{"id":212021,"date":"2021-03-09T23:56:45","date_gmt":"2021-03-09T23:56:45","guid":{"rendered":"https:\/\/gamerant.com\/the-last-of-us-2-doors-longest-to-get-right\/"},"modified":"2021-03-09T23:56:45","modified_gmt":"2021-03-09T23:56:45","slug":"last-of-us-2-dev-reveals-design-element-that-took-longest-to-get-right","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2021\/03\/09\/last-of-us-2-dev-reveals-design-element-that-took-longest-to-get-right\/","title":{"rendered":"Last of Us 2 Dev Reveals Design Element That Took Longest to Get Right"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2021\/03\/the-last-of-us-2-hardest-element.jpg\"\/><\/figure>\n<p>The often-times bizarre world of game development can take its toll on the hardiest of game development studios, such as <a href=\"https:\/\/gamerant.com\/naughty-dog-teases-several-cool-announcements\/\">Naughty Dog<\/a>&#8216;s\u00a0<strong><em>The Last of Us 2<\/em><\/strong>. The developer has revealed on Twitter the aspect that took the longest time to get right in the critically-acclaimed title, and it&#8217;s absolutely not the jarring turn of events that ignited a fierce debate on an international scale.<\/p>\n<p><a href=\"https:\/\/gamerant.com\/tag\/the-last-of-us-2\/\"><em>The Last of Us 2<\/em><\/a> came out to an uproar, ending a beloved character&#8217;s arc after the script was leaked online, with more than a few controversial hot-takes regarding the alleged fall of game design into the &#8220;evil throes&#8221; of social justice. The script, however controversial it may be, was down pat well before development began in earnest. Naughty Dog has just revealed that the aspect it\u00a0struggled with the most in the title had absolutely nothing to do with what would incite forums.<\/p>\n<p><span class=\"related-single\"><strong>RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/the-last-of-us-2-dlc-single-player\/\">The Last Of Us 2: Is It Too Late For Single-Player DLC?<\/a><\/strong><\/span><\/p>\n<p>Instead,\u00a0Naughty Dog struggled most with implementing doors in the title, as revealed by co-game director of the survival-narrative, <a href=\"https:\/\/gamerant.com\/last-us-part-2-ps5-great-leap-kurt-margenau\/\">Kurt Margenau<\/a>. While doors are easily understood in reality, within game design it can offer an unending series of headaches due to their implementation. Blocking line-of-sight, slowing enemies, an opportunity to escape an engagement gone awry: with every function that a door has, it invites multiple catastrophes on a game-design level.<\/p>\n<p><iframe loading=\"lazy\" width=\"320\" height=\"320\" frameborder=\"0\" src=\"https:\/\/twitter.com\/kurtmargenau\/status\/1369342602177220609\" frameborder=\"0\"><\/iframe><iframe loading=\"lazy\" width=\"320\" height=\"320\" frameborder=\"0\" src=\"https:\/\/twitter.com\/kurtmargenau\/status\/1369347882969526274\" frameborder=\"0\"><\/iframe><\/p>\n<p>The implementation of doors within\u00a0<em>The Last of Us 2<\/em> had multiple tiers: during relatively peaceful exploration, the doors would stay open so players could easily note where\u00a0characters\u00a0had already been. In combat, or as players sprinted through them, the doors needed to have their own individual physics that included the much-lauded partial animations of\u00a0characters reaching for doorknobs prior to players interacting with them. This level of detail outlines precisely how resoundingly <a href=\"https:\/\/gamerant.com\/last-us-2-factions-multiplayer-no-updates-long\/\">polished\u00a0<em>The Last of Us 2<\/em><\/a> was.<\/p>\n<p>Doors are, to the average person, a common feature of little note.\u00a0For game designers, it&#8217;s a means of offering player agency that needs to figure out what the underlying context is to offer the appropriate reaction, keeping players immersed in the narrative saga.<\/p>\n<p>Kurt Margenau offers a retrospective glance in the thread of how doors impacted development, stating &#8220;there pretty much wasn&#8217;t a department not affected by adding doors in combat.&#8221; Arguably one of the least-noted mechanics within the\u00a0<a href=\"https:\/\/gamerant.com\/last-of-us-2-review\/\">critically-acclaimed\u00a0<em>The Last of Us 2<\/em><\/a> took a seasoned team the longest to properly implement. Margenau closes\u00a0the thread relating to doors and game design\u00a0stating &#8220;hopefully it was worth it.&#8221;<\/p>\n<p><strong><em>The Last of Us 2<\/em><\/strong>\u00a0is available now on the PS4 and is compatible with the PS5.<\/p>\n<p><span class=\"next-single\">MORE:\u00a0<a href=\"https:\/\/gamerant.com\/silent-hill-last-of-us-vinyl-records-re-release\/\">Silent Hill And The Last Of Us Vinyl Records Get Re-Releases<\/a><\/span><\/p>\n<p>Source: <a href=\"https:\/\/twitter.com\/kurtmargenau\/status\/1369342602177220609\"  rel=\"noopener noreferrer\">Kurt Margenau\/Twitter<\/a><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>The Last of Us 2 co-director reveals that the most difficult to implement mechanic of the survival-narrative is something that&#8217;s taken for granted.<\/p>\n<\/div>","protected":false},"author":1347,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Last of Us 2 Dev Reveals Design Element That Took Longest to Get Right - ITTeacherITFreelance.hk","description":"The Last of Us 2 co-director reveals that the most difficult to implement mechanic of the survival-narrative is something that's taken for granted."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/212021"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1347"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=212021"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/212021\/revisions"}],"predecessor-version":[{"id":212022,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/212021\/revisions\/212022"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=212021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=212021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=212021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}