{"id":89578,"date":"2020-10-06T20:30:31","date_gmt":"2020-10-06T20:30:31","guid":{"rendered":"https:\/\/gamerant.com\/zelda-ocarina-of-time-concept-art-what-could-have-been\/"},"modified":"2020-10-06T20:30:31","modified_gmt":"2020-10-06T20:30:31","slug":"zelda-10-pieces-of-concept-art-from-ocarina-of-time-that-show-us-what-could-have-been","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/10\/06\/zelda-10-pieces-of-concept-art-from-ocarina-of-time-that-show-us-what-could-have-been\/","title":{"rendered":"Zelda: 10 Pieces Of Concept Art From Ocarina Of Time That Show Us What Could Have Been"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/ootca-fi.jpg\"\/><\/figure>\n<p>Few companies have as many amazing video game franchises as <a href=\"http:\/\/gamerant.com\/tag\/nintendo\">Nintendo<\/a>.\u00a0<em><a href=\"http:\/\/gamerant.com\/tag\/super-mario-bros\">Super Mario Bros.<\/a>\u00a0<\/em>alone would be enough to keep the studio&#8217;s reputation sterling for years to come, but it&#8217;s the series that surround\u00a0<em><a href=\"http:\/\/gamerant.com\/tag\/mario\">Mario<\/a>\u00a0<\/em>that elevate Nintendo. Beyond\u00a0<em>Super Mario<\/em>,\u00a0<a href=\"http:\/\/gamerant.com\/tag\/legend-of-zelda\"><em>The Legend of Zelda\u00a0<\/em><\/a>is arguably the company&#8217;s most prestigious franchise, with\u00a0<em>Ocarina of Time <\/em>frequently\u00a0acknowledged as one of the greatest video games ever made.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/legend-of-zelda-link-partners-ranked-by-likability\/\">The Legend Of Zelda: All Of Link\u2019s Partners, Ranked By Likability<\/a><\/span><\/p>\n<p>For as influential to the medium as\u00a0<em><a href=\"http:\/\/gamerant.com\/tag\/ocarina-of-time\">Ocarina of Time<\/a>\u00a0<\/em>is, concept art reveals\u00a0<a href=\"http:\/\/gamerant.com\/tag\/zelda\"><em>The Legend of Zelda<\/em><\/a>&#8216;s first 3D outing was almost a very different game. It only makes sense\u00a0<em>Ocarina of Time\u00a0<\/em>went through so many revisions. Simply beyond being\u00a0<em>Zelda<\/em>&#8216;s first 3D game,\u00a0<em>OoT\u00a0<\/em>was pushing the <a href=\"http:\/\/gamerant.com\/tag\/nintendo-64\">Nintendo 64<\/a> to its limits. While some pieces of\u00a0<em>Ocarina\u00a0<\/em>concept art reflect the game we ultimately got, many offer insight into a radically different experience.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">10 <\/span>The\u00a0Great Deku Tree<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Link-at-Great-Deku-Tree.jpg' \/><\/figure>\n<p>Due to the Nintendo 64&#8217;s hardware,\u00a0<em>Ocarina of Time<\/em>&#8216;s in-game visuals could only reflect so much of what concept art depicted. Link&#8217;s encounter with the Great Deku Tree is noticeably grander and far more vibrant in picture form, but it&#8217;s not unrecognizable to the event in-game.\u00a0<em>Ocarina of Time<\/em>&#8216;s development staff prioritized capturing the atmosphere of the concept art rather than the exact colors and models. Both Link and the Deku Tree have less detailed models in-game, but Kokiri&#8217;s Forest haze\u2013 along with the flickering sprites and beams of light\u2013 end up evoking the concept art wonderfully.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">9 <\/span>The Hero Of Time &amp; The Sheikah<\/h2>\n<figure><img src='https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Link-and-Sheik-vs-Ganons-Forces.jpg' \/><\/figure>\n<p>Link and Sheik&#8217;s battle against Ganondorf&#8217;s many forces was a frequently run piece of promo art leading to\u00a0<em>Ocarina of Time<\/em>&#8216;s release. It&#8217;s one of the few pieces of arc from the game&#8217;s developing not only depicting combat, but showing Sheik in a fight. She notably wields a dagger she never gets to use in-game. For that matter, Sheik never actually fights in\u00a0<em>Ocarina of Time\u00a0<\/em>at all. Considering Zelda was fending for herself for seven years, though, it&#8217;s no stretch Sheik has some combat experience.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">8 <\/span>Link Vs Gohma<\/h2>\n<figure><img src='https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Link-Vs-Gohma.jpg' \/><\/figure>\n<p><em>Ocarina of Time\u00a0<\/em>is not a hard game at the end of the day, but it was also the first 3D game of its kind.