gameplay, but they make the world of Rad feel like a real place with history.

The rogue-like is a difficult genre to nail as it relies on balancing challenging action and myriad random elements. The trick is making sure the frustration meter isn’t higher than the fun meter, and Rad generally walks that line well. I certainly had my attempts where I felt like the game was working against me, but when I had a good run with mutations that worked well with my playstyle, I enjoyed myself and was thoroughly proud of my accomplishments.

Score: 7.25

Summary: Frustrating lows and and exciting highs are typical of the rogue-like genre, and in many ways Rad sticks close to the rogue script, but it does manage to set itself apart with its leveling mechanics.

Concept: Explore a rogue-like post-post-apocalypse while earning game-changing mutations as you defeat enemies and explore

Graphics: The neon-drenched setting is an enticing, overgrown apocalypse obsessed with ‘80s arcade culture

Sound: The music all sounds like synthy ‘80s songs and it’s great. The infrequent voice announcing various achievements is charming without being obnoxious

Playability: The twin-stick and melee controls work well, though slowdown during rain makes dealing with lots of enemies unnecessarily difficult

Entertainment: Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement

Replay: High

Click to Purchase

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New Gameplay Today – Astral Chain

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Hey! Astral Chain is kind of weird! Platinum Games’ Switch exclusive blends Batman-style detective work with the kind of high-octane combat the studio is best known for. Also, you have a bunch of buddies that you can summon at will, and use its chain leash to trip up the bad guys. Yep!

Reiner takes the Joy-Cons in today’s episode and shows off a whole lot of fighting as well as a little bit of puzzling. You like pushing blocks and standing on switches? 

Astral Chain is coming to Switch on August 30.

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