{"id":160395,"date":"2019-09-06T02:00:25","date_gmt":"2019-09-05T18:00:25","guid":{"rendered":"https:\/\/www.geek.com\/featured\/-1802971\/"},"modified":"2019-12-13T04:40:25","modified_gmt":"2019-12-12T20:40:25","slug":"play-these-games-on-your-nintendo-switch-lite","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/09\/06\/play-these-games-on-your-nintendo-switch-lite\/","title":{"rendered":"Play These Games on Your Nintendo Switch Lite"},"content":{"rendered":"<figure>\n\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.geek.com\/wp-content\/uploads\/2019\/11\/freedom-cry-650x366.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" data-recalc-dims=\"1\" \/><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/figure>\n<p>Frankly, there are way too many <a href=\"https:\/\/www.geek.com\/games\/everything-you-need-to-know-about-the-nintendo-switch-1685280\/\"  rel=\"noopener\">Nintendo Switch<\/a> games out there for any one person to reasonably play. Originally this story began as a usual update to our last feature on <a href=\"https:\/\/www.geek.com\/games\/play-these-nintendo-switch-games-before-pokemon-sword-and-shield-1793443\/\"  rel=\"noopener\">cool Nintendo Switch games<\/a> to play right now. But the list got so big so quickly I had to spin it off into its own thing. And this isn\u2019t even talking about the bevy of Switch games Nintendo\u2019s just revealed at the last packed <a href=\"https:\/\/www.geek.com\/games\/nintendo-direct-reveals-overwatch-snes-games-smash-bros-and-more-1802886\/\"  rel=\"noopener\">direct<\/a>. Of course, there are more than just new Switch games on the horizon. The new, smaller, cheaper <a href=\"https:\/\/www.geek.com\/tech\/geek-pick-nintendo-switch-lite-feels-fake-in-a-good-way-1804898\/\"  rel=\"noopener\">Nintendo Switch Lite<\/a> releases later this month as well. So whether you play them on your TV or that new portable-only model, here are some Switch games (and <a href=\"https:\/\/www.geek.com\/games\/play-on-the-go-with-the-best-nintendo-switch-lite-cases-1811826\/\"  rel=\"noopener\">cases<\/a>) worth considering.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/69z9nLvIUSQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Assassin\u2019s Creed: The Rebel Collection<\/h3>\n<p>I\u2019ve always felt that the difference in quality between the maligned <a href=\"https:\/\/www.geek.com\/games\/assassins-creed-iii-is-still-the-hamilton-of-video-games-1789103\/\"  rel=\"noopener\"><em>Assassin\u2019s Creed III<\/em><\/a>\u00a0and its pirate party prequel <em>Assassin\u2019s Creed IV: Black Flag<\/em> wasn\u2019t quite as ocean-vast as others claimed. But this is a better game, brilliantly centering the open-world experience on navigating the high seas. The islands! Sea shanties! The anarchy! Even just on a technical level performance is improved on Switch. As far as the bonus games go, <em>Assassin\u2019s Creed Rogue<\/em> is a fun flip on the franchise\u2019s usual morality, but the real standpoint is the anti-slavery mini epic <em>Freedom Cry<\/em> DLC.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rwq-Msina10?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Alien: Isolation<\/h3>\n<p>From the second you first lay eyes on it, <em>Alien: Isolation<\/em> is absolutely gorgeous on Switch. The visuals perfectly captured the grainy, grimy used future of the Ridley Scott working <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a> sci-fi horror <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>ic. Miraculously, the graphics are better here than on even more powerful consoles in some respects. Fortunately, the gameplay holds up its end of the deal, at least if you swallow your pride and bump down the difficulty. The experience is meant to be a tense cat and mouse game between your vulnerable survivor and the deadly Xenomorph that can pop up anytime and anywhere. On harder difficulties this just devolves into frustrating random deaths that pad out the length to the breaking point. But if you give yourself an easier time, you can actually make meaningful progress in your missions and appreciate the exploration, being mindful of the Alien but never so on edge that you want to kill yourself.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/2PNQ95KMHpc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>The Talos Principle<\/h3>\n<p>It turns out the \u201cWalk around a <em>Myst<\/em>-esque island solving puzzles\u201d genre is bigger than just <em>The Witness<\/em>. In <em>The Talos Principle<\/em> you play as some kind of religious robot child tasked by god to solve various island puzzles and figure out just what the heck is going on. Sure! The puzzles themselves are perfectly portable bite-sized challenge like from a <em>Portal<\/em> game. Navigate little masses manipulating various mechanical traps like turrets and roving bombs to clear a path to the prize. And you have a relaxing amount of freedom and choice when it comes to which puzzles to tackle and which doors to new areas to open. Best of all, no Jonathan Blow pee jar.