{"id":77687,"date":"2019-02-11T07:00:00","date_gmt":"2019-02-10T23:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=98a0a254da8ca766b7d890e7374849ab"},"modified":"2019-02-11T07:00:00","modified_gmt":"2019-02-10T23:00:00","slug":"what-we-want-from-pokemon-on-switch","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/11\/what-we-want-from-pokemon-on-switch\/","title":{"rendered":"What We Want From Pok\u00e9mon On Switch"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/5d3f95a8\/pokemon_go_art.jpg?resize=640%2C453&#038;ssl=1\" width=\"640\" height=\"453\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<p>With Pok\u00e9mon: Let\u2019s Go, Eevee and Let\u2019s Go, Pikachu out in the wild now, it\u2019s time to look ahead at what to expect and \u2013 more importantly \u2013 what we want from the next proper Pok\u00e9mon game on Switch. Several of Pok\u00e9mon\u2019s core features were wiped out or altered for the airier Let\u2019s Go games, and while that fit the tone of those games, for the mainline series\u2019 first foray onto a home console, we\u2019d like to see something more substantial. Here is what we would like to see change for the upcoming eighth generation:<\/p>\n<h2>\u00a0<\/h2>\n<h2>More Diversity in Wild Pok\u00e9mon Encounters<\/h2>\n<p><em>Tired: Random battles<\/em><br \/>\nOne of the more drastic changes in Let\u2019s Go was ditching random encounters in favor of having the monsters physically spawn on the map. This meant you could choose to engage with them or not, so you could finally make it through Mt. Moon without being swarmed by Zubats. While this is a great change that we think should be maintained, we\u2019d love to see Pok\u00e9mon branch out and offer a greater variety of ways to initiate an encounter.\u00a0<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/2340be49\/lets_go_articuno.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p><em>Desired: More creativity<\/em>\u00a0<br \/>\nSome of the best examples of this were in Pok\u00e9mon Diamond and Pearl. Players often had to use every element of the Nintendo DS to find the adorable critters. The series has always utilized outside sources, such as trading, to evolve Pok\u00e9mon, but the generation four games allowed players to insert older Pok\u00e9mon games into the DS\u2019s Game Boy Advance slot to improve encounter rates for Pok\u00e9mon specific to those games. It was a wild feature that went almost completely unnoticed, and Nintendo eventually did away with that port in later iterations of the DS.<\/p>\n<p>We would like to see more adventurous ways of using your Switch. Perhaps Game Freak could use the HD Rumble in the Joy-Cons, the touchscreen in handheld mode, or let you transfer Pok\u00e9mon by storing them inside Amiibos. The Switch is a versatile machine, and we\u2019d like to see Pok\u00e9mon make you work to catch \u2018em all.<\/p>\n<h2>\u00a0<\/h2>\n<h2>Broaden Combat Abilities<\/h2>\n<p><em>Tweak the Challenge<\/em><br \/>\nBeyond making use of the Switch\u2019s different physical features, we hope that battles with the more dangerous and mythical monsters involve greater forethought and planning. Stumbling onto a legendary Pok\u00e9mon while exploring a cave is thrilling, but those battles often come down to simply needing a huge stock of Pok\u00e9balls.\u00a0<\/p>\n<p><em>Let\u2019s Go Hunting<\/em><br \/>\nPok\u00e9mon could do well to learn from the Monster Hunter series. Those fights require a keen understanding of what you\u2019ll be coming up against and demand that you adequately prepare for a tough encounter. If you stumble into an encounter in Monster Hunter without the proper armor or materials, you\u2019ll be at a clear disadvantage. While we aren\u2019t asking Pok\u00e9mon to adopt the full-fledged 3D combat of Monster Hunter, we would like to see some smart and radical changes to the existing mechanics. Incorporating some light combat options outside of battle would go a long way to expanding the tools at the player\u2019s disposal. Using traps on the field or taking advantage of the environment in some way could be an exciting twist. After 20 years of catching Pok\u00e9mon, the standard routine has gotten a little stale.<\/p>\n<h2>\u00a0<\/h2>\n<h2>Have Every Pok\u00e9mon be Obtainable<\/h2>\n<p><em>Pair Up and Pare Down<\/em><br \/>\nSince the series\u2019 inception, Pok\u00e9mon games have always come in pairs. This meant Pok\u00e9mon Blue players had exclusive access to Scyther and Red owners, Pinsir, and this encouraged trading between versions. So while we\u2019re asking for every Pok\u00e9mon to be obtainable in the game, it doesn\u2019t mean that they should do away with that feature. Having two versions of the games has always felt exploitative, but it continues to be a useful way to foster a community around the games by forcing players to interact in order to fill their pockets with as many monsters as possible. At the very least, we would like to see some way to allow us to transfer our Pok\u00e9mon from previous generations. It doesn\u2019t seem unreasonable to suggest that the Pok\u00e9mon Bank could expand its functionality to the Switch.