Articles by Niall O'Donoghue
Psychonauts 2 Interview: Schafer and Titre-Montgomery on mental health, crunch, and development during the pandemic
At some point, while wise-cracking with a dodgy snake policeman, jumping on platforms made of floating teeth or boiling a talking egg, it sinks in: Psychonauts 2 is delightfully bonkers.To be fair, this feeling could easily have hit us at any time when playing through the demo for the upcoming platformer developed by Double Fine. […]
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How Super Mario 64 changed the face of the games industry – 25th Anniversary
Twenty-five years on, we catch up with the developers inspired by Miyamoto’s revolutionary platformer.“What’s the right word? It was like a milestone, or a watershed – what am I looking for here…”Tim Schafer, renowned developer and President and CEO of Double Fine Productions, takes a second to think: how exactly did Super Mario 64 impact […]
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Finding the Soul of Soulslikes – the devs riffing on the genre
“If you look at the original Dark Souls, it’s almost like an album from the band that came up with a new genre. You can take each song apart and have a sub-genre just as fun, it will find its own niche.” That’s Vitaly Bulgarov, co-founder of developers Cold Symmetry, discussing the impact that Dark Souls […]
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