{"id":155671,"date":"2019-08-13T04:00:00","date_gmt":"2019-08-12T20:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=ec38055a7dfe54065d761c58898a2707"},"modified":"2019-08-13T04:00:00","modified_gmt":"2019-08-12T20:00:00","slug":"heading-into-the-season","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/08\/13\/heading-into-the-season\/","title":{"rendered":"Heading Into The Season"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/08\/09\/6f9542e9\/sd8.121500.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<p>PES 2020 comes out on September 10 (PS4, Xbox One, and PC), but its demo already gives\u00a0us a glimpse of what we may see in the game&#8217;s final iteration. Although Konami has\u00a0promised that some changes are on the way, such as to fouls (see below for more), the demo could advertise that a solid year of gameplay is in store. Here&#8217;s what the demo does well and what I hope it means\u00a0come release time.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/08\/12\/3d20ed09\/pes2020demo1500a.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<h3>GETTING PHYSICAL<\/h3>\n<p>The demo showcases more player contact expressed through jostling animations,\u00a0providing players a way to slow down and pester attackers until numbers arrive or to prevent clean passes and shots. You can even tactically foul players in some situations.<\/p>\n<p>Related to this are the number of fouls the refs call. I like\u00a0that more calls are being made than in previous years, since they are called on\u00a0you when you&#8217;re trying to make standing tackles from behind or slightly to the side of the dribbler. This\u00a0is as it should be since these are risky areas. I&#8217;ve also noticed in the demo that even\u00a0defensively engaging\u00a0opponents from the front can cause fouls if you are rash and don&#8217;t time it right. <a href=\"https:\/\/twitter.com\/officialpes\/status\/1159432430392172544\" >Konami says<\/a> that it\u00a0believes the refs in the demo call fouls too excessively, so I hope they balance the final game correctly.<\/p>\n<p>One thing related to fouls I would like to see is more of them\u00a0called on the opponents, since it seems like the A.I. still gets away with bloody murder at times.<\/p>\n<h3>HEADERS<\/h3>\n<p>I&#8217;ve never been very good at headers in the game, but I like their timing in the demo. I think the window to execute them isn&#8217;t as early or is possibly more forgiving than last year. This includes being on defense, where clearances are of the upmost importance.<\/p>\n<h3>DEFENSIVE POSITIVES &#038; NEGATIVES<\/h3>\n<p>Your A.I. teammates are very helpful in throwing their bodies, feet, and even faces at shots which is great. The one speculative concern I have with this for the final game is that I hope my teammates are smart enough and defensively organized enough to clear the resulting rebounds. I say this because there are times in the demo, like in PES 2019, that defenders are unaware of what&#8217;s going on or switch off. Having said that, and ending on a positive note, I&#8217;ve seen plenty of times in the demo where your teammates get in good defensive positions and harass dribblers without being directly commanded to.<\/p>\n<h3>ONLINE CONNECTIONS<\/h3>\n<p>Dependable online play has consistently been a problem for the series, whether it&#8217;s lag or simply getting matched with an opponent with a good connection. While the demo environment doesn&#8217;t match the final release, one thing I really liked in the demo was the ability to see your opponent&#8217;s connection before deciding to\u00a0accept or decline. This won&#8217;t stop lag cheaters who purposely overload their connection to produce automatic drops when they are losing, but at least it gives you a heads up before your jump in.<\/p>\n<article class=\"embedded-entity align-center\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/2019\/08\/12\/3c8b0917\/messigif.gif?w=640&#038;ssl=1\" typeof=\"Image\" data-recalc-dims=\"1\" \/><\/article>\n<h3>GAME FLOW &#038; SPECIAL MOVES<\/h3>\n<p>The default speed for the game feels slower than last year, which I don&#8217;t have a problem with. This\u00a0highlights one-on-one matchups, which themselves are helped by a new finesse dribbling technique performed by letting go of the left analog stick and just using the right analog. This is advertised as a new feature, but it&#8217;s basically a refresh of the old R2 close control. Either way it&#8217;s a useful and easy-to-perform way to buy yourself some time by dragging the ball back or shifting\u00a0from one foot to the other to keep opponents at bay without having to go into a multi-input,\u00a0full-blown special move.