{"id":231575,"date":"2021-04-08T10:23:51","date_gmt":"2021-04-08T10:23:51","guid":{"rendered":"https:\/\/www.vg247.com\/?p=787431"},"modified":"2021-04-08T10:23:51","modified_gmt":"2021-04-08T10:23:51","slug":"eas-dynamic-difficulty-system-wants-to-predict-your-behaviour-keep-you-playing-for-longer","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2021\/04\/08\/eas-dynamic-difficulty-system-wants-to-predict-your-behaviour-keep-you-playing-for-longer\/","title":{"rendered":"EA\u2019s \u2018Dynamic Difficulty\u2019 system wants to predict your behaviour, keep you playing for longer"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p><strong>Electronic Arts<\/strong> has patented a <strong>dynamic&nbsp;difficulty system<\/strong> that can predict and respond to a player&rsquo;s mood, and appears directed towards making your gaming sessions longer.<\/p>\n<p><span id=\"more-787431\"><\/span><\/p>\n<p>The&nbsp;<a href=\"https:\/\/pdfaiw.uspto.gov\/.aiw?PageNum=0&amp;docid=20210086083&amp;IDKey=34B510DB4F77&amp;HomeUrl=http%3A%2F%2Fappft.uspto.gov%2Fnetacgi%2Fnph-Parser%3FSect1%3DPTO1%2526Sect2%3DHITOFF%2526d%3DPG01%2526p%3D1%2526u%3D%2Fnetahtml%2FPTO%2Fsrchnum.html%2526r%3D1%2526f%3DG%2526l%3D50%2526s1%3D20210086083.PGNR.%2526OS%3D%2526RS%3D\">patent<\/a>&nbsp;was filed in October 2020 (thanks&nbsp;<a href=\"https:\/\/www.gamespot.com\/articles\/ea-wants-to-patent-adaptive-difficulty-system-thats-designed-to-keep-you-playing-longer\/1100-6489866\/\">GameSpot)<\/a>&nbsp;and was made available for the public to see towards the end of March 2021. EA itself is calling the tech &lsquo;Dynamic Difficulty Adjustment&rsquo; and its application in-game certainly sounds like interesting.<\/p>\n<p>As per the patent, the system has been built to &ldquo;perform automatic granular difficulty adjustment&rdquo; in such a way that difficulty spikes and dips would be &ldquo;undetectable by a user.&rdquo;<\/p>\n<p><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/LCZLabOywYU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>The goal of the system, it seems, is for EA to predict gaming habits and shift in-game challenges to better keep you engaged. The system would be able to trawl your previous gaming activity to &ldquo;generate a game retention prediction model that predicts an indication of an expected duration of game play.&rdquo;<\/p>\n<p>&ldquo;Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted,&rdquo; the patent notes. Struggling with a boss, or historically having difficulty with a certain enemy class? The game would be able to detect that and scale the challenge down in modular parts, rather than simply applying an &lsquo;easy, medium and hard&rsquo; blanket difficulty to the whole game.<\/p>\n<p>Remember <a href=\"https:\/\/www.vg247.com\/2009\/06\/01\/left-4-dead-2-set-in-the-southern-us-has-new-characters-loads-more\/\">the AI Director in Left 4 Dead<\/a>? It sort of sounds like that, albeit more advanced.<\/p>\n<p>&ldquo;Often, games that are too difficult or too easy will result in less enjoyment for a user,&rdquo; the patent explains. &ldquo;Consequently, the user is likely to play the game less. Thus, one of the challenges of game development is to design a game with a difficulty level that is most likely to keep a user engaged for a longer period of time.&rdquo;<\/p>\n<p>There&rsquo;s a <a href=\"https:\/\/www.vg247.com\/2019\/07\/15\/sekiro-shadows-die-twice-easy-mode-free-mod\/\">long<\/a>, <a href=\"https:\/\/www.vg247.com\/2020\/11\/19\/demons-souls-easy-mode-ps5\/\">ugly<\/a> <a href=\"https:\/\/www.vg247.com\/2021\/01\/06\/easy-games-dark-souls\/\">history<\/a> of conversation around difficulty in videogames, and it looks like EA is gearing up to tackle some elements of the famously divisive topic as we enter the new generation proper. Will this tech make its way into <a href=\"https:\/\/www.vg247.com\/2021\/03\/21\/battlefield-6-may-2021-reveal\/\">Battlefield 6<\/a>? Nothing has been confirmed yet.<\/p>\n<p>Whether this tech will be used to make sessions more enjoyable for players, or to direct gamers towards short-cuts and other progression methods, remains to be seen.<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/04\/08\/ea-dynamic-difficulty-system\/\">EA\u2019s \u2018Dynamic Difficulty&#8217; system wants to predict your behaviour, keep you playing for longer<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/\">VG247<\/a>.<\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Electronic Arts has patented a dynamic\u00a0difficulty system that can predict and respond to a player\u2019s mood, and appears directed towards making your gaming sessions longer.The\u00a0patent\u00a0was filed in October 2020 (thanks\u00a0GameSpot)\u00a0and was made available for the public to see towards the end of March 2021. EA itself is calling the tech \u2018Dynamic Difficulty Adjustment\u2019 and its [\u2026]<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/04\/08\/ea-dynamic-difficulty-system\/\">EA\u2019s \u2018Dynamic Difficulty\u2019 system wants to predict your behaviour, keep you playing for longer<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/\">VG247<\/a>.<\/p>\n<\/div>","protected":false},"author":806,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"EA\u2019s \u2018Dynamic Difficulty\u2019 system wants to predict your behaviour, keep you playing for longer - ITTeacherITFreelance.hk","description":"Electronic Arts has patented a dynamic\u00a0difficulty system that can predict and respond to a player\u2019s mood, and appears directed towards making your gaming sessio"},"footnotes":""},"categories":[60,16,21,85,86],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/231575"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/806"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=231575"}],"version-history":[{"count":3,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/231575\/revisions"}],"predecessor-version":[{"id":232057,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/231575\/revisions\/232057"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=231575"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=231575"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=231575"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}