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/b32379d1\/lets_go_zapdos.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p><em>Legendary Chores<\/em><br \/>\nInstead, we want each and every Pok\u00e9mon to be obtainable between the two versions. It\u2019s fine to make you go outside of the game to earn your catch, but simply adding them to your Pok\u00e9dex with a download code never quite scratches the same itch. Ultra rare Pok\u00e9mon date back to the original games\u2019 Mew, but considering how often this practice is done now, we just feel like we\u2019re running errands.\u00a0<\/p>\n<p>Pok\u00e9mon Ruby and Sapphire featured plenty of legendaries to catch, but they made you solve lengthy riddles and truly prove that you understood the game to even find some of them. The next Pok\u00e9mon games will most likely push the total number of Pok\u00e9mon over 900, and it would surely be a monumental task to put every critter in the game, but it would be nice if they were all obtainable between the two games for any trainers who are willing to track them down.<\/p>\n<h2>\u00a0<\/h2>\n<h2>Open it Up<\/h2>\n<p><em>A Brave New World<\/em><br \/>\nPok\u00e9mon\u2019s second-generation games were important for the franchise as they not only added a slew of new Pok\u00e9mon and gyms, but they brought fans two years into the future and let them explore the entire region from the first generation as well. This meant that after eight gym badges and the Elite Four, players could go take on familiar faces and see what changed in the intervening years. It lent the world a fun continuity on top of its existing, deep well of content.\u00a0<\/p>\n<p><em>More Choice is a Good Thing<\/em><br \/>\nWhile we would love to see the game go for broke and allow you to visit all of the previous locales, if we\u2019re being more practical, we\u2019d like to see the game become more open-ended. A popular fan game based on Pok\u00e9mon Crystal, called Pok\u00e9mon Crystal Clear, took the core game and tweaked the layout enough to allow you to go to any of the game\u2019s cities from the start. You were no longer held back by a lack of abilities to reach certain areas and could take on the game\u2019s 16 gym leaders in any order. To accommodate this, enemies\u2019 levels scaled to match the number of gym badges you have. So if you fought who would traditionally be the final gym leader first, their Pok\u00e9mon are relatively frail, whereas the \u201cfirst\u201d gym leader might have an all new, powerful team if you fought them later on.<\/p>\n<h2>\u00a0<\/h2>\n<h2>Change Up the Starters<\/h2>\n<p><em>Meet Your New Best Friend<\/em><br \/>\nAnother exciting change made in Crystal Clear was the ability to choose more than the standard three starting Pok\u00e9mon. In each game to date, players choose between a fire-, grass-, or water-type Pok\u00e9mon. This serves as a simple introduction to Pok\u00e9mon\u2019s rock, paper, scissors-style combat system. Which starter Pok\u00e9mon players choose is often an important moment for new players.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/5c864a28\/crystal_clear_clair.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<p>Battling the gym leader, Clair, with a non-traditional starter Pok\u00e9mon, Tyrogue. Taken from a Pok\u00e9mon fan game called Pok\u00e9mon Crystal Clear.<\/p>\n<\/article>\n<p><em>Choose Wisely<\/em><br \/>\nCrystal Clear gives players access to not only the traditional starters, but also a whole host of other Pok\u00e9mon that could spice up repeat playthroughs. While this exact idea would be compelling in the Switch version, we would at least like to see them shake things up and vary the types of Pok\u00e9mon choose from at the start. We\u2019ve chosen between the same three types in each game when there are other sets of types you could use to exemplify this concept to new players while also giving returning players something fresh. We would love to see a dark-, fighting-, and psychic-type batch of starter Pok\u00e9mon for example.<\/p>\n<h2>\u00a0<\/h2>\n<h2>Tone Down the Story<\/h2>\n<p><em>Keep it simple<\/em><br \/>\nThe world-ending drama and lengthy cutscenes of more recent entries are fine, but this new entry would be well-served to focus the story more on the central characters personal journey rather than the exploits of some maniacal villain. Maybe you foil some nefarious plot, but making the issues as cataclysmic as they have been only needlessly complicates things.<\/p>\n<p><em>What&#8217;s Old is New Again<\/em><br \/>\nReining in the story would not only enhance the appeal of the core gameplay to a younger generation, but would help to bring in those of us who have been put off by the games\u2019 Saturday-morning-cartoon vibe.