{"id":318306,"date":"2022-11-02T15:00:00","date_gmt":"2022-11-02T15:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=616324f2bd7d96699a5dbb236a29e8b2"},"modified":"2022-11-02T15:00:00","modified_gmt":"2022-11-02T15:00:00","slug":"the-entropy-centre-review-reverse-engineered-ingenuity","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2022\/11\/02\/the-entropy-centre-review-reverse-engineered-ingenuity\/","title":{"rendered":"The Entropy Centre Review \u2013 Reverse-Engineered Ingenuity"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/1c5026fe\/the_entropy_centre.jpg\" width=\"800\" height=\"450\" alt=\"The Entropy Centre review stubby games impressions puzzle gameplay\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>\n              <b>Reviewed on:<\/b><br \/>\n      PC<br \/>\n      <br \/>\n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                <b>Platform:<\/b><br \/>\n      PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, PC<br \/>\n      <br \/>\n                  <b>Publisher:<\/b><br \/>\n      Playstack Ltd<br \/>\n      <br \/>\n              <b>Developer:<\/b><br \/>\n      Stubby Games<br \/>\n      <br \/>\n                  <b>Rating:<\/b><br \/>\n      Everyone 10+\n      <\/p>\n<p>I don\u2019t envy the developers of puzzle games. They have to create puzzles formidable enough to be challenging and exciting, but not so much that the player feels more burdened than empowered. The best walk that line almost perfectly, and The Entropy Centre is chock full of them. But The Entropy Centre is more than its brain teasers, and it\u2019s that \u201cmore\u201d where the game hits its stumbling blocks. Despite that, its core design is unlike anything I\u2019ve ever played, and genre enthusiasts will find that this game bends their brains in new ways worth experiencing. I only wish the game\u2019s pacing and polish lived up to the thrills its 60-plus puzzles gave me.&nbsp;<\/p>\n<p>Since The Entropy Centre\u2019s reveal earlier this year, developer Stubby Games has been quite clear in its inspirations. This sci-fi game unfolds in an abandoned brutalist facility where you solve puzzles color coded primarily with orange and blue. Oh, and there\u2019s an A.I. with a bubbly personality and a dry, deadpan sense of humor. Naturally, my mind immediately compares it to Valve\u2019s Portal series, and on the gameplay front, The Entropy Centre succeeds.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\"  allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6307424466112\"><\/iframe><\/p>\n<p>Aria awakens in an abandoned moon facility called The Entropy Centre, left alone to discover that the Earth will experience a cataclysmic event any minute. It happens and because of the Earth\u2019s destruction, said space facility is now at risk of blowing up, and Aria must stop it. To do this, she must solve puzzles with her A.I.-powered gun, Astra, to charge the station with entropy so that its time-reversing device can stop Earth\u2019s apocalyptic calamity from ever happening in the first place. This premise immediately grabbed my attention, and I loved reading emails on the centre\u2019s various computers to learn more about other apocalyptic events entropy had prevented.&nbsp;<\/p>\n<p>The story ties that premise, Aria and Astra\u2019s place in it, and these in-world emails together nicely, warning that without forward thinking, no outside force can help the Earth survive; if we, the human race, don\u2019t get our act together, our world will die. I just wished the game\u2019s pacing didn\u2019t dampen any climactic feeling I might have felt otherwise. Multiple times I thought I was reaching the game\u2019s big \u201ca-ha\u201d moment, only for it to throw me through another gauntlet of challenges. And while I loved trying to solve each puzzle as an isolated instance, I didn\u2019t love how often they felt like tiresome roadblocks during the game\u2019s third act. The entire experience feels bloated as a result, and I felt exhausted more than anything else when the credits rolled. Still, though, that bloated third act is offset by two-thirds before it that are intriguing and engaging in a way the best games in this genre are.&nbsp;<\/p>\n<section class='type:slideshow'>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/79b6762e\/stubbygames_theentropycentre_screenshot_1440p_06.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/6101933b\/stubbygames_theentropycentre_screenshot_1440p_07.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/b8bd0e44\/stubbygames_theentropycentre_screenshot_1440p_08.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/ccedc6d8\/stubbygames_theentropycentre_screenshot_1440p_09.