Microsoft Spent Considerable Time Testing Each Backward Compatible Game for Xbox Series X

One of the biggest features heading into the next-generation of consoles is backward compatibility, which has been a major selling point for both the PS5 and Xbox Series X. Microsoft has now revealed how much time it spent testing games that will be available through backward compatibility on the Series X and Series S, and it seems it was a considerable investment.

In an interview with Inverse, Xbox Director of Program Jason Ronald revealed how much work went into testing each title, revealing that the entire endeavor involved around 500 testers. “We’ve gone through test passes for about the last year, which can take 16 to 24 hours for a single game,” Ronald stated during the interview. It’s a lot of labor to pour into the feature, though it’s a major part of what makes the Series X worthwhile so early on.

RELATED: Xbox Series X Backward Compatibility Means Console is Launching With Thousands of Games

In total, it shakes out to about 500,000 hours of testing for the feature, an exceptional amount of labor for anything. According to Ronald, the Xbox Series X has been in the works since 2016, and in that time, the team over at Xbox has consistently been testing existing games to make sure that there wouldn’t be any issues with the games running on the new console.

Xbox has steadily been working to build a platform for its games, rather than remaining as a traditional console. Backward compatibility, as well as services like Xbox Game Pass, are an essential part of that framework, so it makes sense that Microsoft is investing into it so heavily. When of the major perks of gaming PCs is the ability to play older games without too much fuss, at least in most cases. By expanding that capability to its next-gen consoles, Microsoft is introducing a little bit more parity with PCs.

Of course, in the early months, backward compatibility will be huge. With the coronavirus heavily impacting development cycles, numerous triple-a games have been delayed, including Xbox’s own Halo Infinite. Because of that, fans will likely be jumping back into some of their older games while waiting for the next-gen library to fill out. All of that relies on rock-solid backward compatibility, which Xbox and PlayStation are both trying to offer.

The key difference is the breadth of titles on offer. While PS5 will support most of the PS4’s library, the Xbox Series X is working to include Xbox One and original Xbox games, which opens the potential for a vast library on day one, all of which will be improved by the under-the-hood specs that the Xbox Series X offers.

Xbox Series X and Series S release November 10.

MORE: Sony Confirms Bad News About PS5 Backward Compatibility

Source: Inverse

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