{"id":508,"date":"2019-12-21T19:00:00","date_gmt":"2019-12-21T19:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=821f89564225789968c5e32d3273ca5d"},"modified":"2019-12-21T19:00:00","modified_gmt":"2019-12-21T19:00:00","slug":"forward-facing","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2019\/12\/21\/forward-facing\/","title":{"rendered":"Forward Facing"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/91c9e7fd\/hero_forwardfacing.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>As the calendar turns to 2020, both PlayStation and Xbox are looking toward the future as they ready their next consoles. While details are <a href=\"https:\/\/www.gameinformer.com\/2019\/12\/13\/xbox-series-x-hardware-controller-details\">just now being released<\/a> for the next Xbox system, the team at Microsoft\u2019s gaming branch is clearly thinking beyond consoles. Several pivotal members of the Xbox team spoke with us about how key philosophies on display today guide and position them for the future.<\/p>\n<h2>Thinking Beyond Consoles<\/h2>\n<p>After a rough start that saw Xbox One outperformed and outsold by PlayStation 4, Xbox listened more to its player base, and in the process created an ecosystem that catered to its audience that stands in stark contrast to the reveal of the console.<\/p>\n<p>The team took player feedback into account with initiatives like adding backward compatibility for past Xbox consoles, and Xbox Play Anywhere, which gives players a PC copy of an Xbox game they purchased at no additional cost. \u201cThose come from listening to the customers,\u201d Head of Xbox Phil Spencer says. \u201cWe\u2019re not the first console to do back compat. I think, as a team, we embraced it as well as any other console manufacturer has and really said we want to make it part of the value proposition. That was listening to customers and what they said they wanted to do.\u201d<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/485f53a5\/xbox09.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Head of Xbox, Phil Spencer<\/p>\n<\/article>\n<p>To symbolize this commitment to players, Spencer and the leadership team at Xbox keep an empty chair at the leadership table to represent the customer. Spencer admits it\u2019s a bit corny, but it\u2019s a constant reminder to the leadership team who they\u2019re working for and what they want. \u201cThe gamers don\u2019t buy things because we need them to buy it; they don\u2019t do things because we need them to go do them,\u201d he says. \u201cThey do things because it matches what they need, and sometimes, frankly, what gamers want in the near term isn\u2019t always the best business decision for us. But being inside Microsoft, I think because it\u2019s a big company, we take a long-term perspective on things.\u201d<\/p>\n<p>This customer focus has resonated with fans, which puts Microsoft in position to have a crowd-pleasing release with its next console, which is due in 2020. In fact, this entire current generation, Microsoft has been giving players new and exciting initiatives. From the aforementioned backward compatibility to Project xCloud, Xbox One and Windows 10 have proven to be fertile ground for new consumer-centric ideas. However, no initiative has been a bigger shake up of the industry than the Game Pass subscription service.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/17\/69549487\/gamepass.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<h2>All Access<\/h2>\n<p>Gaming is an expensive hobby, and sampling a large swath of the industry is rarely as easy as it seems. Taking risks with new genres and keeping up with every major release is an unrealistic proposition for many. Xbox\u2019s response to this was to introduce Game Pass, a service that allows players to pay a monthly subscription fee and download games across various developers, publishers, and genres at no additional cost on both Xbox and PC.<\/p>\n<p>Currently, more than 350 games are available to subscribers across Xbox One and PC, including massive, tentpole titles like Gears 5 and The Outer Worlds and indie titles such as Slay the Spire and Lonely Mountains: Downhill. \u201cWe see players willing to take risks on new games and new genres because when you\u2019re already in the subscription it&#8217;s as easy as clicking on something, downloading the game, and starting to play,\u201d Spencer says. \u201cThe diversity of content in Game Pass, the genres in Game Pass, the things people play, I think it\u2019s a really healthy part of our industry.\u201d<\/p>\n<p>This approach has resonated with gamers who not only see value in how many games they instantly have access to with a single price of admission, but in how it enables them to expand their horizons. Thanks to this fact, Spencer says 2019 has seen Game Pass subscribers more than double. \u201cWhen we started Game Pass, we thought the adjective gamers were going to love about Game Pass was \u2018value,\u2019\u201d he says. \u201cWhat it\u2019s really turned into is a community that wants a curated set of great games.\u201d<\/p>\n<p>Game Pass doesn\u2019t just empower players, however. Spencer has noticed that developers, who have often had to rely on a live-game service-based approach for profitability, are using the Game Pass subscription to branch out and explore traditional game models. \u201cYou can have games that can just be games because they live inside of a subscription that has a good business model,\u201d he says. \u201cIt\u2019s just an evolving financial model for where risk lives.