{"id":2916,"date":"2020-02-20T14:30:00","date_gmt":"2020-02-20T14:30:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=190ceec80db9e10815489c9cc588676d"},"modified":"2020-02-20T14:30:00","modified_gmt":"2020-02-20T14:30:00","slug":"hands-on-with-animal-crossing-new-horizons","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/02\/20\/hands-on-with-animal-crossing-new-horizons\/","title":{"rendered":"Hands-on With Animal Crossing: New Horizons"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/02\/20\/2af0cda6\/acheader.jpg\" width=\"800\" height=\"368\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\">\n\t\t\t<b>Publisher:<\/b> Nintendo\n\t\t<\/div>\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> Nintendo\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t\t<b>Release:<\/b><br \/>\n\t\t\t\t\t\t\t\t\t\t<time datetime=\"00Z\" class=\"datetime\">March 20, 2020<\/time><\/div>\n<div class=\"game-details-rating\">\n\t\t\t<b>Rating:<\/b> Everyone\n\t\t<\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Platform:<\/b> Switch\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Animal Crossing is one of those series without much middle ground; people are either really into it, or they struggle to see the appeal. I\u2019ve been a fan of the weird little village simulators since the GameCube days, and have been looking forward to a fully realized new entry for years. New Horizons is almost here, and I got about 40 minutes of hands-on time with it, from the opening until the moment the Nintendo reps wrenched the controller from my hands. Here\u2019s a small slice of what you can expect to see for yourself in about a month.<\/p>\n<p>Animal Crossing: New Horizons starts off as you\u2019re preparing to book your trip via Tom Nook\u2019s Island getaway service. Timmy and Tommy Nook ask you for your name and birthday, and then have you pose for your passport photo. In a departure from past games, I\u2019m then dropped into a simple character creator, where I\u2019m able to pick my hair style and color, skin tone, and eye shape and color. The options are limited, but it\u2019s nice to be able to choose exactly what I want instead of being surprised with how I look after answering a series of questions, as has been the case in the past.<\/p>\n<p>Then I\u2019m asked if I want to visit an island in North America or elsewhere. If you\u2019re new to the series, Animal Crossing games are tied directly to your console\u2019s date and time, with seasons that change according to the time of year. If you live in Australia, for example, your in-game island\u2019s seasons will match what you\u2019re experiencing outside. Regardless of your hemisphere, the next step is picking what island you\u2019ll be visiting from four randomized selections. You can see the layouts of the rivers as well as where Tom Nook\u2019s HQ will be. If you don\u2019t like the selections, you can keep cycling through new ones until something strikes your fancy. I choose one with a winding river that doesn\u2019t seem especially intrusive.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/02\/20\/36ef7da3\/switch_acnh_0220-direct_lay.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<p>As a quick aside, the Direct showed off some of New Horizons\u2019 terraforming elements. Don\u2019t like the flow of a river? Put on your hard hat and change it. That ability, coupled with the option of building bridges and staircases, will let you transform your routes if you decide the layout isn\u2019t to your liking anymore. You can also build a vaulting pole and ladder to cross gaps and scurry up cliffs if you don\u2019t want to make any permanent changes to your layout.<\/p>\n<p>All right, back to my game. There are a few more jokey bits of dialogue to go through, and then I\u2019m off. The screen goes black, and I hear then whirring of a propeller and some in-flight announcements. In a nice little touch, the warbly little animal sounds have an added layer of static to better emulate the kind of audio you hear on a plane\u2019s overhead speaker system. The charter company, Dodo Airlines, is run by a pair of bird brothers (Orville and Wilbur, naturally), and their offices later serve as a place to access multiplayer and send letters. You can also depart on mini adventures to random islands to find and collect items.<\/p>\n<p>After landing, I watch a brief orientation video with clips of villagers and animals going about their day doing typical Animal Crossing things. The level of detail is phenomenal, and everything looks great. Characters have the same general art design and style, but they\u2019re brimming with little visual flourishes. My animal companions (chosen randomly from a large roster of critters) are Mac the dog and a bunny named Mira. They\u2019re not exactly furry, but they have a pseudo-flocked texture on them, giving them the appearance of looking like living toys. Bugs like cicadas and bees have iridescent wings, though they\u2019re not likely to stick around long enough for you to admire them.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/02\/20\/68c53a11\/switch_acnh_0220-direct_sea.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<p>Since we\u2019re on a deserted island, the first order of business is to claim our site. Tom Nook has already staked his claim for his Resident Services tent, but everything else is fair game. I start wandering around, looking for the perfect place to pitch my tent. I find a great spot a bit north, between a pair of orange trees and overlooking a waterfall. What could be better than falling asleep with nature\u2019s own white-noise generator? I try to plop my tent down, and I\u2019m told it\u2019s a little too close to the water. After backing up a few steps, I\u2019m able to set down what will be my new home. Don\u2019t worry; if you regret where you\u2019ve set up camp, you can move it later. As with a lot of things in New Horizons, Nintendo is aiming to eliminate the pain points from past games.<\/p>\n<p>Before heading back to Nook, I decide to do a little exploration. There\u2019s not a lot to see in these early days, but since it\u2019s winter I\u2019m able to shake trees without having to worry about getting stung by bees. As I run, arms stretched behind me, the sounds of my footsteps are muted in the snow. I see a few snowballs \u2013 perfect for rolling into snowmen. In the rivers, I spy a few shadowy fishy figures. They disappear in a flash as I zoom past to report my success to Mr. Nook.