{"id":92218,"date":"2019-02-21T03:45:20","date_gmt":"2019-02-20T19:45:20","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=d78e0bbb75143810cb8bf300872093ee"},"modified":"2019-02-21T03:45:20","modified_gmt":"2019-02-20T19:45:20","slug":"an-energized-halo-portal-hybrid","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/21\/an-energized-halo-portal-hybrid\/","title":{"rendered":"An Energized Halo-Portal Hybrid"},"content":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/cba67d76\/splitgate_action.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> 1047 Games\n\t\t<\/div>\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> 1047 Games\n\t\t<\/div>\n<div class=\"game-details-rating\">\n\t\t\t<b>Rating:<\/b> Rating Pending\n\t\t<\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Platform:<\/b> PC\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>1047 Games\u2019 first project, Splitgate: Arena Warfare, is a first-person shooter that infuses the much-adored combat of Halo 2 and 3 with the puzzle-solving mechanics of <a href=\"https:\/\/www.gameinformer.com\/games\/portal_2\/b\/xbox360\/archive\/2011\/04\/18\/the-sequel-you-were-hoping-for.aspx\" >Portal\u00a02<\/a>. It offers an adequate repertoire of firearms, including the beloved assault rifle and high-powered railguns, four medium-scale maps tuned for verticality and clever flanks, avatar customization, and myriads of battle modes (including fan favorites like deathmatch, free-for-all, and Team SWAT). The game retains the meatier health pools of its Halo predecessors and the gunplay \u2013 especially because of the inclusion of Halo-modeled weapons like the burst-fire battle rifle and deceptively strong pistol \u2013 feels nostalgically familiar.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/637a713b\/sg_1.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/637a713b\/sg_1.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/ca20c271\/sg_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/ca20c271\/sg_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/2342d3e6\/sg_3.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/2342d3e6\/sg_3.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/344ddf20\/sg_4.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/344ddf20\/sg_4.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/c13743b0\/sg_5.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/c13743b0\/sg_5.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/c3671783\/sg_6.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/c3671783\/sg_6.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n<p>Combat objectives remain simplistic: find the target and eliminate it. The implementation of portals, however, provides advantageous sight-lines and skillful maneuverability. At times, they can be a lethal weakness as enemies access them indiscriminately. I constantly found myself at the mercy of cunning players who used their portals to engage from multiple angles. With one button press, you can materialize a set of portals, at any given moment, on blue-webbed surfaces (see image below). As you might expect, portals are linked doorways between locations. There is no cooldown or reload time for the ability, although the split-second nature of firefights makes accurate portal-placement difficult. This is especially evident during daring escapes. Additionally, all players are equipped with a portal-negation grenade. While the projectile does no bodily harm, it can prevent opponents from using portals for quick getaways.\u00a0<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/80373625\/portal_stuff.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p>I found portals to be a forgettable mechanic in my first few matches. It hardly felt significant in vanquishing unsuspecting foes. With decent accuracy, most one-on-ones were winnable. But when groups of enemies entered the fray, survival became increasingly difficult. Once I started placing portals in the environment, my death-rate instantly plummeted. I was able to maintain killstreaks from safe distances and instead of haphazardly entering portals, I used them as windows to shoot enemies through. In a more communicative squad, portal gameplay transforms the battlefield.\u00a0<\/p>\n<p>\u201cWhat we\u2019ve seen from teams is that they\u2019ve created different roles,\u201d says 1047 Games\u2019 CEO, Ian Proulx. \u201cCertain players are constantly moving \u2013 \u2018portaling\u2019 all over the place so that you can\u2019t keep track of them \u2013 and sticking together to outflank enemies. Typically, one other player posts up in a safe place to call out enemy movements.\u201d<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/b8737e1a\/action_2.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p>Strategic strafing and sensitivity modifications have the potential to lead to victory but, because portals replace the perks and kit-specific powers prevalent to other contemporary shooters, Splitgate players are forced to hone their weapon precision and memorize map geography. This will please shooter purists, but has the potential to alienate casual gamers. Proulx revealed a simple blueprint for expansive playlists that aim to separate player cliques.\u00a0<\/p>\n<p>\u201cFor ranked, we\u2019re bringing back the Halo 2 1-50 ranking system; based purely on wins and losses rather than kill-death ratios,\u201d he says. \u201cWe\u2019ll also have a casual mode and a custom games mode including modifiers like low gravity, unlimited jetpack fuel, headshots only, etc.