{"id":87642,"date":"2020-10-03T20:30:51","date_gmt":"2020-10-03T20:30:51","guid":{"rendered":"https:\/\/gamerant.com\/dreamcast-development-facts-trivia\/"},"modified":"2020-10-03T20:30:51","modified_gmt":"2020-10-03T20:30:51","slug":"10-insane-facts-about-the-dreamcasts-development-game-rant","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/10\/03\/10-insane-facts-about-the-dreamcasts-development-game-rant\/","title":{"rendered":"10 Insane Facts About The Dreamcast&#8217;s Development | Game Rant"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-featured.jpg\"\/><\/figure>\n<p>The <a href=\"https:\/\/gamerant.com\/tag\/dreamcast\/\">Sega Dreamcast<\/a> remains one of the most innovative consoles ever made. With online play, VGA output and even motion controls, <a href=\"https:\/\/gamerant.com\/sega-dreamcast-best-overrated-console\/\">it was a system years ahead of its time<\/a>. Unfortunately, however, the console&#8217;s sales were not able to live up to its\u00a0fantastic feature set.<\/p>\n<p><span class=\"related-single\">RELATED: <a href=\"https:\/\/gamerant.com\/sega-dreamcast-games-forgot\/\">10 Amazing Dreamcast Games You Probably Forgot About<\/a><\/span><\/p>\n<p>Releasing in the US on September 9th, 1999, the Dreamcast only sold around 10 million units before being discontinued less than three years later.\u00a0There are <a href=\"https:\/\/gamerant.com\/reasons-why-sega-dreamcast-failure\/\">a number of reasons why the system failed<\/a>,\u00a0including its lack of a DVD player and the lack of support from 3rd party developers like EA.<\/p>\n<p>Whatever the reasons though, the Dreamcast had one of the shortest console life-cycles in history. As a result, more time was spent developing the\u00a0system than was spent actually producing it. During this\u00a0time there were plenty of interesting decisions being made by Sega as they attempted to make up ground on their rivals.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">10 <\/span>Sega Was Considering A New Console Before The Saturn Had Even Released<\/h2>\n<figure><img src='https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-sega-saturn.jpg' \/><\/figure>\n<p>Due largely to\u00a0the disarray and internal conflict within Sega at the time, discussions surrounding a successor to the Sega Saturn had begun even before the console&#8217;s release. Whilst ideas varied from a standalone console to a 32X style Saturn add-on, the release of Sony&#8217;s PlayStation had clearly put a huge dent in the company&#8217;s confidence in <a href=\"https:\/\/gamerant.com\/reasons-why-the-sega-saturn-is-underrated-sucks\/\">the Saturn&#8217;s ability to compete<\/a>.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">9 <\/span>Sega Worked With A Military Provider To Produce Graphics Chips<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-virtua-fighter-cabinet.jpg' \/><\/figure>\n<p>Lockheed Martin had already been working with Sega to provide chips for their arcade cabinets for several years. The Sega Model 1 and Model 2 were used in around 50 of <a href=\"https:\/\/gamerant.com\/fighting-games-arcade-vs-console\/\">the company&#8217;s arcade classics<\/a>, including titles like <em><a href=\"https:\/\/gamerant.com\/tag\/virtua-fighter\/\">Virtua Fighter<\/a><\/em>, <em><a href=\"https:\/\/gamerant.com\/tag\/house-of-the-dead\/\">House of the Dead<\/a><\/em>, and <em><a href=\"https:\/\/gamerant.com\/tag\/dead-or-alive\/\">Dead or Alive<\/a><\/em>.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/best-90s-arcade-games\/\">10 Of The Best Arcade Games From The 1990s<\/a><\/span><\/p>\n<p>For this reason, the military provider was tasked with <a href=\"https:\/\/medium.com\/@KaraJaneAdams\/sega-dreamcast-5a8faf7c0db\"  rel=\"noopener noreferrer\">coming up with a graphical solution for Sega&#8217;s new system<\/a>. But despite them submitting several designs, Sega ended up settling on a different graphics chip.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">8 <\/span>Microsoft Played A Significant Role In The Console&#8217;s Development<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-microsoft.jpg' \/><\/figure>\n<p>Sega and Microsoft worked closely at various points throughout the Dreamcast&#8217;s development. This mainly involved the latter <a href=\"https:\/\/segaretro.org\/Windows_CE\"  rel=\"noopener noreferrer\">providing a custom build of their Windows CE operating system<\/a> as well as CE based development kits.