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/xkeOZA0pCsM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Call of Juarez: Gunslinger<\/h3>\n<p>If you want no-nonsense cowboy shootout action a little less boring that <a href=\"https:\/\/www.geek.com\/games\/red-dead-redemption-2-isnt-boring-1758468\/\"  rel=\"noopener\"><em>Red Dead Redemption 2<\/em><\/a>, here\u2019s <em>Call of Juarez: Gunslinger<\/em>. If anything, my biggest complaint is that the inherent limitations of old guns (limited ammo capacity, questionable accuracy and range, weirdly drawn out duels) restrict the otherwise frantic and fun shootouts. Fortunately, accumulated experience opens up upgrades for more seamless slaughter by shotgun. The subtle cel-shaded look and flashback framing device adds a nice layer of saucy spaghetti western style.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/bhG02JG7Sns?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Shovel Knight: Treasure Trove<\/h3>\n<p>Props the Yacht Club Games for spending five years delivering all the <a href=\"https:\/\/www.geek.com\/games\/switch-games-that-arent-zelda-shovel-knight-1694580\/\"  rel=\"noopener\"><em>Shovel Knight<\/em><\/a>\u00a0content they initially promised Kickstarter backers. But they really need to move on now. The original <em>Shovel Knight<\/em> had some fun flourishes, mostly using your shovel as a pogo stick. But it was a pretty straightforward platformer and that was its strength. However, <em>King of Cards<\/em> (like <em>Plague of Shadows<\/em> before it) gets too precious about its new platforming gimmick, in this case having to chain shoulder bashes into air spins to traverse space and hurt enemies. It can be technically thrilling but too often feels too inorganic in levels where you can practically feel the design straining to do new things. And that\u2019s before you get to new side modes like \u201ccheckers with boss fights\u201d or \u201c8-bit <em>Smash Bros<\/em>.\u201d that add more content but not necessarily better content. Still, as a whole, the <em>Shovel Knight<\/em> package remains one of the better deals in indie platformers and is worth checking out now that it\u2019s finished.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/aqaSVS-L_fQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Dauntless<\/h3>\n<p><em>Dauntless<\/em> is just chock full of gameplay trends that I sure do hate. It\u2019s a free-to-play, online multiplayer game as a service Western take on <em>Monster Hunter<\/em>. Latest updates have thrown roguelike elements into the mix. And despite the stylized <em>Fortnite<\/em>-esque look, performance on Switch isn\u2019t fantastic. However, despite my personal distaste for many of these elements, I do see how they nicely complement each other. Easing back ever-so-slightly on <em>Monster Hunter\u2019s<\/em> more tedious gameplay tics makes it easy to fall into a groove of hunting, crafting new gear, taking on quests for harder hunters, and repeating the cycle again.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/63sNflzxFrQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>EarthNight<\/h3>\n<p>We already talked about <em>EarthNight<\/em> a bit in our big roundup of <a href=\"https:\/\/www.geek.com\/games\/21-tiny-reviews-of-21-big-apple-arcade-games-1808867\/\"  rel=\"noopener\">cool Apple Arcade games<\/a>, but sometimes you just want to press some buttons, you know? Regardless of where you play it, <em>EarthNight<\/em> is an addictive little autorunner, bolstered by a surreal art style and deceptively deep randomized systems. Fall through an outer space ripped out of an MTV cartoon and run across the backs of dragons, strategically jumping and double-jumping and stomping on enemies to get through unscathed. Slay the beast at the end to power yourself up for more daunting hunts. Vibe out on peppy chiptunes music all the while.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/lSQD5xJeXpk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>The Touryst<\/h3>\n<p>As far as Nintendo comparisons go, <em>The Touryst<\/em> is probably most similar to the cult NES game <em>StarTropics<\/em>. But since some folks consider that game to be a <em>Zelda<\/em> clone, you can picture <em>The Touryst<\/em> as a tropical <em>Zelda<\/em> clone, too. The \u201coverworld\u201d as it were is a series of vacation-friendly islands complete with party-goers, photo-ops, and mysterious monuments. Completing some kind of puzzle on the island, like diving underwater to guide fish toward statues, then unlocks the monument and its dungeon-esque series of challenges. It\u2019s all very chill. The tilt-shift voxel aesthetics is absolutely gorgeous with a shockingly small file size. The only thing that occasionally gets in the way of the mood is how actually tricky the platforming gets.