<\/p>\n<h2>\u00a0<\/h2>\n<h2>Let Us Snap Photos<\/h2>\n<p><em>It\u2019s Been Too Long<\/em><br \/>\nIf Nintendo won\u2019t make an actual sequel to Pok\u00e9mon Snap, the on-rails Pok\u00e9mon game that tasked players with taking the best photographs of Pok\u00e9mon, then they should incorporate its mechanics into the main series. We would like this new game to essentially serve, in part, as the successor to Pok\u00e9mon Snap. Previous games have let you take photos at designated spots \u2013 Sun and Moon went as far as rating your pictures. But being tasked with capturing Pok\u00e9mon on film in addition to in Pok\u00e9balls would help us relive the halcyon days of being heavily critiqued by famed photographer, Professor Oak.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/07\/0dcb2d17\/professor_oak.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p><em>Wonderful!<\/em><br \/>\nWhat made Pok\u00e9mon Snap so special when it released on Nintendo 64, was that it made players feel like they were discovering these wild creatures themselves. It lent the world of Pok\u00e9mon a magic that can often get drowned out with the sheer quantity of creatures to find now. By giving players the objective to photograph Pok\u00e9mon, it allows us to really get to know each of them.<\/p>\n<p>We\u2019ve offered our suggestions, but there are countless other changes that could help deliver a unique Pok\u00e9mon experience. Did we miss anything? Let us know in the comments what you\u2019d like to see when Pok\u00e9mon hits the Switch, hopefully this year.<\/p>\n<p>While you wait, check out what some of your favorite Pok\u00e9mon almost looked like in some <a href=\"https:\/\/www.gameinformer.com\/2018\/12\/19\/discarded-designs-from-pokemons-first-generation-unearthed\">early design documents<\/a> and then you can head <a href=\"https:\/\/www.gameinformer.com\/2019\/01\/18\/game-freaks-giga-wrecker-announced-for-consoles\">here<\/a> to see Game Freak\u2019s Giga Wrecker Alt, which is coming to console\u2019s sometime in 2019.<br \/>\n\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/5d3f95a8\/pokemon_go_art.jpg\" width=\"800\" height=\"566\" alt=\"\"><\/p>\n<p>With Pok&eacute;mon: Let&rsquo;s Go, Eevee and Let&rsquo;s Go, Pikachu out in the wild now, it&rsquo;s time to look ahead at what to expect and &ndash; more importantly &ndash; what we want from the next proper Pok&eacute;mon game on Switch. Several of Pok&eacute;mon&rsquo;s core features were wiped out or altered for the airier Let&rsquo;s Go games, and while that fit the tone of those games, for the mainline series&rsquo; first foray onto a home console, we&rsquo;d like to see something more substantial. Here is what we would like to see change for the upcoming eighth generation:<\/p>\n<h2>&nbsp;<\/h2>\n<h2>More Diversity in Wild Pok&eacute;mon Encounters<\/h2>\n<p><em>Tired: Random battles<\/em><br \/>\nOne of the more drastic changes in Let&rsquo;s Go was ditching random encounters in favor of having the monsters physically spawn on the map. This meant you could choose to engage with them or not, so you could finally make it through Mt. Moon without being swarmed by Zubats. While this is a great change that we think should be maintained, we&rsquo;d love to see Pok&eacute;mon branch out and offer a greater variety of ways to initiate an encounter.&nbsp;<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/2340be49\/lets_go_articuno.jpg\"><\/article>\n<p><em>Desired: More creativity<\/em>&nbsp;<br \/>\nSome of the best examples of this were in Pok&eacute;mon Diamond and Pearl. Players often had to use every element of the Nintendo DS to find the adorable critters. The series has always utilized outside sources, such as trading, to evolve Pok&eacute;mon, but the generation four games allowed players to insert older Pok&eacute;mon games into the DS&rsquo;s Game Boy Advance slot to improve encounter rates for Pok&eacute;mon specific to those games. It was a wild feature that went almost completely unnoticed, and Nintendo eventually did away with that port in later iterations of the DS.<\/p>\n<p>We would like to see more adventurous ways of using your Switch. Perhaps Game Freak could use the HD Rumble in the Joy-Cons, the touchscreen in handheld mode, or let you transfer Pok&eacute;mon by storing them inside Amiibos. The Switch is a versatile machine, and we&rsquo;d like to see Pok&eacute;mon make you work to catch &lsquo;em all.<\/p>\n<h2>&nbsp;<\/h2>\n<h2>Broaden Combat Abilities<\/h2>\n<p><em>Tweak the Challenge<\/em><br \/>\nBeyond making use of the Switch&rsquo;s different physical features, we hope that battles with the more dangerous and mythical monsters involve greater forethought and planning. Stumbling onto a legendary Pok&eacute;mon while exploring a cave is thrilling, but those battles often come down to simply needing a huge stock of Pok&eacute;balls.