<\/p>\n<p>Tom is impressed with how quickly I\u2019ve set up, so he tells me to help my fellow campers. I find Mira a ways south, and she\u2019s struggling to find the perfect spot. She says that she threw a stick and was determined to set up wherever it landed, but now she\u2019s not so sure. I tell her it\u2019s a perfect location, and she feels better about the situation. A few moments later, she\u2019s got a place to call home. Mac is similarly stuck. I tell him I\u2019ve got the perfect place, and he enthusiastically goes along with my plan. I run back to my tent, and try to put his tent as close to mine as possible. Hey, I like having neighbors, and Mac is a cool guy. Unfortunately, I\u2019m told that our tents must have a little more real estate between them. So much for that plan. I manage to have him fairly close, but it\u2019s not the tent-to-tent setup I was hoping for.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/02\/20\/0a5a965c\/switch_acnh_0220-direct_par.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<p>The island seems to have ample room for growth, which is key. In addition to serving as home to all the various animals and services that will move in over time, it must sustain multiple players. Up to eight players can live on an island, with one character (and home) for each registered user. Online, eight players can inhabit an island simultaneously. If you want to play locally, up to four can play together, with one player serving as leader and determining where the screen scrolls. I didn\u2019t get to play that mode, but looking at the Direct it seemed like a serviceable (if cramped) way to play together. Items that the followers find will be deposited in the recycle bin for the host to collect later.<\/p>\n<p>I have to run a few more errands for Tom Nook, including gathering wood for a bonfire and fruit for a party. I can\u2019t spoil what happens at the party, but it\u2019s funny and heartwarming in the familiar Animal Crossing ways.<\/p>\n<p>Reality sets in when I wake up. Tom swings by my tent and gives me a NookPhone, which is a fancy new piece of tech. He says it\u2019s easy to use, because he removed most of the features. He also brings up the matter of payment, which is something I\u2019d been waiting for. All told, I\u2019m indebted to him to the tune of 49,800 bells. Things are different in New Horizons, thanks in no small part to the NookPhone. Rather than pay solely in cash, I\u2019ll be able to work off my debt using a new mileage program he\u2019s cooked up. The scheme is actually pretty cool: You earn \u201cNook Miles\u201d by completing in-game tasks you\u2019d likely be doing naturally. Things like picking up shells, talking to neighbors, snapping photos, catching fish and bugs, and planting flowers all earn you miles. In addition to paying off your debt, you can use those miles to pick up cosmetic items for your character. These tasks have different tiers, too, and I scrolled past tons of empty slots. It looks like there\u2019s going to be plenty to do, and now you\u2019ll actually get rewarded for doing it.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/02\/20\/cc8443d5\/switch_acnh_0220-.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<p>In the Direct, we saw permanent structures such as the museum and the Able Sisters moving to the island, as well as an actual player home that replaces the tent. Though the first debt can be paid off with miles, that doesn\u2019t necessarily make bells an obsolete currency; further upgrades down the road might require bells, but I didn\u2019t play long enough to test that theory. Either way, the mileage program seems designed as a way to acclimate players to the various activities and steer them toward the big beats.<\/p>\n<p>My first mileage-earning opportunity comes when I use the new DIY workshop for the first time. Crafting appears to be a big part of the game now. Before, you could design patterns for use as flags and clothing. Now, you\u2019re making things like furniture and tools. As you get new recipe cards, you can make more sophisticated items and even further customize things you already know how to make.<\/p>\n<p>Nook gives me the recipe for a flimsy fishing pole and tells me to gather the materials to craft it. In this case, it\u2019s several sticks. It\u2019s flimsy, after all. After clicking into the workshop, I\u2019ve got my own fishing pole. Not too bad! Well, sort of. In what\u2019s bound to be a controversial move, New Horizons\u2019 tools break over time \u2013 and not just the ax, as has been the case in previous entries. I don\u2019t have a sense of how long they last, but the \u201cflimsy\u201d part doesn\u2019t exactly fill me with confidence. This is a case where it could be much ado about nothing for some players and a real issue with others, the way the weapons in Breath of the Wild polarized Zelda players.<\/p>\n<p>Will larger fish wear out poles faster? Do failed attempts carry an additional ding to the pole\u2019s overall durability? Again, it\u2019s too early to know from this short demo, but I\u2019m definitely curious, and more than a little apprehensive about how it all works. All I know is my fishing pole was strong enough to let me catch a horse mackerel from the ocean, which I proudly displayed in my tent next to my lantern, radio, and camo-patterned cot.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/02\/20\/72cac285\/switch_acnh_0220-direct_adv.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<p>And with that, my demo ended. Animal Crossing is a tough game to appreciate in such a short session, but I can already feel myself getting drawn into its laid-back loops. These games are meant to be savored over long periods of time, when you\u2019re able to get to know the animal residents and make your own place in the world. Mac and Mira were very kind (Mac gave me a nice denim cap, and Mira passed along a recipe for turning weeds into an umbrella), but it was a brief introduction. Hopefully, I\u2019ll see them again someday. Maybe I\u2019ll run into them on Bunny Day in April, which is the game\u2019s first post-launch festival?<\/p>\n<p>Animal Crossing: New Horizons is coming to the Nintendo Switch on March 20.<\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>\t\t\tPublisher: Nintendo<\/p>\n<p>\t\t\tDeveloper: Nintendo<\/p>\n<p>\t\t\t\tRelease:<br \/>\n\t\t\t\t\t\t\t\t\t\tMa&#8230;<\/p>\n<\/div>","protected":false},"author":43,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Hands-on With Animal Crossing: New Horizons - ITTeacherITFreelance.hk","description":"Publisher: Nintendo Developer: Nintendo Release: Ma..."},"footnotes":""},"categories":[18],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/2916"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/43"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=2916"}],"version-history":[{"count":3,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/2916\/revisions"}],"predecessor-version":[{"id":21513,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/2916\/revisions\/21513"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=2916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=2916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=2916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}