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/SURcfMprIy0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Trover Saves The Universe<\/h3>\n<p>With <a href=\"https:\/\/www.geek.com\/television\/rick-and-morty-season-4-premiere-recap-a-simple-fun-classic-adventure-1809959\/\"  rel=\"noopener\"><em>Rick and Morty<\/em><\/a> back for season four, there was no better time to bring back Justin Roiland\u2019s comedy platformer that takes place on various alien worlds essentially ripped from that series. And <em>Trover Saves the Universe<\/em> is very funny. I pushed forward just to hear whatever rambling riffs the characters would spout next. However, this is also very much a <a href=\"https:\/\/www.geek.com\/games\/trover-saves-the-universe-and-five-nights-freddys-are-scary-funny-on-playstation-vr-1780652\/\"  rel=\"noopener\">VR game<\/a>. Many jokes are just papering over the mechanical limits of the form like the player character being an alien stuck in a chair. Outside of that context certain aspects of the gameplay, like the limited combat and heavy emphasis on finding new viewing angles, don\u2019t hold up so well.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/1W6cr9GnaRc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Jackbox Party Pack 6<\/h3>\n<p>Considering that <a href=\"https:\/\/www.geek.com\/games\/switch-games-that-arent-zelda-jackbox-party-pack-3-1697551\/\"  rel=\"noopener\"><em>Jackbox Party Pack<\/em><\/a> games are best played with friends in living rooms (and can only be played with internet connections) playing it on the portable-only Switch Lite might not actually be ideal. But whatever, this was our best opportunity to remind you that these are still some of the best, funniest, most endearingly social local multiplayer experiences you can find. There\u2019s another standard trivia game, a game about grouping your friends into categories, as well as a <em>Mafia<\/em>-esque game where players attempt to find one hidden saboteur. But to me these games are always at their best when they encourage creative writing and improv comedy, which you get in a game about defining fake words as well as a game about being a straight-up comedian on a boat.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/SQ7sWGQqH48?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Where the Water Tastes Like Wine<\/h3>\n<p>Obviously I\u2019m completely biased when it comes to <em>Where the Water Tastes Like Wine<\/em>, seeing as I <a href=\"https:\/\/www.geek.com\/games\/where-the-water-taste-like-wine-is-the-interactive-end-of-the-american-dream-1671488\/\"  rel=\"noopener\">wrote one of the characters<\/a>. But if you want to play a game about traveling across America as a giant skeleton, and actually take it on the go, well now you can.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/t4Y1iCnsMg8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Holedown<\/h3>\n<p>My problem with roguelikes has always been the lack of real progression. But who\u2019s looking for progression out of a game where you bounce balls off of blocks? So with a smattering roguelike ideas, <em>Holedown<\/em> makes an already replayable genre even more addictive. Like <em>Breakout<\/em> meets <em>Downwell<\/em>, players try to smash as many blocks as possible through well-angled shots. Certain blocks absorb more hits than others and if the slowly rising blocks reach the surface it\u2019s game over. If you\u2019re good enough each run grants you crystals that unlock new skills like extra balls, extra crystal capacity, and extra planets to explore. So during your next run you have even more power to dig even deeper. It\u2019s a real virtuous cycle.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/ljJwPOD_i1c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Sparklite<\/h3>\n<p>We already told you a lot of our thoughts on <a href=\"https:\/\/www.geek.com\/games\/hands-on-sparklite-is-a-fun-zelda-inspired-roguelike-1803742\/\"  rel=\"noopener\"><em>Sparklite<\/em><\/a>\u00a0in an earlier preview, but the final result is an action-packed little 2D Zelda clone with cute retro visuals. I particularly enjoyed the variety of explosives. But the repeating roguelike structure is especially painful for a world I otherwise wanted to explore deeply and uninterrupted. <em>Cadence of Hyrule<\/em> pulled off this balance better.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/7tfCvYLnwWk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>The Stretchers<\/h3>\n<p>So in case <em>Pokemon, Luigi\u2019s Mansion, <\/em>and <em>Link\u2019s Awakening<\/em> weren\u2019t enough, Nintendo randomly slipped in another little first-party game for the holiday season. In practice, <em>The Stretchers<\/em> is a pretty straightforward <em>Overcooked<\/em>-esque arcade co-op game. But actually breaking down all of its mechanics leaves me about as dizzy as the victims you rescue.