{"id":150160,"date":"2019-06-26T07:13:51","date_gmt":"2019-06-25T23:13:51","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=73a9e3ed3e28c1b1087bdb5a9bdb42e3"},"modified":"2019-06-26T07:13:51","modified_gmt":"2019-06-25T23:13:51","slug":"samurai-shodown-review-an-intense-return-with-rough-edges","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/06\/26\/samurai-shodown-review-an-intense-return-with-rough-edges\/","title":{"rendered":"Samurai Shodown Review \u2013 An Intense Return With Rough Edges"},"content":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/85786d45\/samshoheader.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> Athlon Games\n\t\t<\/div>\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> SNK\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">June 27, 2019<\/time><\/div>\n<div class=\"game-details-reviewedon\">\n\t\t\t<b>Reviewed on:<\/b> PlayStation 4\n\t\t<\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Also on:<\/b><br \/>\n\t\t\tXbox One, Switch, PC\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Samurai Shodown showcases the highs and lows of the fighting genre as a whole. At its best, it\u2019s a powerful lesson in learning and reacting to another player, as victory doesn\u2019t require you to learn jargon or memorize long combos. But it flounders without that other human player, hindered by a scant single-player offering and a decent-but-basic approach to online play.<\/p>\n<p>Fights in Samurai Shodown are deliberate, relying on a combination of careful offense, intricate defense, and risky gambles. Most attacks don\u2019t flow into each other, and what combos exist are only two or three moves long. Because of this, matches become tense staredowns punctuated by single blows that sink into your opponent with a satisfying display of blood.<\/p>\n<p>On the flip side, damage and risk in Samurai Shodown strike a dynamic balance. Light attacks can get you out of a bad situation, but only tickle your opponent\u2019s health bar. Heavy attacks and certain special moves leave you wide open if you bungle them. Learning defense is incredibly valuable, as a well-guarded player can block, dodge, or deflect attacks from overeager attackers. You can also roll out of the way of knockdowns, which helps reset the situation after someone lands an attack. In fact, it\u2019s often best to wait for your opponent to commit to an unsafe bet and punish them rather than start on offense yourself. But you eventually have to take risks to win, which is where things get interesting.<\/p>\n<\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/index.php\/review\/samurai-shodown\/an-intense-return-with-rough-edges\">Click here to watch embedded media<\/a><\/p>\n<p>You also have access to a rage meter and a handful of super moves, all of which double down on the risk-reward aspect in flashy ways. Your rage meter fills as you take damage, making your attacks stronger and allowing you to pull off powerful weapon-flipping techniques. However, if you need to turn a match around, sacrificing the meter for the rest of the bout sends you into a rage explosion, which lets you pull off an incredibly fast, devastating lightning-blade attack. These moves offer newer players a flashy way to turn the tide, but veterans can just as easily counter them, or use them to seal the deal.<\/p>\n<p>While the fighting itself has lots of offer, the infrastructure surrounding doesn\u2019t always help combat stand out. The online works well for the most part, but has a few weak spots. Casual matches are limited to 10-player lobbies, and you can\u2019t invite a friend into a lobby you\u2019ve joined. However, ranked play lets you rematch multiple times, which is great when you just want to keep butting heads with a specific player. My connections online were decent overall, but unreliable; plenty of matches were perfectly fine, but a few were practically unplayable.<\/p>\n<p>A new Dojo mode records players\u2019 actions and turns them into a \u201cghost\u201d copy of yourself for others to fight online, but this system doesn\u2019t really work. You can play against the ghosts of random or high-level players, but I was able to plow through all the ghosts I encountered without breaking a sweat. That\u2019s not bragging; the ghosts don\u2019t seem to accurately replicate any kind of fighting style. They just stand in a corner, spam moves repeatedly, jump forward at random, and don\u2019t block much.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/97e84eae\/samsho3.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/97e84eae\/samsho3.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/80d86ea7\/samsho4.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/80d86ea7\/samsho4.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/ca909d3f\/samsho1.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/ca909d3f\/samsho1.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/6aeb2b34\/samsho2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/6aeb2b34\/samsho2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/04\/10\/248304ae\/nakoruru.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/04\/10\/248304ae\/nakoruru.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/09\/10\/4eae2314\/samuraispirits.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/09\/10\/4eae2314\/samuraispirits.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/9fd3173a\/samshoreview_7.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/9fd3173a\/samshoreview_7.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/0cca8110\/samshoreview_9.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/0cca8110\/samshoreview_9.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/8d593070\/samshoreview_10.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/8d593070\/samshoreview_10.