標籤彙整: 408

Slack ‘bans users’ who have visited US sanctioned countries

People who used the communication software in Cuba, Iran and North Korea report account closures. 閱讀全文

分類: IT 資訊科技(信息技术), 熱門新聞 | 標籤: , , , , , , , , , , , , , , , , , , , , , | 在〈Slack ‘bans users’ who have visited US sanctioned countries〉中留言功能已關閉

‘Intimacy plus’: Is that what makes podcasts so popular?

Podcasts have become fashionable, but why did it take so long and can you make a living from them? 閱讀全文

分類: IT 資訊科技(信息技术), 熱門新聞 | 標籤: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 在〈‘Intimacy plus’: Is that what makes podcasts so popular?〉中留言功能已關閉

GI Show – Below, Ashen, Best Tabletop Games

Game Informer’s Ben Hanson, Dan Tack, Andrew Reiner, and Ben Reeves talk about some of the best indie games released at the end of the year. Then Matt Miller talks about several of his favorite tabletop games to play over the holiday break. We have a special treat with our emails section this week, as we’re joined by a generous donor from Extra Life Mike Hennessee! For the back half of the show, we say goodbye to out wonderful interns Jill Grodt and John-Paul Gemborys by asking them dozens of burning questions from the community.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Playlisten to episode 429 on SoundCloud, or download the MP3 by clicking here. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show.

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分類: IT 資訊科技(信息技术), 游戲game, 熱門新聞 | 標籤: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 在〈GI Show – Below, Ashen, Best Tabletop Games〉中留言功能已關閉

Meng Wanzhou: China park rewards Huawei phone owners

Chinese firms are showing their support for phone giant Huawei, whose CFO is facing extradition to the US. 閱讀全文

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Battle Princess Madelyn Review – Retro To A Fault

Developer: Causal Bit Games
Release:
Reviewed on: PC
Also on:
PlayStation 4, Xbox One, Switch

Romanticizing the past is easy, but older games shouldn’t always be held up as examples to follow. The retro aesthetic has plenty of appeal, including a simplicity of concept and presentation that can be refreshing set against modern behemoths. But old-school styling and design can also add up to frustration, aimlessness, and exasperating difficulty. Battle Princess Madelyn nails the throwback vibe it’s shooting for, and in so doing, exhibits both the highs and lows of the games from which it draws inspiration. If someone told you this was a lost sequel to Ghouls ‘n Ghosts rediscovered after all these years, it would be easy to believe.

Battle Princess Madelyn unleashes the titular royal on a side-scrolling world filled with creeping undead, giant snakes, and demonic trees. Her family has been kidnapped by a malevolent force, and she flings an endless supply of spears and swords to overcome the threat. Through charming (if simply drawn) characters and cameos, the story takes on a personal vibe, and showcases a plucky, capable heroine with spark and panache.

The game features two different game modes, using the same environmental backgrounds, but with totally different level designs and approaches to progression. The story mode is a lengthier quest with lots of new items to unlock and secrets to discover, while the arcade mode is a more straightforward and linear path through challenging battles and platforming. These modes result in significant replay potential.

The story mode provides a satisfying progression of new weapons and armor, though I was disappointed that I ran out of things to spend my currency on well before the game’s conclusion. I encountered a multitude of side missions to tackle, but the absence of a quest log or directional aids makes them all blur together, and it’s often difficult to tell the difference between critical objectives or missions that just net you some extra currency.

Click here to watch embedded video

I was continually impressed by the variety of monsters, animations, and environments to discover; the desire to see the next area helps motivate continued play. Simple but enjoyable fantasy combat kept me mashing buttons for hours, and the platforming is often difficult, but usually rewarding. Unfortunately, the levels are often confusing to navigate, offering little guidance on how to push the story forward. A smartly implemented hint system alleviates some of the worst offenses, if you check those tips out. In addition, your trusty ghost dog companion also barks and helps steer you toward important objects. Even so, the long checkpoints, frequent blind death drops, and extended vertical climbs that characterize many levels all add more frustration than enjoyment. Many story mode levels also demand backtracking after a boss fight or to find particular sub-levels; pacing would often be better if I was just teleported back to a dungeon entrance or quest completion.

