{"id":57973,"date":"2020-08-20T16:30:06","date_gmt":"2020-08-20T16:30:06","guid":{"rendered":"https:\/\/gamerant.com\/pokemon-sword-shield-development-facts-trivia\/"},"modified":"2020-08-20T16:30:06","modified_gmt":"2020-08-20T16:30:06","slug":"10-behind-the-scenes-facts-about-pokmon-sword-shields-development","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/08\/20\/10-behind-the-scenes-facts-about-pokmon-sword-shields-development\/","title":{"rendered":"10 Behind The Scenes Facts About Pok&eacute;mon Sword &amp; Shield&#8217;s Development"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Sword-And-Shield-Development-Featured-Image.jpg\"\/><\/figure>\n<p>Few media franchises are on the level that <a href=\"https:\/\/gamerant.com\/tag\/pokemon\/\"><em>Pok\u00e9mon <\/em><\/a>is on. With <a href=\"https:\/\/gamerant.com\/nintendo-switch-games-top-selling-2019\/\">huge game sales<\/a>, development for Game Freak&#8217;s iconic creature collector is far from lacking in terms of budget. However, fans often have questions about what exactly goes into the development of these titles. How does <a href=\"https:\/\/gamerant.com\/tag\/game-freak\/\">Game Freak<\/a> come up with new Pok\u00e9mon designs? What role does <a href=\"https:\/\/gamerant.com\/tag\/nintendo\/\">Nintendo<\/a> play? What parts of the game do they consider important? And just how many people does it take to create a mainline game?<\/p>\n<p><span class=\"related-single\">RELATED: <a href=\"https:\/\/gamerant.com\/ghost-of-tsushima-development-crazy-stories\/\">10 Crazy Stories About Ghost Of Tsushima&#8217;s Development<\/a><\/span><\/p>\n<p>Through<a href=\"https:\/\/gamerant.com\/tag\/pokemon-sword\/\"> <em>Sword and Shield<\/em><\/a>&#8216;s development, Game Freak did a number of interviews leading up to the release of the game that helped elaborate on its development. While these aren&#8217;t exactly the spiciest of stories, this list contains some fun\u00a0facts and incredibly interesting bits of trivia\u00a0about what went into the development of the latest <em>Pok\u00e9mon <\/em>title and what makes the franchise tick.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">10 <\/span>Promises Of &#8220;A Lot&#8221; Of Post-Game Content<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Sword-and-Shield-Battle-Tower-Post-Game.jpg' \/><\/figure>\n<p>In <a href=\"https:\/\/www.usgamer.net\/articles\/pokemon-sword-and-shield-interview\"  rel=\"noopener noreferrer\">an interview<\/a> done with director Shigeru Ohmori and producer Junichi Masuda, USGamer asked questions about the content of <em>Sword and Shield<\/em>. They asked about the announcement of Pok\u00e9dex cuts that happened during E3 2019 and posed some important questions about game balance.<\/p>\n<p>USGamer asked Ohmori about the end game and single player <a href=\"https:\/\/gamerant.com\/pokemon-lets-go-10-things-beat-game\/\">post-game content<\/a>, and the response at the time was incredibly vague. Ohmori stated: &#8220;<em>We&#8217;ve got a lot of content for players to enjoy after they finish the story.<\/em>&#8221; It makes one wonder if there was more post-game planned that couldn&#8217;t make the base release.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">9 <\/span>Pok\u00e9mon GO Raids And Max Raid Battles Are Connected<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Go-Raid-Battles.jpg' \/><\/figure>\n<p><a href=\"https:\/\/gamerant.com\/tag\/pokemon-go\/\"><em>Pok\u00e9mon GO<\/em><\/a>, the mobile spin-off primarily developed by Niantic, has been a huge success for the franchise. It&#8217;s not a stretch to say that some of Niantic&#8217;s game design has served as inspiration for Game Freak. There are a lot of things <em>Pok\u00e9mon Go <\/em>does that the main series could serve to learn from.<\/p>\n<p>For example, in the same interview, USGamer asked Ohmori about if there was a connection between <em>Sword and Shield&#8217;<\/em>s Max Raid Battles and <a href=\"https:\/\/gamerant.com\/pokemon-go-raid-bosses-hardest\/\"><em>Go&#8217;<\/em>s raids<\/a>. In response, Ohmori shared that &#8220;<em>both features were being developed around the same time.<\/em>&#8221; They both stemmed from a similar goal of creating a cooperative Pok\u00e9mon experience.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">8 <\/span>Sword &amp; Shield And Let&#8217;s Go Were Developed Simultaneously<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Lets-Go-Sword-and-Shield-Gyarados.jpg' \/><\/figure>\n<p><a href=\"https:\/\/gamerant.com\/tag\/pokemon-lets-go\/\"><em>Pok\u00e9mon Let&#8217;s Go Eevee <\/em><\/a>and <em>Let&#8217;s Go Pikachu <\/em>were the first Pok\u00e9mon titles released on the <a href=\"https:\/\/gamerant.com\/tag\/switch\/\">Nintendo Switch<\/a> platform. They were never intended to be mainline games, and Game Freak made that much clear when they initially teased <em>Sword and Shield<\/em>&#8216;s development. But it&#8217;s clear some connections are there between the games.