<\/p>\n<h3>THE A.I. IN ATTACK<\/h3>\n<p>PES 2019 was notorious for the way the A.I. patterned its attack. This had to be addressed in a post-release patch, and it&#8217;s nice to see the demo carriers forward that progress. Long balls into the channels, lay-offs and cuts inside at the top of the box, and drags along the end line, are all different ways the A.I. attacks.<\/p>\n<p>The\u00a0larger question for PES 2020 proper is the matter of overall A.I. scripting \u2013 something that fans complained about in 2019. How overpowered will teams feel when behind and\/or nerfed when ahead? It&#8217;s a big issue that the game has to sort out, whether it&#8217;s overt\u00a0or a more subtle balancing issue that gives players that sensation.<\/p>\n<h2>THE TICKER<\/h2>\n<p><a href=\"https:\/\/www.gameinformer.com\/preview\/2019\/08\/08\/ladies-got-next-as-the-wnba-debuts-in-nba-2k20\">NBA 2K12 Adds the WNBA<\/a><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/preview\/2019\/08\/07\/addressing-team-morale\">FIFA 20 Career Mode Details<\/a><\/p>\n<p><a href=\"https:\/\/t.co\/VmboOJRT3y\" >FIFA 20 Volta Trailer &#038; Footage<\/a><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/preview\/2019\/08\/06\/making-it-all-flow\">Skater XL Update<\/a><\/p>\n<p><a href=\"http:\/\/blog.codemasters.com\/community\/08\/the-dirt-roadbook-august-9-2019\/\" >Dirt Rally 2.0 Gets VR<\/a><\/p>\n<p><a href=\"https:\/\/www.ea.com\/games\/madden-nfl\/madden-nfl-20\/news\/gridiron-notes-8-9\" >More Information About Madden 20 Archetypes<\/a><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/2019\/08\/05\/nba-2k19-is-the-series-best-selling-game\">Great Sales News for NBA 2K19<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/08\/09\/6f9542e9\/sd8.121500.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<p>PES 2020 comes out on September 10 (PS4, Xbox One, and PC), but its demo already gives&nbsp;us a glimpse of what we may see in the game&#8217;s final iteration. Although Konami has&nbsp;promised that some changes are on the way, such as to fouls (see below for more), the demo could advertise that a solid year of gameplay is in store. Here&#8217;s what the demo does well and what I hope it means&nbsp;come release time.<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/08\/12\/3d20ed09\/pes2020demo1500a.jpg\"><\/article>\n<h3>GETTING PHYSICAL<\/h3>\n<p>The demo showcases more player contact expressed through jostling animations,&nbsp;providing players a way to slow down and pester attackers until numbers arrive or to prevent clean passes and shots. You can even tactically foul players in some situations.<\/p>\n<p>Related to this are the number of fouls the refs call. I like&nbsp;that more calls are being made than in previous years, since they are called on&nbsp;you when you&#8217;re trying to make standing tackles from behind or slightly to the side of the dribbler. This&nbsp;is as it should be since these are risky areas. I&#8217;ve also noticed in the demo that even&nbsp;defensively engaging&nbsp;opponents from the front can cause fouls if you are rash and don&#8217;t time it right. <a href=\"https:\/\/twitter.com\/officialpes\/status\/1159432430392172544\" target=\"_blank\">Konami says<\/a> that it&nbsp;believes the refs in the demo call fouls too excessively, so I hope they balance the final game correctly.<\/p>\n<p>One thing related to fouls I would like to see is more of them&nbsp;called on the opponents, since it seems like the A.I. still gets away with bloody murder at times.<\/p>\n<h3>HEADERS<\/h3>\n<p>I&#8217;ve never been very good at headers in the game, but I like their timing in the demo. I think the window to execute them isn&#8217;t as early or is possibly more forgiving than last year. This includes being on defense, where clearances are of the upmost importance.