The arcade mode offers a cleaner, more straightforward homage to the original formula. But players should be prepared for a devilish difficulty curve that might crush your spirit long before you see credits. I enjoyed the arcade style the most after first completing the story mode, at which point the added challenge felt manageable but still appropriately punishing.

Battle Princess Madelyn has a sweet, personal touch to it that shines through in the final product, as well as a message about the value of family. The game was built in part as a father’s message to his real-life daughter, and whether you know that backstory or not, it lends the story and gameplay a heartfelt and wholesome tone. The Ghouls ‘n Ghosts formula is a lesser-tapped classic that is reinvigorated here with skill, but some structural and design elements hold the experience back from greatness. I hope we get to see more adventures with Madelyn and her family; with some refinement, this whimsically macabre world would be a joy to explore again.

Click image thumbnails to view larger version

 

Score: 7.25

Summary: Like a long-lost sequel to Ghouls ‘n Ghosts, Causal Bit’s loving homage brings the good and bad of old-school styling.

Concept: Explore a loving homage to Ghouls ‘n Ghosts that features an unabashed retro aesthetic

Graphics: A huge variety of monsters, environments, and effects helps the pixel art shine

Sound: Two distinct instrumentations of the soundtrack lend either an orchestral or chiptune effect to the adventure

Playability: Good platforming and combat controls, but the absence of quest tracking or maps is a real bummer

Entertainment: With both arcade and story modes, there’s a lot of old-school charm to enjoy, but be prepared for some old-school frustration as well

Replay: Moderate

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分類: IT 資訊科技(信息技术), Reviews, 熱門新聞 | 標籤: , , , , , , , , , , , , , , | 在〈Battle Princess Madelyn Review – Retro To A Fault〉中留言功能已關閉

Dusk Review – Getting Old Schooled

Publisher: New Blood Interactive
Developer: David Szymanski
Release:
Rating: Mature
Reviewed on: PC
Also on:
Switch

Big-budget, triple-A experiences have never been better, but modern games have no shortage of long cutscenes and hand-holding tutorial sequences. In contrast, Dusk is a nostalgia trip that strips away modern expectations and delivers distilled FPS thrills. Dusk doesn’t mess around with leveling mechanics or a sprawling narrative; it hands you a shotgun and lets you loose on a demon army. This simplicity is Dusk’s greatest strength, because this no-frills shooter is an excellent crash course in basic game design.

Dusk doesn’t hide its homage to ’90s corridor shooters like Doom and Quake. These straightforward, boxy levels are relatively short and filled with colored keycards and hidden monster closets. But, given its graphical constraints, Dusk’s environments are incredibly well-realized. Animated scarecrows stumble out of cornfields while rundown barns teem with hooded cultists and demonic goats. Each level features its own twist on folk horror, seemingly inspired by films like The Wicker Man and Texas Chainsaw Massacre. With sparing detail, Dusk establishes an ominous tone that completely sucked me in from level one.

Click here to watch embedded video

One of the biggest reasons to explore every nook and cranny of Dusk’s short levels is to gain access to powerful weapons. Early on, I fell in love with dual-wielding shotguns, but another favorite go-to became the rivet gun, which fires off super-heated construction rivets that explode like miniature missiles. Unlike many classic FPS games, I constantly rotated through Dusk’s arsenal thanks to each weapon’s specialization. For example, the hunting rifle is a long-range tool that packs an incredible punch, while the crossbow fires magical green arrows that rip through multiple enemies and even fire through walls. Each weapon is incredibly satisfying, and thanks to an ample supply of ammo scattered on the ground, my magazines rarely ran dry.
 
