{"id":172137,"date":"2019-09-19T20:00:00","date_gmt":"2019-09-19T12:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=8f8edc38fcb3e6758f7db49c6a4fd6f0"},"modified":"2019-09-19T20:00:00","modified_gmt":"2019-09-19T12:00:00","slug":"the-legend-of-zelda-links-awakening-review-a-dream-come-true","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/09\/19\/the-legend-of-zelda-links-awakening-review-a-dream-come-true\/","title":{"rendered":"The Legend Of Zelda:  Link\u2019s Awakening Review \u2013 A Dream Come True"},"content":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/11\/dc03d2fb\/switch_tlozlinksawakening_e3_screen_064.jpeg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> Nintendo\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">September 20, 2019<\/time><\/div>\n<div class=\"game-details-rating\">\n\t\t\t<b>Rating:<\/b> Everyone\n\t\t<\/div>\n<div class=\"game-details-reviewedon\">\n\t\t\t<b>Reviewed on:<\/b> Switch\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>The Legend of Zelda: Link\u2019s Awakening was one of the strangest games in a series filled with outliers. Its playful nature and cameos from other Nintendo franchises certainly helped cement that status, but that\u2019s only part of the story. Strip away its playful veneer and you\u2019re still left with one of the strongest entries in terms of dungeon design and boss battles. Now, 26 years after its original release, Nintendo has remade Link\u2019s first portable adventure for the Switch. The result beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards.<\/p>\n<p>The most striking thing about the new version of Link\u2019s Awakening is how it feels simultaneously fresh and familiar. The remake forgoes the original\u2019s screen-by-screen overworld navigation in favor of smooth-scrolling exploration, but the placement of every tree, house, and buried seashell is right where it was back in the day.<\/p>\n<p>Rather than trying to recreate the sprites from the original version or making them adhere to the same presentation in A Link Between Worlds, Nintendo started from scratch in an unexpected way. It looks as though you\u2019re engaging with a tiny plastic diorama; characters have a glossy sheen, and there\u2019s an exaggerated depth-of-field effect that reinforces the illusion. It\u2019s delightful, and it perfectly matches the story\u2019s whimsical tone. This is, after all, a game where you help a goat and SimCity\u2019s Mr. Wright cultivate a pen-pal relationship. The dialogue is as snappy as ever, with fourth-wall-breaking moments that still hold up today.\u00a0<\/p>\n<\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/review\/the-legend-of-zelda-links-awakening\/the-legend-of-zelda-links-awakening-review-a-dream-come\">Click here to watch embedded media<\/a><\/p>\n<p>Of course, charm alone only goes so far. As I played through Link\u2019s Awakening again, I was repeatedly struck by how wonderfully designed the experience is. Koholint\u2019s overworld isn\u2019t the largest that players have explored in the series \u2013 not by a long shot \u2013 but you really get the sense of how carefully the original creators managed every single pixel. For every time I had to backtrack, it seemed as though I was opening up a new shortcut, finding a satisfying new use for an item I\u2019d just earned, or discovering a fun secret.\u00a0<\/p>\n<p>I adored the original release, but it was definitely a product of its time. The Game Boy didn\u2019t overwhelm players with an abundance of buttons, which meant that you ended up spending a fair amount of time selecting items in menus. I still had to pop into those menus with the remake, but having dedicated buttons for sprinting, blocking, and swinging Link\u2019s sword minimizes the shuffling, so it isn\u2019t terribly annoying.\u00a0<\/p>\n<p>The remake is a faithful retelling of the original, but there are a few other updates. Most notably, the gravedigger Damp\u00e9 appears with a new dungeon-designing tool. As you play through dungeons, you unlock tiles that you can place to create your own Zelda dungeons. It\u2019s a neat idea, but I didn\u2019t find it particularly engaging. Most of the tiles that are available to you are pulled from dungeons you\u2019ve already cleared. I appreciate the effort, but it isn\u2019t something I\u2019m drawn toward in the long term.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/eeef789b\/missing_guy.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/eeef789b\/missing_guy.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/6a32c29b\/marin.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/6a32c29b\/marin.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/91f62fbd\/overworld.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/91f62fbd\/overworld.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/fe165099\/painting_1.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/fe165099\/painting_1.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/214e65c5\/painting_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/214e65c5\/painting_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/91db7ed9\/side_scrolling.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/91db7ed9\/side_scrolling.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/2760fb78\/trading.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/2760fb78\/trading.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/4e4c0fe9\/boss.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/4e4c0fe9\/boss.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/4e063d4f\/fishing.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/4e063d4f\/fishing.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/6ac6cdd7\/level_creation.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/6ac6cdd7\/level_creation.