{"id":168485,"date":"2021-01-15T13:36:19","date_gmt":"2021-01-15T13:36:19","guid":{"rendered":"https:\/\/gamerant.com\/halo-infinites-various-departures-explained\/"},"modified":"2021-01-15T13:36:19","modified_gmt":"2021-01-15T13:36:19","slug":"halo-infinites-various-departures-explained-game-rant","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2021\/01\/15\/halo-infinites-various-departures-explained-game-rant\/","title":{"rendered":"Halo Infinite&#8217;s Various Departures Explained | Game Rant"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/03\/halo-infinite-master-chief-1.jpg\"\/><\/figure>\n<p>Last week, campaign level and gameplay designer Kolbe Payne announced his departure from <strong><em>Halo Infinite <\/em><\/strong><a href=\"https:\/\/gamerant.com\/halo-infinite-developer-leaves-gunfire-games\/\">developer 343 Industries<\/a>. This new addition to the already long list of developers who have left 343 during <em>Halo Infinite<\/em>\u2019s development reignited worries among many <em>Halo <\/em>fans that the sixth entry in the beloved first-person shooter franchise may be in trouble. However, what should be noted that is contracts end, people move on, and stuff like this happens all the time. Some departures are more indicative of something bad, of course, but definitely not all of them.<\/p>\n<p><em><a href=\"https:\/\/gamerant.com\/tag\/halo-infinite\/\">Halo Infinite<\/a> <\/em>was originally announced at E3 2018. At the time, 343 had acknowledged its <a href=\"https:\/\/gamerant.com\/halo-infinite-story-recap\/\">missteps with the story of <em>Halo 5: Guardians<\/em> and vowed to get it right<\/a> for <em>Halo 6<\/em>. Clearly, the studio took some time to step back and plan a new direction for the next entry, as <em>Halo 5 <\/em>was released in 2015 and <em>Halo Infinite<\/em> was not even announced until three years later. It appeared that 343 knew what to do and was headed in the right direction, with a renewed focus on Master Chief as the protagonist. The game was announced with an \u201cin-engine\u201d trailer and not gameplay, however, and the lack of a release date meant that <em>Halo Infinite <\/em>was still a ways off.<\/p>\n<p><span class=\"related-single\"><strong>RELATED: <a href=\"https:\/\/gamerant.com\/halo-infinite-master-chief\/\">Halo Infinite Is A Master Chief Game<\/a><\/strong><\/span><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/03\/halo-infinite-master-chief.jpg\"\/><\/figure>\n<p>Then came the first departure. Shortly after another E3 in 2019 with no gameplay, it was announced by Microsoft that <a href=\"https:\/\/screenrant.com\/halo-infinite-creative-director-quits\/\"  rel=\"noopener noreferrer\">creative director of <em>Halo 5 <\/em>and <em>Halo Infinite <\/em>Tim Longo would be leaving 343<\/a>. This news came as a surprise to many, but Microsoft tried to soothe fears of those concerned over the state of <em>Halo Infinite <\/em>by saying, \u201cRoles and responsibilities of various team members regularly evolve to meet the needs of a game, throughout development.\u201d<\/p>\n<p>While losing a creative director may seem worrisome, Longo\u2019s departure could have been beneficial for many. It seems Longo voluntarily\u00a0left and moved onto consulting, and\u00a0Microsoft also noted in the announcement that it would move longtime 343 developer Mary Olson to \u201ctake charge of the Campaign team on <em>Halo Infinite<\/em> as the Lead Producer.\u201d<\/p>\n<p>Olson was not long for the role, however, as two months later it was revealed that <a href=\"https:\/\/gamerant.com\/halo-infinite-loses-creative-developer\/\">Mary Olson would be leaving 343<\/a> for a position at then-newly formed Midwinter Entertainment. It is important to note that Olson was not credited as the creative director, but as the lead producer of the campaign team, as the creative director role shifted to someone else inside 343. So it is possible, if not likely, that Olson left because her work on <em>Halo Infinite <\/em>was complete. At that point, <em>Infinite <\/em>was expected to release for the holiday of 2020 alongside the yet to-be-named Xbox Series\u00a0X\/S.<\/p>\n<p><iframe src=\"https:\/\/www.youtube.com\/embed\/HZtc5-syeAk\" frameborder=\"0\" allowTransparency=\"true\" style=\"border:none;overflow:hidden;width:1280;height:720;\"><\/iframe><\/p>\n<p>Gameplay for <em>Halo Infinite <\/em>was finally revealed in July 2020. While many liked new additions, such as a grappling hook and a much more open-world-esque level design, one thing fans were not pleased with was the graphics. Many <a href=\"https:\/\/gamerant.com\/halo-infinite-bad-graphics\/\">expressed their disappointment in and even mocked <em>Halo Infinite\u2019<\/em>s visuals<\/a> for how the long-awaited game that was meant to showcase the power of the Xbox Series X didn\u2019t meet their graphical expectations. Xbox marketing GM Aaron Greenberg claimed that the graphics had already improved, as the version of the game demonstrated at the 2020 Xbox Games Event was an earlier build of the game, and that the visuals would improve even more before release.