{"id":71417,"date":"2020-09-08T18:02:00","date_gmt":"2020-09-08T18:02:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=e18249f393e7c96ba91ec5a9e7b69123"},"modified":"2020-09-08T18:02:00","modified_gmt":"2020-09-08T18:02:00","slug":"how-stardew-valley-keeps-building-on-success","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/09\/08\/how-stardew-valley-keeps-building-on-success\/","title":{"rendered":"How Stardew Valley Keeps Building On Success"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/02\/ed785943\/00header.jpg\" width=\"800\" height=\"368\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Stardew Valley released on PC in 2016, captivating players with its idyllic vision of simple farm life. In the four years since, the game has been ported to consoles and mobile, and sold more than 10 million copies across all platforms. However, the success of this relaxing retro simulation isn\u2019t a past phenomenon \u2013 it\u2019s an ongoing effort. Since launch, developer Eric Barone (a.k.a. ConcernedApe) has continued creating significant updates for Stardew Valley, improving and expanding the gameplay and story without charging players anything extra.<\/p>\n<p>In today\u2019s gaming landscape, post-launch updates are common; studios release patches to fix bugs, as well as add new features or content. But even considering those practices, what Barone is doing with Stardew Valley is exceptional. He has given the project years of sustained support, refining the experience even after all of the acclaim it received at release.<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/02\/bf77314b\/01_0.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<p>\u201cIt wasn\u2019t until the game came out and most people loved it that I was like, \u2018Okay, I guess the game is actually good,\u2019 but that\u2019s kind of how I am,\u201d Barone says. \u201cI always have doubt about whether it\u2019s good. I always think it\u2019s bad. But I actually think that is a tool to my benefit, because it compels me to always go above and beyond and keep trying. I want it to be perfect, because I always feel like it\u2019s not good enough.\u201d<\/p>\n<p>Past updates have included a variety of major and minor tweaks, including new farm buildings to buy and upgrade, additional romantic interests to marry, and more annual festivals to celebrate. However, the single biggest new feature was the addition of multiplayer, which allows four people to play together cooperatively. \u201c[Multiplayer] was something that I had promised originally \u2013\u00a0that was one of the big selling points,\u201d Barone says. \u201cI had to make the hard decision to release it without multiplayer and patch it in later \u2026 Thankfully, now multiplayer is in, and the promise has been kept. That was a big relief.\u201d<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/02\/683a9901\/04_0.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<p>If co-op isn\u2019t your thing, you aren\u2019t left out in the cold. One of the great things about Stardew Valley is how it accommodates a breadth of playstyles. If you are mainly interested in making money for better upgrades, you can pursue that loop. If you love the life-simulation angle and want to befriend all the townspeople, that\u2019s another option. When determining what changes to pursue in any update, Barone tries to balance the needs of all kinds of players. He compares the process to preparing a meal: \u201cYou can\u2019t just have the meat; you also have the potatoes, and the salad beforehand, to make a perfect meal. And then it all needs a lot of sauce on top, and salt. If you don\u2019t have all that, it\u2019s not going to be good.\u201d In short, a good update needs something in every category: end-game activities for experienced players, engaging content for new players, and quality-of-life changes for everyone.<\/p>\n<p>For example, the most recent 1.4 update included a clothes-tailoring system, new hairstyles for your character, a \u201ctrash bear\u201d that demands specific items and only appears after the second in-game year, a new farm map with co-op in mind, and much more. It\u2019s a lot of varied content, and because it\u2019s all free for people who own the game, you can always come back to Stardew Valley after time away and find something new.<\/p>\n<p>But is it possible to change too much? The core Stardew Valley experience is a carefully paced introduction to the systems and world, and messing with that could disrupt some of the game\u2019s magic. \u201cI\u2019m very cautious about making changes to the base game,\u201d Barone says. \u201cI really don\u2019t want to mess with the early-game experience; I don\u2019t want people to boot up the game and say, \u2018Wait, where\u2019s my Stardew Valley?!\u2019 I always try to make sure that if there are big new things you can do in the early game, it\u2019s extra. It\u2019s peripheral. It\u2019s not affecting the core experience of the game. And if there are things that change that, I want to make sure they\u2019re optional. There\u2019s some new stuff in 1.5 that I think will be a good way for people to replay Stardew Valley and get a fresh experience, but it\u2019s optional. If you\u2019re new to the game, you\u2019ll have the classic Stardew Valley experience. But if you\u2019re are an experienced player, you have this option to play something fresh.\u201d<\/p>\n<aside>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/02\/202267b5\/05_1.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<h2 class=\"subhead-aside\">the joy of optimization<\/h2>\n<p>Some players enjoy a laid-back approach to Stardew Valley, while others thrive on maximizing their time and profit. Though some people may view the second category as exploiting the game, there\u2019s no such thing as easy money in Stardew Valley. In order to make the most money possible, you need to engage with several interlocking systems that require significant time and attention. You still get the satisfaction of big paydays, but you also experience rewarding gameplay along the way.