{"id":96621,"date":"2020-10-15T22:58:38","date_gmt":"2020-10-15T22:58:38","guid":{"rendered":"https:\/\/gamerant.com\/teamfight-tactics-update-10-21\/"},"modified":"2020-10-15T22:58:38","modified_gmt":"2020-10-15T22:58:38","slug":"teamfight-tactics-update-10-21-adds-ranked-rewards-and-more","status":"publish","type":"post","link":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/2020\/10\/15\/teamfight-tactics-update-10-21-adds-ranked-rewards-and-more\/","title":{"rendered":"Teamfight Tactics Update 10.21 Adds Ranked Rewards and More"},"content":{"rendered":"<p class=\"syndicated-attribution\"><meta name= \\\"keywords \\\" content= \\\"\u96fb\u5b50\u8a08\u7b97\u6a5f, \u6559\u80b2, IT \u96fb\u8166\u73ed,\u96fb\u8166\u88dc\u7fd2\uff0c \u96fb\u8166\u73ed\uff0c \u5bb6\u6559\uff0c \u79c1\u4eba\u8001\u5e2b\uff0c \u8cc7\u8a0a\u6280\u8853\uff0c \u7a0b\u5e8f\u8a2d\u8a08\uff0c \u96fb\u5b50\u8a08\u7b97\u6a5f\uff0c \u904a\u6232\uff0c \u860b\u679c\uff0c \u96fb\u5f71\uff0c \u8a08\u7b97\u6a5f\uff0c\u7de8\u78bc\uff0c Java\uff0c C\/C++\uff0c JavaScript\uff0c PHP\uff0c HTML\uff0c CSS\uff0c MySQL\uff0c mobile\uff0c Android\uff0c \u52d5\u6f2b\uff0c Python\uff0c teacher\uff0c \u88dc\u7fd2\uff0c \u96fb\u8166\u88dc\u7fd2 \u8cc7\u8a0a, \u7535\u5b50\u8ba1\u7b97\u673a, IT ,Game, apple, movie, Computer,student,Java,\u6559\u80b2, ,\u5b66\u751f, \u5b66\u4e60, learn, \u6559\u5b66,  Android, apple,anime, animation, \u4fe1\u606f\u6280\u672f, \u7a0b\u5e8f\u8bbe\u8ba1, \u79fb\u52a8\u7535\u8bdd, \u8cc7\u8a0a\u79d1\u6280,Game, Jeu, Juego,Call Of Duty ,\u4f7f\u547d\u53ec\u559a , \u6e38\u620f, \u7535\u5b50\u6e38\u620f,, \u591a\u4eba\u7535\u5b50\u6e38\u620f, \u7f51\u7edc\u6e38\u620f\uff0conline\uff0conline game, \u624b\u673a\u6e38\u620f, mobile \\\"><\/p>\n<figure><img decoding=\"async\" src=\"https:\/\/static3.gamerantimages.com\/wordpress\/wp-content\/uploads\/2020\/10\/teamfight-tactics.jpg\"\/><\/figure>\n<p><em><strong>Teamfight Tactics<\/strong> <\/em>is an auto battler developed by Riot Games. The game continues to grow across its platforms after initially being released in 2019. Now, Riot Games has released the latest patch notes for <a href=\"https:\/\/gamerant.com\/tag\/teamfight-tactics\/\"><em>Teamfight Tactics<\/em><\/a>, and it comes with balance adjustments, system changes, new ranked rewards, and more.<\/p>\n<p>The highlight of the update is likely the ranks rewards. Players will receive Victorious Hauntling for reaching Gold or higher in one of the Galaxies ranked stages. Meanwhile, if players can manage to rank Gold or higher in both of the Galaxies stages, they will be rewarded with\u00a0Triumphant Hauntling. Rewards were something fans were asking for, so it is a welcome sight. Riot Games has a long-term plan for the game, and the <a href=\"https:\/\/gamerant.com\/teamfight-tactics-season-4-roadmap\/\">recent roadmap for <em>Teamfight Tactics<\/em><\/a> emphasizes this.<\/p>\n<p><span class=\"related-single\"><strong>RELATED:\u00a0<a href=\"https:\/\/gamerant.com\/teamfight-tactics-champion-combinations-best-ranked\/\">10 Strongest Teamfight Tactics Champion Combinations, Ranked<\/a><\/strong><\/span><\/p>\n<p>The update also reverts some changes made in previous updates, showing the Riot Games is willing to listen to fans and make adjustments. The update sees a buff to Teemo, Nidalee, and others, while Talon and Kayn are among the nerfs. For fans of<em> League of Legends<\/em>, the names may sound familiar. This is because Teamfight Tactics takes champions and aspects directly from<em> LoL<\/em>, and Riot Games has even tied the games together for various <a href=\"https:\/\/www.thegamer.com\/kda-returns-league-of-legends-teamfight-tactics-legends-of-runeterra\/\"  rel=\"noopener noreferrer\">promotions, like K\/DA in <em>Teamfight Tactics<\/em><\/a><em>.