\u201d<\/p>\n<p>With the success of Game Pass from both a development and consumer side, Xbox looks to bolster another new venture as it begins to bring its cloud-streaming service to the forefront.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/284c07a9\/xbox03.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<h2>Head In The Clouds<\/h2>\n<p>While the Xbox One generation has been one of new initiatives for Xbox, few hold as much promise as Project xCloud. The service allows players to take large portions of their Xbox One libraries to different devices. Currently in Xbox\u2019s Preview program, Project xCloud allows players to stream their games to mobile devices over Wi-Fi or mobile data plans thanks to Microsoft\u2019s network of Azure data centers.<\/p>\n<p>Xbox clearly sees Project xCloud as an important piece of its strategy moving forward, and Microsoft has partnered with more than 20 third-party partners to bring more than 50 games to xCloud as of this writing. \u201c[They\u2019ve] all given their stamp of approval for their games to play with Project xCloud,\u201d general manager of Project xCloud Catherine Gluckstein says. \u201cIt takes hardly any time at all \u2013 I think somewhere less than 30 minutes \u2013 to get a game live.\u201d<\/p>\n<p>One of the biggest potential issues game-streaming services like xCloud face is lowering latency and providing a good experience over Wi-Fi or mobile internet. In addition to leveraging the power of Azure data centers, the xCloud team is attempting to make the technological requirements as low as possible. The team is currently targeting a minimum internet speed of 10 megabits-per-second.<\/p>\n<p>However, the team knows that eliminating latency in a cloud streaming service isn\u2019t a possibility at this point in the tech\u2019s lifespan. \u201cWhat we\u2019ve found is that consistency of latency is actually much more important than the absence of latency,\u201d corporate vice president of Project xCloud Kareem Choudhry says. \u201cWe\u2019re doing a lot of work to make sure it\u2019s consistent as possible. People kind of adjusted the timing and they\u2019re able to play a game like Killer Instinct in our public preview right now, and Tekken 7, and other ones that you would think would be very, very sensitive to latency.\u201d<\/p>\n<aside>\n<h2 class=\"subhead-aside\">Making A Switch?<\/h2>\n<p>In 2019, Microsoft and Nintendo began a relationship that not only saw certain exclusive titles like Cuphead and Ori and the Blind Forest appear on Switch, but also allowed those games to use Xbox Live features on Nintendo\u2019s hybrid console. While the possibility for more titles and features on other platforms exist, that doesn\u2019t necessarily mean it\u2019s a trend for Xbox exclusives to appear on Switch going forward.<\/p>\n<p>\u201cOur real strategy here is what it means to be in the Xbox community,\u201d head of Xbox Phil Spencer says. \u201cIt means I want to be able to log into Xbox Live, I want to have access to Game Pass in a store, I want to have access to our great first-party portfolio. I\u2019d say that\u2019s our strategy. And it\u2019s true: There have been certain things that have shown up on other platforms, but I wouldn\u2019t say those things are strategic. I think those are kind of opportunistic or partner-led.\u201d<\/p>\n<p>What Spencer does hope becomes ubiquitous is crossplay. \u201cIf your house buys an Xbox and my house buys a PlayStation and our families can\u2019t play Minecraft or Fortnite together, I don\u2019t see how that helps grow the industry,\u201d he says. \u201cOne of the strengths and things I love about the medium and our art form is it brings people together. There aren\u2019t other forms of media that allow for the social bonds that you and I probably have both built playing games with people, some of these people I\u2019ve never met in real life. And I love that about gaming. And that becomes more possible if we have more ability to play with each other across different platforms.\u201d<\/p>\n<\/aside>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/b84e49ac\/xbox02.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<p>The xCloud team is continuing to drive latency as low and consistent as possible, but it\u2019s also looking at further expansion as it continues to refine the experience. The preview program continues to expand to additional devices like PC and iOS, supporting more controllers like PS4\u2019s DualShock 4, with the team eyeing an official release date for xCloud in 2020.<\/p>\n<p>Of course, this is just the beginning of this new brand of console wars as companies like Sony and Google jockey for position with PlayStation Now and Stadia. To set itself apart from the competition, Microsoft is relying heavily on the platforms and community it has already built. \u201cWe\u2019re not building a brand-new platform \u2013 we\u2019re not having to start from scratch,\u201d Choudhry says. \u201cSome of the greatest stories we\u2019ve seen in Preview is people who played Halo 5 years ago, they log in and it\u2019s their save data. It\u2019s all their achievements. All their progression. That\u2019s just an extension of everything that we\u2019re doing.