Mastering Dusk’s arsenal is important, because the action is frantic. Every firefight feels like a dance as you rotate through insanely powerful weapons and strafe dozens of incoming foes. Most enemies do little more than stand and shoot or run straight at you, but given the sheer number of foes and the fact that different projectiles move at varying speeds, I was constantly on my toes. Dusk is a shooter with no reloading, no cover, and no nonsense, so every skirmish is an absolute thrill ride.

Dusk’s intensity also pairs well with its oppressive atmosphere. You rarely have time to think about the horrors you’ve witnessed because the game is continually tossing enemies at you and letting you burn off that nervous energy in combat. Dusk is at once nerve-racking and cathartic.

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After you finish the extensive single-player campaign, you can jump online for 16-player multiplayer mayhem. While the online action remains fast-paced, deathmatch is the only multiplayer mode, and it only has a handful of interesting maps. I had no trouble jumping into online matches, but I did have trouble getting a full 16-player match going. An in-game link to a community Discord channel helps coordinate play sessions, but this feels like papering over a problem rather than providing reliable and robust matchmaking. Given online multiplayer’s lack of options and intentional lack of progression, this mode feels more like a novelty. Fortunately, the single-player campaign is more than worth the price of admission.

The first-person shooter has evolved a great deal since Doom popularized the genre in 1993, but, in spite 25 years of innovations, Dusk proves that many of the old tricks still work incredibly well. Dusk might look and feel like a Quake mod, but it’s so polished it feels modern. Anyone with even a hint of nostalgia in their bones for classic shooters should dive headfirst into Dusk.

Score: 8.75

Summary: Dusk doesn’t mess around with leveling mechanics or a sprawling narrative; it hands you a shotgun and lets you loose on a demon army.

Concept: A faithful homage to the frantic first-person shooters of the ‘90s

Graphics: These boxy environments and pixelated textures feel lifted from another era, but they look great thanks to high resolution and modern lighting effects

Sound: The guns are loud and in-your-face, and the metal soundtrack amplifies Dusk’s horror theme

Playability: Dusk’s action will sweep you away, and it’s small, memorizable levels can be played in short bursts

Entertainment: Fast-paced and violent action hits the ground running, but the intense horror atmosphere might turn off some

Replay: Moderately High

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10 JavaScript concepts every Node.js developer must master

Rahul Mhatre is a developer team lead at Software AG.With JavaScript and the V8 engine at the core, an event-driven architecture, and scalability out of the box, Node.js has quickly become the de facto standard for creating web applications and SaaS p… 閱讀全文

分類: Android News 安卓新聞, IT 資訊科技(信息技术), 熱門新聞 | 標籤: , , , , , , , , , , , , , , , , , , , , , , , , , , | 在〈10 JavaScript concepts every Node.js developer must master〉中留言功能已關閉

Article: JavaScript and Web Development InfoQ Trends Report

This InfoQ Trends Report looks at the current trends with JavaScript, HTML, CSS, and web development in general, exploring technologies and options gaining further adoption, and those approaching their end of life. The rate of new JavaScript, CSS, HTML… 閱讀全文

分類: IT 資訊科技(信息技术), smart phone 智能手機, 熱門新聞 | 標籤: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 在〈Article: JavaScript and Web Development InfoQ Trends Report〉中留言功能已關閉

Ashen

Ashen is a 3rd person, action RPG about forging relationships. You are a lone wanderer in a sunless land. The only light to be had sputters from an age-old lantern at your side. There is a rumble in the distance, and then … 閱讀全文

分類: IT 資訊科技(信息技术), PC Game, 熱門新聞 | 標籤: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 在〈Ashen〉中留言功能已關閉

Java Weekly, Issue 253

A good write-up on HTTP response caching in Spring, a handful of new Spring releases including Spring Boot 2.1, and IBM announces plans to acquire RedHat. >>> 閱讀全文

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