{"id":56316,"date":"2018-12-12T03:25:00","date_gmt":"2018-12-11T19:25:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=dc66c7f367af605cd9e791018bd6c78a"},"modified":"2018-12-12T03:25:00","modified_gmt":"2018-12-11T19:25:00","slug":"just-cause-4-review-an-explosive-sandbox-of-possibilities","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2018\/12\/12\/just-cause-4-review-an-explosive-sandbox-of-possibilities\/","title":{"rendered":"Just Cause 4 Review \u2013 An Explosive Sandbox Of Possibilities"},"content":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/eff5ecc6\/02_jc4_launch_rebelje.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> Square Enix\n\t\t<\/div>\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> Avalanche Studios\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">December 4, 2018<\/time><\/p><\/div>\n<div class=\"game-details-rating\">\n\t\t\t<b>Rating:<\/b> Mature\n\t\t<\/div>\n<div class=\"game-details-reviewedon\">\n\t\t\t<b>Reviewed on:<\/b> Xbox One\n\t\t<\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Also on:<\/b><br \/>\n\t\t\tPlayStation 4, PC\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>When Rico Rodriguez raided his first island nation in the original Just Cause, fans were entertained by a singular, satisfying objective: blow stuff up in the most exciting and ridiculous ways possible. Three games later, your goal remains largely the same, but new destructive tools, customization options, and the series\u2019 largest physics-based sandbox yet deliver a steady stream of mayhem and hilarity.<\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden field__item\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/bd6033ee\/01.jpg?w=640&#038;ssl=1\" alt=\"Just Cause 4 review screens\" title=\"Just Cause 4 review screens\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>When I first started Just Cause 4, it didn\u2019t make a great first impression. The main menu screen requires a hefty load time, and many cutscenes suffer from stuttering framerates and perplexingly low-res textures. The story those scenes convey also isn\u2019t anything to write home about; Rico Rodriguez finds himself on yet another island that needs liberating from the Black Hand mercenary group, which has served as the antagonizing force in most of the previous entries. Add in some confusing progression and customization menus that take a while to wrap your head around, and I had some serious doubts if Just Cause 4 would live up to my previous enjoyment of the series.\u00a0<\/p>\n<p>Those doubts didn\u2019t last long once I began exploring Just Cause 4\u2019s diverse and beautiful open world. One of the biggest criticisms lodged at Just Cause 3 was its stuttering and inconsistent framerate, and Avalanche\u2019s number-one priority here was clearly the gameplay. Even when I was laying siege to the Black Hand\u2019s most fortified strongholds, ziplining between attack helicopters and showering the battlefield with the debris of every radar dish, propane tank, and enemy vehicle I could set my sights on, the frame rate held up, and the visuals continued to dazzle.<\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden field__item\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/49748f56\/04_extra_image.jpg?w=640&#038;ssl=1\" alt=\"Just Cause 4 review screens\" title=\"Just Cause 4 review screens\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/div>\n<\/p><\/div>\n<\/div>\n<\/article>\n<p>While players can find an arsenal of satisfyingly overpowered weapons strewn about every enemy stronghold, your most invaluable tool remains Rico\u2019s grappler. The handy arm cannon allows you to flex your destructive creativity by suspending objects via giant balloons, tethering them together with cables, or turning pretty much anything into an improvised missile with rocket boosters. Rico\u2019s grappling hook, parachute, and wingsuit also turn him into a veritable superhero, and make zipping around the island a breeze. Sticking a squad of enemy soldiers with airlifters and inflating them into the stratosphere isn\u2019t the smartest way to win a ground conflict, but it sure is entertaining.<\/p>\n<p>Liberating Solis is slightly more involved than previous entries. Instead of just blowing up everything that\u2019s painted red (which you\u2019re still encouraged to do), Rico undergoes discrete missions to soften up each district before advancing the frontlines of the war, which is represented by endless clashes between the Black Hand and Rico\u2019s Army of Chaos. These liberation missions become repetitive, but are augmented by three different chains of missions that feed your grappler upgrades. The main story missions provide further variety, and are also broken down into several chains based on biome-specific weather storms that have Rico chasing tornados and wingsuiting his way through sandstorms, blizzards, and deadly lightning storms (not recommended, by the way). All in all, Just Cause 4\u2019s missions offer up plenty of manic fun, even if I was ready to never flip another circuit breaker once the final pocket of Solis was liberated.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/96d2eb1b\/06_jc4_launch_flyingcar.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/12\/11\/96d2eb1b\/06_jc4_launch_flyingcar.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/0c471a41\/04_jc4_launch_tornadodanger.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/12\/11\/0c471a41\/04_jc4_launch_tornadodanger.