\u00a0<em>The Legend of Zelda\u00a0<\/em>couldn&#8217;t afford to muddy its transition into 3D with a particularly challenging difficulty.\u00a0This isn&#8217;t to say\u00a0<em>Ocarina of Time\u00a0<\/em>doesn&#8217;t pose a challenge, though, and even the easier bosses often have some element of grandeur to them.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/a-link-to-the-past-master-sword-upgrade-guide\/\">A Step By Step Guide To Upgrading The Master Sword In A Link To The Past<\/a><\/span><\/p>\n<p>Take for instance Gohma,\u00a0<em>Ocarina of Time<\/em>&#8216;s first boss. She&#8217;s incredibly simple, but she&#8217;s also imposing and fought in dark room where she has every advantage imaginable. This piece of concept art was notably featured in\u00a0<em>Ocarina of Time<\/em>s manual, setting any players who read it up to fight\u00a0the Parasitic Armored Arachnid herself.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">7 <\/span>The Many Faces Of Link<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Link-Ocarina-of-Time-Concept-Art.jpg' \/><\/figure>\n<p>Although\u00a0<em>Ocarina of Time\u00a0<\/em>begins with young Link, Nintendo originally planned for the game to solely star an adult Link. When Shigeru Miyamoto requested that Link be younger, the development team came up with the idea of Link aging over the course of the story. Link&#8217;s design had been more or less finalized at this point (seen left,) but he also sported two variations taking cues from\u00a0<em>Zelda II<\/em>. Considering Shigeru Miyamoto had been working on a remake of\u00a0<em>The Adventure of Link\u00a0<\/em>for the Super Famicom right before working on\u00a0<em>Ocarina of Time<\/em>, it&#8217;s safe to say these designs are leftovers of\u00a0<em>Zelda 64<\/em>&#8216;s original\u00a0<em>AoL\u00a0<\/em>influence.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">6 <\/span>Main Cast Sketch<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Ocarina-of-Time-Cast-sketch.jpg' \/><\/figure>\n<p>What&#8217;s particularly notable about\u00a0<em>Ocarina of Time<\/em>&#8216;s main cast sketch is how finalized everyone&#8217;s design is\u2013 save for Impa. Holding Zelda on the bottom-right, Impa not only looks considerably younger, she has a different hair style. It seems she&#8217;s also traded her Sheikah armor in favor of more traditional royal garbs (something akin to what she wears in the\u00a0<em>Oracle\u00a0<\/em>games.) Impa&#8217;s design was ultimately changed, likely to reflect her actual in-game character model. Although\u00a0<em>Ocarina of Time\u00a0<\/em>has quite a bit of concept art, some characters were modeled independent of their concept art.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">5 <\/span>Ganondorf And The Forces Of Evil<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Ganondorfs-Army.jpg' \/><\/figure>\n<p>Ganon has always been an intimidating villain, but\u00a0<em>Ocarina of Time\u00a0<\/em>was the first time he was given a personality. He&#8217;s arrogant, cruel, malicious, and respects Link&#8217;s power as much as he comes to resent it.\u00a0<em>Ocarina<\/em>&#8216;s depiction of Ganondorf is far from a three-dimensional villain, but he&#8217;s not bland by any means. It helps that his forces pose a direct threat to Link throughout the entire game, with many depicted here. An early Lizalfos can be seen all the way to the left, next to an Iron Knuckle and one half of Twinrova\u2013 perhaps suggesting Koume\u00a0&amp; Kotake&#8217;s existence was a late-game change.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">4 <\/span>Early Enemy Design<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Ocarina-of-Time-Enemy-Design.jpg' \/><\/figure>\n<p>Pictured here are a number of enemies and bosses from\u00a0<em>Ocarina of Time<\/em>, along with a few that seem to be inspirations for\u00a0<em>Majora&#8217;s Mask<\/em>. Twinrova&#8217;s young and old form&#8217;s can be seen on the top &amp; bottom left respectively\u2013 once again only featuring one witch instead of twins. Right above Gohma, however, is a Stalfos that has more in common with the Ikana Knights from\u00a0<em>MM<\/em> than any Stalfos from\u00a0<em>OoT<\/em>.