First-party PS4 title Bloodborne isn’t going to run at 60 frames-per-second on the PlayStation 5.
That’s according to modder Lance McDonald, who posted on Twitter that From Software’s trippy horror RPG is still locked to 30fps like it was on PS4 via the PS5’s backwards compatibility.
Meanwhile, a number of other From Software titles have had a performance bump on Sony’s new machine. 2016’s Dark Souls 3 and last year’s ninja slasher Sekiro: Shadows Die Twice both run at 60fps on PS5, an improvement over the previous console generation. On the regular PS4, these titles were locked to 30fps, with the more powerful PS4 Pro running them at an uncapped frame rate.
McDonald also says that Dark Souls 3 is still locked to 30fps on Xbox Series X, too.
One of the launch titles for the upcoming PlayStation 5 is a remake of From Software’s 2009 RPG Demon’s Souls – made by Bluepoint – which boasts a wealth of technical and design changes. The title allows you to choose between 4K resolution or a High Frame Rate mode that is meant to make the game feel as smooth as possible.
From Software is currently working on a brand new open-world RPG called Elden Ring. The game was revealed back at E3 2019, but we’ve heard little about the project since. We do know that Game of Thrones creator George RR Martin has created the foundation for the game’s mythology, though.
The post Bloodborne still capped at 30fps on PS5, Sekiro and Dark Souls 3 benefit from performance boost appeared first on VG247.
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