{"id":73410,"date":"2020-09-11T21:13:00","date_gmt":"2020-09-11T21:13:00","guid":{"rendered":"http:\/\/itteacheritfreelance.hk\/wordpress\/?guid=d931f6100c48da6a7bf87ba1da89f21b"},"modified":"2020-09-11T21:13:00","modified_gmt":"2020-09-11T21:13:00","slug":"designing-kena-bridge-of-spirits-fierce-and-compassionate-protagonist","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/09\/11\/designing-kena-bridge-of-spirits-fierce-and-compassionate-protagonist\/","title":{"rendered":"Designing Kena: Bridge of Spirits\u2019 Fierce And Compassionate Protagonist"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/11\/33339b75\/bow_ability.jpg\" width=\"800\" height=\"404\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<p>A lot rests on the shoulders of a game\u2019s protagonist. After all, the player has to embody that character and should be drawn to them and their world. In Ember Lab\u2019s Kena: Bridge of Spirits, we\u2019re transported to a beautifully animated spiritual realm just begging to be explored. Kena is our guide. She has an aura of mystery around her, but also radiates a kind warmth. Plus, she\u2019s got to be pretty awesome if all those adorable Rot want to help her. While learning more about Kena: Bridge of Spirits for this month\u2019s cover story, we couldn\u2019t resist finding out more about our leading lady and the story behind her creation.<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/11\/1e55c63d\/herorot_meeting.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<h2>Choosing A Protagonist<\/h2>\n<p>Believe it or not, Kena was not always the star of the Ember Lab\u2019s debut game. Early prototypes focused more on the black critters called the Rot, experimenting with them as the antagonists and then relying heavily on them in and out of battle to drive the game. In fact, Kena was not even in the team\u2019s first prototype. \u201cShe was part of the next one we did, and it was fleshing out her story and the story of what makes her unique and why the Rot trusts her and connects with her; that was a big part of her development and the look of her and the abilities that we wanted her to have,\u201d says chief creative officer Mike Grier.\u00a0<\/p>\n<p>In earlier prototypes, Kena was much younger, around seven or eight years old, but that changed as the team thought more about the story and what was at the core of it. \u201cAs we developed more of a story and the themes and we knew we wanted her to be a spirit guide to help these spirits move on, she needed a little more experience to do that,\u201d Grier explains. \u201cShe\u2019s still a younger spirit guide, but it didn\u2019t feel right to have her being a child trying to empathize with these darker, more adult themes.\u201d\u00a0<\/p>\n<p>Ember Lab liked the idea of having Kena and the Rot come together for a common goal of restoration, and the evolution started there. \u201cAs we started developing her character and the idea of her guiding spirits and helping out other humans, that\u2019s when she started to really get her own identity, and we wanted to make her so on her own she can stand toe-to-toe with these bigger spirits. And I think that gives her a lot of what people connect with when they see her and why people like her so much.\u201d Grier says.<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/11\/4f066d0a\/kena_expressionsheet.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<h2>Getting Kena\u2019s Look Just Right<\/h2>\n<p>Once Ember Lab had settled on Kena and some of her core characteristics, it was time to start putting together her design. The team enlisted the help of its lead character designer Vic Kun, a longtime Ember Lab collaborator who has been building a name for himself in the Chinese animation scene. \u201cSince she is our main hero, we developed many versions and explored variations in color,\u201d Kun says. \u201cWe struggled a bit to find a balance between Kena\u2019s design fitting into the world while still allowing her to stand out. Our overall mood and tone of the environment is usually very forested and sometimes quite dark in the shadows of trees.\u201d<\/p>\n<p>Due to these challenges, some concessions needed to be made before deciding on Kena\u2019s look. \u201cWe decide to use 60 percent off-white on her clothes and mix in earth tone as much as possible,\u201d Kun says. \u201cMike and I also tried to work in a long cape element to help Kena stand out a bit in the foliage. But when Animation started adding natural movement to the piece, it ended up being distracting. So, we changed that into a tighter shawl. It still has some movement and helps break up Kena\u2019s outline.\u201d<\/p>\n<p>Even the little details mattered, such as making sure the needlework was visible on Kena\u2019s shawl and pants. \u201cThe main idea of the design for her costume is asymmetry in every detail and adding a hand-crafted element, Kun explains. \u201cWe tried to make her clothes feel handmade, practical, and functional.\u201d The team also added details to the symbols to create a unique culture for the game. \u201cWe drew inspiration from Japanese and South East Asian cultures to inform the designs of our symbols,\u201d Kun says.<\/p>\n<p>One part of Kena\u2019s appearance that will get more explored in the narrative is a scar on her arm. \u00a0\u201cYou just see a little bit on her hand but it actually runs up her whole arm onto her shoulder,\u201d Grier says. \u201cIt represents this traumatic experience she had with her father.\u201d Because it\u2019s a big plot point, we won\u2019t spoil anything on how she gets it or how it impacts the plot, but she does form a special connection with the first Rot she meets due to it.