{"id":5410,"date":"2020-04-09T13:00:00","date_gmt":"2020-04-09T13:00:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=de18e9c59c2472661e43bb02dd3a0bfb"},"modified":"2020-04-09T13:00:00","modified_gmt":"2020-04-09T13:00:00","slug":"mojang-takes-its-biggest-brand-in-a-bold-new-direction-with-minecraft-dungeons","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/04\/09\/mojang-takes-its-biggest-brand-in-a-bold-new-direction-with-minecraft-dungeons\/","title":{"rendered":"Mojang Takes Its Biggest Brand In A Bold New Direction With Minecraft Dungeons"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/04\/06\/053db62d\/minecraftdungeons.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Few games achieve the level of success that justifies a sequel \u2013 let alone establish a long-running franchise. But in the course of 10 years, Minecraft has ballooned into a video game juggernaut. Store shelves overflow with Minecraft-themed books, comics, action figures, plush toys, and Lego kits. Minecraft fans attend Minecraft festivals and museum exhibits while wearing Minecraft hoodies. Warner Bros. is even set to turn the brand into a major motion picture by 2022. Developer Mojang seems happy to develop nearly every Minecraft project that comes across it desks &#8230; except for a Minecraft 2.<\/p>\n<p>\u201cI cannot imagine there will ever be a Minecraft 2,\u201d says Minecraft\u2019s creative director Saxs Persson. \u201cWe&#8217;ve done a lot of soul searching. Unequivocally, we&#8217;re the Minecraft studio, and we&#8217;ve chosen to embrace that. But we have, over time, realized how flexible the envelope of Minecraft really is &#8230; We&#8217;ve always been passionate about making more than a single game, but we never wanted to do a sequel. We&#8217;re much more interested in taking that spark of creativity and applying it to other genres within the universe of Minecraft.\u201d<\/p>\n<p>In short, Mojang doesn\u2019t need to make a true Minecraft sequel because its core game is still flourishing. However, in an effort to reach new audiences, the studio knows it needs to stay creative and broaden Minecraft\u2019s umbrella. The studio plans to turn Minecraft into a many-headed hydra with a little something for everyone. And this exciting journey begins inside a lowly dungeon.<\/p>\n<h2>Finding Mojang\u2019s Mojo<\/h2>\n<p>Mojang was never prepared for the success of Minecraft. When Markus \u201cNotch\u201d Persson founded the company in 2009, the young developer anticipated that the studio would pursue a traditional development model, turning out a new game every few years. This is why, in the early 2010s, the company developed the digital collectible-card game called Scrolls (later renamed Caller\u2019s Bane). However, Scrolls never achieved the same level of success that Minecraft found, which forced Mojang to reevaluate its\u00a0priorities.<\/p>\n<p>\u201cBack when Scrolls was created, most of the people on the team thought that Minecraft had peaked,\u201d says CEO Jonas M\u00e5rtensson. \u201cThe idea of the studio back then was to create more games that would have a normal cycle, where you have a peak at launch and it gradually decreases. But obviously, with the success of Minecraft we decided that we owe it to the players to double down on making Minecraft as great as it could be. That\u2019s why, after Scrolls, we decided that we were going to focus on\u00a0Minecraft.\u201d<\/p>\n<p>The release of Telltale\u2019s Minecraft: Story Mode in 2015 provided a good template for the future. Not only was Telltale\u2019s adventure series financially successful, but it also proved that Minecraft fans were hungry for experiences that didn\u2019t exist within the original game. Around the same time, a small group of Mojang employees began to dream about their ideal project. These designers were big fans of classic dungeon-crawler RPGs, and they felt like there was a dearth of similar, family-friendly experiences on the market. Perhaps they could take the hack \u2018n slash action they loved from games like Diablo and Path of Exile and infuse it with Minecraft\u2019s blocky visuals and playful atmosphere. The team began prototyping a game for Nintendo\u2019s 3DS. But what started as a small-scope, single-player experiment quickly turned into something much\u00a0larger.<\/p>\n<p>\u201cThis is a genre that we as a team are passionate about,\u201d says executive producer David Nisshagen. \u201cWe all like to play these types of games, and it seemed like a good fit for Minecraft because we already have all this venturing into caves, fighting mobs, and finding treasure. It all boils down to passion. There was never any plan\u00a0 like, \u2018Let us do a proper market analysis and find a segment that is unsatisfied.