{"id":92430,"date":"2019-02-26T02:00:00","date_gmt":"2019-02-25T18:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/?guid=e55206b5d27abb84fc8235617fa85650"},"modified":"2019-02-26T02:00:00","modified_gmt":"2019-02-25T18:00:00","slug":"inside-the-development-history-of-the-outer-worlds","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/26\/inside-the-development-history-of-the-outer-worlds\/","title":{"rendered":"Inside The Development History Of The Outer Worlds"},"content":{"rendered":"\n<p>\t\t\t  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/25\/48700c09\/site-origins.jpg?resize=640%2C360&#038;ssl=1\" width=\"640\" height=\"360\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" data-recalc-dims=\"1\" \/><\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/exclusive-video\/2019\/02\/25\/inside-the-development-history-of-the-outer-worlds\">Click here to watch embedded media<\/a><\/p>\n<p>We&#8217;ve been rolling out\u00a0<a href=\"https:\/\/www.gameinformer.com\/theouterworlds\">exclusive features highlighting The Outer Worlds<\/a>\u00a0all month, and with the video above we&#8217;re diving in deep on the game&#8217;s development. While visiting Obsidian Entertainment, we spoke with The Outer Worlds&#8217; co-directors Tim Cain and Leonard Boyarsky about how the project started and what it&#8217;s like on the inside developing a focused, reactive RPG. Cain and Boyarsky started their partnership with the creation of the first Fallout at Interplay alongside Obsidian co-founders Feargus Urquhart and Chris Jones. After a long journey through the game industry, which brought them both to working on games like Vampire: The Masquerade, Boyarsky was lured away from Blizzard and his work on the Diablo series to rejoin Cain on the creation of this &#8220;space RPG&#8221;. Learn the full story by watching the video above, and let us know what you think in the comments below.<\/p>\n<p>Click on the banner below to enter our updating hub of exclusive features on The Outer Worlds.<\/p>\n<article class=\"embedded-entity\"><a href=\"https:\/\/www.gameinformer.com\/theouterworlds\"><\/p>\n<p>            <img decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/prod-media.gameinformer.com\/2019\/02\/01\/b6b887bc\/311_hubad.jpg?w=640&#038;ssl=1\" typeof=\"Image\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<\/article>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/02\/25\/48700c09\/site-origins.jpg\" width=\"800\" height=\"450\" alt=\"\"><\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/exclusive-video\/2019\/02\/25\/inside-the-development-history-of-the-outer-worlds\">Click here to watch embedded media<\/a><\/p>\n<p>We&#8217;ve been rolling out&nbsp;<a href=\"https:\/\/www.gameinformer.com\/theouterworlds\">exclusive features highlighting The Outer Worlds<\/a>&nbsp;all month, and with the video above we&#8217;re diving in deep on the game&#8217;s development. While visiting Obsidian Entertainment, we spoke with The Outer Worlds&#8217; co-directors Tim Cain and Leonard Boyarsky about how the project started and what it&#8217;s like on the inside developing a focused, reactive RPG. Cain and Boyarsky started their partnership with the creation of the first Fallout at Interplay alongside Obsidian co-founders Feargus Urquhart and Chris Jones. After a long journey through the game industry, which brought them both to working on games like Vampire: The Masquerade, Boyarsky was lured away from Blizzard and his work on the Diablo series to rejoin Cain on the creation of this &#8220;space RPG&#8221;. Learn the full story by watching the video above, and let us know what you think in the comments below.<\/p>\n<p>Click on the banner below to enter our updating hub of exclusive features on The Outer Worlds.<\/p>\n<article><a href=\"https:\/\/www.gameinformer.com\/theouterworlds\"><\/p>\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/2019\/02\/01\/b6b887bc\/311_hubad.jpg\"><\/a><\/p>\n<\/article>\n<p> <a href=\"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/2019\/02\/26\/inside-the-development-history-of-the-outer-worlds\/\">\u95b1\u8b80\u5168\u6587 <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":225,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"slim_seo":[],"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,16,7],"tags":[398,402,397,414,413,410,894,409,407,478,898,475,408,406,399,400,394,10,401,893,396,506,895,1270,403,412,903,904,733,890,892,891,411,395,405,404,896,905,907,889,1277,1276,704,897,906,902,912,911,899,900,909,901,910,908],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p7prtj-o2O","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/92430"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/users\/225"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/comments?post=92430"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/92430\/revisions"}],"predecessor-version":[{"id":92431,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/posts\/92430\/revisions\/92431"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/media?parent=92430"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/categories?post=92430"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-json\/wp\/v2\/tags?post=92430"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}