&nbsp;<\/p>\n<p><em>Let&rsquo;s Go Hunting<\/em><br \/>\nPok&eacute;mon could do well to learn from the Monster Hunter series. Those fights require a keen understanding of what you&rsquo;ll be coming up against and demand that you adequately prepare for a tough encounter. If you stumble into an encounter in Monster Hunter without the proper armor or materials, you&rsquo;ll be at a clear disadvantage. While we aren&rsquo;t asking Pok&eacute;mon to adopt the full-fledged 3D combat of Monster Hunter, we would like to see some smart and radical changes to the existing mechanics. Incorporating some light combat options outside of battle would go a long way to expanding the tools at the player&rsquo;s disposal. Using traps on the field or taking advantage of the environment in some way could be an exciting twist. After 20 years of catching Pok&eacute;mon, the standard routine has gotten a little stale.<\/p>\n<h2>&nbsp;<\/h2>\n<h2>Have Every Pok&eacute;mon be Obtainable<\/h2>\n<p><em>Pair Up and Pare Down<\/em><br \/>\nSince the series&rsquo; inception, Pok&eacute;mon games have always come in pairs. This meant Pok&eacute;mon Blue players had exclusive access to Scyther and Red owners, Pinsir, and this encouraged trading between versions. So while we&rsquo;re asking for every Pok&eacute;mon to be obtainable in the game, it doesn&rsquo;t mean that they should do away with that feature. Having two versions of the games has always felt exploitative, but it continues to be a useful way to foster a community around the games by forcing players to interact in order to fill their pockets with as many monsters as possible. At the very least, we would like to see some way to allow us to transfer our Pok&eacute;mon from previous generations. It doesn&rsquo;t seem unreasonable to suggest that the Pok&eacute;mon Bank could expand its functionality to the Switch.<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/b32379d1\/lets_go_zapdos.jpg\"><\/article>\n<p><em>Legendary Chores<\/em><br \/>\nInstead, we want each and every Pok&eacute;mon to be obtainable between the two versions. It&rsquo;s fine to make you go outside of the game to earn your catch, but simply adding them to your Pok&eacute;dex with a download code never quite scratches the same itch. Ultra rare Pok&eacute;mon date back to the original games&rsquo; Mew, but considering how often this practice is done now, we just feel like we&rsquo;re running errands.&nbsp;<\/p>\n<p>Pok&eacute;mon Ruby and Sapphire featured plenty of legendaries to catch, but they made you solve lengthy riddles and truly prove that you understood the game to even find some of them. The next Pok&eacute;mon games will most likely push the total number of Pok&eacute;mon over 900, and it would surely be a monumental task to put every critter in the game, but it would be nice if they were all obtainable between the two games for any trainers who are willing to track them down.<\/p>\n<h2>&nbsp;<\/h2>\n<h2>Open it Up<\/h2>\n<p><em>A Brave New World<\/em><br \/>\nPok&eacute;mon&rsquo;s second-generation games were important for the franchise as they not only added a slew of new Pok&eacute;mon and gyms, but they brought fans two years into the future and let them explore the entire region from the first generation as well. This meant that after eight gym badges and the Elite Four, players could go take on familiar faces and see what changed in the intervening years. It lent the world a fun continuity on top of its existing, deep well of content.&nbsp;<\/p>\n<p><em>More Choice is a Good Thing<\/em><br \/>\nWhile we would love to see the game go for broke and allow you to visit all of the previous locales, if we&rsquo;re being more practical, we&rsquo;d like to see the game become more open-ended. A popular fan game based on Pok&eacute;mon Crystal, called Pok&eacute;mon Crystal Clear, took the core game and tweaked the layout enough to allow you to go to any of the game&rsquo;s cities from the start. You were no longer held back by a lack of abilities to reach certain areas and could take on the game&rsquo;s 16 gym leaders in any order. To accommodate this, enemies&rsquo; levels scaled to match the number of gym badges you have. So if you fought who would traditionally be the final gym leader first, their Pok&eacute;mon are relatively frail, whereas the &ldquo;first&rdquo; gym leader might have an all new, powerful team if you fought them later on.<\/p>\n<h2>&nbsp;<\/h2>\n<h2>Change Up the Starters<\/h2>\n<p><em>Meet Your New Best Friend<\/em><br \/>\nAnother exciting change made in Crystal Clear was the ability to choose more than the standard three starting Pok&eacute;mon. In each game to date, players choose between a fire-, grass-, or water-type Pok&eacute;mon. This serves as a simple introduction to Pok&eacute;mon&rsquo;s rock, paper, scissors-style combat system. Which starter Pok&eacute;mon players choose is often an important moment for new players.