{"id":220012,"date":"2021-03-20T02:47:44","date_gmt":"2021-03-20T02:47:44","guid":{"rendered":"https:\/\/gamerant.com\/skip-persona-3-remaster-remake-aged-tartarus-combat-social-links\/"},"modified":"2021-03-20T02:47:44","modified_gmt":"2021-03-20T02:47:44","slug":"why-you-might-want-to-skip-persona-3-until-a-remaster-remake","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2021\/03\/20\/why-you-might-want-to-skip-persona-3-until-a-remaster-remake\/","title":{"rendered":"Why You Might Want to Skip Persona 3 Until a Remaster\/Remake"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2021\/03\/persona-3-wait-until-remake.jpg\"\/><\/figure>\n<p>It&#8217;s hard to argue whether or not a game is skippable, especially for a title as formative as one of the most iconic entries in the\u00a0<em>Persona\u00a0<\/em>series.\u00a0As the game that kicked off the franchise&#8217;s modern success, fans hold a lot of reverence for\u00a0<strong><em>Persona 3<\/em><\/strong> and its many iterations, for good reason. Venturing away from overt\u00a0<em>Shin Megami Tensei<\/em> influence into the social simulator\/JRPG dichotomy,\u00a0the massive popularity of games like\u00a0<em>Persona 5<\/em> wouldn&#8217;t have existed without the innovations of\u00a0<em>Persona 3<\/em>. So much of the DNA of\u00a0<em>Persona 3<\/em> has persisted long after its release, but\u00a0<em>Persona 3<\/em> made a lot of experimental changes as well, some of which didn&#8217;t quite land as well\u00a0as others.<\/p>\n<p>Even putting aside the fact that\u00a0<a href=\"https:\/\/gamerant.com\/tag\/persona-3\/\"><em>Persona 3<\/em><\/a>&#8216;s 15th anniversary is in 2021, and\/or the assumption that a\u00a0<em>Persona 3<\/em> remaster\/remake is coming,\u00a0<em>Persona 3<\/em>\u00a0and\u00a0<em>Persona 3 FES<\/em>\u00a0haven&#8217;t aged particularly well. For as much as the third entry innovated and established the unique traits that would go on to permeate throughout modern entries, not all of\u00a0<em>Persona 3<\/em>&#8216;s experimentation matches the quality of later games. Visually the game is easily comparable to\u00a0<em>Persona 4<\/em><em> Golden<\/em>, and the game&#8217;s narrative and thematic elements even supersede the heights of\u00a0<em>Persona 4<\/em>&#8216;s story, but that&#8217;s not without drawbacks.\u00a0<em>Persona 3<\/em> is largely dated by its hit-or-miss gameplay systems.<\/p>\n<p><span class=\"related-single\"><strong>RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/persona-5-launching-xbox-consoles-insider\/\">Persona 5 Could Be Coming to Xbox Consoles, According to Insider<\/a><\/strong><\/span><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2021\/03\/persona-3-tartarus-art.jpg\"\/><\/figure>\n<p>One thing that&#8217;s evolved drastically between\u00a0<em>Persona<\/em> entries is the dungeon design, made especially <a href=\"https:\/\/gamerant.com\/persona-5-royal-strikers-how-long-to-beat\/\">evident in\u00a0<em>Persona 5<\/em> and\u00a0<em>Persona 5 Royal<\/em>&#8216;s dungeons<\/a>. Tartarus in\u00a0<em>Persona 3<\/em> ushered in the procedural dungeon design that was iterated on in\u00a0<em>Persona 4<\/em> and\u00a0<em>Persona 5<\/em>&#8216;s Mementos dungeon. In\u00a0<em>Persona 3<\/em>, Tartarus is almost always shuffling its layout as players enter the monolithic tower of shadows, with each floor randomly generating its layout based on that particular block. Aesthetically, Tartarus is beautifully disturbing, with each distinct block in the tower having its own dreadful or confusing aesthetic. However, the environments are the only variety in Tartarus.<\/p>\n<p>Gameplay-wise, Tartarus can get very repetitive pretty quickly. Arguably the same criticism can be weighed at\u00a0<em>Persona 4<\/em>, but at least the fourth game adds elements of interactivity within the TV world, like finding keys, activating certain portals or solving puzzles.\u00a0<a href=\"https:\/\/gamerant.com\/persona-6-ps5-environmental-level-design\/\"><em>Persona 5<\/em> was the first game to feature tailor-made dungeons<\/a> for specific villains, which in turn made exploring Palaces far more interesting compared to Tartarus overall. Greater interactivity, even in the mildest form like\u00a0<em>Persona 4<\/em>&#8216;s light puzzle mechanics, would&#8217;ve made Tartarus that much more exciting to explore. Players really need to enjoy combat and grinding to enjoy the otherwise repetitive Tartarus.<\/p>\n<p><iframe loading=\"lazy\" width=\"200\" height=\"113\" src=\"https:\/\/www.youtube.com\/embed\/M0qZ5PuOzqY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Another very vocal criticism weighed against\u00a0<em>Persona 3<\/em> and\u00a0<em>Persona 3 FES<\/em>, and something that was later rectified with\u00a0<em>Persona 3 Portable<\/em>, is controllable party members. <a href=\"https:\/\/gamerant.com\/best-persona-games-tier-list\/\">Unlike the previous two\u00a0<em>Persona<\/em> battle systems<\/a>, where players would dictate all actions in one turn,\u00a0<em>Persona 3<\/em> adopted a\u00a0<em>Final Fantasy<\/em>-style battle system. The defining difference was that party members were strictly AI-controlled; only the protagonist could use specific attacks\/actions, whereas certain &#8220;tactics&#8221; would have to be assigned to the rest of the battle party. The end result of that design decision would be largely functional, but frequently annoying and inconsistent in fights both tough and easy.