<\/p>\n<p><span class=\"related-single\">RELATED: <a href=\"https:\/\/gamerant.com\/last-of-us-2-crazy-development-stories\/\">10 Crazy Stories About The Last Of Us 2&#8217;s Development<\/a><\/span><\/p>\n<p>In <a href=\"https:\/\/www.pokemon.com\/us\/pokemon-news\/interview-with-game-freaks-ohmori-and-masuda-on-pokemon-sword-and-pokemon-shield\/\"  rel=\"noopener noreferrer\">an interview done by the official Pok\u00e9mon website<\/a>, Ohmori confirmed that both titles were developed simultaneously. According to Ohmori, &#8220;<em>[T]he two teams collaborated heavily. With Pok\u00e9mon Let&#8217;s Go&#8230; we were able to create the core systems that form the base for our development on Nintendo Switch.<\/em>&#8221; For example, roaming Pok\u00e9mon weren&#8217;t originally part of <em>Sword and Shield<\/em>, but were added after seeing the success of the mechanic in\u00a0<em>Let&#8217;s Go<\/em>.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">7 <\/span>Most Players Used The Exp. Share<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Sword-and-Shield-Exp-Share.jpg' \/><\/figure>\n<p>One of <em>Sword and Shield<\/em>&#8216;s flaws is in its lack of difficulty for older players. The biggest culprit would be the Exp. Share, a mechanic that gives all Pok\u00e9mon in the party experience points from battles. In the 3DS titles, this could be turned off for added challenge. The mechanic would become a permanent addition in <em>Sword and Shield<\/em>, this time with no off switch.<\/p>\n<p>In the Pok\u00e9mon.com interview, Ohmori explains the philosophy behind this change. He stated: &#8220;<em>We came to the realization that the vast majority of players played the games with the Exp. Share left on at all times.<\/em>&#8221; His idea for the old-school leveling system was to just have one Pok\u00e9mon in the party to limit Exp. distribution.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">6 <\/span>Pokemon Designs Can Come From Anyone<\/h2>\n<figure><img src='https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Sword-and-Shield-Alcremie-Eiscue.jpg' \/><\/figure>\n<p>Many players have likely wondered: where do <a href=\"https:\/\/gamerant.com\/pokemon-galarian-weakest-sword-shield\/\">Pok\u00e9mon designs<\/a> come from? Well, Ohmori did answer that question in the Pokemon.com interview. Ohmori explained that there is no process for new designs, and that each designer has a different approach. Some are added for fun, and some are built from the ground-up in terms of game balance.<\/p>\n<p>An interesting note from this answer is that, apparently, any member of Game Freak&#8217;s studio can submit Pok\u00e9mon designs. This includes people not in game development positions. While they rarely explain who exactly these designs come from, it would be fun to learn one day just who exactly comes up with a design like Alcremie or Eiscue.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">5 <\/span>Individual Pok\u00e9mon Take At Least Three Months To Develop<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Whooper-Design-Change.jpg' \/><\/figure>\n<p>While Game Freak aren&#8217;t a large studio themselves, there are still plenty of hands on deck for Pok\u00e9mon development. After all, getting a game like <em>Sword and Shield <\/em>does take time and effort, even if fans don&#8217;t see it. This includes creating a fully-fleshed out new Pok\u00e9mon.<\/p>\n<p>In <a href=\"https:\/\/www.polygon.com\/interviews\/2019\/10\/24\/20929597\/game-freak-explains-the-1000-staff-missing-creatures-and-leek-size-of-pokemon-sword-and-shield\"  rel=\"noopener noreferrer\">an interview with Polygon<\/a>, Masuda and Ohmori both spoke about creating a Pok\u00e9mon. They were asked about the Twitter challenge to &#8220;make a Pok\u00e9mon in five minutes,&#8221; and explained that there&#8217;s obviously more than just a <a href=\"https:\/\/gamerant.com\/pokemon-beta-vs-official-versions\/\">beta design<\/a> to Pok\u00e9mon. Ohmori elaborated by saying: &#8220;<em>[T]he fastest for coming up with an idea and implementing it completely in the game would be at least three months per character.<\/em>&#8220;<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">4 <\/span>Pure Home Consoles Were Never An Option<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Nintendo-3DS-and-Nintendo-Switch.jpg' \/><\/figure>\n<p>The Switch was fairly revolutionary in bringing a handheld\/home console hybrid to the mass market. It&#8217;s hard to deny just how well the console works in that regard, even if it&#8217;s underpowered as a result. Game Freak, in the past, stuck mainline games to <a href=\"https:\/\/gamerant.com\/greatest-handheld-games-in-history-metacritic-scores\/\">handheld platforms<\/a>. Whether it be tradition or convenience, they clearly like the handhelds as the home for the franchise.<\/p>\n<p><span class=\"related-single\">RELATED: <a href=\"https:\/\/gamerant.com\/rockstar-grand-theft-auto-v-development-stories\/\">10 Crazy Stories Behind Grand Theft Auto V&#8217;s Development<\/a><\/span><\/p>\n<p>However, in a hypothetical world where the Switch isn&#8217;t a handheld and there&#8217;s a 3DS2 or something, would Game Freak have brought their newest title to a home console? Masuda answers the question pretty clearly in the Polygon interview: &#8220;<em>I think it would probably be safe to say we would have developed on the portable device.