{"id":124369,"date":"2019-04-09T05:09:29","date_gmt":"2019-04-08T21:09:29","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=507a6965f32d702499488a7392af9a4b"},"modified":"2019-04-09T05:09:29","modified_gmt":"2019-04-08T21:09:29","slug":"dangerous-driving-review-not-all-collisions-are-a-hit","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/04\/09\/dangerous-driving-review-not-all-collisions-are-a-hit\/","title":{"rendered":"Dangerous Driving Review \u2013\u00a0Not All Collisions Are A Hit"},"content":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/59888b04\/dd2.131500b.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> Three Fields Entertainment\n\t\t<\/div>\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> Three Fields Entertainment\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t\t<b>Release:<\/b> April 9\n\t\t\t<\/div>\n<div class=\"game-details-rating\">\n\t\t\t<b>Rating:<\/b> Everyone 10+\n\t\t<\/div>\n<div class=\"game-details-reviewedon\">\n\t\t\t<b>Reviewed on:<\/b> PlayStation 4\n\t\t<\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Also on:<\/b><br \/>\n\t\t\tXbox One, PC\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Two of Dangerous Driving\u2019s fundamental tenets \u2013 racing and crashing \u2013 are at odds with each other. The game has both in equal measure, and they&#8217;re enjoyable at times. However, they don\u2019t complement each other to elevate the game to more than what it is on paper: a racing title in which you occasionally marvel at some mangled crashes.<\/p>\n<p>Dangerous Driving is composed of various race types unlocked more-or-less linearly based on your car <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a> (SUV, supercar, formula DD, etc.). The majority of events revolve around racing, whether that\u2019s trying to chain boosts together in Heatwave, going against a single competitor in Face Off, or seeing how far you can get before you crash in Survival. Of course, even if you\u2019re not more focused on knocking out people, like when you\u2019re a cop in Pursuit mode, crashing into others is always an option.<\/p>\n<\/p>\n<p><a  href='https:\/\/www.gameinformer.com\/review\/dangerous-driving\/not-all-collisions-are-a-hit'>Click here to watch embedded media<\/a><\/p>\n<p>I chuckled at nailing traffic head-on at high speeds, and watching flaming cars flip and crumple. Dangerous Driving definitely has these moments, but it isn\u2019t integrated with the racing in a way to make these crashes more than worth a few laughs. I was often annoyed \u2013 even when I sent another car tumbling \u2013 because the slow-motion crash interludes took me out of the racing zone. Sometimes you can\u2019t even tell if it\u2019s you or them being smashed. Taking someone out is also disorientating; the race continues in real-time, so you\u2019re suddenly somewhere else on the track than when the hit was first initiated.<\/p>\n<p>After a while, the spectacle of the crashes are less impressive. They give the car more boost, but because this is easy to achieve in other ways like getting air, drifting, or avoiding pile ups, the crashing itself often isn\u2019t necessary. Your competitors are back on the track in no time in the race-orientated modes anyway (multiplayer is planned for after launch), so other than on the last lap or home stretch, it is not ultimately useful. At least later in the game crashes are made slightly more interesting when some events have specific takedown rules, like an opponent must be rubbed out using the A.I. traffic. These stipulations make it harder to get a takedown, but don\u2019t make the crashes&nbsp;more meaningful.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/04\/07\/0369d228\/ddscreen4.91.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/04\/07\/0369d228\/ddscreen4.91.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/04\/07\/403c386f\/ddscreen4.92.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/04\/07\/403c386f\/ddscreen4.92.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/96d81103\/dd2.131500a.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/12\/96d81103\/dd2.131500a.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/59888b04\/dd2.131500b.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/12\/59888b04\/dd2.131500b.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/ce404f91\/dd2.131500c.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/12\/ce404f91\/dd2.131500c.