{"id":89968,"date":"2019-02-23T01:20:56","date_gmt":"2019-02-22T17:20:56","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=04960ac97327d57acb9159190dab9f53"},"modified":"2019-02-23T01:20:56","modified_gmt":"2019-02-22T17:20:56","slug":"left-alive-gets-an-extended-gameplay-trailer","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/23\/left-alive-gets-an-extended-gameplay-trailer\/","title":{"rendered":"Left Alive Gets An Extended Gameplay Trailer"},"content":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/22\/e4500569\/left_alive.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> Square Enix\n\t\t<\/div>\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> Square Enix\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">March 5, 2019<\/time><\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Platform:<\/b> PlayStation 4, PC\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Left Alive is Square Enix&#8217;s latest title from the\u00a0Front Mission franchise. At last year&#8217;s TGS, we learned\u00a0about its <a href=\"https:\/\/www.gameinformer.com\/preview\/2018\/09\/10\/the-new-trailer-introduces-the-three-playable-protagonists\" >three playable protagonists<\/a> and their overarching motivations. Today, Square released extended footage of Left Alive&#8217;s core gameplay\u00a0as it pertains to each of\u00a0these characters.\u00a0<\/p>\n<\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/2019\/02\/22\/left-alive-gets-an-extended-gameplay-trailer\">Click here to watch embedded media<\/a><\/p>\n<p>During stealth segments,\u00a0gadgets like enemy-sensor projectiles, smoke grenades, and flash bangs let players assess engagements or evade them outright. Additionally, the trailer\u00a0is chock-full of\u00a0cutscenes. Basic dialogue options are available in these moments to maintain immersion. However, Square left the most anticipated gameplay for last: mech combat. These golem-sized machines\u00a0come equipped with fully-automatic weapons\u00a0as well as grenade and missile launchers. A pin ability\u00a0was used several times to disorient enemy mechs and traverse the linear stretches\u00a0of metropolitan areas swiftly.\u00a0<\/p>\n<p>Left Alive releases for PlayStation 4 and PC on March 5. If the game&#8217;s Metal Gear Solid-like mechanics\u00a0excite\u00a0you, read up on\u00a0the extra content and collectibles that come with the <a href=\"https:\/\/www.gameinformer.com\/2018\/10\/09\/left-alive-gets-march-release-date\" >Day\u00a0One and Mech Edition versions of the upcoming title<\/a>.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/22\/e4500569\/left_alive.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<div>\n<div>\n\t\t\t<b>Publisher:<\/b> Square Enix\n\t\t<\/div>\n<div>\n\t\t\t<b>Developer:<\/b> Square Enix\n\t\t<\/div>\n<div>\n\t\t\t<b>Release:<\/b> <time datetime=\"00Z\">March 5, 2019<\/time><\/div>\n<div>\n\t\t\t<b>Platform:<\/b> PlayStation 4, PC\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Left Alive is Square Enix&#8217;s latest title from the&nbsp;Front Mission franchise. At last year&#8217;s TGS, we learned&nbsp;about its <a href=\"https:\/\/www.gameinformer.com\/preview\/2018\/09\/10\/the-new-trailer-introduces-the-three-playable-protagonists\" target=\"_blank\">three playable protagonists<\/a> and their overarching motivations. Today, Square released extended footage of Left Alive&#8217;s core gameplay&nbsp;as it pertains to each of&nbsp;these characters.&nbsp;<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2019\/02\/22\/left-alive-gets-an-extended-gameplay-trailer\">Click here to watch embedded media<\/a><\/p>\n<p>During stealth segments,&nbsp;gadgets like enemy-sensor projectiles, smoke grenades, and flash bangs let players assess engagements or evade them outright. Additionally, the trailer&nbsp;is chock-full of&nbsp;cutscenes. Basic dialogue options are available in these moments to maintain immersion. However, Square left the most anticipated gameplay for last: mech combat. These golem-sized machines&nbsp;come equipped with fully-automatic weapons&nbsp;as well as grenade and missile launchers. A pin ability&nbsp;was used several times to disorient enemy mechs and traverse the linear stretches&nbsp;of metropolitan areas swiftly.&nbsp;<\/p>\n<p>Left Alive releases for PlayStation 4 and PC on March 5. If the game&#8217;s Metal Gear Solid-like mechanics&nbsp;excite&nbsp;you, read up on&nbsp;the extra content and collectibles that come with the <a href=\"https:\/\/www.gameinformer.com\/2018\/10\/09\/left-alive-gets-march-release-date\" target=\"_blank\">Day&nbsp;One and Mech Edition versions of the upcoming title<\/a>.&nbsp;<\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/23\/left-alive-gets-an-extended-gameplay-trailer\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":322,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,1299,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,475,1303,408,406,399,400,394,10,401,396,895,403,412,733,1302,1273,1272,411,395,405,404,896,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-np6","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/89968"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/322"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=89968"}],"version-history":[{"count":0,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/89968\/revisions"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=89968"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=89968"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=89968"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}