\u201d<\/p>\n<p>Despite the optimism surrounding the technology, Spencer acknowledges that it\u2019s still years of community feedback from maturation, and that it still falls short of the experience players get when their game is local. \u201cThe best place to play is locally; I\u2019ll say that flat-out,\u201d he says. \u201cStreaming is a technology of convenience. It\u2019s a technology of choice when you\u2019re away from your console and you want to play.\u201d<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/7e70ea31\/xbox07.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>343 Industries&#8217; Halo Infinite<\/p>\n<\/article>\n<h2>Bolstering First Party<\/h2>\n<p>In February 2019, Xbox announced it was rebranding Microsoft Game Studios to Xbox Game Studios. The decision was a deliberate move to signal to players where the focus is going forward. \u201cWe love Microsoft, our parent company, but really, the identity is with Xbox,\u201d head of Xbox Game Studios Matt Booty says. \u201cWhat we do is for the bigger collection of hardware and services that Xbox has become.\u201d<\/p>\n<p>During the Xbox One generation, perhaps the biggest criticisms of Xbox One were related to a lack of exclusive content. Players watched as PlayStation 4 and Switch delivered myriad high-quality exclusive titles, while Xbox One became known as a home for multiplatform releases with an occasional exclusive game that often didn\u2019t stand up to the quality of those on other platforms.<\/p>\n<p>To help address those concerns, Microsoft began acquiring beloved studios like Hellblade developer Ninja Theory and The Outer Worlds developer Obsidian Entertainment. This not only assisted in immediately building a strong portfolio of studios under the company\u2019s umbrella, but also helped set the stage for the future.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/626a1fbe\/xbox04.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Rare&#8217;s Everwild<\/p>\n<\/article>\n<p>\u201cI think we just needed to be in a better position to deliver on the promise of content,\u201d Booty says. \u201cWe were in this acquisition and growth phase for 18 months or so. Now, we\u2019ve shifted over more to an execution or delivery phase. When you back up to the beginning of that, as we looked ahead to [the next generation] coming, as we looked to Game Pass becoming more and more foundational to what we do, it\u2019s so important that we have a stream of content.\u201d<\/p>\n<p>When you look at the teams in Xbox Game Studios\u2019 current roster of developers, it\u2019s a diverse group of teams with histories in creating across many genres and games of all scopes over the last few decades. Because many of them were staunchly independent for much of their existence, being acquired by a massive company like Microsoft sometimes carried with it concerns. To assuage these concerns, the Xbox Game Studios team used Minecraft developer Mojang, a previously independent developer that was acquired by Microsoft in 2014, as an example of how the platform holder is able to merge the two disparate cultures and provide a good experience for independent developers being acquired.<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/3c59874c\/xbox06.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Obsidian Entertainment&#8217;s Grounded<\/p>\n<\/article>\n<p>\u201cWe\u2019re lucky enough that now we\u2019ve got a track record, but it takes multiple examples to put people at ease,\u201d Booty says. \u201cWe have a dedicated team in Redmond that just focuses on supporting these studios because we try to walk this line between keeping them as absolutely close to what they were pre-acquisition.\u201d<\/p>\n<p>In addition to pre-existing studios like 343 Industries and The Coalition, and the several acquisitions, Xbox Game Studios founded The Initiative, a southern California-based team helmed by Darrell Gallagher, who has worked on multiple high-profile projects with companies like Crystal Dynamics and Activision. The Initiative has also brought in top talent from other well-respected game development teams, while using its geographic ties to the film industry to tap those resources and explore new ways to push gaming forward as a medium. We\u2019ve yet to learn anything about what The Initiative has been working on since its founding in 2018, but Booty tells me we\u2019ll learn more over the next 12 months.<\/p>\n<aside>\n<h2 class=\"subhead-aside\">The Faces Of First Party<\/h2>\n<p>After a recent period of rapid acquisition and growth, Xbox Game Studios bolstered its roster with a diverse collection of well-respected and beloved developers. In addition to Xbox Game Studios Publishing, here is how the roster of development studios looks as of this writing.<\/p>\n<ul class=\"collist\">\n<li>343 Industries<\/li>\n<li>The Coalition<\/li>\n<li>Compulsion Games<\/li>\n<li>Double Fine<\/li>\n<li>The Initiative<\/li>\n<li>InXile Entertainment<\/li>\n<li>Mojang<\/li>\n<li>Ninja Theory<\/li>\n<li>Obsidian Entertainment<\/li>\n<li>Playground Games<\/li>\n<li>Rare<\/li>\n<li>Turn 10 Studios<\/li>\n<li>Undead Labs<\/li>\n<li>World\u2019s Edge<\/li>\n<\/ul>\n<\/aside>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/05\/dcc7c94f\/xbox05.