{"id":74300,"date":"2020-09-14T14:04:42","date_gmt":"2020-09-14T14:04:42","guid":{"rendered":"https:\/\/gamerant.com\/neverwinter-avernus-season-2-new-content-interview\/"},"modified":"2020-09-14T14:04:42","modified_gmt":"2020-09-14T14:04:42","slug":"exclusive-neverwinter-dev-talks-avernus-season-2-content-lore-and-things-to-come","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/09\/14\/exclusive-neverwinter-dev-talks-avernus-season-2-content-lore-and-things-to-come\/","title":{"rendered":"Exclusive: Neverwinter Dev Talks Avernus Season 2 Content, Lore, and Things to Come"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/zariel-in-avernus.jpg\"\/><\/figure>\n<p>Ahead of the launch of season 2 of <em><strong>Neverwinter<\/strong><\/em>&#8216;s <em>Avernus<\/em> module, Game Rant had the chance to sit down with Doug Miller,\u00a0Senior Systems Designer for <em>Neverwinter<\/em>. Miller is also known as Asterdahl to the <em>Neverwinter<\/em> community on Reddit and other forums, and recently also conducted an AMA covering some of the finer details of the new mechanics introduced in <em>Avernus<\/em>. Our conversation with Miller covered new content, things to come, and some of the unique challenges and benefits of working on a popular <a href=\"https:\/\/gamerant.com\/dungeons-dragons-similar-games-play\/\"><em>Dungeons and Dragons<\/em><\/a> MMO such as <em>Neverwinter<\/em>.<\/p>\n<p><em><a href=\"https:\/\/gamerant.com\/tag\/neverwinter\/\">Neverwinter<\/a>\u00a0Avernus<\/em> season 2 brings new buildings to the Redeemed Citadel, opportunities to discover a wealth of lore, new and powerful foes to face, and plenty of personal and community-wide goals to go after. Most of the rewards for reaching those goals will have to be seen on the day of release, but our conversation did reveal a sneak peak of two powerful artifacts that fans will be eager to learn more about. The following interview transcript has been edited lightly for clarity and brevity.<\/p>\n<p><span class=\"related-single\"><strong>RELATED:\u00a0Neverwinter Developer Explains New Episodic Content and Server-Wide Goals<\/strong><\/span><\/p>\n<p><strong>GR: Can you break down what\u2019s new in this episode?<\/strong><\/p>\n<p>Miller: Sure, absolutely. In episode one, when players completed that, they unlocked the ability to do some open world hunts. Hunts are a mechanic where you can go out into the world, put down a lure, and spawn a rare enemy. It\u2019s like a little mini-boss in the world. Episode one unlocked that, and for episode two, similar to episode one, there won\u2019t be a lot of new stuff right away but players will work together to fill this meter to help restore the Citadel. Once they reach that milestone and they complete it, that\u2019s when they unlock the new feature. Without maintenance or anything, it\u2019s just going to go live. So there\u2019s gonna be some new hunts, there\u2019s gonna be a new room that unlocks in the citadel, there\u2019s gonna be new stuff to buy in the store.<\/p>\n<p><strong>GR: Server wide goals are interesting. Is there anything different about trying to develop content for that kind of big, community-wide interaction?<\/strong><\/p>\n<p>Miller:\u00a0This was our first time doing a long-term server goal. We\u2019ve done really short ones before, like within a single hour people will contribute to a thing and then at the end something will happen, but this is the first one we\u2019ve done that will span multiple days or weeks. We had to look at the data and say: How many people are playing? How many hours a day are they playing? -And then really try to make that goal something that made sense. We wanted it to not take too long, but also not go too fast. We could never be 100% sure because when we introduce a server wide goal, it\u2019s going to make people play differently. We all have our guesses and we have some internal betting pools. Some people guessed \u201cthey\u2019re gonna figure out a way to exploit it and it\u2019ll only take three days,\u201d some people said it\u2019ll take three weeks. I was aiming for around two weeks for the first goal, and that\u2019s about what we hit.<\/p>\n<p><strong>GR: What\u2019s it like to keep a game and a community alive for so long?