<\/p>\n<p>Although CE was generally seen as inferior to the Dreamcast&#8217;s native operating system, there are more than 75 titles in the system&#8217;s library that utilized it. These include <a href=\"https:\/\/gamerant.com\/tag\/resident-evil-2\/\"><em>Resident Evil 2<\/em><\/a>, <em>Bust a Move 4,<\/em> and <em>Sega Rally 2<\/em>.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/xbox-problems-fans-want-forget\/\">10 Problems With The Original Xbox (That Everyone Would Like To Forget)<\/a><\/span><\/p>\n<p>Whilst the partnership was viewed by many as a failure, the experience gained by Microsoft likely helped them when developing their own console a few years later. There are a number of links between the Xbox and the Dreamcast, including Shenmue 2&#8217;s North American Dreamcast release being canceled in favor of it becoming an <a href=\"https:\/\/gamerant.com\/original-xbox-best-exclusives-ranked\/\">Xbox exclusive<\/a> and some similarities between the layouts of the systems&#8217; controllers.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">7 <\/span>There Were Two Entirely Different Internal Teams Working On The Project<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-katana.jpg' \/><\/figure>\n<p>Rather than focusing on a single design, Sega set up two teams to simultaneously develop different ideas for the Saturn&#8217;s successor. An American team, known as &#8216;Black Belt,&#8217; and a team in Japan working under the codename &#8216;Dural.&#8217;<\/p>\n<p>Although many of the design decisions made by the teams were similar, there were some key differences. Most notably, the Black Belt team worked with 3Dfx to provide the system&#8217;s graphics whilst the team in Japan partnered with NEC and Videologic.<\/p>\n<p>After several years of development, the Dural team was later renamed to Katana. It was their design that would go on to provide the basis for the Sega Dreamcast.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">6 <\/span>The Hardware Used In The System Led To A Lawsuit<\/h2>\n<figure><img src='https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-internals.jpg' \/><\/figure>\n<p>During development, Sega&#8217;s American team had been working closely with a company called 3Dfx to develop chips for the Dreamcast. Despite seemingly having agreed to use\u00a0these chips in the final design though, Sega ended up partnering with NEC instead.<\/p>\n<p>Incensed by Sega&#8217;s sudden change of heart, <a href=\"https:\/\/www.cnet.com\/news\/sega-accused-of-contract-breach\/\"  rel=\"noopener noreferrer\">3Dfx filed a $155m lawsuit against Sega<\/a> and NEC. Like many corporate lawsuits, it\u00a0would eventually be settled out of court.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/dreamcast-games-sequel-want-need\/\">10 Dreamcast Games That Need A Sequel<\/a><\/span><\/p>\n<p>The decision to change providers at this stage in development also damaged Sega&#8217;s relationship with Electronic Arts. Already strained as a result of issues pertaining to the Saturn, the publishing giant would eventually go on to pull all support for the Dreamcast. Given <a href=\"https:\/\/gamerant.com\/easports-games-best-worst-metacritic-score\/\">EA&#8217;s dominance of the sports genre<\/a>, this really hurt the Dreamcast after it launched.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">5 <\/span>Sega Came Up With Some Unusual Designs For The Console&#8217;s Appearance<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-prototypes.jpg' \/><\/figure>\n<p>With the internals finalized, Sega set about deciding on the console&#8217;s physical appearance, with numerous prototypes made. Although most were similar to the final design, one or two of them differed dramatically. Had certain\u00a0executives gotten their way, it&#8217;s possible that the Dreamcast&#8217;s iconic appearance could have been very different.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">4 <\/span>Sega Considered Removing Their Name From The System<\/h2>\n<figure><img src='https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-debranded.jpg' \/><\/figure>\n<p>Despite selling fairly well in Japan, the Sega Saturn struggled to gain a foothold in the North-American and European markets. Disdain had also been growing amongst Sega&#8217;s fan-base as a result of the <a href=\"https:\/\/gamerant.com\/sega-32x-facts\/\">poorly supported hardware add-ons for the Genesis<\/a>.<\/p>\n<p>With these things in mind, Sega briefly toyed with the idea of removing the Sega branding from the Dreamcast console. Although they would eventually decide against it, both Sony and Microsoft would later go on to take this approach.