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Head of Xbox Game Studios, Matt Booty<\/p>\n<\/article>\n<p>With such a diverse lineup of studios under the team\u2019s belt, both Spencer and Booty identify one painfully absent region: Asia. While the team has been working closely with developers and publishers from Asia to bring new games to the Xbox ecosystem, the leadership team at Xbox doesn\u2019t think it should stop there. \u201cSure, we could do publishing relationships there, and we might do that; I think that\u2019s fine. In fact, I would suspect we will do some of those,\u201d Spencer says. \u201cBut I also think as we continue to evolve our platform, having a first-party studio voice at the table that is from Asia, whether it\u2019s Japan or another market, would be a good add for us.\u201d<\/p>\n<p>Even with the teams under the Xbox Game Studios umbrella now, Booty says Xbox is aiming high for its output of major titles going forward. Going into 2020, Booty hopes that Xbox Game Studios delivers a large release to Game Pass subscribers and Xbox players roughly every three months.<\/p>\n<p>With high hopes established, Xbox is looking toward to its next major leap in technology, for which Spencer has plenty of optimism. \u201cI think now that we\u2019ve grown our first party to where it is today, I feel really good about the strength we have there,\u201d he says. \u201cObviously, as we go into [the new generation], we have higher aspirations to build a bigger business for the Xbox console business as well, and the team is completely aligned behind doing that.\u201d<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/17\/da7e3fa7\/seriesx.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/article>\n<h2>Painting The Town Scarlett<\/h2>\n<p>Officially unveiled during its E3 2019 press conference as Project Scarlett, Xbox Series X has remained shrouded in mystery since Spencer first hinted at it in 2018. However, at the 2019 Game Awards, Spencer and Xbox pulled back the curtains on their next-generation console. Much like its predecessor, the Xbox One X, the new Xbox delivers 4K resolution and 60 frames-per-second performance, but it takes things to the next level with the capability to hit 8K and 120 FPS. It also features a GPU with Variable Rate Shading, and has the Variable Refresh Rate and Auto-Low Latency Mode already featured in Xbox One models. In addition, all games, controllers, and accessories that work on Xbox One will work on next Xbox consoles including Series X, but Xbox is remaining tight-lipped on other potential features, or how it will leverage current ventures such as Game Pass and xCloud in new ways.<\/p>\n<p>Coming off of Xbox One, Spencer is excited for the team that did such a strong job of righting the ship this generation to get a crack at creating an all-new platform. \u201cI think a lot of our learning played out during the generation as we were listening to fans and customers on what we needed to evolve,\u201d he says. \u201cI love the fact that now this team gets to create a platform that is kind of uniquely ours to go create. Because many people on the Xbox leadership team today kind of inherited this platform, and I think they\u2019ve done a great job. But [Series X] is the platform that this team can go create. I\u2019m incredibly encouraged by the work.\u201d<\/p>\n<article class=\"embedded-entity\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2019\/12\/17\/c791ba72\/hellbladeii.jpg\" alt=\"Senua's Saga: Hellblade II\" title=\"Senua's Saga: Hellblade II\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Ninja Theory&#8217;s Senua&#8217;s Saga: Hellblade II<\/p>\n<\/article>\n<p>Xbox already has a powerhouse of a console with the Xbox One X, but it hopes Series X can not only one-up the 2017 mid-generation refresh, but deliver something tactile to both developers and players. \u201cWe talked to our creators; we went out and talked to third parties about some of the trends that we saw in gaming and said we want to build a platform that can hit this capability because there\u2019s no reason for us to go sell somebody a console just to sell them a new console,\u201d Spencer says. \u201cI want to sell them a new console that actually gives them new capabilities that they can see and feel.\u201d<\/p>\n<p>Now, with aggressive and innovative plans in place, Xbox is poised to make a push to become the go-to name for gaming across many parts of the globe. We won\u2019t know how many of these various pieces will further fit together under Series X for a while, but Phil Spencer, Matt Booty, and the teams beneath them are confident they\u2019ve positioned themselves to make a run at greatness.<\/p>\n<p class=\"text-align-center\"><em>This article originally appeared in the <a href=\"https:\/\/www.gameinformer.com\/subscribe\">January 2020<\/a> issue of Game Informer. It has been modified and updated with new information.<\/em><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>As the calendar turns to 2020, both PlayStation and Xbox are looking toward the future as they ready thei&#8230;<\/p>\n<\/div>","protected":false},"author":45,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Forward Facing - ITTeacherITFreelance.hk","description":"As the calendar turns to 2020, both PlayStation and Xbox are looking toward the future as they ready thei..."},"footnotes":""},"categories":[9,15,7],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/508"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/45"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=508"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/508\/revisions"}],"predecessor-version":[{"id":509,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/508\/revisions\/509"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=508"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}