<\/p>\n<p>You play as a pair of paramedics, either you and a friend or you controlling each character with one analog stick. It\u2019s like <em>Brothers<\/em> but with wacky physics comedy instead of emotional depth. No matter what you\u2019ll need coordination to find and scoop up all the victims at various perilous locations like saw mills and choppy beach shores. Missions are timed and you reach them by actually driving from your base across the little open-world. For one more comparison, it\u2019s like <em>Crazy Taxi<\/em> for ambulances. And it\u2019s really neat!<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/zW13WAt3vds?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Ghostbusters: The Video Game<\/h3>\n<p>It may not be <em>Batman: Arkham Asylum<\/em> but <em>Ghostbusters: The Video Game<\/em> is a pretty admirable attempt at making a good, big, licensed video game. It\u2019s fitting that this remaster is ten years old, back when licensed games like that still existed. Bill Murray is here and that\u2019s pretty wild, even if Ernie Hudson low-key delivers the best performance. Physically slamming and trapping ghosts doesn\u2019t quite feel as tactile as it should, but levels get good use out of other Proton Pack functions like spraying slime and tracking invisible objects. A <em>Ghostbusters<\/em> game in a post-<em>Gears of War<\/em> third-person shooter era is just such a slam dunk that it\u2019s okay this game doesn\u2019t try as hard as it could\u2019ve. I do wish though we also got a remaster of the Wii version and its stylized art style that probably aged a lot better than this. That version also let you play as a lady Ghostbuster. Just saying.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/sAYPS-A_4qQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Killer Queen Black<\/h3>\n<p><em>Killer Queen<\/em> is a modern indie arcade game, so of course literally no one has played it. But it\u2019s great! And it\u2019s still great in <em>Killer Queen Black<\/em>. In this competitive, team based\u2026 platformer(?) players either control one of several dutiful workers or a single powerful yet vulnerable queen. Beat the other team by either killing the queen, hoarding enough berries, or moving a snail across the finish line. And keeping track of all of these potential objectives, each moving at different paces, makes each match a fantastic fracas of shifting strategies and skill. On Switch you can play online, including the nifty streaming feature following whichever team is \u201cblack\u201d after killing the previous black team. But we do wish the full eight-player local experience didn\u2019t require two whole consoles.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/qXRiFN8qH9Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Yooka-Laylee and the Impossible Lair<\/h3>\n<p>The original<em> Yooka-Laylee<\/em> was diet <em>Banjo-Kazooie<\/em> whereas <em>Yooka-Laylee and the Impossible Lair<\/em> is diet <em>Donkey Kong Country<\/em>, fitting as those games all share the same Rare developers. But <em>Donkey Kong Country<\/em> is better than <em>Banjo-Kazooie<\/em>, and moving to 2D improves <em>Yooka-Laylee<\/em> as well. I like so much of the core here. The top-down overworld full of puzzles. The beautiful organic levels that you can morph into different forms. The titular brutal final gauntlet level you can play whenever you choose. It\u2019s just little issues that eat away at my enjoyment like the weightless jumps, levels that run out of ideas before they end, and overworld obstacles that halt momentum. Again, it\u2019s diet. Not quite the full thing.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/q4ALXbXQ_Ss?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Trine 4<\/h3>\n<p>I\u2019ve only played the first <em>Trine<\/em> game and found<em> Trine 4<\/em> to be quite familiar. But based on fan reactions to the games in-between, that sounds like a good thing. You seamlessly swap between three different characters using their unique powers to solve sidescrolling environmental puzzles. Summon a box with the wizard, freeze it in place with the thief\u2019s ice arrows, and use the knight\u2019s shield to reflect a beam of light into the glass. Solutions are often very clever, and the game has so much physics jank with its otherwise immaculate storybook presentation that you feel like you\u2019re breaking things in a good way. But levels are so long, and the overall uses for your abilities so similar, that it became a bit tiresome.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/3IYsoVr_2O0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>The Bradwell Conspiracy<\/h3>\n<p><em>The Bradwell Conspiracy<\/em> is a first-person adventure game with a setting and gimmick that could\u2019ve rivaled <em>Portal<\/em>. Trapped inside a history museum in the future, players use a handheld 3D printer that absorbs raw material and craft useful objects stored in memory. The game doesn\u2019t totally waste its potential. Museums are an inherently fun and maze-like place to navigate while printing boards beneath my feet to cross gaps was pretty empowering. But the solutions are rarely creative enough to justify your relative lack of freedom. And supplemental mechanics, like taking pictures of your environment to send back to your helper on the other end of the phone, feel similarly under-cooked. Plus the framerate on Switch specifically is genuinely tough to look at.