<\/p>\n<p><span class=\"related-single\"><strong>RELATED: <a href=\"https:\/\/gamerant.com\/halo-infinite-graphics-improve\/\">Halo Infinite Graphics Will Improve Before Launch<\/a><\/strong><\/span><\/p>\n<p>But once fans began to dissect the gameplay further, some began to sour on other features included in the demo. <a href=\"https:\/\/gamerant.com\/halo-infinite-sprint\/\">Some fans did not like the inclusion of a sprint<\/a> button or other additional movement controls that were not present in the original <em>Halo <\/em>trilogy<em>, <\/em>like sliding and climbing. While additions like these make sense for many modern shooters, <em>Halo <\/em>has a very particular gameplay loop that some hardcore fans do not want to see tampered with. The level of graphical polish coupled with some controversial gameplay decisions and the fact that the multiplayer had yet to be unveiled led some to wonder if <em>Halo Infinite <\/em>was going to make its holiday 2020 release target.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/05\/halo-infinite-weapons-featured.jpg\"\/><\/figure>\n<p>The following month, it was announced by 343 and Microsoft that <em>Halo Infinite <\/em>would not be making that holiday 2020 target after all, and the game would be delayed to some time in 2021. While the new Xbox Series X\/S consoles would be forgoing an exclusive launch title, the public <a href=\"https:\/\/gamerant.com\/halo-infinite-delay-good\/\">response to the decision to delay\u00a0<em>Halo Infinite<\/em> seemed to be overwhelmingly positive<\/a>. The announcement did not claim the delay was to make any changes to the gameplay, but rather because 343 needed more time to meet its \u201cvision\u201d and because of difficulties caused by the ongoing COVID-19 pandemic.<\/p>\n<p>Just as it seemed that <em>Infinite<\/em> could be back on the right track, another seeming blow was dealt this past October when the game\u2019s second director and replacement for Tim Longo, <a href=\"https:\/\/gamerant.com\/halo-infinite-chris-lee-departure\/\">Chris Lee,\u00a0was revealed to be leaving 343 Industries also<\/a>. Lee left with the statement, \u201cI believe in the team and am confident they will deliver a great game and now is a good time for me to step away.\u201d While Lee\u2019s departure may seem like a critical lost just when 343 is trying to finish the project, Lee\u2019s statement makes it sound more like the studio knows what to do to wrap up the project. After all, the studio originally expected the game to be complete by last November, so nothing overly drastic should be left for the development of <em>Halo Infinite<\/em>.<\/p>\n<p>And it hasn\u2019t all been departures for 343 Industries, as <a href=\"https:\/\/gamerant.com\/halo-infinite-development-team-joseph-staten\/\">one key arrival was Bungie veteran, Joseph Staten<\/a>, was brought on board shortly after the August 2020 delay to take charge of the single player. Staten\u2019s work on the original trilogy of <em>Halo <\/em>games involved writing and directing much of those games. Staten can likely help finalize the single player of <em>Halo Infinite <\/em>and bring it in line with the style of storytelling people came to love with the original three <em>Halo <\/em>games.<\/p>\n<p>Most importantly, it is key to remember that while video games may sometimes be <a href=\"https:\/\/gamerant.com\/death-stranding-vs-metal-gear-solid-kojima-game-comparison\/\">steered by directors like <em>Death Stranding <\/em>and <em>Metal Gear<\/em>\u2019s Hideo Kojima<\/a> or <em>Mario<\/em>\u2019s Shigeru Miyamoto, names that are instantly recognizable, they are still the product of hundreds of unique developers who all bring their own unique AAA skillset to shape a game into the final product. So while some departures may seem catastrophic, there are still hundreds of key people at 343 Industries capable of making a great <em>Halo <\/em>game.<\/p>\n<p><strong>Halo Infinite<\/strong> releases fall 2021 for PC, Xbox One, and Xbox Series X.<\/p>\n<p><span class=\"next-single\">MORE: <a href=\"https:\/\/gamerant.com\/xbox-phil-spencer-halo-infinite-developer-turnover\/\">Head of Xbox Phil Spencer Downplays Halo Infinite Developer Turnover<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>                        Last week, campaign level and gameplay designer Kolbe Payne announced his departure from Halo Infinite developer 343 Industries. This new addition to the already long list of developers who have left 34&#8230;<\/p>\n<\/div>","protected":false},"author":425,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Halo Infinite's Various Departures Explained | Game Rant - ITTeacherITFreelance.hk","description":"Last week, campaign level and gameplay designer Kolbe Payne announced his departure from Halo Infinite developer 343 Industries. This new addition to the alread"},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/168485"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/425"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=168485"}],"version-history":[{"count":2,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/168485\/revisions"}],"predecessor-version":[{"id":168647,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/168485\/revisions\/168647"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=168485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=168485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=168485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}