{"id":45033,"date":"2020-07-30T16:00:00","date_gmt":"2020-07-30T16:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=7c903a0259b9797e1e06042a43ab68b7"},"modified":"2020-07-30T16:00:00","modified_gmt":"2020-07-30T16:00:00","slug":"why-spiritfarer-is-a-different-kind-of-sim","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/07\/30\/why-spiritfarer-is-a-different-kind-of-sim\/","title":{"rendered":"Why Spiritfarer Is A Different Kind Of Sim"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p>  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/629f4d50\/spiritfarerpreviewheader.jpg\" width=\"800\" height=\"368\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-developer\">\n\t\t\t<b>Developer:<\/b> Thunder Lotus Games\n\t\t<\/div>\n<div class=\"game-details-release\">\n\t\t\t\t<b>Release:<\/b><br \/>\n\t\t\t\t\t\t\t\t\t\t2020\n\t\t\t\t\t\t\t<\/div>\n<div class=\"game-details-rating\">\n\t\t\t<b>Rating:<\/b> Rating Pending\n\t\t<\/div>\n<div class=\"game-details-platform\">\n\t\t\t<b>Platform:<\/b> PlayStation 4, Xbox One, Switch, PC\n\t\t<\/div>\n<\/p><\/div>\n<\/p>\n<p>Some people think of death as an ending, while others view it as a beginning. Spiritfarer explores the latter scenario, putting you on a boat full of deceased spirits to befriend as you ferry them to the next phase of their existence. That might seem a little grim for a simulation game, but Spiritfarer isn\u2019t a typical entry in the genre. Yes, it takes inspiration from games like Harvest Moon and Stardew Valley, but developer Thunder Lotus Games isn\u2019t afraid to allow Spiritfarer to sail into melancholy territory.<\/p>\n<p>I\u2019ve been intrigued by this narrative-driven sim since I first saw it <a href=\"https:\/\/www.gameinformer.com\/e3-2019\/2019\/06\/13\/the-best-indie-games-of-e3-2019\">at E3 last year<\/a>, but I recently had a chance to play a demo for myself, guided by Spiritfarer creative director Nicolas Gu\u00e9rin. I take control of ferrymaster Stella, while Gu\u00e9rin accompanies me as Stella\u2019s cat, Daffodil. Spiritfarer can be played solo or co-op, but if you team up, both players can interact with the environment and access a shared inventory.<\/p>\n<\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/preview\/2020\/07\/30\/why-spiritfarer-is-a-different-kind-of-sim\">Click here to watch embedded media<\/a><\/p>\n<p>I explore the boat, admiring its sprawling town-like quality; multiple levels of structures are built on top of each other, and they all have specific purposes. Some are for growing vegetables, some are for crafting, and some are homes for the various spirits who have favors to ask. You place these buildings yourself with a surprising degree of freedom, so the layout of everyone\u2019s floating settlement will be different.<\/p>\n<p>Gu\u00e9rin has jumped me to a point about 30 hours into the game, so I\u2019m seeing a well-developed boat. Stella and Daffodil don\u2019t start with all these amenities; your options are limited at first, but as your needs and capabilities grow, so does the settlement on your ship. \u00a0Players progress gradually by exploring islands, gathering resources, and completing requests from spirit friends \u2013 most of whom take forms drawn from the natural world. Some of my passengers include anthropomorphic versions of a deer, a mushroom, and a lion. They each have different needs, asking Stella to do things that ultimately help them reflect on their lives and finish their journeys. I didn\u2019t see a wide variety of these quests from my time playing, but I did go ashore briefly to complete one request that involves picking some flowers in a public park.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/d05e830a\/spiritfarer_media_preview_04.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/d05e830a\/spiritfarer_media_preview_04.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/cea6a4f8\/spiritfarer_media_preview_01.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/cea6a4f8\/spiritfarer_media_preview_01.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/8cc5a679\/spiritfarer_media_preview_02.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/8cc5a679\/spiritfarer_media_preview_02.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/5afe7820\/spiritfarer_media_preview_03.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/5afe7820\/spiritfarer_media_preview_03.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/569a6d84\/spiritfarer_media_preview_05.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/569a6d84\/spiritfarer_media_preview_05.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/7bea150b\/spiritfarer_media_preview_06.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/7bea150b\/spiritfarer_media_preview_06.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/3b4d53d6\/spiritfarer_media_preview_07.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/3b4d53d6\/spiritfarer_media_preview_07.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/07\/29\/1a221026\/spiritfarer_media_preview_08.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/07\/29\/1a221026\/spiritfarer_media_preview_08.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n<p>The gameplay structure has a familiar loop of collecting and crafting, but with defined arcs for the characters and the main story. After Stella completes a spirit\u2019s requests, that spirt is ready to move on. And once they enter the afterlife, they leave your boat for good. I witness the final goodbye of a spirit named Gwen, and though I won\u2019t spoil the specifics, Stella clearly helped Gwen gain some perspective on her life and how to approach whatever comes beyond it.<\/p>\n<p>Stella\u2019s journey will eventually end as well. This finite, narrative-focused approach is a big part of what makes Spiritfarer so compelling. Many other sims are designed to go on endlessly, with players watching the days and months go by without meaningful changes. However, finality is built into Spiritfarer\u2019s story; you meet spirits, befriend them, and say goodbye. You can\u2019t stay together forever, so you just\u00a0make the most of the time you have.<\/p>\n<p>From my brief demo, Spiritfarer\u2019s themes seem sad and complex. However, they are wrapped in colorful visuals and striking animation, emphasizing the notion that death needn\u2019t always be dark and dramatic. In this game, death is surrounded by a cozy aesthetic, friendly faces, and a curiosity about what comes next. Fortunately, we don\u2019t have to wait long to see what awaits in the great beyond; Spiritfarer is slated to release later this year on PS4, Xbox One, Switch, Stadia, and PC.<\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>&#8230;<\/p>\n<\/div>","protected":false},"author":44,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Why Spiritfarer Is A Different Kind Of Sim - ITTeacherITFreelance.hk","description":"..."},"footnotes":""},"categories":[18],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/45033"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=45033"}],"version-history":[{"count":6,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/45033\/revisions"}],"predecessor-version":[{"id":60054,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/45033\/revisions\/60054"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=45033"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=45033"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=45033"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}