\u2019 That\u2019s not where this is coming from. It\u2019s literally coming from, \u2018This is fun. This is Minecraft, but\u00a0different.\u2019\u201d<\/p>\n<aside>\n<h3>Facing Artist\u2019s Block<\/h3>\n<p><span>Minecraft has a distinct visual style, which may seem simple, but Mojang has a rigid set of rules that define how big each block can be and how each object can animate. At the same time, Minecraft\u2019s blocky design makes it easy for Mojang to iterate on designs quickly, so the team can spend more time on gameplay and design.\u00a0<\/span><\/p>\n<p><span>\u201cTo be frank, we never do concept art,\u201d says art director Daniel Bjorkefors. \u201cWe\u2019re a small team, so we don\u2019t put sketches and sketches up on the walls. It\u2019s more like someone has an idea and we run with it. The key golem was one sketch on paper, and then we just built. I mean, our basic elements are blocks. We just create and try it out instantly in the game.\u201d<\/span><\/p>\n<\/aside>\n<h2>Entering The Dungeons<\/h2>\n<p>Minecraft Dungeons\u2019 Arch-Illager is a force to be reckoned with. This scheming outcast was exiled from normal society because he never fit the norm. Given his lopsided head and giant nose, he looks a bit silly, but Mojang assured us that he is an imposing force. After being kicked out of his hometown, the Arch-Illager went on a journey that led him to a mystical artifact called the Orb of Dominance. \u201cWe think it\u2019s very funny that it\u2019s a cube,\u201d says game director M\u00e5ns Olson. While this cube looks simple, the Orb of Dominance is actually an artifact of great power, allowing the Arch-Illager to summon forth armies of stone giants to wreak havoc on society. It\u2019s up to Minecraft Dungeons\u2019 players to battle the Arch-Illager\u2019s minions and gain enough power to stop him.<\/p>\n<p>Olson gives me the full rundown on the Arch-Illager as I enter one of Dungeons\u2019 newest areas, the Redstone Mines. Like all of Dungeons\u2019 levels, these mines are procedurally generated, but they feel different from Dungeons\u2019 other areas thanks to their mossy walls and the abandoned minecart tracks that trail off in every direction. Mojang describes Minecraft\u2019s unique visual style as \u201cugly cute,\u201d and Dungeons fits that description. However, Mojang has also taken some small artistic license to help its new game stand out from the original Minecraft. Volumetric effects like fog fill the screen and the flash of metal next to a fire lends an eerily realistic vibe to an otherwise unreal world.<\/p>\n<p>\u201cEven the enemies, when they\u2019re standing still and idling, they\u2019re doing stuff like looking around and grunting,\u201d says art director Daniel Bjorkefors. \u201cYou can see their breath during the idle animations. We\u2019re painting a more lively, vibrant world. I know some game-studio artists have to go to therapy after creating like a bloodbath game, but this is so cute. I have four kids at home, and we all love it. I think it\u2019s a beautiful game. It\u2019s really cute and fun and friendly.\u201d<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/04\/06\/7e403894\/dungeons_screenshot_b.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/04\/06\/7e403894\/dungeons_screenshot_b.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/04\/06\/5851c499\/dungeons_screenshot_c.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/04\/06\/5851c499\/dungeons_screenshot_c.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/04\/06\/3f111aaf\/dungeons_screenshot_d.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/04\/06\/3f111aaf\/dungeons_screenshot_d.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/04\/06\/7951ad5e\/dungeons_screenshot_e.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/04\/06\/7951ad5e\/dungeons_screenshot_e.