<\/p>\n<p><span class=\"related-single\">RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/nintendo-64-development-facts-trivia\/\">10 Crazy Facts Behind The Nintendo 64\u2019s Development<\/a><\/span><\/p>\n<p>The assassin wielding daggers in the top right isn&#8217;t an enemy that appears in either\u00a0<em>Ocarina of Time\u00a0<\/em>or\u00a0<em>Majora&#8217;s Mask<\/em>, but its overall design seems to be a clear inspiration for the Garo Robes that haunt Ikana Valley.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">3 <\/span>Ganondorf&#8217;s Steed<\/h2>\n<figure><img src='https:\/\/static1.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Ganondorfs-Steed.jpg' \/><\/figure>\n<p>Although not a large presence in-game (only appearing in two cutscenes,) Ganondorf&#8217;s horse gets a detailed piece of concept art\u2013 something not even Epona\u00a0has. This might be because Epona&#8217;s design was finalized early, but it&#8217;s still worth noting. This could suggest Ganondorf was once intended to play a larger role in the plot, but it&#8217;s unlikely he already appears quite frequently compared to other villains in the series, especially up to that point. Worth noting is the shield on the horse&#8217;s armor, featuring an unfamiliar symbol.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">2 <\/span>Early Z-Targeting<\/h2>\n<figure><img src='https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Ocarina-of-Time-Z-Targeting.jpg' \/><\/figure>\n<p>Z-Targeting was a revolutionary concept that fundamentally changed 3D gaming as we know it. Inspired by\u00a0chanbara style cinema (samurai movies,) Z-Targeting has a very cinematic quality to it. It&#8217;s slow paced, methodical and leads to a combat system that holds up to this very day. Since Nintendo was afraid the concept of locking on would be too alien for audiences to immediately grasp, Navi was introduced as an avatar who would hover over anything Link locked onto. From there, a story was designed around Link &amp; Navi&#8217;s relationship, fueling\u00a0<em>Ocarina of Time<\/em>&#8216;s coming of age story.<\/p>\n<h2 class=\"item-title\"><span class=\"item-num\">1 <\/span>A Legendary Concert<\/h2>\n<figure><img src='https:\/\/static0.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/09\/Link-and-Sheik-playing-music.jpg' \/><\/figure>\n<p><em>The Legend of Zelda: Ocarina of Time\u00a0<\/em>relishes in its narrative. While simply told,\u00a0<em>Ocarina of Time<\/em>&#8216;s script is dense with nuanced character work and a coming of age story that&#8217;s far sadder than the game&#8217;s whimsical atmosphere at times might imply. Concept art shows this off wonderfully, but it also highlight a missed opportunity: Sheik.<\/p>\n<p>For as often as Sheik appears in\u00a0<em>Ocarina of Time<\/em>&#8216;s concept art, her role in-game never quite lives up to what&#8217;s promised. This scene, however, depicts one of the best in\u00a0<em>Ocarina<\/em>, where Sheik teaches Link the Serenade of Water inside the Ice Cavern. Sheik may not do too much over the course of the story, but her scenes with Link stand out as\u00a0<em>OoT<\/em>s best.<\/p>\n<p><span class=\"next-single\">NEXT:\u00a0<a href=\"https:\/\/gamerant.com\/legend-of-zelda-reasons-why-zelda-better-protagonist-than-link\/\">The Legend of Zelda: 10 Reasons Why Zelda Would Be A Better Protagonist Than Link<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>For as influential to the medium as Ocarina of Time is, concept art reveals The Legend of Zelda&#8217;s first 3D outing was almost a very different game.<\/p>\n<\/div>","protected":false},"author":284,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Zelda: 10 Pieces Of Concept Art From Ocarina Of Time That Show Us What Could Have Been - ITTeacherITFreelance.hk","description":"For as influential to the medium as Ocarina of Time is, concept art reveals The Legend of Zelda's first 3D outing was almost a very different game."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/89578"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/284"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=89578"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/89578\/revisions"}],"predecessor-version":[{"id":89579,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/89578\/revisions\/89579"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=89578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=89578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=89578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}