{"id":143549,"date":"2020-12-13T00:11:11","date_gmt":"2020-12-13T00:11:11","guid":{"rendered":"https:\/\/gamerant.com\/ori-and-the-will-of-the-wisps-switch-port-challenge\/"},"modified":"2020-12-13T00:11:11","modified_gmt":"2020-12-13T00:11:11","slug":"ori-and-the-will-of-the-wisps-dev-talks-difficulty-creating-switch-port","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/12\/13\/ori-and-the-will-of-the-wisps-dev-talks-difficulty-creating-switch-port\/","title":{"rendered":"Ori and the Will of the Wisps Dev Talks Difficulty Creating Switch Port"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/12\/ori-will-of-wisps.jpg\"\/><\/figure>\n<p><em><strong>Ori and the Will of the Wisps<\/strong><\/em> is a 2D platformer developed by Moon Studios under the umbrella of Microsoft Game Studios. <a href=\"https:\/\/gamerant.com\/game-awards-2020-winners-list\/\"><em>Ori<\/em>\u00a0was a nominee in a few categories at this year&#8217;s The Game Awards<\/a>\u00a0and although it didn&#8217;t take home any accolades\u00a0it has been an extremely well-received game. The game&#8217;s art direction, music, and gameplay stand out on both Xbox and Nintendo hardware, but apparently that wasn&#8217;t always the case\u00a0on Switch.<\/p>\n<p>Moon Studios co-founder Gennadiy Korol said\u00a0porting <em>Ori and the Will of the Wisps<\/em> to the Nintendo Switch took an intense effort\u00a0in\u00a0a recent interview with Nintendo Everything.\u00a0First launching on the Xbox One and Game Pass in March,\u00a0<a href=\"https:\/\/gamerant.com\/ori-will-wisps-review\/\"><em>Ori and the Will of the Wisps<\/em>\u00a0received great reviews<\/a>. The Switch version has also been a success, but it took wasn&#8217;t easy getting it there.<\/p>\n<p><span class=\"related-single\"><strong>RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/video-game-level-design-2020-best-top\/\">The 15 Best Video Game Levels of 2020<\/a><\/strong><\/span><\/p>\n<p>The standard version of <a href=\"https:\/\/gamerant.com\/tag\/ori-and-the-will-of-the-wisps\/\"><em>Ori and the Will of the Wisps<\/em><\/a> runs at a 60 frames-per-second, and this was the goal for Switch version as well. According to Korol, initially it ran at\u00a0just 24 FPS &#8220;even with heavily compromised visuals.&#8221; It took three-and-a-half months to port the game over to the Nintendo hybrid, and much of that time was spent on optimization and reaching that 60 FPS target.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/12\/ori-will-of-switch.jpg\"\/><\/figure>\n<p>&#8220;As usual, game development is tough and being able to make a game like <em>Will of the Wisps<\/em> really shine on the Switch required taking quite a few risks and making heavy changes in order to be able to achieve the visual quality we felt <em>Ori<\/em> deserved,&#8221; Korol said. &#8220;Luckily those risks really paid off and things really came together towards the end.&#8221;<\/p>\n<p>It took many iterations until Moon Studios got it right with <em>Ori and the Will of the Wisps<\/em> on Switch. The team changed content, rewrote rendering pipelines, fixed streaming, worked on memory optimization, and more. Korol said the team took risks during the process, but in the end the Switch version of <em>Ori and the Will of the Wisps<\/em> released as one of the <a href=\"https:\/\/gamerant.com\/nintendo-switch-best-games-2020-metacritic\/\">best Nintendo Switch games of 2020<\/a>. Nintendo fans should be appreciative of what Moon Studios was able to pull off.<\/p>\n<p>One of the things that made the process easier for Korol and his team was the various Xbox optimization patches it had already worked on, which also could have helped with optimizing the best version of <a href=\"https:\/\/gamerant.com\/ori-will-wisps-xbox-series-x-optimization-update\/\"><em>Ori and the Will of the Wisps<\/em> on the Xbox Series X\/S<\/a>. It is impressive to see Moon Studios was able to launch <em>Ori and the Will of the Wisps<\/em> on many different platforms of various power.<\/p>\n<p>The <a href=\"https:\/\/www.thegamer.com\/ori-and-the-will-of-the-wisps-art-interview\/\"  rel=\"noopener noreferrer\">team behind <em>Ori and the Will of the Wisps<\/em> has already talked about art<\/a>, the pressures of a sequel, and more in previous interviews, but understanding the technical side is intriguing as well. Especially with a new generation of gaming having just arrived, the hard work of development teams who manage to create an experience that can be enjoyed by many players should not go unnoticed.<\/p>\n<p><strong><em>Ori and the Will of the Wisps<\/em><\/strong>\u00a0is available now for PC, Switch, Xbox One, and Xbox Series X.<\/p>\n<p><span class=\"next-single\">MORE:\u00a0<a href=\"https:\/\/gamerant.com\/cyberpunk-2077-ps4-xbox-one-performance-bad\/\">Cyberpunk 2077 Struggling on the PS4 and Xbox One<\/a><\/span><\/p>\n<p>Source: <a href=\"https:\/\/nintendoeverything.com\/ori-and-the-will-of-the-wisps-dev-talks-intense-effort-of-switch-port-initially-ran-at-24-fps\/\"  rel=\"noopener noreferrer\">Nintendo Everything<\/a><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Ori and the Will of the Wisps was successfully ported to the Nintendo Switch, but Moon Studios&#8217; co-founder says it wasn&#8217;t an easy task.<\/p>\n<\/div>","protected":false},"author":137,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Ori and the Will of the Wisps Dev Talks Difficulty Creating Switch Port - ITTeacherITFreelance.hk","description":"Ori and the Will of the Wisps was successfully ported to the Nintendo Switch, but Moon Studios' co-founder says it wasn't an easy task."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/143549"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/137"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=143549"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/143549\/revisions"}],"predecessor-version":[{"id":143550,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/143549\/revisions\/143550"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=143549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=143549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=143549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}