<\/em><\/p>\n<p><iframe loading=\"lazy\" width=\"320\" height=\"320\" frameborder=\"0\" src=\"https:\/\/twitter.com\/TFT\/status\/1316080009015107586?s=20\" frameborder=\"0\"><\/iframe><\/p>\n<p>Riot Games is continuing to support\u00a0the PC and Mobile game, with the\u00a0<a href=\"https:\/\/gamerant.com\/teamfight-tactics-fates-set\/\">fantasy-themed &#8220;Fates&#8221; content for <em>Teamfight Tactics<\/em><\/a> being another solid example. Not only can fans expect tweaks to gameplay to improve the overall experience, but also new content the keeps the game fresh. Below are the patch notes for the 10.21 update for <em>Teamfight Tactics.<\/em><\/p>\n<ul>\n<li>If you placed Gold or higher in one of the Galaxies ranked stages you will receive Victorious Hauntling<\/li>\n<\/ul>\n<ul>\n<li>If you placed Gold or higher in both of the Galaxies Ranked stages you will also receive Triumphant Hauntling<\/li>\n<\/ul>\n<ul>\n<li>You will also receive an emote that represents your final rank in Galaxies&#8217; second ranked stage.<\/li>\n<\/ul>\n<p>We changed the shop odds at the start of Fates in order to make rolling in the shop feel more diverse, valuable and fun (which it did!).<\/p>\n<p>Unfortunately, this change also had a few other side effects that we aren&#8217;t happy with. First, the frequency and ease of achieving 3-Star units (especially in combination with Chosen) was too high across the board. Just like the last patch, we really want to avoid needing to tune down 3-star power and excitement, so we&#8217;re targeting their frequency instead.<\/p>\n<p>Additionally, for players who really understood the new shop rule, it became optimal to purposely not buy or speculate on units outside of their current gameplan. This made interesting pivots no longer as viable an option and limited the broader gameplay experience.<\/p>\n<ul>\n<li>Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.<\/li>\n<li>Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.<\/li>\n<li>You are now guaranteed to see at least one Chosen by 2-2.<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">General Balance<\/h4>\n<\/p>\n<p>\u00a0Context for Shades: We&#8217;re reducing their effective time being stealthed by changing how the shade trait triggers. The stealth will now take effect AFTER 3 attacks, instead of on the 3rd attack. Shades will now auto attack 3 times, and then after the third one lands they will stealth and do bonus damage on their 4th attack, overall this is a nerf to the trait.<\/p>\n<ul>\n<li>Adept Attack Speed Slow: 2\/3\/5sec \u21d2 2.5\/4\/7 sec<\/li>\n<li>Hunter Bonus Damage: 175% at all levels \u21d2 150\/175\/200\/225%<\/li>\n<li>Moonlight (5) now exists: Stars up the lowest 2 champions.<\/li>\n<li>Mystic Magic Resist: 35\/95\/175 \u21d2 40\/100\/200<\/li>\n<li>Ninja AD and AP: 50\/120 \u21d2 50\/150<\/li>\n<li>Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.<\/li>\n<li>Shade Bonus Damage: 100\/325\/650 \u21d2 125\/400\/750<\/li>\n<li>Vanguard (8) now exists.<\/li>\n<li>Vanguard Armor: 100\/250\/500 \u21d2 100\/250\/600\/1500<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Cultist<\/h4>\n<\/p>\n<p>\u00a0We want to smooth out the Cultist power curve as currently the trait provides a large spike in one stage and then falls off significantly the following stage.<\/p>\n<p>Going forward, upgrading the Cultist units will help Galio scale into the next stage of the game, while maintaining the big spike that comes with playing 6 or 9 Cultists. This change also makes it so that playing 4 or 5 Cultists, while not optimal, is not totally and completely pointless.