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/aa7fb7f7\/05_extra_image.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/12\/11\/aa7fb7f7\/05_extra_image.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/de8251f5\/05_jc4_launch_parachute_.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/12\/11\/de8251f5\/05_jc4_launch_parachute_.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/9de79765\/02_extra.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/12\/11\/9de79765\/02_extra.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/65467401\/03_jc4_launch_boostertank_.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/12\/11\/65467401\/03_jc4_launch_boostertank_.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\u00a0<\/p><\/div>\n<p>Just Cause 4 occasionally gets too difficult for its own good, bombarding you with swarms of enemies that have no qualms about taking potshots from afar. This was also an issue in previous entries, but the gunplay has improved; even the most bullet-spongy enemy can be downed with a few headshots, and generous checkpoints ensure steady progress through even the most difficult missions. Being able to commandeer an enemy helicopter and blow your attackers to kingdom come also helps stem the frustration.<\/p>\n<p>Most of my favorite moments in Just Cause 4 had nothing to do with the story missions, and instead emerged out of playing with Rico\u2019s ridiculous toolset \u2013 like turning a dumpster into a humble airship with a couple of balloons and riding it across the island, or rigging the horses on a merry-go-round with rocket boosters and watching it spin out of control. If you can devise a stupid and dangerous use for Rico\u2019s grappler, you can probably pull it off \u2013 and I\u2019ve got a hard-drive full of hilarious videos to prove it. Just like any good sandbox game, Just Cause 4 gives you the freedom to make your own fun, and has kept me experimenting and entertained for hours after the credits rolled.<\/p>\n<\/p>\n<p><a  allow=\"autoplay\" allowfullscreen=\"true\" href=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=5795933046001\">Click here to watch embedded video<\/a><\/div>\n<p>\n  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/review_summary_game_cover\/s3\/2018\/11\/13\/33a316c5\/justcause4.jpg?resize=150%2C203&#038;ssl=1\" width=\"150\" height=\"203\" alt=\"\" typeof=\"Image\" class=\"image-style-review-summary-game-cover\" data-recalc-dims=\"1\" \/><\/p>\n<h2>Score: 8<\/h2>\n<p><b>Summary: <\/b>Like any good sandbox game, Just Cause 4 gives you the freedom to make your own fun, and has kept me experimenting and entertained for hours after the credits rolled. <\/p>\n<p><b>Concept: <\/b>Create the Just Cause series\u2019 biggest and most diverse open world for Rico to \u201cliberate\u201d (i.e., blow stuff up in) <\/p>\n<p><b>Graphics: <\/b>Aside from some pop-in, Just Cause 4 is a gorgeous game that runs at a smooth and consistent framerate <\/p>\n<p><b>Sound: <\/b>Mediocre voice acting takes a backseat to a strong soundtrack and the unending cacophony of war <\/p>\n<p><b>Playability: <\/b>The refined controls do a good job of accommodating Rico\u2019s high-speed, death-defying antics <\/p>\n<p><b>Entertainment: <\/b>Few games serve up more nonstop action and destructive freedom than Just Cause 4 <\/p>\n<p><b>Replay: <\/b>Moderate <\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/eff5ecc6\/02_jc4_launch_rebelje.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<div>\n<div>\n\t\t\t<b>Publisher:<\/b> Square Enix\n\t\t<\/div>\n<div>\n\t\t\t<b>Developer:<\/b> Avalanche Studios\n\t\t<\/div>\n<div>\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\">December 4, 2018<\/time><\/div>\n<div>\n\t\t\t<b>Rating:<\/b> Mature\n\t\t<\/div>\n<div>\n\t\t\t<b>Reviewed on:<\/b> Xbox One\n\t\t<\/div>\n<div>\n\t\t\t<b>Also on:<\/b><br \/>\n\t\t\tPlayStation 4, PC\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>When Rico Rodriguez raided his first island nation in the original Just Cause, fans were entertained by a singular, satisfying objective: blow stuff up in the most exciting and ridiculous ways possible. Three games later, your goal remains largely the same, but new destructive tools, customization options, and the series&rsquo; largest physics-based sandbox yet deliver a steady stream of mayhem and hilarity.<\/p>\n<div>\n<div><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/12\/11\/bd6033ee\/01.jpg\" alt=\"Just Cause 4 review screens\" title=\"Just Cause 4 review screens\"><\/div>\n<\/p><\/div>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2018\/12\/12\/just-cause-4-review-an-explosive-sandbox-of-possibilities\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":252,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,1300,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,475,408,406,399,400,394,10,401,396,895,403,412,411,395,405,404,896,897,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-eEk","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/56316"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/252"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=56316"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/56316\/revisions"}],"predecessor-version":[{"id":68991,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/56316\/revisions\/68991"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=56316"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=56316"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=56316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}