Final Fantasy XV: 10 Things You Didn’t Know About Noctis

Although its story may be a little underdeveloped, Final Fantasy XV does a fantastic job of fleshing out its main protagonist. Few stones are left unturned when it comes to Noctis, with both his background and the relationships with those around him explored in great depth. Despite this thorough character development, however, there are still plenty of facts about the young Prince that many fans aren’t aware of.

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Having originally started life as the main protagonist of Final Fantasy Versus XIII, Noctis went through many changes before being finalized in Final Fantasy XV. As well as the changes made in development, many things happened after the game’s release that added further detail to his character.

10 A Japanese Fashion Brand Designed His Outfit

Having successfully collaborated with Louis Vuitton to promote Final Fantasy XIII, Square Enix once again opted to team-up with a fashion brand when it came to designing Final Fantasy XV‘s outfits. Hiromu Takahara, the creative director of Japanese fashion brand Roen, was brought in to design all of the party members’ clothing, with Noctis’ Prince’s Fatigues outfit going on sale shortly after release.

Picking up the complete outfit wasn’t cheap, with the whole thing coming in at more than $2,250. Even the socks, the cheapest item in the set, cost around $25. For those really eager to play the part of Noctis though, there was even a Noctis-themed perfume available. It was sold only in Japan and had a citrusy fragrance.

9 Fans Came Up With The Name For His Signature Weapon

Many of the names for the weapons found throughout the Final Fantasy series were inspired by real life. In a way, the same could be said for Noctis’ Engine Blade. The weapon first appeared in a trailer for Final Fantasy Versus XIII, although its name remained a mystery to fans.

As a result, they dubbed the weapon “The Engine Blade” due to the hilt’s resemblance to a car engine. The developers seemingly found the name to be quite fitting, as it ended up being the official name for the sword. This was just one of many examples of how fans influenced the game’s development.

8 His English Voice Actor Was Almost Recast After The Game’s First Demo

It’s rare to see developers taking fan feedback into consideration, but it’s something that the team behind Final Fantasy XV did regularly. One such example came after the release of the game’s first demo. After playing it, many Western fans expressed their disappointment with the quality of Noctis’ voice acting. As a result, the voice actor responsible had to completely change Noctis’ voice.

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Ray Chase had originally been given Christian Bale’s Batman as a point of reference for the role, but due to a tight turnaround, very little direction was actually provided when the initial recording took place. Director Hajime Tabata later addressed players’ concerns, agreeing that Noctis needed to sound much younger. After settling on a higher-pitched voice, Chase successfully re-auditioned for the role and went on to deliver a stellar performance.

7 He Has A Latin Name

It’s not uncommon for Final Fantasy characters’ names to be inspired by linguistics and this was once again the case when it came to Final Fantasy XV. Many of its core cast have Latin names, with Noctis Lucis Caelum translating to “Light of the Night Sky.” This seems quite fitting given his engagement to Lunafreya, whose shortened name, Luna, translates to “moon.”

On the subject of Noctis’ name, he is also at times referred to as the King of Kings, which is a title often given to Jesus Christ. Some of the religious iconography found in the Hall of History further solidifies this connection, as does the prophecy which suggests that Noctis will banish darkness from the world. There are also similarities between the final campsite that Noctis and his friends visit and the last supper, although these are a little less blatant.

6 There Are Strong Connections Between Noctis & The Kingdom Hearts Series

One of the promotional images for Final Fantasy Versus XIII is incredibly similar to the cover of Kingdom Hearts HD 1.5. This imagery also features in a trailer found in Kingdom Hearts 3 for a fictional game known as Verum Rex. Also in the trailer is a young man named Yozora who looks incredibly similar to Noctis, both in terms of his outfit and his physical features.

Verum Rex is Latin for “The True King,” a title often given to Noctis. Furthermore, the Japanese word Yozora translates to “Night Sky,” which shares meaning with Noctis’ Latin name. Yozora also has one blue eye and one red eye, which reflects Noctis’ eye color changing from blue to red when he summons in Final Fantasy XV.

5 He Appears In Titles Outside Of The Series

Despite Noctis’ connections with Kingdom Hearts, he has never made an appearance in that franchise. However, that doesn’t mean Noctis hasn’t appeared in other none-Final Fantasy titles. He has featured in numerous other games, with the most notable probably being Tekken 7.

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Noctis was the third DLC character for the game and was released in March 2018. He maintains many of his original combat moves and his Rage Art is based on the Armiger limit break. It’s referred to as “The Royal Arms” and summons all of his weapons to damage foes. Compared to other fighters, Noctis is fairly defensive, but his warp-strike attack can be pretty deadly if used well.

4 He’s One Of The Few Final Fantasy Protagonists To Grow Up With A Father

The vast majority of Final Fantasy‘s protagonists grew up as orphans and those whose fathers were alive had little to no relationship with them. Terra didn’t know her father as she was unaware of her Esper heritage while Tidus’ relationship with Jecht was often abusive and had a negative impact on his childhood.

The only other Final Fantasy character to have had a healthy relationship with their father was Bartz from Final Fantasy V. Like Noctis, however, Bartz’ father died as the protagonist entered early adulthood, forcing him to grow up quickly as the events of the game unfolded around him. Furthermore, a meteor plays a big part in both characters’ story arcs, as do crystals.

3 He Was Going To Have His Own DLC Episode

Although Square Enix had originally planned to include DLC in Final Fantasy XIII, it failed to ever materialize. As a result, Final Fantasy XV was the first main offline Final Fantasy game to include paid DLC. This came mainly in the form of episodic content packs which focused on the stories of some of the game’s key characters.

Episodes Gladiolus, Ignus, and Prompto released in 2017, but plans for future episodes were put on hold after director Hajime Tabata parted ways with Square Enix. Episode Ardyn did eventually release in 2019 but planned episodes for Noctis, Lunafreya, and Aranea were canceled following what Square Enix described as a “directional change” within the company. This seems to have coincided with development beginning on Final Fantasy XVI. The story from the unreleased DLC was later released as a novel titled Final Fantasy XV: The Dawn of the Future.

2 He Used To Be A Lot More Violent

The Final Fantasy series has typically avoided showing blood and extreme violence. Well, unless it comes at the hands of Sephiroth, that is. Although Final Fantasy XV adheres to this tradition, the same cannot be said for some of the earlier trailers for the game. Like Final Fantasy XVI‘s debut trailer, they weren’t as family-friendly as some might have expected.

There was plenty of blood on display and, to top it off, Noctis was shown snapping the neck of an imperial soldier with his legs. It’s likely that the violence was toned back a little to avoid stricter censorship, but no official comment on the changes has ever been made. Whether or not the same changes will be made to Final Fantasy XVI between now and its release remains to be seen.

1 The Leap In Detail

When the series made the leap from 2D to 3D, polygon counts became a key consideration for developers. As well as issues with disc capacity, using too many polygons in a character model could lead to a slow or even unplayable experience due to hardware limitations. As more powerful consoles have been developed, however, character models have become much more detailed.

Cloud’s overworld model in the original release of Final Fantasy VII consists of around 1,000 polygons. In comparison, the character model for Noctis uses more than 100,000. The difference in quality is easy to see, but the level of detail displayed is really quite impressive. It’s a great indicator of just how far technology has progressed over the past two decades and begs the question as to where the industry might find itself in two decades’ time.

NEXT: 10 Action RPGs To Play If You Like Final Fantasy XV

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