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/0e29f61f\/samshoreview_11.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/0e29f61f\/samshoreview_11.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/46006d53\/samshoreview_12.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/46006d53\/samshoreview_12.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/7f41ff80\/samshoreview_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/7f41ff80\/samshoreview_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/39df6ed3\/samshoreview_3.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/39df6ed3\/samshoreview_3.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/c4467ef9\/samshoreview_5.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/c4467ef9\/samshoreview_5.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n<p>Samurai Shodown\u2019s other single-player offerings are serviceable, but uninspired. Along with Dojo mode you have the standard arcade, survival, and time trial modes. Plus, a gauntlet mode lets you fight all 13 characters in a row. These may get new players to learn the basics, but they feel dated compared to just about every other fighting game series\u2019 attempt to keep lone players invested.<\/p>\n<p>If you\u2019re not keen on learning by jumping into the fray and taking your lumps, Samurai Shodown likely won\u2019t do much for you. But when there\u2019s another player facing you down, Samurai Shodown\u2019s bouts are a fantastic mix of fighting disciplines. It\u2019s accessible, nuanced, and flashy, and the ways it asks you to bet big to win make matches as exciting as they are tense.<\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2019\/05\/28\/d76e319a\/samuraishowdown.jpg?resize=150%2C171&#038;ssl=1\" width=\"150\" height=\"171\" alt=\"\" typeof=\"Image\" class=\"image-style-review-summary-game-cover\" data-recalc-dims=\"1\" \/><\/p>\n<h2>Score: 7.75<\/h2>\n<p><b>Summary: <\/b>Samurai Shodown&#8217;s one-on-one fights shine in dyanmic ways, but you&#8217;ll need a friend to make the most out of it. <\/p>\n<p><b>Concept: <\/b>Bring back the <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>ic sword-fighting series with a new look, characters, and gameplay changes <\/p>\n<p><b>Graphics: <\/b>The painterly art style looks great. Character animations are outlandish but fluid, and plenty of attacks have colorful flair <\/p>\n<p><b>Sound: <\/b>The <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>ic Japanese instrumentation gives stages a nice historical backdrop, though more modern twists touch up a few tracks <\/p>\n<p><b>Playability: <\/b>Once you get the hang of a few special maneuvers and the slow movement speed, the simple, powerful exchanges give every move a strong impact <\/p>\n<p><b>Entertainment: <\/b>Samurai Shodown\u2019s varied attacks and techniques have plenty of depth for those who dive into multiplayer, though the modes and options are lacking <\/p>\n<p><b>Replay: <\/b>High <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/90310?purchasefromrss\">Click to Purchase<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/85786d45\/samshoheader.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<div>\n<div>\n\t\t\t<b>Publisher:<\/b> Athlon Games\n\t\t<\/div>\n<div>\n\t\t\t<b>Developer:<\/b> SNK\n\t\t<\/div>\n<div>\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\">June 27, 2019<\/time><\/div>\n<div>\n\t\t\t<b>Reviewed on:<\/b> PlayStation 4\n\t\t<\/div>\n<div>\n\t\t\t<b>Also on:<\/b><br \/>\n\t\t\tXbox One, Switch, PC\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Samurai Shodown showcases the highs and lows of the fighting genre as a whole. At its best, it&rsquo;s a powerful lesson in learning and reacting to another player, as victory doesn&rsquo;t require you to learn jargon or memorize long combos. But it flounders without that other human player, hindered by a scant single-player offering and a decent-but-basic approach to online play.<\/p>\n<p>Fights in Samurai Shodown are deliberate, relying on a combination of careful offense, intricate defense, and risky gambles. Most attacks don&rsquo;t flow into each other, and what combos exist are only two or three moves long. Because of this, matches become tense staredowns punctuated by single blows that sink into your opponent with a satisfying display of blood.<\/p>\n<p>On the flip side, damage and risk in Samurai Shodown strike a dynamic balance. Light attacks can get you out of a bad situation, but only tickle your opponent&rsquo;s health bar. Heavy attacks and certain special moves leave you wide open if you bungle them. Learning defense is incredibly valuable, as a well-guarded player can block, dodge, or deflect attacks from overeager attackers. You can also roll out of the way of knockdowns, which helps reset the situation after someone lands an attack. In fact, it&rsquo;s often best to wait for your opponent to commit to an unsafe bet and punish them rather than start on offense yourself. But you eventually have to take risks to win, which is where things get interesting.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/index.php\/review\/samurai-shodown\/an-intense-return-with-rough-edges\">Click here to watch embedded media<\/a><\/p>\n<p>You also have access to a rage meter and a handful of super moves, all of which double down on the risk-reward aspect in flashy ways. Your rage meter fills as you take damage, making your attacks stronger and allowing you to pull off powerful weapon-flipping techniques. However, if you need to turn a match around, sacrificing the meter for the rest of the bout sends you into a rage explosion, which lets you pull off an incredibly fast, devastating lightning-blade attack. These moves offer newer players a flashy way to turn the tide, but veterans can just as easily counter them, or use them to seal the deal.