{"id":187841,"date":"2021-02-07T17:04:29","date_gmt":"2021-02-07T17:04:29","guid":{"rendered":"https:\/\/gamerant.com\/ubisoft-star-wars-game-fully-open-world-unlikely\/"},"modified":"2021-02-07T17:04:29","modified_gmt":"2021-02-07T17:04:29","slug":"why-ubisofts-star-wars-game-may-not-be-fully-open-world","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2021\/02\/07\/why-ubisofts-star-wars-game-may-not-be-fully-open-world\/","title":{"rendered":"Why Ubisoft&#8217;s Star Wars Game May Not Be Fully Open World"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2021\/02\/ubisoft-star-wars.jpg\"\/><\/figure>\n<p>After years of<strong><em> Star Wars<\/em><\/strong> games published exclusively by EA, and the new wave of games being developed in the wake of <em>The Mandalorian<\/em>\u2019s Disney+ success, finally some new development studios and publishers are entering the fold. Lucasfilm Games and Ubisoft have announced that a new open-world game is in development at Ubisoft Massive; the studio responsible for <em>The Division<\/em>,\u00a0<em>The Division 2<\/em>, as well as\u00a0collaborating on Ubisoft titles like <em>Assassin\u2019s Creed: Revelations<\/em> and <em>Far Cry 3<\/em>.<\/p>\n<p>Many fans are hopeful that Ubisoft Massive\u2019s open-world <a href=\"https:\/\/gamerant.com\/tag\/star-wars\/\"><em>Star Wars<\/em><\/a> game could bring the open world design of titles like <em>Assassin\u2019s Creed Valhalla<\/em> to the franchise, giving players a large seamless in-game world to explore. However, there\u2019s one key reason that Ubisoft Massive\u2019s <em>Star Wars<\/em> game is unlikely to be fully open world.<\/p>\n<p><strong><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/mass-effect-han-solo-star-wars-spin-off-game\/\">A Mass Effect Spinoff Game Inspired by Han Solo Was In the Works at Some Point<\/a><\/span><\/strong><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2019\/11\/1-1.jpg\"\/><\/figure>\n<p>It seems unlikely that Ubisoft Massive\u2019s <em>Star Wars<\/em> game will take place on a single planet. Any open-world\u00a0<em>Star Wars<\/em> game which limits players to\u00a0just one planet could be constricting in the context of the series. Not only does almost all <em>Star Wars<\/em> media include multiple planets, but those planets tend not to have much environmental diversity. Tatooine is a desert planet, Hoth is a snow planet, and worlds\u00a0from Coruscant to Taris are &#8220;ecumenopolises&#8221; \u2013 planets entirely covered by cities. If <a href=\"https:\/\/gamerant.com\/ubisoft-open-world-star-wars-game\/\">Ubisoft Massive\u2019s <em>Star Wars<\/em><\/a> game tries to focus on creating a seamless open world, the developers could run into a few problems.<\/p>\n<p>If the new <em>Star Wars<\/em> game takes place on a single planet, the game\u2019s setting could risk feeling repetitive if it sticks to the classic \u201cone planet, one biome\u201d <a href=\"https:\/\/gamerant.com\/star-wars-jedi-fallen-order-2-dark-side-cal\/\"><em>Star Wars<\/em> formula<\/a>. On the other hand, if Ubisoft Massive breaks that formula, the game could equally risk not staying true to <em>Star Wars<\/em> movies and TV shows, which will be vital to bringing the game\u2019s galaxy to life.<\/p>\n<p><a href=\"https:\/\/gamerant.com\/star-wars-jedi-fallen-order-2-planets\/\"><em>Star Wars<\/em>&#8216; single biome planets<\/a> may seem silly, but they\u2019re also a well-known part of the franchise\u2019s aesthetic. Single biome planets help simplify a galaxy full of possibilities into far more understandable, bite-size chunks.<em> Star Wars<\/em>\u2019 simple planets complement its storytelling and prevent the immense universe from feeling too complicated or unwieldy. However, this series staple\u00a0also has big implications for the possible design of Ubisoft Massive\u2019s new game.<\/p>\n<p><strong><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/mandalorian-best-drama-golden-globes\/\">The Mandalorian Nabs Best Drama Series Nomination At The Golden Globes<\/a><\/span><\/strong><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/10\/star-wars-squadrons-denuvo-pc-dogfight.jpg\"\/><\/figure>\n<p>The fact that Ubisoft Massive\u2019s open-world<em> Star Wars<\/em> game will likely take place across multiple planets makes it unlikely that players will get the same kind of open world seen in games like <em>Assassin\u2019s Creed Valhalla<\/em> or <em><a href=\"https:\/\/gamerant.com\/red-dead-redemption-2-manmade-mutant-explained\/\">Red Dead Redemption 2<\/a>. <\/em>Players can explore the vast majority of the world without encountering a loading screen, which becomes much harder to implement with different, varied environments. Instead, there are a few likely outcomes.