<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/06\/5c864a28\/crystal_clear_clair.jpg\"><\/p>\n<p>Battling the gym leader, Clair, with a non-traditional starter Pok&eacute;mon, Tyrogue. Taken from a Pok&eacute;mon fan game called Pok&eacute;mon Crystal Clear.<\/p>\n<\/article>\n<p><em>Choose Wisely<\/em><br \/>\nCrystal Clear gives players access to not only the traditional starters, but also a whole host of other Pok&eacute;mon that could spice up repeat playthroughs. While this exact idea would be compelling in the Switch version, we would at least like to see them shake things up and vary the types of Pok&eacute;mon choose from at the start. We&rsquo;ve chosen between the same three types in each game when there are other sets of types you could use to exemplify this concept to new players while also giving returning players something fresh. We would love to see a dark-, fighting-, and psychic-type batch of starter Pok&eacute;mon for example.<\/p>\n<h2>&nbsp;<\/h2>\n<h2>Tone Down the Story<\/h2>\n<p><em>Keep it simple<\/em><br \/>\nThe world-ending drama and lengthy cutscenes of more recent entries are fine, but this new entry would be well-served to focus the story more on the central characters personal journey rather than the exploits of some maniacal villain. Maybe you foil some nefarious plot, but making the issues as cataclysmic as they have been only needlessly complicates things.<\/p>\n<p><em>What&#8217;s Old is New Again<\/em><br \/>\nReining in the story would not only enhance the appeal of the core gameplay to a younger generation, but would help to bring in those of us who have been put off by the games&rsquo; Saturday-morning-cartoon vibe.<\/p>\n<h2>&nbsp;<\/h2>\n<h2>Let Us Snap Photos<\/h2>\n<p><em>It&rsquo;s Been Too Long<\/em><br \/>\nIf Nintendo won&rsquo;t make an actual sequel to Pok&eacute;mon Snap, the on-rails Pok&eacute;mon game that tasked players with taking the best photographs of Pok&eacute;mon, then they should incorporate its mechanics into the main series. We would like this new game to essentially serve, in part, as the successor to Pok&eacute;mon Snap. Previous games have let you take photos at designated spots &ndash; Sun and Moon went as far as rating your pictures. But being tasked with capturing Pok&eacute;mon on film in addition to in Pok&eacute;balls would help us relive the halcyon days of being heavily critiqued by famed photographer, Professor Oak.<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/07\/0dcb2d17\/professor_oak.jpg\"><\/article>\n<p><em>Wonderful!<\/em><br \/>\nWhat made Pok&eacute;mon Snap so special when it released on Nintendo 64, was that it made players feel like they were discovering these wild creatures themselves. It lent the world of Pok&eacute;mon a magic that can often get drowned out with the sheer quantity of creatures to find now. By giving players the objective to photograph Pok&eacute;mon, it allows us to really get to know each of them.<\/p>\n<p>We&rsquo;ve offered our suggestions, but there are countless other changes that could help deliver a unique Pok&eacute;mon experience. Did we miss anything? Let us know in the comments what you&rsquo;d like to see when Pok&eacute;mon hits the Switch, hopefully this year.<\/p>\n<p>While you wait, check out what some of your favorite Pok&eacute;mon almost looked like in some <a href=\"https:\/\/www.gameinformer.com\/2018\/12\/19\/discarded-designs-from-pokemons-first-generation-unearthed\">early design documents<\/a> and then you can head <a href=\"https:\/\/www.gameinformer.com\/2019\/01\/18\/game-freaks-giga-wrecker-announced-for-consoles\">here<\/a> to see Game Freak&rsquo;s Giga Wrecker Alt, which is coming to console&rsquo;s sometime in 2019.<br \/>\n&nbsp;<\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/11\/what-we-want-from-pokemon-on-switch\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":321,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1301,2,7],"tags":[398,402,397,414,413,410,894,409,1304,407,478,898,475,408,406,399,400,394,10,401,396,895,1270,403,412,411,395,405,404,896,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-kd1","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/77687"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/321"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=77687"}],"version-history":[{"count":2,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/77687\/revisions"}],"predecessor-version":[{"id":83868,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/77687\/revisions\/83868"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=77687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=77687"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=77687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}