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n<p>Perhaps my dissatisfaction with the dungeon-creating tools is because the official ones are so great. I was surprised to see that many of the solutions and moments stayed with me decades after I last played through them. Not only did I remember so much, but it\u2019s all aged so beautifully \u2013 whether I was lugging a wrecking ball around to smash a series of load-bearing pillars or battling a maniacal genie and his various forms. Puzzles are clever without seeming too obscure, and the solutions deliver a nice sense of satisfaction.<\/p>\n<p>Link\u2019s Awakening has always held a special place in my heart, but asking someone to go back to the original release is tough. With this remake, people don\u2019t have any excuses for not playing through one of the best (and strangest) entries. I envy those of you who will be experiencing this for the first time, though revisiting it all these years later is still an absolute pleasure.<\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2019\/06\/11\/89ae523f\/switch_tlozlinksawakening_e3_artwork_233.jpg?resize=150%2C210&#038;ssl=1\" width=\"150\" height=\"210\" alt=\"\" typeof=\"Image\" class=\"image-style-review-summary-game-cover\" data-recalc-dims=\"1\" \/><\/p>\n<h2>Score: 9<\/h2>\n<p><b>Summary: <\/b>This remake beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards. <\/p>\n<p><b>Concept: <\/b>Bring a <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>ic Zelda game to the Switch in a lovingly faithful remake that can stand confidently among its contemporaries <\/p>\n<p><b>Graphics: <\/b>Incredible depth-of-field effects build the illusion that you\u2019re peering at a living diorama, even though some slowdown occasionally creeps in   <\/p>\n<p><b>Sound: <\/b>Classic tunes have been given the same treatment as the visuals, bringing a grandeur to the music that wasn\u2019t possible in the Game Boy era <\/p>\n<p><b>Playability: <\/b>Frequently used items like Link\u2019s sword and shield get dedicated buttons, reducing the amount of time you spend swapping things around in menus <\/p>\n<p><b>Entertainment: <\/b>Link\u2019s Awakening was home to some of the best <a href=\"http:\/\/itteacheritfreelance.hk\/index.php\" title=\"\u672c\u7db1\u9801\u63d0\u4f9b\u4e00\u500b\u65b9\u4fbf\u7684\u5e73\u53f0, \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b , PHP\u88dc\u7fd2, HTML\u88dc\u7fd2, CSS\u88dc\u7fd2, JavaScript\u88dc\u7fd2, XML, Java\u88dc\u7fd2,Server\u88dc\u7fd2, MySQL\u88dc\u7fd2, \u4e2d\u5b78\u96fb\u8166\u79d1\u79c1\u4eba\u88dc\u7fd2, \u5728\u8077\u4eba\u58eb\u96fb\u8166\u63d0\u5347\u88dc\u7fd2,\u5c08\u696d\u8003\u8a66\u96fb\u8166 \u88dc\u7fd2,\u96fb\u8166\u5716\u50cf\u8a2d\u8a08\u96fb\u8166\u88dc\u7fd2, gra\">class<\/a>ic-era dungeon designs and bosses in the series, and this remake is a reminder of (or introduction to) its legacy <\/p>\n<p><b>Replay: <\/b>Moderately high <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/107294?purchasefromrss\">Click to Purchase<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/06\/11\/dc03d2fb\/switch_tlozlinksawakening_e3_screen_064.jpeg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<div>\n<div>\n\t\t\t<b>Publisher:<\/b> Nintendo\n\t\t<\/div>\n<div>\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\">September 20, 2019<\/time><\/div>\n<div>\n\t\t\t<b>Rating:<\/b> Everyone\n\t\t<\/div>\n<div>\n\t\t\t<b>Reviewed on:<\/b> Switch\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>The Legend of Zelda: Link&rsquo;s Awakening was one of the strangest games in a series filled with outliers. Its playful nature and cameos from other Nintendo franchises certainly helped cement that status, but that&rsquo;s only part of the story. Strip away its playful veneer and you&rsquo;re still left with one of the strongest entries in terms of dungeon design and boss battles. Now, 26 years after its original release, Nintendo has remade Link&rsquo;s first portable adventure for the Switch. The result beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards.<\/p>\n<p>The most striking thing about the new version of Link&rsquo;s Awakening is how it feels simultaneously fresh and familiar. The remake forgoes the original&rsquo;s screen-by-screen overworld navigation in favor of smooth-scrolling exploration, but the placement of every tree, house, and buried seashell is right where it was back in the day.<\/p>\n<p>Rather than trying to recreate the sprites from the original version or making them adhere to the same presentation in A Link Between Worlds, Nintendo started from scratch in an unexpected way. It looks as though you&rsquo;re engaging with a tiny plastic diorama; characters have a glossy sheen, and there&rsquo;s an exaggerated depth-of-field effect that reinforces the illusion. It&rsquo;s delightful, and it perfectly matches the story&rsquo;s whimsical tone. This is, after all, a game where you help a goat and SimCity&rsquo;s Mr. Wright cultivate a pen-pal relationship. The dialogue is as snappy as ever, with fourth-wall-breaking moments that still hold up today.&nbsp;<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/the-legend-of-zelda-links-awakening\/the-legend-of-zelda-links-awakening-review-a-dream-come\">Click here to watch embedded media<\/a><\/p>\n<p>Of course, charm alone only goes so far. As I played through Link&rsquo;s Awakening again, I was repeatedly struck by how wonderfully designed the experience is. Koholint&rsquo;s overworld isn&rsquo;t the largest that players have explored in the series &ndash; not by a long shot &ndash; but you really get the sense of how carefully the original creators managed every single pixel. For every time I had to backtrack, it seemed as though I was opening up a new shortcut, finding a satisfying new use for an item I&rsquo;d just earned, or discovering a fun secret.