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/OY0njkPxj48?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Asphalt 9: Legends<\/h3>\n<p>While I wait in vain for a proper <em>Need for Speed<\/em> or <em>Burnout<\/em> game on Switch, <em>Asphalt 9: Legends<\/em> offers arcade street racing thrills of its own. The sense of speed and highly polished visuals are as impressive as you would hope for a franchise that has essentially dominated the genre on mobile for years. Unfortunately, it also carries over its mobile monetization tactics, forcing players to deal with packs of paid cards to unlock new vehicles. Considering how short most tracks in a circuit, you\u2019ll want those extra vehicles just to keep things interesting. Better pay up! Better stay always online!<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/btget8Gphdw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Spyro Reignited Trilogy<\/h3>\n<p><em>Spyro Reignited Trilogy<\/em> gives the purple dragon the same lavish makeover <a href=\"https:\/\/www.geek.com\/games\/crash-bandicoot-and-wolfenstein-ii-are-very-different-nintendo-switch-ports-1745230\/\"  rel=\"noopener\"><em>Crash Bandicoot<\/em><\/a> got. Fortunately, the core games are better. You can still feel the early PlayStation 1 roots as developers figured out what fun players could have in 3D beyond just running around collecting trinkets. But Spyro\u2019s movement, from his four-legged trot to his ramming charge to his fire breath to his surprisingly technical and advanced for the time gliding, just feel good, which is key in a platformer. The levels, while basic, have a bite-sized nature that works on the go.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/7frppvEWcQw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Creature in the Well<\/h3>\n<p>As far as weird pinball-based action games go, <em>Creature in the Well<\/em> makes <em>Yoku\u2019s Island Express<\/em> look downright traditional. In this sketchy wasteland players travel through different dungeons playing hack and slash pinball tables. Your \u201cscore\u201d is an energy currency that unlocks new rooms, giving you a lot of freedom with how to proceed. And between the constant projectiles and ability to charge and aim shots, it\u2019s like you have multiball all the time. Or imagine an entire game made of that boss fight where you and the enemy hit a ball of energy back and forth like tennis. As novel as this all is though, the concept is maybe stretched just a little too thin by the end.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/agjN5CJ5hZw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Agent A: A Puzzle in Disguise<\/h3>\n<p><em>Agent A: A Puzzle in Disguise<\/em> collects all five episodes of the mobile espionage adventure game. And its clever puzzles do make you feel like a superspy. Instead of a sprawling tedious journey where you talk to people and figure out increasingly obscure item combinations, <em>Agent A<\/em> keeps things manageable by presenting puzzles in what are basically self-contained escape room scenarios. Get out of this small space with whatever you can find like a diamond to refract lasers or a magnet to pull a key from an aquarium. That\u2019s not to say you won\u2019t run into dilemmas. I enjoyed the puzzles that initially seem like red herrings before you realize their relevance much later. But the condensed nature keeps things from getting too frustrating. The downside is the game can feel pretty lonely and bare in these sparse rooms with no other characters and only your own internal monologue. The illustrated cutscenes are nice but few and far between.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/x9gU9Jgk3eY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Superhot<\/h3>\n<p><em>Superhot<\/em> is the most innovative shooter I\u2019ve played in years, so much so that the original release made it onto my <a href=\"https:\/\/www.geek.com\/games\/game-of-the-year-jordan-minors-actual-games-of-the-year-1683322\/\"  rel=\"noopener\">2016 game of the year list<\/a>. And it\u2019s still great on Nintendo Switch. Time only moves when you do so frantic firefights in this first-person shooter instead play out like a turn-based strategy game, an abstract concept matched by abstract visuals. It\u2019s exceedingly clever. The motion controls make lining up shots even more methodical. And the mind-bending gameplay is surpassed by an even more mind-bending story that definitely doesn\u2019t need to go as hard as it does. Super. Hot.