<\/p>\n<h3>DEFENSIVE POSITIVES &amp; NEGATIVES<\/h3>\n<p>Your A.I. teammates are very helpful in throwing their bodies, feet, and even faces at shots which is great. The one speculative concern I have with this for the final game is that I hope my teammates are smart enough and defensively organized enough to clear the resulting rebounds. I say this because there are times in the demo, like in PES 2019, that defenders are unaware of what&#8217;s going on or switch off. Having said that, and ending on a positive note, I&#8217;ve seen plenty of times in the demo where your teammates get in good defensive positions and harass dribblers without being directly commanded to.<\/p>\n<h3>ONLINE CONNECTIONS<\/h3>\n<p>Dependable online play has consistently been a problem for the series, whether it&#8217;s lag or simply getting matched with an opponent with a good connection. While the demo environment doesn&#8217;t match the final release, one thing I really liked in the demo was the ability to see your opponent&#8217;s connection before deciding to&nbsp;accept or decline. This won&#8217;t stop lag cheaters who purposely overload their connection to produce automatic drops when they are losing, but at least it gives you a heads up before your jump in.<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/2019\/08\/12\/3c8b0917\/messigif.gif\"><\/article>\n<h3>GAME FLOW &amp; SPECIAL MOVES<\/h3>\n<p>The default speed for the game feels slower than last year, which I don&#8217;t have a problem with. This&nbsp;highlights one-on-one matchups, which themselves are helped by a new finesse dribbling technique performed by letting go of the left analog stick and just using the right analog. This is advertised as a new feature, but it&#8217;s basically a refresh of the old R2 close control. Either way it&#8217;s a useful and easy-to-perform way to buy yourself some time by dragging the ball back or shifting&nbsp;from one foot to the other to keep opponents at bay without having to go into a multi-input,&nbsp;full-blown special move.<\/p>\n<h3>THE A.I. IN ATTACK<\/h3>\n<p>PES 2019 was notorious for the way the A.I. patterned its attack. This had to be addressed in a post-release patch, and it&#8217;s nice to see the demo carriers forward that progress. Long balls into the channels, lay-offs and cuts inside at the top of the box, and drags along the end line, are all different ways the A.I. attacks.<\/p>\n<p>The&nbsp;larger question for PES 2020 proper is the matter of overall A.I. scripting &ndash; something that fans complained about in 2019. How overpowered will teams feel when behind and\/or nerfed when ahead? It&#8217;s a big issue that the game has to sort out, whether it&#8217;s overt&nbsp;or a more subtle balancing issue that gives players that sensation.<\/p>\n<h2>THE TICKER<\/h2>\n<p><a href=\"https:\/\/www.gameinformer.com\/preview\/2019\/08\/08\/ladies-got-next-as-the-wnba-debuts-in-nba-2k20\">NBA 2K12 Adds the WNBA<\/a><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/preview\/2019\/08\/07\/addressing-team-morale\">FIFA 20 Career Mode Details<\/a><\/p>\n<p><a href=\"https:\/\/t.co\/VmboOJRT3y\" target=\"_blank\">FIFA 20 Volta Trailer &amp; Footage<\/a><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/preview\/2019\/08\/06\/making-it-all-flow\">Skater XL Update<\/a><\/p>\n<p><a href=\"http:\/\/blog.codemasters.com\/community\/08\/the-dirt-roadbook-august-9-2019\/\" target=\"_blank\">Dirt Rally 2.0 Gets VR<\/a><\/p>\n<p><a href=\"https:\/\/www.ea.com\/games\/madden-nfl\/madden-nfl-20\/news\/gridiron-notes-8-9\" target=\"_blank\">More Information About Madden 20 Archetypes<\/a><\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/2019\/08\/05\/nba-2k19-is-the-series-best-selling-game\">Great Sales News for NBA 2K19<\/a><\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/08\/13\/heading-into-the-season\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":250,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1301,2,7],"tags":[398,402,397,414,413,410,894,409,1304,407,478,898,475,408,406,399,400,394,10,401,396,895,1270,403,412,411,395,405,404,896,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-EuP","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/155671"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/250"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=155671"}],"version-history":[{"count":0,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/155671\/revisions"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=155671"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=155671"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=155671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}