&nbsp;<\/p>\n<p>I adored the original release, but it was definitely a product of its time. The Game Boy didn&rsquo;t overwhelm players with an abundance of buttons, which meant that you ended up spending a fair amount of time selecting items in menus. I still had to pop into those menus with the remake, but having dedicated buttons for sprinting, blocking, and swinging Link&rsquo;s sword minimizes the shuffling, so it isn&rsquo;t terribly annoying.&nbsp;<\/p>\n<p>The remake is a faithful retelling of the original, but there are a few other updates. Most notably, the gravedigger Damp&eacute; appears with a new dungeon-designing tool. As you play through dungeons, you unlock tiles that you can place to create your own Zelda dungeons. It&rsquo;s a neat idea, but I didn&rsquo;t find it particularly engaging. Most of the tiles that are available to you are pulled from dungeons you&rsquo;ve already cleared. I appreciate the effort, but it isn&rsquo;t something I&rsquo;m drawn toward in the long term.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/eeef789b\/missing_guy.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/eeef789b\/missing_guy.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/6a32c29b\/marin.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/6a32c29b\/marin.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/91f62fbd\/overworld.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/91f62fbd\/overworld.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/fe165099\/painting_1.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/fe165099\/painting_1.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/214e65c5\/painting_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/214e65c5\/painting_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/91db7ed9\/side_scrolling.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/91db7ed9\/side_scrolling.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/2760fb78\/trading.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/2760fb78\/trading.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/4e4c0fe9\/boss.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/4e4c0fe9\/boss.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/4e063d4f\/fishing.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/4e063d4f\/fishing.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/09\/19\/6ac6cdd7\/level_creation.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/09\/19\/6ac6cdd7\/level_creation.jpg\"><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n<p>Perhaps my dissatisfaction with the dungeon-creating tools is because the official ones are so great. I was surprised to see that many of the solutions and moments stayed with me decades after I last played through them. Not only did I remember so much, but it&rsquo;s all aged so beautifully &ndash; whether I was lugging a wrecking ball around to smash a series of load-bearing pillars or battling a maniacal genie and his various forms. Puzzles are clever without seeming too obscure, and the solutions deliver a nice sense of satisfaction.<\/p>\n<p>Link&rsquo;s Awakening has always held a special place in my heart, but asking someone to go back to the original release is tough. With this remake, people don&rsquo;t have any excuses for not playing through one of the best (and strangest) entries. I envy those of you who will be experiencing this for the first time, though revisiting it all these years later is still an absolute pleasure.<\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2019\/06\/11\/89ae523f\/switch_tlozlinksawakening_e3_artwork_233.jpg\" width=\"150\" height=\"210\" alt=\"\"><\/p>\n<h2>Score: 9<\/h2>\n<p><b>Summary: <\/b>This remake beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards. <\/p>\n<p><b>Concept: <\/b>Bring a classic Zelda game to the Switch in a lovingly faithful remake that can stand confidently among its contemporaries <\/p>\n<p><b>Graphics: <\/b>Incredible depth-of-field effects build the illusion that you&rsquo;re peering at a living diorama, even though some slowdown occasionally creeps in   <\/p>\n<p><b>Sound: <\/b>Classic tunes have been given the same treatment as the visuals, bringing a grandeur to the music that wasn&rsquo;t possible in the Game Boy era <\/p>\n<p><b>Playability: <\/b>Frequently used items like Link&rsquo;s sword and shield get dedicated buttons, reducing the amount of time you spend swapping things around in menus <\/p>\n<p><b>Entertainment: <\/b>Link&rsquo;s Awakening was home to some of the best classic-era dungeon designs and bosses in the series, and this remake is a reminder of (or introduction to) its legacy <\/p>\n<p><b>Replay: <\/b>Moderately high <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/107294?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/09\/19\/the-legend-of-zelda-links-awakening-review-a-dream-come-true\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":228,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,1300,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,1305,475,408,406,399,400,394,10,401,396,895,403,412,492,411,395,405,404,896,1277,1276,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-IMp","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/172137"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/228"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=172137"}],"version-history":[{"count":6,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/172137\/revisions"}],"predecessor-version":[{"id":213513,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/172137\/revisions\/213513"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=172137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=172137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=172137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}