
作者彙整: Javy Gwaltney
The Full Mortal Kombat 11 Roster So Far

The Mortal Kombat 11 reveal event lived up to its name, laying bare a number of new details. The biggest remaining mystery is who’s filling out the character roster. NetherRealm has revealed a number of characters, old and new, that will be unleashing a bevy of punches, kicks, and gruesome finishers with. We imagine in the weeks to come we’ll find out more as well. We’ll update this list with every fighter revealed.
For now, here’s who we know will be in Mortal Kombat 11 (and some folks who are probably on the way).
Confirmed Fighters
Jade

Armed with her bo-staff, the stealth assassin Jade is back as a revenant serving the Netherrealm.

D’Vorah
Who needs D’va when you’ve got D’Vorah? Mortal Kombat X’s insect-like alien is back and freakier than ever.

Kabal
In a recent livestream, NetherRealm confirmed the return of Mortal Kombat 3’s on-again, off-again hero/villain, Kabal.

Kano
NetherRealm also recently confirmed that big muscle-bound jerk Kano. As far as pleasant surprises go, his appearance is neither pleasant nor a surprise.

Scorpion
Scorpion has been the most recognizable character in the series since its inception. Of course Scorpion’s in it.

Raiden
Raiden’s here, seemingly still corrupted by Jinsei following the events of Mortal Kombat X.

Sub-Zero
The other popular ninja is also here and it looks like he’s got a nice, nasty callback to his infamous spine-pulling fatality from MK II.

Geras
A new addition. We don’t know much about him, except he seems to like sand? Well, ok then.

Baraka
Folks were not happy you couldn’t play as Baraka in the last installment but have no fear: everybody’s favorite…ugh…sword arm ghoul thing is back. Yeah!

Liu Kang
Liu Kang sneakily makes a brief gameplay cameo in the gameplay trailer, getting beat down by Raiden.

Sonya Blade
Get ready to break some more necks. Sonya featured prominently in the gameplay trailer.
Johnny Cage

It just wouldn’t feel like Mortal Kombat if everyone’s favorite egotistical, crotch-punching Hollywood star wasn’t back.

Skarlet
Skarlet’s back for the first time since Mortal Kombat 9 and unveiled a gruesome fatality centered around her blood magic specialties.

Shao Kahn
Yep. One of the cheapest, most infuriating bosses of all time is back. This time as a preorder bonus.
Unconfirmed Fighters
NetherRealm has not confirmed these characters as playable fighters. However, they can be seen during trailers in non-gameplay cinematics. So we’re listing them here with appropriate caveats.

Cassie Cage
We see a woman we’re 99 percent sure is Cassie Cage get what looks like a fighter intro. No confirmation yet from NetherRealm.

Kung Lao
Kung Lao is seen prominently in the gameplay reveal trailer but only in cinematics. It’s likely we’ll play as him but no confirmation from NetherRealm on that front.

Kronika
Kronika shows up as a menacing figure in the game’s story and gameplay trailers. She’s probably the antagonist and, given the series’ history with regard to big baddies, will likely be a playable roster character.
Check back for more roster additions as NetherRealm reveals them. For more on Mortal Kombat 11, read this interview we conducted with series co-creator Ed Boon.
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The Eternal Castle Remastered Review – Stumbling Into The Past