<\/em>&#8220;<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">3 <\/span>The Core Development Team Was Around 200 People<\/h2>\n<figure><img src='https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Sword-and-Shield-Credits.jpg' \/><\/figure>\n<p>A lot of hands go\u00a0into the development process of Pok\u00e9mon titles. As the Pok\u00e9mon Company is a fairly large corporation, that&#8217;s not much of a surprise. What is a surprise is just how skinny Game Freak prefers to keep their core development teams. While other huge franchises often have massive teams split across multiple studios, Game Freak avoids that.<\/p>\n<p>In the Polygon interview, Ohmori stated that &#8220;<em>[A]t Game Freak, really the core team of people that worked on the game was around 200 people.<\/em>&#8221; They still had partners working on designing 3D models, like Creatures, but Game Freak themselves try to stay small. More shockingly, the total number of people who helped with development was &#8220;<em>1.5 times the number of people<\/em>&#8221; than usual.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">2 <\/span>The Games Split Later Into Development<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Sword-and-Shield-Logo.jpeg' \/><\/figure>\n<p>Since <a href=\"https:\/\/gamerant.com\/pokemon-red-blue-best-pokemon-catch-before-each-gym\/\"><em>Red and Blue<\/em><\/a>, <em>Pok\u00e9mon <\/em>has never abandoned the tradition of dual releases. However, despite the version differences, the games are usually fairly similar. It begs the question of exactly where in development Game Freak decides to develop both versions separately, if at all.<\/p>\n<p>In <a href=\"https:\/\/www.gameinformer.com\/interview\/2019\/10\/24\/game-freak-talks-sword-and-shields-champion-wild-area-interactions-and-more\"  rel=\"noopener noreferrer\">an interview with GameInformer<\/a>, Masuda gave some insight into the process. He stated that as they work on the core mechanics of the game, the two stay as one. They only divide into two separate titles during the process of deciding what Pok\u00e9mon appear in which game. This happens typically during the latter half of development, according to Masuda. This also leads to playtesting issues when testers prefer one version to another. In this case, <em>Sword <\/em>was the more popular version.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">1 <\/span>Masuda Is A Bea Fan<\/h2>\n<figure><img src='https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/08\/Pokemon-Twilight-Wings-Bea.jpeg' \/><\/figure>\n<p>Earlier during the cycle of reveals for <em>Sword and Shield<\/em>, Masuda and Ohmori were asked in <a href=\"https:\/\/www.ign.com\/articles\/2019\/10\/24\/pokemon-sword-and-shield-details-developer-interview-masuda-ohmori\"  rel=\"noopener noreferrer\">an interview with IGN<\/a> to pick their favorite version. Ohmori selected <em>Shield <\/em>because he liked Zamazenta, the main legendary for the game. Masuda gave a more interesting answer.<\/p>\n<p>Masuda, in response to the question, selected <em>Pok\u00e9mon Sword<\/em>. Why? Well, because &#8220;<em>he want[s] to encounter the gym leader Bea.<\/em>&#8221; Apparently, like many other fans of the series, Masuda is a fan of Bea, the fighting-type gym leader. Masuda also selected Scorbunny as his <a href=\"https:\/\/gamerant.com\/pokemon-sword-shield-starters-trivia\/\">starter<\/a> of choice, which shows that if nothing else, Masuda has good taste.<\/p>\n<p><span class=\"next-single\">NEXT: <a href=\"https:\/\/gamerant.com\/mario-games-nintendo-didnt-develop-tennis-rpg\/\">10 Mario Games You May Not Know Nintendo DIDN&#8217;T Develop<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>A lot went into Pok&eacute;mon Sword &amp; Shield&#8217;s development, so there&#8217;s no shortage of interesting facts and behind-the-scenes trivia to get the scoop on.<\/p>\n<\/div>","protected":false},"author":609,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"10 Behind The Scenes Facts About Pok&eacute;mon Sword &amp; Shield's Development - ITTeacherITFreelance.hk","description":"A lot went into Pok&eacute;mon Sword &amp; Shield's development, so there's no shortage of interesting facts and behind-the-scenes trivia to get the scoop on."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/57973"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/609"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=57973"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/57973\/revisions"}],"predecessor-version":[{"id":57974,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/57973\/revisions\/57974"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=57973"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=57973"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=57973"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}