<\/p>\n<p>\u201cPretty much the best way to make money in the game is aged ancient fruit wine,\u201d says creator Eric Barone. \u201cThe thing I like about it is that it requires all these different things. You have to find the ancient fruit seeds, which are kind of rare \u2013\u00a0you can\u2019t just go to the shop and buy them. Then you have to somehow propagate the seeds yourself, so you have to use the seed makers. And then if you want to get fancy, you have to use the greenhouse, because otherwise ancient fruit dies in the winter and you want to keep producing it. And then you have to build a shed to fill with kegs, presumably, and then you need the cellar to age it if you really want to make money. There\u2019s this whole pathway of things you have to do to maximize your profit, which I like because it makes the process complex and more interesting than if it was just, \u2018The best way to make money is to plant a special crop and sell it right away.\u2019 That\u2019s not that fun.\u201d<\/p>\n<\/aside>\n<p>Considering it takes dozens of hours to build a truly flourishing farm, starting over from the beginning might seem like madness. However, plenty of dedicated players do that regularly, revisiting Stardew Valley like a home away from home. The game has a passionate and positive community, and Barone has a good sense of the kinds of things players want to see added. However, it\u2019s not a majority-rules scenario. He developed Stardew Valley himself, and though other team members have worked on the game since launch, he still views it as a personal project. \u201cI think of the community like advisors,\u201d Barone says. \u201cThey\u2019re giving suggestions, but ultimately, I want it to come from me. I feel like if the game was just ruled by committee, it wouldn\u2019t be Stardew Valley anymore. I try to accommodate the fans as much as I can, but there are certain things where I feel like, even if it\u2019s a popular request, it\u2019s not what I want to do.\u201d<\/p>\n<p>More marriage candidates and more options with your kids are two common suggestions, but implementing either of them carries different complications. Time is at a premium for such a small development team, and creating all of the necessary dialogue and scenes for marriage candidates requires an enormous amount of work. \u201cIf could just push a button, and it would do that all perfectly, then I would make many more of the characters marriage candidates,\u201d Barone says. Without an easy solution, however, any time spent creating new romance options is time that can\u2019t be spent improving the game in other ways.<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/02\/ab884ec0\/02_0.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<p>As for making the kids more interesting, that situation veers into uncertain territory when it comes to how players see themselves in the world. The main character is intentionally left with an undefined personality, so players can more easily insert themselves into the events and setting. Strong, pre-defined characteristics and dialogue can make you feel like an observer rather than a participant. \u201cWhen it comes to your own children, I feel like it\u2019s the same thing,\u201d Barone says. \u201cIt needs to be left vague, or it will run into that problem.\u201d However, that doesn\u2019t mean the current implementation is set in stone; Barone has ideas for modest improvements he may make to the kids in the future, but whether or not those will make the cut for the 1.5 update is still undecided.<\/p>\n<p>Stardew Valley can\u2019t possibly include everything every player wants, but you merely need to look at the notes for any update to see the huge list of things that are regularly added to the game. It\u2019s an uncommonly generous approach in an industry full of microtransactions and season passes, but it also feels consistent with Stardew Valley\u2019s considerate and wholesome tone. \u201cI know it sounds like I\u2019m just saying this, but I really do care about the fans, and I want to make them happy,\u201d Barone says. \u201cThere\u2019s a whole Stardew Valley community that loves the game, and I don\u2019t want them to stop loving the game. People ask, \u2018Why don\u2019t you charge for the updates?\u2019 But in a way, people are paying for the updates with their appreciation and love for Stardew Valley.\u201d<\/p>\n<aside>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/02\/eb66fd53\/06.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<h2 class=\"subhead-aside\">The Future of stardew valley<\/h2>\n<p>What lies ahead for Stardew Valley remains to be seen. Creator Eric Barone has always taken the game\u2019s development on step at a time; he is currently working on the 1.5 update, which will release at an unannounced point in the future. After that, he will assess the best path forward.<\/p>\n<p>\u201cI\u2019m not willing to commit to Stardew Valley 1.6,\u201d he says. \u201cI will say that I definitely love Stardew Valley. I love it as a world and a universe. I don\u2019t think [1.5] will be the end of Stardew Valley. I would not be surprised if there\u2019s another Stardew Valley update, or multiple updates, or a Stardew Valley 2. Who knows? There\u2019s isn\u2019t currently a Stardew Valley 2; after 1.5, I\u2019ll decide what the next step for Stardew Valley is. But I would say there will probably be another step for Stardew Valley. In the meantime, I\u2019m also working on a couple of new projects \u2013 solo projects \u2013\u00a0so I have plenty to do.\u201d<\/p>\n<\/aside>\n<p class=\"text-align-center\"><em>An abridged version of this feature appears in<\/em> Game Informer <a href=\"https:\/\/www.gameinformer.com\/magazine\"><em>issue 329.<\/em><\/a><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>  \t\t\t  Stardew Valley released on PC in 2016, captivating players with its idyllic vision of simple farm life. In &#8230;<\/p>\n<\/div>","protected":false},"author":44,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"How Stardew Valley Keeps Building On Success - ITTeacherITFreelance.hk","description":"Stardew Valley released on PC in 2016, captivating players with its idyllic vision of simple farm life. 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