<\/p>\n<p>Fans of\u00a0<em>Persona 5<\/em>, and even\u00a0<em>Persona 4 Golden<\/em>, will find that adapting to this version of the modern\u00a0<em>Persona\u00a0<\/em>battle system can be a little frustrating. Eventually, players can get used to it, but the AI sometimes makes some very questionable decisions in battle. Pair that with inconsistent difficulty spikes throughout the many floors of Tartarus, and oftentimes players will be caught off-guard at every turn.<\/p>\n<p>On the one hand, this unpredictability can emphasize a sense of vulnerability on the player when exploring Tartarus. On the other, it functionally makes moment-to-moment gameplay far more dangerous than necessary.\u00a0Overall, it&#8217;s a comparatively strange battle system that hasn&#8217;t particularly aged well. Even outside of battle, lots of the menus for equipment and the typical party customization in later\u00a0<em>Persona<\/em> games is comparatively limited, with persona skills and leveling up acting functioning automatically. It&#8217;s not like\u00a0<em>Persona 4\u00a0<\/em>onward, where players can adjust and trade skills every time a party member&#8217;s persona levels up.<a href=\"https:\/\/gamerant.com\/persona-3-remake-modern-fix-party-control\/\"><em> Persona 3<\/em> is much more limiting<\/a>.<\/p>\n<p><span class=\"related-single\"><strong>RELATED: <a href=\"https:\/\/gamerant.com\/persona-series-music-soundtrack-impact\/\">The Impact of Music in the Persona Series<\/a><\/strong><\/span><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/persona-3-social-link-broken.jpg\"\/><\/figure>\n<p>However, the systems that show the most age in\u00a0<em>Persona 3<\/em> are the social simulator aspects, even if some features have aged surprisingly well in comparison to others. Players familiar with <a href=\"https:\/\/gamerant.com\/persona-4-golden-social-links-may-13\/\">later\u00a0<em>Persona<\/em> entries will find that social link progression<\/a>, the calendar progression of time, and overall framework outside of dungeons is largely the same. The social simulator aspects introduced in <em>Persona 3<\/em> were formative in making the series as popular as it has become today: Players spend their afternoons of free time however they please, whether that&#8217;s ranking up confidants, raising the protagonists social stats, and\/or shopping at the mall to gather supplies for Tartarus.<\/p>\n<p>That being said, despite being very familiar, <a href=\"https:\/\/gamerant.com\/persona-3-remake-social-links-female-jealousy-regression\/\">some of\u00a0<em>Persona 3<\/em>&#8216;s social barriers come at a very high cost<\/a>. For one thing, players can&#8217;t even start certain early-game social links without having max social attributes in knowledge, courage, and charm. Other social links are triggered in very specific ways, many of which are left ambiguous so that the player is meant to seemingly stumble upon them. The obscurity of it all basically makes it impossible to complete all social links in one brand new playthrough without new game plus. Side quests are virtually impossible to complete without guides, as they involve very specific timing in places players may never expect.<\/p>\n<p>A sense of unpredictability and obscurity does evoke\u00a0a certain level of charm for <em>Persona 3<\/em>, but for completionists, it&#8217;s likely more of a pain than a positive. Especially for a\u00a0<em>Persona<\/em> game, which boasts an 80-90 hour playtime, it can be especially frustrating knowing it&#8217;s virtually impossible to see everything the game has to offer without a specific guide. Assuming\u00a0<em>Persona 3<\/em> does eventually receive <a href=\"https:\/\/gamerant.com\/persona-25-anniversary-persona-3-anniversary-july-2021\/\">a remake or a remastered version\u00a0in 2021 for its 15th anniversary<\/a>, patient fans should certainly wait until then. A lot about what makes\u00a0<em>Persona 3<\/em> special can potentially be marred by the game&#8217;s experimentation and obscurity, and could be very jarring for\u00a0<em>Persona 4\/5<\/em> fans.<\/p>\n<p><strong><em>Persona 3<\/em><\/strong> originally released on July 13, 2006, on PS2.<\/p>\n<p><span class=\"next-single\">MORE:\u00a0<a href=\"https:\/\/gamerant.com\/persona-fans-skip-persona-1-2-innocent-sin-eternal-punishment-persona-3\/\">Why Fans Might Want to Skip Straight to Persona 3<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Fans will find Persona 3 has aged remarkably well, but there are some pretty glaring aspects that could be refined in a remaster\/remake.<\/p>\n<\/div>","protected":false},"author":132,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Why You Might Want to Skip Persona 3 Until a Remaster\/Remake - ITTeacherITFreelance.hk","description":"Fans will find Persona 3 has aged remarkably well, but there are some pretty glaring aspects that could be refined in a remaster\/remake."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/220012"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/132"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=220012"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/220012\/revisions"}],"predecessor-version":[{"id":220013,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/220012\/revisions\/220013"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=220012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=220012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=220012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}