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n<p>Apart from the oncoming A.I. cars, the environments don\u2019t augment the mayhem. The tracks contain different background scenery, but their assembly of curves and straightaways don\u2019t distinguish themselves from one another. Similarly, car selection isn\u2019t a big deal since the events are tied to each vehicle <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>, and although you can pick four different variations of each car <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>, they are specifically suited for a particular race mode (like Tuned vehicles being best for Heatwave races), so there\u2019s not a lot of strategy involved.<\/p>\n<p>Dangerous Driving has some hiccups like momentary pauses&nbsp;in tunnels, rare unexpected car swerves (both yours and the A.I.), slowdown, and inconsistent crash determinations, but these aren\u2019t even why the game misses its target. Previous Three Fields titles like the Danger Zone series and Dangerous Golf had a reason for their destruction, but I can\u2019t find it in Dangerous Driving. The racing itself has some thrills due to its sometimes insane sense of speed, but neither it nor the crashes make their mark.<\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2019\/04\/07\/99b9bdb9\/ddbox4.9.jpg?resize=150%2C180&#038;ssl=1\" width=\"150\" height=\"180\" alt=\"\" typeof=\"Image\" class=\"image-style-review-summary-game-cover\" data-recalc-dims=\"1\" \/><\/p>\n<h2>Score: 6<\/h2>\n<p><b>Summary: <\/b>Burnout creators&#039; latest game mines the series&#039; early history, but it struggles to find traction. <\/p>\n<p><b>Concept: <\/b>Race towards the finish line or into your opponents depending on the race mode <\/p>\n<p><b>Graphics: <\/b>The sense of speed is good, but the framerate occasionally slows down or pauses <\/p>\n<p><b>Sound: <\/b>Unlike other Three Fields titles, Dangerous Driving doesn&#039;t have a lot of fun sounds to pick out in amid the destruction <\/p>\n<p><b>Playability: <\/b>The controls are simple and the difficulty ramp-up isn\u2019t too steep <\/p>\n<p><b>Entertainment: <\/b>Neither the racing nor the crashes do enough to make this title standout <\/p>\n<p><b>Replay: <\/b>Moderate <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/88981?purchasefromrss\">Click to Purchase<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/59888b04\/dd2.131500b.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<div>\n<div>\n\t\t\t<b>Publisher:<\/b> Three Fields Entertainment\n\t\t<\/div>\n<div>\n\t\t\t<b>Developer:<\/b> Three Fields Entertainment\n\t\t<\/div>\n<div>\n\t\t\t\t<b>Release:<\/b> April 9\n\t\t\t<\/div>\n<div>\n\t\t\t<b>Rating:<\/b> Everyone 10+\n\t\t<\/div>\n<div>\n\t\t\t<b>Reviewed on:<\/b> PlayStation 4\n\t\t<\/div>\n<div>\n\t\t\t<b>Also on:<\/b><br \/>\n\t\t\tXbox One, PC\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Two of Dangerous Driving&rsquo;s fundamental tenets &ndash; racing and crashing &ndash; are at odds with each other. The game has both in equal measure, and they&#8217;re enjoyable at times. However, they don&rsquo;t complement each other to elevate the game to more than what it is on paper: a racing title in which you occasionally marvel at some mangled crashes.<\/p>\n<p>Dangerous Driving is composed of various race types unlocked more-or-less linearly based on your car class (SUV, supercar, formula DD, etc.). The majority of events revolve around racing, whether that&rsquo;s trying to chain boosts together in Heatwave, going against a single competitor in Face Off, or seeing how far you can get before you crash in Survival. Of course, even if you&rsquo;re not more focused on knocking out people, like when you&rsquo;re a cop in Pursuit mode, crashing into others is always an option.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/dangerous-driving\/not-all-collisions-are-a-hit\">Click here to watch embedded media<\/a><\/p>\n<p>I chuckled at nailing traffic head-on at high speeds, and watching flaming cars flip and crumple. Dangerous Driving definitely has these moments, but it isn&rsquo;t integrated with the racing in a way to make these crashes more than worth a few laughs. I was often annoyed &ndash; even when I sent another car tumbling &ndash; because the slow-motion crash interludes took me out of the racing zone. Sometimes you can&rsquo;t even tell if it&rsquo;s you or them being smashed. Taking someone out is also disorientating; the race continues in real-time, so you&rsquo;re suddenly somewhere else on the track than when the hit was first initiated.