<\/p>\n<p>While the fighting itself has lots of offer, the infrastructure surrounding doesn&rsquo;t always help combat stand out. The online works well for the most part, but has a few weak spots. Casual matches are limited to 10-player lobbies, and you can&rsquo;t invite a friend into a lobby you&rsquo;ve joined. However, ranked play lets you rematch multiple times, which is great when you just want to keep butting heads with a specific player. My connections online were decent overall, but unreliable; plenty of matches were perfectly fine, but a few were practically unplayable.<\/p>\n<p>A new Dojo mode records players&rsquo; actions and turns them into a &ldquo;ghost&rdquo; copy of yourself for others to fight online, but this system doesn&rsquo;t really work. You can play against the ghosts of random or high-level players, but I was able to plow through all the ghosts I encountered without breaking a sweat. That&rsquo;s not bragging; the ghosts don&rsquo;t seem to accurately replicate any kind of fighting style. They just stand in a corner, spam moves repeatedly, jump forward at random, and don&rsquo;t block much.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/97e84eae\/samsho3.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/97e84eae\/samsho3.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/80d86ea7\/samsho4.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/80d86ea7\/samsho4.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/ca909d3f\/samsho1.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/ca909d3f\/samsho1.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/23\/6aeb2b34\/samsho2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/23\/6aeb2b34\/samsho2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/04\/10\/248304ae\/nakoruru.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/04\/10\/248304ae\/nakoruru.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/09\/10\/4eae2314\/samuraispirits.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/09\/10\/4eae2314\/samuraispirits.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/9fd3173a\/samshoreview_7.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/9fd3173a\/samshoreview_7.jpg\"><\/a> <a target=\"_blank\" 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href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/39df6ed3\/samshoreview_3.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/39df6ed3\/samshoreview_3.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/25\/c4467ef9\/samshoreview_5.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/06\/25\/c4467ef9\/samshoreview_5.jpg\"><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n<p>Samurai Shodown&rsquo;s other single-player offerings are serviceable, but uninspired. Along with Dojo mode you have the standard arcade, survival, and time trial modes. Plus, a gauntlet mode lets you fight all 13 characters in a row. These may get new players to learn the basics, but they feel dated compared to just about every other fighting game series&rsquo; attempt to keep lone players invested.<\/p>\n<p>If you&rsquo;re not keen on learning by jumping into the fray and taking your lumps, Samurai Shodown likely won&rsquo;t do much for you. But when there&rsquo;s another player facing you down, Samurai Shodown&rsquo;s bouts are a fantastic mix of fighting disciplines. It&rsquo;s accessible, nuanced, and flashy, and the ways it asks you to bet big to win make matches as exciting as they are tense.<\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2019\/05\/28\/d76e319a\/samuraishowdown.jpg\" width=\"150\" height=\"171\" alt=\"\"><\/p>\n<h2>Score: 7.75<\/h2>\n<p><b>Summary: <\/b>Samurai Shodown&#8217;s one-on-one fights shine in dyanmic ways, but you&#8217;ll need a friend to make the most out of it. <\/p>\n<p><b>Concept: <\/b>Bring back the classic sword-fighting series with a new look, characters, and gameplay changes <\/p>\n<p><b>Graphics: <\/b>The painterly art style looks great. Character animations are outlandish but fluid, and plenty of attacks have colorful flair <\/p>\n<p><b>Sound: <\/b>The classic Japanese instrumentation gives stages a nice historical backdrop, though more modern twists touch up a few tracks <\/p>\n<p><b>Playability: <\/b>Once you get the hang of a few special maneuvers and the slow movement speed, the simple, powerful exchanges give every move a strong impact <\/p>\n<p><b>Entertainment: <\/b>Samurai Shodown&rsquo;s varied attacks and techniques have plenty of depth for those who dive into multiplayer, though the modes and options are lacking <\/p>\n<p><b>Replay: <\/b>High <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/90310?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/06\/26\/samurai-shodown-review-an-intense-return-with-rough-edges\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":224,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,1300,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,1305,475,408,406,399,400,394,10,401,396,895,403,412,492,411,395,405,404,896,1277,1276,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-D3W","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/150160"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/224"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=150160"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/150160\/revisions"}],"predecessor-version":[{"id":151191,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/150160\/revisions\/151191"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=150160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=150160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=150160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}