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/04\/06\/b13c223c\/dungeons_screenshot_a.jpg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2020\/04\/06\/b13c223c\/dungeons_screenshot_a.jpg\" \/><\/a> <a  href=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2018\/09\/29\/6e0720a8\/Minecraft%20Dungeons.jpeg\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/entity_browser_thumbnail\/s3\/2018\/09\/29\/6e0720a8\/Minecraft%20Dungeons.jpeg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n<p>Moments later, an army of \u201ccute\u201d spiders rush toward me, ready to suck my veins dry. I make quick work of them, but a few spiders pin me to the ground with a web attack. Dungeons\u2019 enemies have several attacks that push or pull players in various directions. An enemy called the geomancer summons brick walls around you, trying to block your movements. Some brick walls explode, sending a shower of sharp rocks in all directions. Meanwhile, necromancers flood the battlefield by summoning undead monsters, such as skeletons and zombies. The Nameless One is an elite necromancer that boosts the attacks of nearby enemies. Thankfully, these buffs are represented through a purple energy chain, linking the two creatures, which makes the necromancer easy to spot on the battlefield. He soon becomes my primary target. Unfortunately, The Nameless One also sends a series of projectiles my way, which makes him a challenge to\u00a0approach.<\/p>\n<p>To help me combat all these foes, Olson picks up a second controller and shows off Dungeons\u2019 drop-in, drop-out co-op. Up to four players can explore Dungeons\u2019 environments, either from the same couch or across the internet, and players can teleport directly to their companions at any time. In single-player, heroes get three lives to expend before they start over from the beginning of a level. In multiplayer, you can resurrect your fallen companions, but the game\u2019s difficulty escalates to compensate for the extra firepower. Minecraft Dungeons isn\u2019t incredibly hard on the base setting, but there are nine different difficulty settings for each level and harder difficulties offer better loot, which may tempt you to push the limits of\u00adyour\u00a0abilities.<\/p>\n<p>Like most dungeon-crawlers, loot is the real star in Minecraft Dungeons. Players can equip one ranged weapon and one hand-to-hand weapon at any given time. Naturally, both types of weapons augment the strength of your attacks, and these weapons range from daggers to giant hammers to crossbows. For the sake of simplicity, defensive equipment has been condensed into a single gear set that modifies your health and armor. The aesthetics also change depending on the gear you equip. The final loot category is called artifacts, and these mystical mods are where Dungeons\u2019 action gets really interesting.<\/p>\n<p>Mojang says that there are over 70 different types of artifacts in the game. Some artifacts modify your weapons, adding explosive effects to your ranged attacks, for example. Other artifacts are specialized tools. Early on, I pick up a fishing rod artifact that lets me grab distant enemies and pull them toward me. Pulled enemies are also stunned for a few seconds, which allows me to pick off troublesome foes from the back of the pack and make short work of them.<\/p>\n<\/p>\n<p><a  href=\"https:\/\/www.gameinformer.com\/2020\/04\/09\/mojang-takes-its-biggest-brand-in-a-bold-new-direction-with-minecraft-dungeons\">Click here to watch embedded media<\/a><\/p>\n<p>As you level up, you earn enchantment points, which can be poured into your artifacts, making them stronger and further augmenting your skills. For example, one enchantment added a fire effect to my arrows, which basically turned them into a fireball spell. Meanwhile, a multi-strike enchantment let me unleash a flurry of quick attacks with my sword.<\/p>\n<p>\u201cEarly on in development, we had a lot of enchantments for ranged weapons \u2013 things that would split projectiles into multiples, or ricochet in all directions, or add piercing damage,\u201d Olson says. \u201cRanged attacks were super powerful, so we had a period during development where we had to double down on melee attacks to make sure that those had similar power levels. We\u2019ve added things that create area-of-effect attacks, generate shockwaves, or produce chain lightning\u00a0effects.\u201d<\/p>\n<p>There are no defined classes in Minecraft Dungeons, but the artifact\/enchantment system is so fluid that players should find a playstyle that suits them. At one point, I equip artifacts that let me summon a pet llama and convert enemies to fight for me, effectively turning me into a pet class. In another area, I create a trickster who fires arrows with a firework effect that dazzles large groups. Whenever I roll away from an attack, I produce a streak of lightning that shocks my\u00a0attackers.