<\/strong><\/p>\n<p>Miller:\u00a0There\u2019s a relief in working on a game that\u2019s been out this long because we know who our audience is and they know who we are, so we don\u2019t have to reinvent the wheel constantly. But at the same time, there\u2019s six-plus years of weird stuff people have made on the team. We have to constantly say- oh god, there\u2019s this really powerful artifact that somebody made years ago that\u2019s really strong in this one spot, how do we deal with that? There\u2019s a lot of difficulty in terms of balancing considering that big backlog of stuff we\u2019ve made. On the other hand it\u2019s really rewarding to have players stick around so long and continue loving the game.<\/p>\n<p><strong>GR: And if players have been around that long, they will find that stuff and they will use it.<\/strong><\/p>\n<p>Miller:\u00a0Yeah, that\u2019s nice when they tell us, but sometimes they don\u2019t tell us!<\/p>\n<p><span class=\"related-single\"><strong>RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/dungeons-dragons-essential-tips-new-character\/\">Dungeons &amp; Dragons: 10 Essential Tips For Creating A New Character<\/a><\/strong><\/span><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Avernus-big-blue-bad-guy.jpg\"\/><\/figure>\n<p><strong>GR: What about episodic content? How did you guys decide to start doing that?<\/strong><\/p>\n<p>Miller:\u00a0So normally in the past, we had major modules come out every three to four months, which is a style that you saw in a lot of MMOs for years and years. But ultimately what happens is in that big lull, in that four month gap, a month and a half or two months in you start running out of things to do. We want to add things for people who want to log in and hang out with their friends, but ran out of stuff to do. We want to give them something to do while they\u2019re there. We tried to make stuff, for instance, this server goal- there\u2019s no new dungeon or trial as part of the redeemed citadel, but there is stuff to do in the zone with your friends. Ultimately I think a lot of people in an MMO are just looking for an excuse to log in and hang out with people, so we just wanted to get some stuff in there that didn\u2019t take up too much development resources but it\u2019s still something to see and do in the gap between modules.<\/p>\n<p><strong>GR: What would you say is the biggest change in this update, or the biggest changes?<\/strong><\/p>\n<p>Miller:\u00a0Episode two is going to bring the Library, a new room in the Citadel which is a repository for lore. For people who are really into lore, this is going to be an episode to get excited about. The Library will have lore entries on its own, but also when you defeat any of the hunt marks their story is going to be added to the library, so after you defeat them you can go and see &#8220;who was this <a href=\"https:\/\/screenrant.com\/dungeons-dragons-powerful-creatures\/\">pit fiend<\/a> that I just destroyed?&#8221;<\/p>\n<p><strong>GR: What\u2019s it like to work in a system and lore setting, D&amp;D and the Forgotten Realms, that has been so well established? And even in the time since <em>Neverwinter<\/em> came out has become so much more popular?<\/strong><\/p>\n<p>Miller:\u00a0I think it\u2019s really cool because people recognize a lot of stuff. People know who Zariel is, and they\u2019re excited to see those characters return. Working with any intellectual property is challenging because you want to meet player expectations and do the characters justice. On the plus side we have so many stories to draw from that we\u2019re never at a loss for what to do next. We don\u2019t have to go back to the drawing board, we\u2019re overflowing with ideas. \u201cWe wanna go to <a href=\"https:\/\/gamerant.com\/dungeons-dragons-icewind-dale\/\">Icewind Dale<\/a>! We wanna go to the Feywild! We wanna\u2026\u201d there\u2019s so many places we want to go. That\u2019s the most overwhelming part, that we only have so much development time but so many places we want to go.<\/p>\n<p><strong>GR: What can you tell us about the War Room?<\/strong><\/p>\n<p>Miller:\u00a0The War Room is an area that unlocked at the end of episode one, and that\u2019s where the Heaven\u2019s Septem have taken up residence in the Citadel. They are sort of their own faction of elite angelic hunters who basically pursue the most dangerous fiends from the nine hells or the abyss. Zariel has basically invited them to set up shop in the Citadel and work with all the mortals and players to try and track down the most dangerous marks- the most wanted list of the demon and devil realm. That\u2019s where players are going to go to learn about the hunt marks and obtain the items they need to track them down.