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">3 <\/span>The System Has Different Logos in Different Regions<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-logos.jpg' \/><\/figure>\n<p>The Dreamcast uses a swirl as its logo. According to former Sega of America CEO Shoichiro Irimajiri, this represents &#8220;the origin of power.&#8221; What many people don&#8217;t realize however is that the swirl&#8217;s color varies from region to region.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/sega-dreamcast-games-exclusively-trapped\/\">10 Games Still Trapped Exclusively On Sega Dreamcast<\/a><\/span><\/p>\n<p>Japanese systems used an orange logo, as\u00a0orange is seen as a lucky color in Japan. North American systems instead used a red variant\u00a0as it was seen as a stronger color than orange. The original plan was for the red swirl to also be used in Europe. Due to copyright\u00a0reasons, however, Sega was forced to use a blue swirl for Dreamcasts sold in PAL territories.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">2 <\/span>The System Uses Its Own Proprietary Disc Format<\/h2>\n<figure><img src='https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-gd-rom.jpg' \/><\/figure>\n<p>In order to get around the high production and licensing costs that would have resulted from using DVD technology, Sega worked with Yamaha to develop the GD-ROM. The discs had a capacity of 1GB, placing them somewhere between CDs and DVDs in terms of storage. Although this saved the company money in the short term, it would later go on to cause some big problems.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/most-pirated-video-games\/\">10 Most Pirated Video Games Ever<\/a><\/span><\/p>\n<p>Many feel that the lack of a DVD drive was one of the key reasons that some players abandoned the system in favor of Sony&#8217;s PlayStation 2. Worse still for Sega, it did not take long for pirates to get around the format&#8217;s piracy protection measures. This resulted in many system owners downloading and burning games to disc rather than purchasing them legally.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">1 <\/span>The System&#8217;s &#8216;Killer-App&#8217; Was Originally A Saturn Game<\/h2>\n<figure><img src='https:\/\/static2.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/dc-project-berkley.jpg' \/><\/figure>\n<p>The game intended to be the Dreamcast&#8217;s system-seller actually began development on the Sega Saturn. <a href=\"https:\/\/gamerant.com\/tag\/shenmue\/\"><em>Shenmue<\/em><\/a>, or &#8216;Project Berkley&#8217; as it was then known, was in development on the Saturn for several years. The decision to switch\u00a0systems\u00a0occurred after series director Yu Suzuki learned of the graphical capabilities of the new system.<\/p>\n<p>It&#8217;s not entirely clear how far into development <em>Project Berkley<\/em> was, although it seems to have been at quite an advanced stage. Footage released of the Saturn build depicts events from the first two games as well as some scenes that are <a href=\"https:\/\/gamerant.com\/questions-shenmue-fans-need-answering\/\">yet to appear in the series<\/a>.<\/p>\n<p><span class=\"next-single\">NEXT:\u00a0<a href=\"https:\/\/gamerant.com\/sony-microsoft-next-gen-console-mistakes\/\">10 Mistakes Microsoft And Sony Could Make With The Next Gen Consoles (We Really Hope They Don&#8217;t)<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>The Sega Dreamcast wasn&#8217;t the most popular console on the block, but there are some incredibly interesting bits of trivia behind its development.<\/p>\n<\/div>","protected":false},"author":849,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"10 Insane Facts About The Dreamcast's Development | Game Rant - ITTeacherITFreelance.hk","description":"The Sega Dreamcast wasn't the most popular console on the block, but there are some incredibly interesting bits of trivia behind its development."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/87642"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/849"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=87642"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/87642\/revisions"}],"predecessor-version":[{"id":87643,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/87642\/revisions\/87643"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=87642"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=87642"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=87642"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}