\u00a0<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/11\/5aff2367\/rothammer.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<h2>A Reason To Fight\u00a0<\/h2>\n<p>At its core, Kena: Bridge of Spirits is a more peaceful journey that has her being one with nature and on a quest mainly to restore peace and help troubled spirits in need. Still, Ember Lab wanted her to have some conflict and cool powers to handle it. The team experimented with a lot of different ideas; at one point the Rot ran the entire show, \u201cOriginally, she didn\u2019t have many abilities of her own, she was kind of basically like A Boy and his Blob; you can\u2019t stand on your own, you need the blob to do everything for you,\u201d Grier shares.\u00a0<\/p>\n<p>However, as the team played around more with different concepts, they settled on something that felt right and made sense for Kena as a spirit guide. \u201cOne of the ways that we\u2019ve done that was making sure that Kena feels powered up with her spirit energy and with the Rot, so it doesn\u2019t feel like she\u2019s the Hulk by herself,\u201d says designer Liz Fiacco. \u201cThere\u2019s this magical edge to our combat. Trying to make enemies threatening so it feels like she needs to defend herself as opposed to she\u2019s come here to lay waste to all these threats in the forest. I think those two seem to be the angles we\u2019ve used to keep Kena consistent through combat.\u201d<\/p>\n<p>Ember Lab also wanted to ensure that combat felt realistic to Kena\u2019s abilities and power. After all, she is facing off against enraged spirits. \u201cShe battles some pretty big spirits, and we want them to feel intimidating,\u201d Grier says. \u201cA design goal for every combat game is: What do you want the combat to feel like? When you\u2019re with Kratos, you\u2019re just ultimate power. But Kena gets tossed around a lot. If she gets hit by a big attack, she\u2019ll go flying and we wanted to make her feel vulnerable in that sense. She\u2019s strong, but she\u2019s not this brutish sort of [combatant].\u201d<\/p>\n<p>Kena may not be overpowered, but she can make up for it in interesting ways. She can call in the Rot for help to damage and distract enemies once their courage meter is high enough, use her pulse ability to produce a bubble that acts as a shield, or smack enemies with light and heavy attacks using her staff. She can even turn said staff into a bow for ranged attacks.<\/p>\n<p>Kena isn&#8217;t as big as the spirits she faces, but she can use her agility to her advantage as well. \u201cKena\u2019s mobility is something that I\u2019ve been pushing for, and it\u2019s been a challenge making enemies being able to keep up with her, because she can sprint, run, double jump, but I think her mobility is really fun,\u201d Grier says.\u00a0<\/p>\n<article class=\"embedded-entity\">\n<p>            <img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/prod-media.gameinformer.com\/styles\/body_default\/s3\/2020\/09\/11\/2c52d145\/kena_cliffhang.jpg\" typeof=\"Image\" class=\"image-style-body-default\" \/><\/p>\n<\/article>\n<h2>Making Kena\u2019s Journey Matter<\/h2>\n<p>While Kena: Bridge of Spirits certainly feels like a whimsical adventure, teeming with childlike wonder in discoveries and adorable characters, it also deals with some more serious and contemplative subject matter. Kena\u2019s journey will be an emotional one at times. \u201cKena\u2019s connecting with these spirits and having to let them go, and we\u2019re trying to put that same sort of emotional weight in the player\u2019s hands as much as we can,\u201d Grier says. \u201cIf we can nail that and nothing else, I\u2019ll be happy.\u201d\u00a0<\/p>\n<p>\u201cAs Kena helps out others, she learns about herself and gains something hopefully beyond sympathy, but more toward empathy and understanding things,\u201d adds designer Jessica Kernan. \u201cThat can kind of help her further her own personal development, which in turn helps her help other people. So we\u2019re touching on these big, lofty ideas of how experience, even the bad things, can lead us to relating better to other humans, basically.\u201d\u00a0<\/p>\n<p>It sounds like Kena: Bridge of Spirits has plenty of wisdom to offer, and we will learn it through Kena, who Ember Labs clearly put a lot of thought into creating and making unique.\u00a0<br \/>\n\u00a0<\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>  \t\t\t  A lot rests on the shoulders of a game\u2019s protagonist. After all, the player has to embody that character an&#8230;<\/p>\n<\/div>","protected":false},"author":38,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Designing Kena: Bridge of Spirits\u2019 Fierce And Compassionate Protagonist - ITTeacherITFreelance.hk","description":"A lot rests on the shoulders of a game\u2019s protagonist. After all, the player has to embody that character an..."},"footnotes":""},"categories":[15],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/73410"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/38"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=73410"}],"version-history":[{"count":3,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/73410\/revisions"}],"predecessor-version":[{"id":82259,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/73410\/revisions\/82259"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=73410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=73410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=73410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}