Publisher: Playsaurus
Developer: Leonard Menchiari, Daniele Vicinanzo, Giulio Perrone
Release:
Rating: Not rated
Reviewed on: PC
Thanks to classics like The Prince of Persia and Another World, the cinematic platformer was the genre of style in the early ‘90s. The combination of rotoscoped visuals and movement gave characters weight, which made these games fascinating to play – even with their awkward controls and cheap deaths. In spite of its name, The Eternal Castle Remastered is not an actual remastered game from 1987; it’s a beautiful homage to the genre that has you playing a wanderer (whose gender you select) in a mysterious land searching to repair their ship and rescue an acquaintance. Along the way, you have to fight bosses, solve puzzles, and exercise your shooting finger against an arresting pink-and-blue backdrop of a CGA-inspired alien world. The particulars of the story are nothing special, but the setting and visual vibe are enthralling.
The Eternal Castle Remastered is an unabashed nostalgia trip. At its best, it conjures dazzling vistas and convincingly spooky houses with black shadows. Watching the pixelated figures move across the screen animatedly is also a joy to behold. From its menus to its gameplay, The Eternal Castle is as believable as a cinematic adventure game from 1987. Unfortunately, that also means it isn’t always fun.
Movement is just as clunky as it was in the platformers of yore and the controls are often frustrating, sometimes bordering on infuriating – especially when you’re required to complete multi-step actions like running and jumping off a ledge to grab onto another ledge. Moving often feels like your character is sliding across ice rather than moving with two feet, making delays in starting and stopping frustrating and often fatal. One segment has you running across rooftops while fighting or avoiding foes – sometimes mutant monsters, sometimes humans – and a miscalculated jump can send you plummeting to your doom (and there are a lot of jumps). A generous checkpoint system and laborious stamina meter that depletes with every action are the only genre modernizations The Eternal Castle brings to the table, but it’s not quite enough to offset the annoyances of its adherence to archaic design.
Click here to watch embedded video
The stamina-based combat is as frustrating as navigation. The only maneuver you can do to avoid blows is roll across the ground; the rest of the time you’re just spamming the attack button to shoot or strike. Your stamina bar ticks down every time you punch, run, roll, or jump. This isn’t a big deal when you’re fighting off one or two enemies, but the combat isn’t fun to pull off, given that you’re just hitting one button over and over until the foes is dead. It’s fighting that requires no rhythm or strategizing – most of the time success comes down to plain luck more than skill.
Things get more disappointing in big battles, though. One section has you fighting against a lot of foes in a narrow hallway with only a hammer. The setup is a cool idea (riffing off the infamous Oldboy scene), but you’re just repeatedly knocking down foes in the hopes that your stamina meter doesn’t deplete before you kill them all. In the end, these encounters feel like a bunch of enemies are lining up for you to punch them more than you actively fighting a group of foes in a frantic battle. Likewise, the few boss fights are great to look at but mostly frustrating to complete. The bosses move quickly and have a fair amount of health, so they just pummel you until you manage to roll around enough to dodge them and trick them into hitting each other. It doesn’t help that every time you lose one of these fights, you have to watch the intro to it all over again. The Eternal Castle has all these grand, fantastic-looking set-pieces but none of them are actually entertaining to play.
Instead, The Eternal Castle Remastered is at its best when it turns down the action and plays more like a conventional puzzle-adventure title. One early segment has you facing an armed opponent telling you to vacate his property. You can draw your own gun on him, but you don’t have nearly enough ammo to take him down. Instead, you need to look around for an (immensely enjoyable) solution in the environment. The simplistic stealth sections, which have you crouching in the shadows created by a graveyard’s tombstones or house’s furniture to avoid monsters as you look for solutions to a puzzle, are also satisfying because they instill a sense that you’re overcoming the odds by using your wits rather than your brawn.
I left my time with The Eternal Castle Remastered extremely impressed by its aesthetic achievements but more than a little let down by how much the gameplay feels like a chore. The quality of its visuals are undeniable, but sometimes it’s better leaving certain things, like clunky controls, in the past.
Click image thumbnails to view larger version

Score: 6.5
Summary: The Eternal Castle captures the magic of cinematic platforming’s past but the past isn’t always a great thing
Concept: Explore and escape an alien world in an adventure that seeks to capture the magic of classic cinematic platformers
Graphics: Every frame of The Eternal Castle is beautiful, though action and animations are sometimes hard to read
Sound: The lack of a score highlights every thump of a body landing and fist thrown, which makes the atmosphere engaging
Playability: Though the basics are easy to understand, the player is expected to accomplish a surprising amount of complex tasks with limited functions. As a result, The Eternal Castle is often frustrating
Entertainment: The Eternal Castle successfully captures the visual magic of cinematic platforming, but it’s unnecessarily frustrating thanks to poor controls
Replay: Low
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