<\/p>\n<p>It\u2019s likely that references to the new game being \u201copen world\u201d actually mean fans can expect Ubisoft Massive\u2019s<em> Star Wars<\/em> to allow players to access most areas in the game at any time, perhaps after the prologue. If the game takes place across multiple planets, players may have access to a large area to explore on each planet, but they will have to travel through space \u2013 and some form of <a href=\"https:\/\/gamerant.com\/ps5-loading-screen-thing-of-the-past\/\">loading screen<\/a> \u2013 to get to those different areas.<\/p>\n<p>This isn\u2019t unprecedented in open-world games. Titles like <a href=\"https:\/\/gamerant.com\/dragon-age-4-inquisitor\/\"><em>Dragon Age: Inquisition<\/em><\/a> were marketed as open world despite only having a semi-open world structure. <em>Inquisition<\/em> players are given access to most of the world after the game&#8217;s introduction, while that world itself is broken up into 13 distinct zones. Transition between these zones isn\u2019t particularly immersion-breaking in <em>Inquisition<\/em>, though it remains to be seen how Ubisoft Massive handles its travel between worlds. Exploring distinct and separate planets is also the game&#8217;s main opportunity\u00a0for space exploration and combat.<\/p>\n<p>However, there\u2019s one additional layer to the problem that arises trying to create an open-world <em>Star Wars<\/em> game. The more environmental diversity <a href=\"https:\/\/gamerant.com\/ubisoft-avatar-video-game-delay\/\">Ubisoft Massive<\/a> wants to bring to its in-game galaxy, the more that galaxy will likely have to be broken into chunks. On the one hand, the studio will likely want to make each planet\u2019s explorable area quite large, but the more planets the developer wants to include the more likely it is that the game will be segmented and that those individual segments will be smaller.<\/p>\n<p>This isn\u2019t necessarily a bad thing. Some <a href=\"https:\/\/gamerant.com\/dragon-age-4-inquisition-hinterlands\/\">areas of <em>Dragon Age: Inquisition<\/em>\u2019s world like the Hinterlands<\/a> were huge in-game, but many fans found them lacking in depth as a result. It\u2019s possible that Ubisoft Massive\u2019s new <em>Star Wars<\/em> game could take place across a huge swath of planets, each with their own relatively small area developed in-depth. The risk here, however, is that fans hoping for a seamless Ubisoft open-world game\u00a0would be disappointed. As the first studio to tackle a <em>Star Wars<\/em> game outside of EA in years, Ubisoft Massive has a huge task ahead of it, and bringing the recognizable <em>Star Wars<\/em> formula to an open-world format doesn\u2019t make that any easier.<\/p>\n<p>It remains possible that the game will in fact focus on a single planet to create a single unbroken game world. This might be risky, but it could also help tell a <em>Star Wars<\/em> story with the kind of focus on a single location rarely seen in the series. With huge amounts of new <em>Star Wars<\/em> media on the way, from the <em>Obi-Wan Kenobi<\/em> TV show to <em><a href=\"https:\/\/gamerant.com\/star-wars-rangers-of-the-new-republic-the-mandalorian\/\">Rangers of the New Republic<\/a><\/em>, a <em>Star Wars<\/em> game which focuses on developing one planet in\u00a0the franchise\u2019s galaxy could be a refreshing change of pace.<\/p>\n<p>Ironically, that could also mean that the open-world <em>Star Wars<\/em> games\u2019 best hope of creating a huge unbroken world is to focus on a far smaller area than most <a href=\"https:\/\/gamerant.com\/star-wars-old-republic-best-worst-class-storylines\/\"><em>Star Wars<\/em> stories<\/a>. How Ubisoft Massive ultimately plans to tackle the unique challenges of developing an open world game in the <em>Star Wars<\/em> universe remains to be seen.<\/p>\n<p>Ubisoft Massive&#8217;s\u00a0<strong><em>Star Wars<\/em><\/strong> game is currently in development.<\/p>\n<p><span class=\"next-single\">MORE:\u00a0<a href=\"https:\/\/gamerant.com\/ea-ceo-star-wars-games-not-slowing-down\/\">EA CEO Reaffirms Company Not Slowing Down on Star Wars Games<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Ubisoft and Lucasfilm Games have announced a new open-world Star Wars game, but there are reasons why the game may not be a fully open world.<\/p>\n<\/div>","protected":false},"author":625,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Why Ubisoft's Star Wars Game May Not Be Fully Open World - ITTeacherITFreelance.hk","description":"Ubisoft and Lucasfilm Games have announced a new open-world Star Wars game, but there are reasons why the game may not be a fully open world."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/187841"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/625"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=187841"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/187841\/revisions"}],"predecessor-version":[{"id":187842,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/187841\/revisions\/187842"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=187841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=187841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=187841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}