<\/p>\n<p><strong>GR: Zariel is an interesting character because she was evil, but is now redeemed. Is it fun to play with a character like that, that is now a powerful ally but was once evil? What\u2019s it like to play with the redemption theme?<\/strong><\/p>\n<p>Miller:\u00a0In high fantasy there tends to be a lot of one-dimensional, evil characters. You know: \u201cI\u2019m just a lich! I devour souls and I murder people because that\u2019s my jam!\u201d With Zariel there\u2019s a lot of depth. She started good, then she fell, then you\u2019re trying to redeem her. I think it\u2019s a story we wanted to tell because it\u2019s something we haven\u2019t done in <em>Neverwinter<\/em>, but also there\u2019s so many options if you\u2019re running the <em>Avernus<\/em> campaign yourself, and we think that redeeming her was an exciting option that not a lot of people probably went for in their own campaigns.<\/p>\n<p>Also, it allowed us to offer some things- helping her to rebuild and do what she came to do the first time. When she first came to hell she came with a bunch of mortals to try and defeat all of the devils, so she\u2019s getting a chance to try that again with he help of other celestials. I also think the trial, which is a ten-man fight where you face off against Zariel after she\u2019s been redeemed, was pretty cool. In the past the trials have been more of a fight to the death, and this time around it is more of a friendly challenge with an angel. There\u2019s a lot of opportunities for storytelling there.<\/p>\n<p><strong>GR: It\u2019s neat to be able to fight a good guy just for funsies.<\/strong><\/p>\n<p>Miller:\u00a0It\u2019s really cool because you usually don\u2019t get to fight a celestial, they\u2019re always good and you don\u2019t have a reason to fight them as a player. It allowed us to do lots of things with visual effects, like holy magic that we usually wouldn\u2019t get to spend all that much time on.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Avernus-War-Room.jpg\"\/><\/figure>\n<p><strong>GR: What do you think is the best part of the new episode?<\/strong><\/p>\n<p>Miller:\u00a0I think the server-wide progress we touched on before is the most exciting for us just because we haven\u2019t done it before. Players are giving us all sorts of feedback, so we\u2019re looking at how it\u2019ll change, whether we add more prizes&#8230; but I think we\u2019re really excited about the dynamic of learning about new things together, seeing that big progress bar increase, and then as soon as it completes new things happen right then and there.<\/p>\n<p><strong>GR: How do you make each individual player feel like they\u2019re making progress on these huge server-wide goals?<\/strong><\/p>\n<p>Miller:\u00a0We have a sort of personal progress track in the campaign window that are your own personal goals, and at each of those milestones you\u2019re going to receive rewards yourself. That\u2019s big, if we had just done a server goal for new content, some people would work towards but plenty of players would say \u201cwhat\u2019s in it for me?\u201d and want personal rewards. We want to make sure that people feel their own personal progress is contributed.<\/p>\n<p><strong>GR: Do you have personal favorite detail in this update?<\/strong><\/p>\n<p>Miller:\u00a0There\u2019s so many but I think with this particular milestone&#8230; the leaderboard reward for this milestone is going to be an artifact that people have been wanting. It\u2019s the Golden Memories artifact from the zen market, and the Scathing Light version from the leaderboards. Those are both artifacts that are going to have visual effects from Zariel\u2019s own spellbook. When you fight her in the trial she access to a lot of spells, and with these artifacts you\u2019ll have effects from her spells, so you\u2019ll basically <a href=\"https:\/\/gamerant.com\/dungeons-dragons-dd-5e-spells-useful\/\">be able to use her spells<\/a>. I think that\u2019s my favorite thing because even though I\u2019m a designer I got to work on some of the visual effects from her fight, so getting to give some of those to the players is really cool for me.<\/p>\n<p><strong>GR: This is all pretty late game content. How often do new players jump in? An how can newer people access this stuff?