<\/p>\n<ul>\n<li>Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.<\/li>\n<li>Galio Base Health: 1600\/3800\/6666 \u21d2 1000\/1750\/2500<\/li>\n<li>Galio Base Attack Damage: 125\/400\/1000 \u21d2 80\/180\/400<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Divine<\/h4>\n<\/p>\n<ul>\n<li>Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension.<\/li>\n<li>2 Divine: 4 seconds<\/li>\n<li>4 Divine: 6 seconds<\/li>\n<li>6 Divine: 9 seconds<\/li>\n<li>8 Divine: 13 seconds<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Fortune<\/h4>\n<\/p>\n<ul>\n<li>Fortune (3) average gold value- 0 Loss: 3g \u21d2 2.5g<\/li>\n<li>Fortune (3) average gold value- 1 Loss: 6.5g \u21d2 6g<\/li>\n<li>Fortune (3) average gold value- 2 Loss: 11.5g \u21d2 10.5g<\/li>\n<li>Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility<\/li>\n<li>Fortune (6) average gold value: 10.25g \u21d2 11.65g<\/li>\n<li>Fortune (6) lowered the chances of a 5 cost drop.<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Tier 1<\/h4>\n<\/p>\n<ul>\n<li>Diana Orbs: 4\/5\/6\/10 \u21d2 4\/5\/6\/9<\/li>\n<li>Elise Health Restore on Attack: 40\/80\/120 \u21d2 40\/80\/160<\/li>\n<li>Nidalee Javelin Toss Damage Bonus per Hex: 10% \u21d2 20%<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Tier 2<\/h4>\n<\/p>\n<ul>\n<li>Aphelios&#8217; turrets now stop firing when Aphelios is disabled<\/li>\n<li>Jarvan Dragon Strike Damage: 175\/250\/500 \u21d2 175\/250\/750<\/li>\n<li>Jax Starting\/Total Mana: 50\/100 \u21d2 60\/110<\/li>\n<li>Teemo Sporecloud Dart Damage: 200\/300\/600 \u21d2 300\/450\/900<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Tier 3<\/h4>\n<\/p>\n<ul>\n<li>Kennen Slicing Maelstrom Damage: 300\/450\/900 \u21d2 300\/450\/1350<\/li>\n<li>Veigar Spell Power gain on kill: 1\/2\/4 \u21d2 1\/1\/2<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Tier 4<\/h4>\n<\/p>\n<ul>\n<li>Ahri Health: 650 \u21d2 600<\/li>\n<li>Ahri Spirit Bomb Damage: 500\/800\/4000 \u21d2 500\/750\/3000<\/li>\n<li>Jhin Fourth Shot Damage: 444\/500\/4444% \u21d2 444\/500\/1234%<\/li>\n<li>Riven Energy Slash Wave Damage: 300\/450\/1500 \u21d2 300\/450\/1350<\/li>\n<li>Talon TruestrikeDamage: 200\/225\/300% \u21d2 200\/225\/250%<\/li>\n<\/ul>\n<p><h4 class=\"change-detail-title\">Tier 5<\/h4>\n<\/p>\n<ul>\n<li>Azir Warlord&#8217;s Divide Damage: 200\/350\/2000 \u21d2 200\/350\/8888<\/li>\n<li>Kayn Reaping Slash Damage: 450\/600\/6666 \u21d2 400\/600\/6666<\/li>\n<li>Kayn Shadow Form damage buff: 75% \u21d2 50%<\/li>\n<li>Lillia Lilting Lullaby Sleep duration: 3.5\/3.5\/8 \u21d2 3\/4\/8 seconds<\/li>\n<li>Zilean Rewind Fate number of targets: 2\/2\/10 \u21d2 2\/3\/10<\/li>\n<li>Zilean Rewind Fate heal amount: 350\/700\/3000 \u21d2 350\/500\/3000<\/li>\n<\/ul>\n<ul>\n<li>Chalice of Power Bonus Spell Power: 30 \u21d2 40<\/li>\n<li>Gargoyle Stoneplate Bonus Armor &amp; MR per enemy: 12 \u21d2 15<\/li>\n<li>Locket of the Iron Solari Shield: 250\/300\/375\/500 \u21d2 350\/450\/600\/800<\/li>\n<li>Luden\u2019s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.<\/li>\n<li>Luden&#8217;s Echo Base Damage: 200 \u21d2 180<\/li>\n<li>Luden&#8217;s Echo Bonus Damage: 180<\/li>\n<li>Quicksilver Duration: 12 seconds \u21d2 10 seconds<\/li>\n<li>Statikk Shiv Damage: 85 \u21d2 75<\/li>\n<li>Statikk Shiv Bonus Damage: 85 \u21d2 175<\/li>\n<li>Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit<\/li>\n<li>Zeke\u2019s Herald Bonus Attack Speed: 30% \u21d2 40%<\/li>\n<li>ZZ\u2019Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds<\/li>\n<li>ZZ&#8217;Rot Portal Construct Attack Damage: 70 \u21d2 150<\/li>\n<\/ul>\n<ul>\n<li>Fixed a typo in Fortune.