\u201d\u00a0<\/p>\n<p>Additionally, for those looking to learn the ropes in a less demanding environment, private matches are available with options to play alongside and against bots. The A.I. is no pushover; enemy bots activate their own portals to hastily circumnavigate arenas. Moreover, with programmed auto-aim, players have a limited window to defeat their robotic combatants. As of right now, bots feel too powerful for newcomers, but 1047 Games has promised the implementation of difficulty settings.<\/p>\n<\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/preview\/2019\/02\/20\/an-energized-halo-portal-hybrid\">Click here to watch embedded media<\/a><\/p>\n<p>Headshots, of course, are the fastest way to vanquish opponents, and each map offers a plethora of vantage points to make those bullets or plasma rounds easier to land. \u201cOlympus,\u201d a sporty arena touting neon-blue advertisements and floating platforms, provides many opportunities for sneaky portal routes. If players are truly clever, they can create optimal sight-lines on both ends of the map. \u201cSilo,\u201d with its iridescent lights and chillwave music, is club-themed. Its middle sector is a popular battleground, but long corridors make the trip to the center susceptible to ambushes. On \u201cHelix,\u201d close-combat weapons like shotguns and, surprisingly, rocket launchers, reign supreme. Here, tight hallways prevent quick portal escapes, so gun accuracy is key. Finally, the galactic \u201cOutpost\u201d houses an overarching sniper tower, only accessible by portals, well-timed jumps, and player-momentum.\u00a0<\/p>\n<p>Of note is Splitgate\u2019s pro-gamer-majority community. Play-test suggestions have been incorporated into routine updates, meaning that 1047 Games has established itself as a small developer that listens. When considering a wider competitive scene for Splitgate, however, the developers opted to focus on optimizing the game itself rather than rushing to rally an esport.\u00a0<\/p>\n<p>Finally, we talked to Proulx about the game\u2019s longevity. Incoming features include basic portal tutorials, large-scale battles and larger team rosters, more maps, and in-game \u201cMVP\u201d announcements (that could provide benefits for up-and-coming streamers), among other content plans.\u00a0<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/bd89857b\/action_3.jpg?w=640&#038;ssl=1\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/article>\n<p>\u201cWe want something that\u2019s easy to learn and difficult to master,\u201d says Proulx. \u201cAnyone can pick up the game: it has forgiving shooting mechanics and one incredibly complicated mechanic [portals] that takes hundreds of hours to master. But you can still, just from the shooting alone, find a moderate amount of success and have fun with the game. If you really want to reach that high tier, you\u2019re going to have to grind.\u201d\u00a0<\/p>\n<p>All you FPS enthusiasts who yearn for a team-based competitive experience devoid of the ability-clutter in modern shooters, Splitgate: Arena Warfare is for you! A specific date\u00a0has\u00a0not been confirmed, but the game is likely to release this Summer in the\u00a0$20-$30 price range. It will be available on PC but may find a home on consoles soon. \u00a0<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/422dba89\/battle_rifle_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/422dba89\/battle_rifle_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/10e14cf2\/pistol_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/10e14cf2\/pistol_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/28decbfc\/plasma_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/28decbfc\/plasma_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/1c4bef4c\/rail_gun_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/1c4bef4c\/rail_gun_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/8b9b0695\/rocket_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/8b9b0695\/rocket_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/4239ff26\/shotgun_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/4239ff26\/shotgun_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/dffe9249\/smg_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/dffe9249\/smg_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/2ed53da7\/sniper_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/2ed53da7\/sniper_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <a  href=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/8d2a47e7\/assault_rifle_2.jpg?ssl=1\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/8d2a47e7\/assault_rifle_2.jpg?fit=640%2C100&#038;ssl=1\" data-recalc-dims=\"1\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n<p>For a blast to the past, watch our <a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2011\/09\/17\/replay-halo-combat-evolved.aspx\" >replay of Halo: Combat Evolved<\/a> or our <a href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2017\/06\/09\/get-ready-for-our-portal-game-club.aspx\" >Portal (2007) discussion<\/a> on The Game Informer Show. If Splitgate: Arena Warfare piqued your interest, check out an\u00a0extensive list of <a href=\"https:\/\/www.gameinformer.com\/index.php\/2019\/01\/16\/our-most-anticipated-shooters-of-2019\" >Our\u00a0Most Anticipated Shooters Of 2019<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/cba67d76\/splitgate_action.