{"id":138785,"date":"2019-05-30T03:00:00","date_gmt":"2019-05-29T19:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=88ec424f86ae2ce581412c2dbf32ed56"},"modified":"2019-05-30T03:00:00","modified_gmt":"2019-05-29T19:00:00","slug":"bossa-studios-to-close-worlds-adrift","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/05\/30\/bossa-studios-to-close-worlds-adrift\/","title":{"rendered":"Bossa Studios To Close Worlds Adrift"},"content":{"rendered":"<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/05\/29\/d91646a5\/the_end_of_worlds_adrift_moment4.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p>The Worlds Adrift community is in uproar after developer Bossa Studios\u00a0<a href=\"https:\/\/steamcommunity.com\/games\/322780\/announcements\/detail\/1608261029777742305\" >announced<\/a> plans to shut the game down. Bossa Studios claims\u00a0the title did not become as big as they had hoped and are no longer working to keep it playable.<\/p>\n<p>Bossa Studios has responded to the crowd begging the question as to why the game cannot be open source, to which they claim, &#8220;The reason why Worlds Adrift (and many large games) don&#8217;t go open source when they are sunset is simple: they are in part built with third-party tools, plugins and licensed code we cannot share or open source ourselves. Without these, the game doesn&#8217;t run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it&#8217;s rare for a game going open source, it has little to do with the willingness to do so.&#8221;<\/p>\n<p>The studio plans on\u00a0hosting an &#8220;<a href=\"https:\/\/www.worldsadrift.com\/\" >End of The World<\/a>&#8221; event on Twitch \u2014 as other closing MMOs like Star Wars Galaxies proved, those seem to attract crowds. The exact date of this will be announced in the near future on their official Twitter, Facebook, Steam Forum, and Discord. Until the game closes<span>, players have access to all the cosmetics from the in-game store. As for the Worlds Adrift Founder Captains, they are\u00a0receiving\u00a0a free copy of Surgeon Simulator and I Am Bread, as well as getting their names &#8220;immortalized on the game\u2019s website&#8221; as a thank you for their commitment.<\/span><\/p>\n<p>Worlds Adrift is the first game to use\u00a0Spatial OS, a cloud-based technology created by Improbable that\u00a0allows developers to build persistent online worlds. Despite the game&#8217;s death, several other games using Spatial OS\u00a0are in development, including\u00a0<a href=\"https:\/\/www.gameinformer.com\/2019\/04\/05\/former-bioware-developers-are-building-an-online-rpg-for-improbable\">former BioWare GM Aaryn Flynn<\/a>&#8216;s\u00a0project at an internal Improbable studio\u00a0and Midwinter Entertainment&#8217;s\u00a0Scavengers, which is\u00a0led by former\u00a0<a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2018\/03\/13\/former-halo-battlefield-devs-announce-scavengers-a-third-person-co-opetition-shooter.aspx\">Halo creative director Josh Holmes<\/a>.<\/p>\n<p>For more on Improbable, click <a href=\"https:\/\/www.gameinformer.com\/2019\/01\/10\/unity-and-improbable-have-public-argument-improbable-teams-up-with-epic-to-encourage\">here<\/a>.<\/p>\n<p><em>[Source: <a href=\"https:\/\/steamcommunity.com\/games\/322780\/announcements\/detail\/1608261029777742305\" >Steam Community<\/a>]<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/05\/29\/d91646a5\/the_end_of_worlds_adrift_moment4.jpg\"><\/article>\n<p>The Worlds Adrift community is in uproar after developer Bossa Studios&nbsp;<a href=\"https:\/\/steamcommunity.com\/games\/322780\/announcements\/detail\/1608261029777742305\" target=\"_blank\">announced<\/a> plans to shut the game down. Bossa Studios claims&nbsp;the title did not become as big as they had hoped and are no longer working to keep it playable.<\/p>\n<p>Bossa Studios has responded to the crowd begging the question as to why the game cannot be open source, to which they claim, &#8220;The reason why Worlds Adrift (and many large games) don&#8217;t go open source when they are sunset is simple: they are in part built with third-party tools, plugins and licensed code we cannot share or open source ourselves. Without these, the game doesn&#8217;t run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it&#8217;s rare for a game going open source, it has little to do with the willingness to do so.&#8221;<\/p>\n<p>The studio plans on&nbsp;hosting an &#8220;<a href=\"https:\/\/www.worldsadrift.com\/\" target=\"_blank\">End of The World<\/a>&#8221; event on Twitch &mdash; as other closing MMOs like Star Wars Galaxies proved, those seem to attract crowds. The exact date of this will be announced in the near future on their official Twitter, Facebook, Steam Forum, and Discord. Until the game closes<span>, players have access to all the cosmetics from the in-game store. As for the Worlds Adrift Founder Captains, they are&nbsp;receiving&nbsp;a free copy of Surgeon Simulator and I Am Bread, as well as getting their names &#8220;immortalized on the game&rsquo;s website&#8221; as a thank you for their commitment.<\/span><\/p>\n<p>Worlds Adrift is the first game to use&nbsp;Spatial OS, a cloud-based technology created by Improbable that&nbsp;allows developers to build persistent online worlds. Despite the game&#8217;s death, several other games using Spatial OS&nbsp;are in development, including&nbsp;<a href=\"https:\/\/www.gameinformer.com\/2019\/04\/05\/former-bioware-developers-are-building-an-online-rpg-for-improbable\">former BioWare GM Aaryn Flynn<\/a>&#8216;s&nbsp;project at an internal Improbable studio&nbsp;and Midwinter Entertainment&#8217;s&nbsp;Scavengers, which is&nbsp;led by former&nbsp;<a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2018\/03\/13\/former-halo-battlefield-devs-announce-scavengers-a-third-person-co-opetition-shooter.aspx\">Halo creative director Josh Holmes<\/a>.<\/p>\n<p>For more on Improbable, click <a href=\"https:\/\/www.gameinformer.com\/2019\/01\/10\/unity-and-improbable-have-public-argument-improbable-teams-up-with-epic-to-encourage\">here<\/a>.<\/p>\n<p><em>[Source: <a href=\"https:\/\/steamcommunity.com\/games\/322780\/announcements\/detail\/1608261029777742305\" target=\"_blank\">Steam Community<\/a>]<\/em><\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/05\/30\/bossa-studios-to-close-worlds-adrift\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":568,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,16,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,475,408,406,399,400,394,10,401,893,396,506,895,1270,403,412,903,904,733,890,892,891,411,395,405,404,896,905,907,889,1277,1276,704,897,906,902,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-A6t","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/138785"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/568"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=138785"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/138785\/revisions"}],"predecessor-version":[{"id":138786,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/138785\/revisions\/138786"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=138785"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=138785"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=138785"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}