<\/li>\n<li>Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).<\/li>\n<li>Fixed an issue where the following units would show the wrong color on their spell\u2019s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn<\/li>\n<li>Pyke\u2019s ability now hits slightly in front of him, allowing him to hit cornered units.<\/li>\n<li>Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit<\/li>\n<li>Kayn no longer casts if there are no enemies in range he could hit<\/li>\n<li>Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss<\/li>\n<li>Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended. Thanks LeDuck!<\/li>\n<\/ul>\n<ul>\n<li>Condensed the scoreboard health bars on mobile.<\/li>\n<\/ul>\n<p><strong><em>Teamfight Tactics<\/em><\/strong>\u00a0is available now on PC, as well as iOS and Android devices.<\/p>\n<p><span class=\"next-single\">MORE:\u00a0<a href=\"https:\/\/gamerant.com\/teamfight-tactics-galaxies-mid-set-update-changes\/\">Teamfight Tactics Galaxies Mid-Set Update Changes Champions<\/a><\/span><\/p>\n\n<p class=\"syndicated-attribution\"><figure class= \\\"wp-block-image alignnone \\\"><img src= \\\"http:\/\/itteacheritfreelance.hk\/test\/wordpress\/wp-content\/uploads\/2016\/05\/logo2-2.png\\\" alt=\\\"IT\u96fb\u8166\u88dc\u7fd2 java\u88dc\u7fd2 \u70ba\u5927\u5bb6\u914d\u5c0d\u96fb\u8166\u88dc\u7fd2,IT freelance, \u79c1\u4eba\u8001\u5e2b, PHP\u88dc\u7fd2,CSS\u88dc\u7fd2,XML,Java\u88dc\u7fd2,MySQL\u88dc\u7fd2,graphic design\u88dc\u7fd2,\u4e2d\u5c0f\u5b78ICT\u88dc\u7fd2,\u4e00\u5c0d\u4e00\u79c1\u4eba\u88dc\u7fd2\u548cFreelance\u81ea\u7531\u5de5\u4f5c\u914d\u5c0d\u3002\\\"\/><figcaption>\u7acb\u523b\u8a3b\u518a\u53ca\u5831\u540d\u96fb\u8166\u88dc\u7fd2\u8ab2\u7a0b\u5427!<\/figcaption><\/figure>\r\n<\/br>Find A Teacher Form:\r\n<\/br>https:\/\/docs.google.com\/forms\/d\/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ\/viewform?edit_requested=true#responses\r\n<\/br><\/br>Email:\r\n<\/br>public1989two@gmail.com<br><br><br><br><br><br><br>\r\n<a href=www.itsec.hk style=color:#FFFFFF;>www.itsec.hk<\/a><br>\r\n<a href=\\\"www.itsec.vip\\\" style=color:#FFFFFF;>www.itsec.vip<\/a><br>\r\n<a href=\\\"www.itseceu.uk\\\" style=color:#FFFFFF;>www.itseceu.uk<\/a><br><\/p>","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Riot Games&#8217; Teamfight Tactics sees an update that brings ranked rewards, system tweaks and adjustments, new traits, and more.<\/p>\n<\/div>","protected":false},"author":137,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Teamfight Tactics Update 10.21 Adds Ranked Rewards and More - ITTeacherITFreelance.hk","description":"Riot Games' Teamfight Tactics sees an update that brings ranked rewards, system tweaks and adjustments, new traits, and more."},"footnotes":""},"categories":[607],"tags":[],"_links":{"self":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/96621"}],"collection":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/137"}],"replies":[{"embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=96621"}],"version-history":[{"count":1,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/96621\/revisions"}],"predecessor-version":[{"id":96622,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/96621\/revisions\/96622"}],"wp:attachment":[{"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=96621"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=96621"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itteacheritfreelance.hk\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=96621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}