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<div>\n<div>\n\t\t\t<b>Publisher:<\/b> 1047 Games\n\t\t<\/div>\n<div>\n\t\t\t<b>Developer:<\/b> 1047 Games\n\t\t<\/div>\n<div>\n\t\t\t<b>Rating:<\/b> Rating Pending\n\t\t<\/div>\n<div>\n\t\t\t<b>Platform:<\/b> PC\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>1047 Games&rsquo; first project, Splitgate: Arena Warfare, is a first-person shooter that infuses the much-adored combat of Halo 2 and 3 with the puzzle-solving mechanics of <a href=\"https:\/\/www.gameinformer.com\/games\/portal_2\/b\/xbox360\/archive\/2011\/04\/18\/the-sequel-you-were-hoping-for.aspx\" target=\"_blank\">Portal&nbsp;2<\/a>. It offers an adequate repertoire of firearms, including the beloved assault rifle and high-powered railguns, four medium-scale maps tuned for verticality and clever flanks, avatar customization, and myriads of battle modes (including fan favorites like deathmatch, free-for-all, and Team SWAT). The game retains the meatier health pools of its Halo predecessors and the gunplay &ndash; especially because of the inclusion of Halo-modeled weapons like the burst-fire battle rifle and deceptively strong pistol &ndash; feels nostalgically familiar.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/637a713b\/sg_1.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/637a713b\/sg_1.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/ca20c271\/sg_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/ca20c271\/sg_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/2342d3e6\/sg_3.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/2342d3e6\/sg_3.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/344ddf20\/sg_4.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/344ddf20\/sg_4.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/c13743b0\/sg_5.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/c13743b0\/sg_5.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/20\/c3671783\/sg_6.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/20\/c3671783\/sg_6.jpg\"><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n<p>Combat objectives remain simplistic: find the target and eliminate it. The implementation of portals, however, provides advantageous sight-lines and skillful maneuverability. At times, they can be a lethal weakness as enemies access them indiscriminately. I constantly found myself at the mercy of cunning players who used their portals to engage from multiple angles. With one button press, you can materialize a set of portals, at any given moment, on blue-webbed surfaces (see image below). As you might expect, portals are linked doorways between locations. There is no cooldown or reload time for the ability, although the split-second nature of firefights makes accurate portal-placement difficult. This is especially evident during daring escapes. Additionally, all players are equipped with a portal-negation grenade. While the projectile does no bodily harm, it can prevent opponents from using portals for quick getaways.&nbsp;<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/80373625\/portal_stuff.jpg\"><\/article>\n<p>I found portals to be a forgettable mechanic in my first few matches. It hardly felt significant in vanquishing unsuspecting foes. With decent accuracy, most one-on-ones were winnable. But when groups of enemies entered the fray, survival became increasingly difficult. Once I started placing portals in the environment, my death-rate instantly plummeted. I was able to maintain killstreaks from safe distances and instead of haphazardly entering portals, I used them as windows to shoot enemies through. In a more communicative squad, portal gameplay transforms the battlefield.&nbsp;<\/p>\n<p>&ldquo;What we&rsquo;ve seen from teams is that they&rsquo;ve created different roles,&rdquo; says 1047 Games&rsquo; CEO, Ian Proulx. &ldquo;Certain players are constantly moving &ndash; &lsquo;portaling&rsquo; all over the place so that you can&rsquo;t keep track of them &ndash; and sticking together to outflank enemies. Typically, one other player posts up in a safe place to call out enemy movements.&rdquo;<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/b8737e1a\/action_2.jpg\"><\/article>\n<p>Strategic strafing and sensitivity modifications have the potential to lead to victory but, because portals replace the perks and kit-specific powers prevalent to other contemporary shooters, Splitgate players are forced to hone their weapon precision and memorize map geography. This will please shooter purists, but has the potential to alienate casual gamers. Proulx revealed a simple blueprint for expansive playlists that aim to separate player cliques.&nbsp;<\/p>\n<p>&ldquo;For ranked, we&rsquo;re bringing back the Halo 2 1-50 ranking system; based purely on wins and losses rather than kill-death ratios,&rdquo; he says. &ldquo;We&rsquo;ll also have a casual mode and a custom games mode including modifiers like low gravity, unlimited jetpack fuel, headshots only, etc.&rdquo;&nbsp;<\/p>\n<p>Additionally, for those looking to learn the ropes in a less demanding environment, private matches are available with options to play alongside and against bots. The A.I. is no pushover; enemy bots activate their own portals to hastily circumnavigate arenas. Moreover, with programmed auto-aim, players have a limited window to defeat their robotic combatants. As of right now, bots feel too powerful for newcomers, but 1047 Games has promised the implementation of difficulty settings.