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/h6pBJjEuaOI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Hotline Miami Collection<\/h3>\n<p>It\u2019s clear now that <em>Hotline Miami<\/em> is one of the most influential modern indie games. Countless others have ripped off its potent blend of incredibly fast and brutal action that isn\u2019t afraid to make players quickly repeat levels over and over again. And its violent nightmare Florida late 80s drug haze music and visuals are still unmatched. That said, this was my first time playing the sequel also included in this <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">collection<\/a>. And it\u2019s bad. The tedious sprawling levels ruin what works about these mechanics. But at least the original still slaps!<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/PwNcWNvKwMQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Bulletstorm<\/h3>\n<p>First of all, Duke Nukem being in this game for no reason whatsoever is the best crossover of its kind since Star Fox in <a href=\"https:\/\/www.geek.com\/shop\/geek-pick-starlink-battle-for-atlas-1756221\/\"  rel=\"noopener\"><em>Starlink<\/em><\/a>. It helps too that <em>Bulletstorm<\/em> is an exponentially better game than, say, <em>Duke Nukem Forever<\/em>. After crash landing on a planet full of crazed feral space tourists(?) the game just gets right to the point and tells you to slaughter them all. There\u2019s even an in-game explanation for the points you earn to unlock new skills. The shooting itself is tight but the combat\u2019s real creativity comes from the push-pull action of reeling in enemies with your whip and brutally Sparta kicking them away. The world is a canvas of carnage, and a good-looking one that at.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/QahvRar7G-E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Risk of Rain 2<\/h3>\n<p><em>Risk of Rain 2<\/em> takes the multiplayer roguelike RPG shooter formula of the first game and moves it into the third dimension. So props for that ambition. It has a kind of budget <em>No Man\u2019s Sky<\/em> look too that works well with the randomized areas. The third-person shooting itself is just fine, but I like the floaty almost platformer style controls. You\u2019re asked to do a lot of exploring in somewhat confusing landscapes so at least you can get around well. And customizing your loadout with different cooldown skills like rapid blasts or quick dodges makes combat pretty expressive. It\u2019s just a shame this is a roguelike that wipes clean any sense of progression.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/40MRASC-Ndw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>River City Girls<\/h3>\n<p>If <em>The Friends of Ringo Ishikawa<\/em> was too dour and artsy for you, check out this peppy bubbly official new entry in the Kunio-Kun franchise. <a href=\"https:\/\/www.geek.com\/games\/how-river-city-girls-makes-a-retro-franchise-fresh-and-new-1802733\/\"  rel=\"noopener\"><em>River City Girls<\/em><\/a> feels like the <em>Sonic Mania<\/em> of <em>River City Ransom<\/em>, a loving fan project that\u2019s a modernized memory. It helps that the production value is off the charts with great vocal tracks and exquisite pixel animation from WayForward. But it\u2019s not all surface level. The fighting system is incredibly deep, taking ideas from fighting games or <em>Devil May Cry<\/em>. And you\u2019ll have to really learn all of your moves because the game is tough.<\/p>\n<p>Almost too tough. At times I felt like I had no chance unless I had a partner or did some grinding for experience and cash for healing items in the open world. And as fun as it is to pull off elaborate combos with tight input timing windows (parry into upgraded light attack string into heavy haymaker into calling in a recruited assist character) that level of required technical finesse can get exhausting in a beat \u2018em up with hordes of characters to take on at once.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/dozOZ49ajSo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Headliner: NoviNews<\/h3>\n<p>As someone who spends all day writing and promoting headlines for actual news, I worried <em>Headliner: NoviNews<\/em> might hit too close to home. It does, but you should still play it. The game resembles <em>Papers, Please<\/em> but for fraught political journalism instead of immigration. As a journalist in an unstable future country the stories you choose to publish can drastically change the national mood. I tried to balance skepticism of genetic mod therapy while not giving into nationalistic hate of the foreigners behind those mods. I pushed for universal health care and fought back against sketchy energy drink companies even if it meant losing funding. I even had time to take care of a dog.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/GVQcQv-in9g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Torchlight 2<\/h3>\n<p>Has it been long enough since <a href=\"https:\/\/www.geek.com\/games\/watch-diablo-iii-is-a-game-to-play-before-you-die-1790781\/\"  rel=\"noopener\"><em>Diablo 3<\/em><\/a> came to Switch? The makers of <em>Torchlight 2<\/em> hope so because this fantasy action-RPG scratches precisely the same loot itch. In fact, before <em>Diablo 3\u2019s<\/em> various updates, many considered <em>Torchlight 2<\/em> the better game. And I can see that. Action is snappy, loot is plentiful, dungeons are sprawling, and the quests are suitably epic yet manageable. You can even team up with a unicorn pet when fighting monsters. If you\u2019re still having trouble deciding, for some reason Torchlight 2, despite looking very good, has a file size a fraction of <em>Diablo\u2019s<\/em>.