<\/strong><\/p>\n<p>Miller:\u00a0Yeah, it\u2019s endgame content. We do actually have new players coming in all the time, so it\u2019s always a constant discussion we have on the team when building a new feature. People want to be able to jump in to the new content right away so we\u2019ve made it a lot easier to level up over the years. Even coming in as a free player it\u2019s only going to take maybe a few weeks at most to get to the point where you can do this new content. If you\u2019re really excited to jump into the Zariel stuff there are also level 70 characters for sale in the store and they\u2019re not so expensive. If you had to jump in right away I would recommend that.<\/p>\n<p><strong>GR: Right. As MMOs age, the balancing of character progression has to change.<\/strong><\/p>\n<p>Miller:\u00a0Yeah, if we just had six years of content you had to play through as a new player to get to the end- from one perspective that would be exciting as a bunch of content to play, but on the other hand if your friends are telling you to come play and they\u2019re on the sixth year, you don\u2019t want to take nine months to catch up.<\/p>\n<p>We try to keep that old content as relevant as possible for people who want to go back and enjoy it, so we have random queues that might toss you into an old dungeon or something like that, but it\u2019s definitely a thing to balance. We want to keep some of it so that there will be variety, but if we kept all of it it would be too overwhelming.<\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Avernus-wings.jpg\"\/><\/figure>\n<p><strong>GR: What are you most excited for moving forward?<\/strong><\/p>\n<p>Miller:\u00a0I\u2019m definitely looking forward to seeing if players work even faster through the milestones because they know certain rewards are in store, or whether they\u2019ll be happy where they\u2019re at. I want to see how that will change milestone to milestone.<\/p>\n<p><strong>GR: Any future plans you can reveal? Anything in the works where you\u2019re waiting to see how this pans out?<\/strong><\/p>\n<p>Miller:\u00a0There\u2019s nothing beyond the Redeemed Citadel that we can talk about, but Chris showed off the roadmap for the future and there\u2019s a lot of stuff on there that people are excited about. We are working on a new class. I can\u2019t tell you what it is, but I\u2019m working on that class and I\u2019m excited about it. People are already guessing because they know the D&amp;D classes and they know what we don\u2019t have. But yeah, I\u2019m really looking forward to sharing that new class when we\u2019re ready.<\/p>\n<p><strong>GR: Anything else you want to touch on?<\/strong><\/p>\n<p>Miller:\u00a0This is a new feature for us with the server goals, the personal progress, so there\u2019s a lot of things that players might be confused by. We didn\u2019t want to jam too much information into the UI all at once and have 100 footnotes on the UI, but I did do an AMA last week. If players are confused about any of the minutia or small details they should check out that AMA because it\u2019ll have a lot of those answers. My handle on the forums and on Reddit is Asterdahl.<\/p>\n<p>[End]<\/p>\n<p><em><strong>Neverwinter<\/strong>\u00a0<\/em>is available on PC, PS4, and Xbox One.<\/p>\n<p><span class=\"next-single\">MORE:\u00a0<a href=\"https:\/\/gamerant.com\/dungeons-dragons-icewind-dale-leak\/\">New Dungeons and Dragons Campaign Book Leaks Online<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Game Rant&#8217;s full developer interview on Neverwinter&#8217;s Avernus season 2 update provides extra insight on designing the game&#8217;s new content.<\/p>\n<\/div>","protected":false},"author":303,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Exclusive: Neverwinter Dev Talks Avernus Season 2 Content, Lore, and Things to Come - ITTeacherITFreelance.hk","description":"Game Rant's full developer interview on Neverwinter's Avernus season 2 update provides extra insight on designing the game's new content."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/74300"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/303"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=74300"}],"version-history":[{"count":2,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/74300\/revisions"}],"predecessor-version":[{"id":74320,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/74300\/revisions\/74320"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=74300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=74300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=74300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}