<\/p>\n<p>\u201cWe have these pillars that Minecraft games are supposed to have,\u201d Nisshagen says. \u201cOne is obviously creativity. One is building. One is adventure. And one is a sense of exploration. Exploration and adventure, we got those covered. What about creativity and building? That\u2019s where we lean into the combat systems. You have this armor that you can enchant and these other artifacts that synergize with your weapon. There are a lot of incredibly cool combinations in the game. So rather than the creativity of construction, you have the creativity of building your character.\u201d<\/p>\n<aside>\n<h3>Minecraft\u2019s New Alphabet<\/h3>\n<p><span>Traditional Minecraft players may already be familiar with runes. These ancient-looking symbols are scattered around Minecraft\u2019s worlds. They look like fragments of an ancient language from a bygone civilization. Until now, these runes were never anything more than set dressing, but for Minecraft Dungeons Mojang has turned these symbols into a working language. Players can find these Runes scattered across Dungeons\u2019 worlds, and these symbols may offer hints for solving puzzles or point players towards hidden treasure. However, Mojang doesn\u2019t plan to help its fans translate this new language; hardcore players will have to decipher this code themselves after the game launches.<\/span><\/p>\n<\/aside>\n<p class=\"toc-anchor\">The Future\u00a0Of Minecraft<\/p>\n<h2>The Future\u00a0Of Minecraft<\/h2>\n<p>Minecraft Dungeons has been a labor of love for Mojang. Several times while walking through the studio, the team described Dungeons as a passion project. Surprisingly, the Dungeons\u2019 team has remained relatively small for a franchise the size of Minecraft; the team currently sits around two dozen. But this tiny group\u2019s work may have big ripples on the larger Minecraft\u00a0franchise.<\/p>\n<p>\u201cThe dream is always, when we create stuff in Dungeons, we ask, \u2018Does it fit vanilla Minecraft?\u2019 Can we take a creature from our game into vanilla?\u201d Olson says. \u201cThere are several examples of things that were first in Dungeons. The whole Illager faction was created with the goal of having an enemy faction that we could use in Dungeons, and now we have a bunch of Illagers in the base game. Crossbows were in Dungeons first, and some of the crossbow enchantments are the same in vanilla Minecraft as they have been in Dungeons for a long\u00a0time.\u201d<\/p>\n<p>In many ways, Dungeons has forced Mojang to wrestle with the existential question, \u201cWhat is Minecraft?\u201d If you ask a random player to describe the original Minecraft, they are likely to talk about gathering ingredients and crafting\u00a0\u2013 neither are present in Dungeons. Minecraft Dungeons may look a lot like Minecraft, but two of the franchise\u2019s most notable elements are completely absent from this\u00a0dungeon-\u00adcrawler.<\/p>\n<p>And yet, at its heart, Minecraft Dungeons is filled with the same lighthearted joy that Minecraft fans have come to expect from Mojang. Minecraft Dungeons\u2019 action is fast and approachable. Dungeons doesn\u2019t bother with skill trees or detailed character stats, but that makes it friendly for a wider audience. At the same time, the loot grind should appeal to hardcore dungeon-crawler fans. Mojang\u2019s system of enchantments and artifacts is incredibly flexible, allowing players to approach combat encounters in their own creative way. I never felt locked into a certain playstyle, which is refreshing. In fact, I was encouraged to find my own fun as I creatively shaped my hero into a legendary warrior. If Minecraft Dungeons is a window into the future of Minecraft, then the future looks bright.<\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>&#8230;<\/p>\n<\/div>","protected":false},"author":40,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Mojang Takes Its Biggest Brand In A Bold New Direction With Minecraft Dungeons - ITTeacherITFreelance.hk","description":"..."},"footnotes":""},"categories":[15],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/5410"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/40"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=5410"}],"version-history":[{"count":3,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/5410\/revisions"}],"predecessor-version":[{"id":36838,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/5410\/revisions\/36838"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=5410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=5410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=5410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}