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rq9IAJ7YulQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>PC Building Simulator<\/h3>\n<p>We already went through the looking glass by streaming <a href=\"https:\/\/www.geek.com\/games\/geek-plays-pc-building-simulator-1747052\/\"  rel=\"noopener\"><em>PC Building Simulator<\/em><\/a> with folks who actually build and tests PCs for a living. Now things get extra meta when this game about building the beefiest rigs possible comes to the weakest modern console. But it\u2019s not just a lark. With the real-world brands and in-depth construction mechanics, the game gives you creative freedom and an actual realistic consumer tech education. While messing around with liquid cooling the boot errors I got in the game definitely gave me flashbacks to real life. There\u2019s even a little <em>Stardew Valley<\/em>-esque campaign about running the computer repair shop. Like many sim games though, the experience is so dry that you need to already be into the premise to have fun.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/tl07NG4ZY5c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Heave Ho<\/h3>\n<p><em>Heave Ho<\/em> takes the comedically difficult movement mechanics of something like <em>QWOP<\/em> or <a href=\"https:\/\/www.geek.com\/games\/getting-over-it-with-bennett-foddy-is-the-peak-of-a-genre-1728892\/\"  rel=\"noopener\"><em>Getting Over It<\/em><\/a> and brings it to a wacky multiplayer party platformer. Gauge your momentum, swing, and grab onto surface with one hand for dear life. Use that other hand to toss your friends forward. Create a chain of cooperation. Ruin it by farting. The multiplayer is sheer chaos but even as a single-player game the treacherous march forward will have you laughing and screaming at the same time.<\/p>\n<div class=\"flex-video widescreen embed\"><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/8iiJlJ-dKDk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<h3>Fuze<\/h3>\n<p>If <a href=\"https:\/\/www.geek.com\/games\/review-super-mario-maker-2-is-couples-therapy-1793146\/\"  rel=\"noopener\"><em>Super Mario Maker 2<\/em><\/a> has you ready to make more games on Switch, <em>Fuze<\/em> is the next step up and then some. If you want to learn to code this piece of software has you straight up writing code on your Switch. It\u2019s pretty daunting at first and has you reaching for your keyboard. Fortunately, there are <em>lots<\/em> of tutorials and included assets to help you get started. You can freely look and mess around with the code of included games from a range of 2D and 3D genres. Once you do develop something you\u2019re proud of, you can share it. But again, prepare yourself for a pretty uncompromising educational tool.<\/p>\n<p><a href=\"https:\/\/www.amazon.com\/Nintendo-Switch-Lite-Gray\/dp\/B07V2BBMK4\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1705462 size-full\" src=\"https:\/\/i0.wp.com\/www.geek.com\/wp-content\/uploads\/2017\/06\/SEE_IT_HERE_GEEK-1.jpg?resize=178%2C51&#038;ssl=1\" alt=\"\" width=\"178\" height=\"51\" data-recalc-dims=\"1\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.geek.com\/wp-content\/uploads\/2019\/11\/freedom-cry-650x366.jpg\" width=\"650\" height=\"366\"><\/figure>\n<p>Frankly, there are way too many Nintendo Switch games out there for any one person to reasonably play. Originally this story began as a usual update to our last feature on cool Nintendo [&hellip;]<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.geek.com\/games\/play-these-games-on-your-nintendo-switch-lite-1802971\/\">Play These Games on Your Nintendo Switch Lite<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.geek.com\/\">Geek.com<\/a>.<\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/09\/06\/play-these-games-on-your-nintendo-switch-lite\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2054,2,2047,2205,2206,16,7],"tags":[398,402,397,414,413,410,409,407,478,481,482,480,479,408,406,399,400,394,10,401,396,403,412,411,395,405,404,477],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-FJ1","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/160395"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=160395"}],"version-history":[{"count":7,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/160395\/revisions"}],"predecessor-version":[{"id":184240,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/160395\/revisions\/184240"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=160395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=160395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=160395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}