<\/p>\n<p>After a while, the spectacle of the crashes are less impressive. They give the car more boost, but because this is easy to achieve in other ways like getting air, drifting, or avoiding pile ups, the crashing itself often isn&rsquo;t necessary. Your competitors are back on the track in no time in the race-orientated modes anyway (multiplayer is planned for after launch), so other than on the last lap or home stretch, it is not ultimately useful. At least later in the game crashes are made slightly more interesting when some events have specific takedown rules, like an opponent must be rubbed out using the A.I. traffic. These stipulations make it harder to get a takedown, but don&rsquo;t make the crashes&nbsp;more meaningful.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/04\/07\/0369d228\/ddscreen4.91.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/04\/07\/0369d228\/ddscreen4.91.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/04\/07\/403c386f\/ddscreen4.92.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/04\/07\/403c386f\/ddscreen4.92.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/96d81103\/dd2.131500a.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/12\/96d81103\/dd2.131500a.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/59888b04\/dd2.131500b.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/12\/59888b04\/dd2.131500b.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/12\/ce404f91\/dd2.131500c.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/12\/ce404f91\/dd2.131500c.jpg\"><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n<p>Apart from the oncoming A.I. cars, the environments don&rsquo;t augment the mayhem. The tracks contain different background scenery, but their assembly of curves and straightaways don&rsquo;t distinguish themselves from one another. Similarly, car selection isn&rsquo;t a big deal since the events are tied to each vehicle class, and although you can pick four different variations of each car class, they are specifically suited for a particular race mode (like Tuned vehicles being best for Heatwave races), so there&rsquo;s not a lot of strategy involved.<\/p>\n<p>Dangerous Driving has some hiccups like momentary pauses&nbsp;in tunnels, rare unexpected car swerves (both yours and the A.I.), slowdown, and inconsistent crash determinations, but these aren&rsquo;t even why the game misses its target. Previous Three Fields titles like the Danger Zone series and Dangerous Golf had a reason for their destruction, but I can&rsquo;t find it in Dangerous Driving. The racing itself has some thrills due to its sometimes insane sense of speed, but neither it nor the crashes make their mark.<\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2019\/04\/07\/99b9bdb9\/ddbox4.9.jpg\" width=\"150\" height=\"180\" alt=\"\"><\/p>\n<h2>Score: 6<\/h2>\n<p><b>Summary: <\/b>Burnout creators&#8217; latest game mines the series&#8217; early history, but it struggles to find traction. <\/p>\n<p><b>Concept: <\/b>Race towards the finish line or into your opponents depending on the race mode <\/p>\n<p><b>Graphics: <\/b>The sense of speed is good, but the framerate occasionally slows down or pauses <\/p>\n<p><b>Sound: <\/b>Unlike other Three Fields titles, Dangerous Driving doesn&#8217;t have a lot of fun sounds to pick out in amid the destruction <\/p>\n<p><b>Playability: <\/b>The controls are simple and the difficulty ramp-up isn&rsquo;t too steep <\/p>\n<p><b>Entertainment: <\/b>Neither the racing nor the crashes do enough to make this title standout <\/p>\n<p><b>Replay: <\/b>Moderate <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/88981?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/04\/09\/dangerous-driving-review-not-all-collisions-are-a-hit\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":250,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,1300,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,1305,475,408,406,399,400,394,10,401,396,895,403,412,492,411,395,405,404,896,1277,1276,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-wlX","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/124369"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/250"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=124369"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/124369\/revisions"}],"predecessor-version":[{"id":126081,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/124369\/revisions\/126081"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=124369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=124369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=124369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}