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/preview\/2019\/02\/20\/an-energized-halo-portal-hybrid\">Click here to watch embedded media<\/a><\/p>\n<p>Headshots, of course, are the fastest way to vanquish opponents, and each map offers a plethora of vantage points to make those bullets or plasma rounds easier to land. &ldquo;Olympus,&rdquo; a sporty arena touting neon-blue advertisements and floating platforms, provides many opportunities for sneaky portal routes. If players are truly clever, they can create optimal sight-lines on both ends of the map. &ldquo;Silo,&rdquo; with its iridescent lights and chillwave music, is club-themed. Its middle sector is a popular battleground, but long corridors make the trip to the center susceptible to ambushes. On &ldquo;Helix,&rdquo; close-combat weapons like shotguns and, surprisingly, rocket launchers, reign supreme. Here, tight hallways prevent quick portal escapes, so gun accuracy is key. Finally, the galactic &ldquo;Outpost&rdquo; houses an overarching sniper tower, only accessible by portals, well-timed jumps, and player-momentum.&nbsp;<\/p>\n<p>Of note is Splitgate&rsquo;s pro-gamer-majority community. Play-test suggestions have been incorporated into routine updates, meaning that 1047 Games has established itself as a small developer that listens. When considering a wider competitive scene for Splitgate, however, the developers opted to focus on optimizing the game itself rather than rushing to rally an esport.&nbsp;<\/p>\n<p>Finally, we talked to Proulx about the game&rsquo;s longevity. Incoming features include basic portal tutorials, large-scale battles and larger team rosters, more maps, and in-game &ldquo;MVP&rdquo; announcements (that could provide benefits for up-and-coming streamers), among other content plans.&nbsp;<\/p>\n<article><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/bd89857b\/action_3.jpg\"><\/article>\n<p>&ldquo;We want something that&rsquo;s easy to learn and difficult to master,&rdquo; says Proulx. &ldquo;Anyone can pick up the game: it has forgiving shooting mechanics and one incredibly complicated mechanic [portals] that takes hundreds of hours to master. But you can still, just from the shooting alone, find a moderate amount of success and have fun with the game. If you really want to reach that high tier, you&rsquo;re going to have to grind.&rdquo;&nbsp;<\/p>\n<p>All you FPS enthusiasts who yearn for a team-based competitive experience devoid of the ability-clutter in modern shooters, Splitgate: Arena Warfare is for you! A specific date&nbsp;has&nbsp;not been confirmed, but the game is likely to release this Summer in the&nbsp;$20-$30 price range. It will be available on PC but may find a home on consoles soon. &nbsp;<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/422dba89\/battle_rifle_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/422dba89\/battle_rifle_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/10e14cf2\/pistol_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/10e14cf2\/pistol_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/28decbfc\/plasma_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/28decbfc\/plasma_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/1c4bef4c\/rail_gun_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/1c4bef4c\/rail_gun_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/8b9b0695\/rocket_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/8b9b0695\/rocket_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/4239ff26\/shotgun_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/4239ff26\/shotgun_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/dffe9249\/smg_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/dffe9249\/smg_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/2ed53da7\/sniper_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/2ed53da7\/sniper_2.jpg\"><\/a> <a target=\"_blank\" href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/19\/8d2a47e7\/assault_rifle_2.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2019\/02\/19\/8d2a47e7\/assault_rifle_2.jpg\"><\/a> <\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n<p>For a blast to the past, watch our <a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2011\/09\/17\/replay-halo-combat-evolved.aspx\" target=\"_blank\">replay of Halo: Combat Evolved<\/a> or our <a href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2017\/06\/09\/get-ready-for-our-portal-game-club.aspx\" target=\"_blank\">Portal (2007) discussion<\/a> on The Game Informer Show. If Splitgate: Arena Warfare piqued your interest, check out an&nbsp;extensive list of <a href=\"https:\/\/www.gameinformer.com\/index.php\/2019\/01\/16\/our-most-anticipated-shooters-of-2019\" target=\"_blank\">Our&nbsp;Most Anticipated Shooters Of 2019<\/a>.<\/p>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/21\/an-energized-halo-portal-hybrid\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":322,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,1299,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,475,1303,408,406,399,400,394,10,401,396,895,403,412,733,1302,1273,1272,411,395,405,404,896,897,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-nZo","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/92218"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/322"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=92218"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/92218\/revisions"}],"predecessor-version":[{"id":92219,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/92218\/revisions\/92219"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=92218"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=92218"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=92218"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}