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/0ee2762d\/stubbygames_theentropycentre_screenshot_1440p_01.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/44342df8\/stubbygames_theentropycentre_screenshot_1440p_02.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/f7020c5d\/stubbygames_theentropycentre_screenshot_1440p_03.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/930e75da\/stubbygames_theentropycentre_screenshot_1440p_04.jpg'><\/figure>\n<figure><img src='https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2022\/11\/02\/1f9fa204\/stubbygames_theentropycentre_screenshot_1440p_05.jpg'><\/figure>\n<\/section>\n<p>          &nbsp;<\/p>\n<p>The game\u2019s dozens of puzzles all revolve around special cubes. You place these cubes on pads to power up elevators or open gates. Some cubes don\u2019t do anything on their own. Others act as jump pads to help you reach high-up platforms or as bridges to help you cross gaps. The Entropy Centre continues to dole out new types of cubes throughout the 15-hour experience, and I met each with enthusiasm to see how it might rearrange my mind\u2019s puzzle-solving toolbox. The cubes alone won\u2019t reveal your solution, though \u2013 you need Astra. This gun can turn back time on an individual object by 38.1 seconds and as a result, every obstacle becomes one where you must first envision how a sequence of events must play out and then reverse it in your head so that you know exactly how to set it up. To put it simply, solving a puzzle in The Entropy Centre requires that you determine where you need to end up and work backwards to find the beginning.&nbsp;<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\"  allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6311006021112\"><\/iframe><\/p>\n<p>By the end, I was solving puzzles using multiple cubes, all of which did different things, and feeling like a genius as I watched various time-reversing paths place everything exactly where I needed them. It hurt my brain at first \u2013 a lot \u2013 but I quickly learned the rules by which The Entropy Centre worked, and I was delighted to find an entirely new type of puzzle as a result.&nbsp;<\/p>\n<p>Occasionally, I\u2019d lose five minutes of progress because a cube would disappear into a wall, causing me to restart the entire sequence. Nothing was more frustrating than watching a cube glitch into the wall before disappearing entirely. The game also crashed entirely on me a few times. Ultimately, though, the satisfaction that solving each puzzle gave me outweighed the frustrations I experienced.<\/p>\n<p>With The Entropy Centre behind me, I\u2019m fascinated by what Stubby Games accomplished with its debut. It\u2019s full of excellent puzzles, but the stuff around them, like bugs and narrative pacing, stop the entire package from coming together in an equally impressive way. Despite the exhaustion I felt as the credits rolled, I\u2019m stoked The Entropy Centre exists. It brings something unique and new to the genre, and I hope Stubby Games continues to iterate on that in a sequel, spin-off, or spiritual successor. It\u2019s not every day a game shows me something I\u2019ve never seen before that it also happens to nail, and what The Entropy Centre does well is worth pushing through its long narrative to ensure you see every trick up its sleeve.<\/p>\n<h2>Score:<br \/>\n    8<\/h2>\n<p>\n    <a href=\"https:\/\/www.gameinformer.com\/scoring\" >About Game Informer&#8217;s review system<\/a>\n  <\/p>\n<p>\n    <a href=\"https:\/\/www.gameinformer.com\/node\/118976?purchasefromrss\" >Purchase<\/a>\n  <\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>                                                                                                                                                                                                                                                           &#8230;<\/p>\n<\/div>","protected":false},"author":1789,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"The Entropy Centre Review \u2013 Reverse-Engineered Ingenuity - ITTeacherITFreelance.hk","description":"..."},"footnotes":""},"categories":[19],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/318306"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1789"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=318306"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/318306\/revisions"}],"predecessor-version":[{"id":318307,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/318306\/revisions\/318307"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=318306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=318306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=318306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}