Bugsnax Patch Fixes Game Progression Bugs | Game Rant

Unfortunately, not all of the bugs in Bugsnax are of the weirdly food-based variety. Since the game launched alongside the PlayStation 5 earlier this month, players have stumbled upon a number of technical issues that, in the worst cases, have prevented them from progressing any further in Young Horses’ bizarre creature-collecting game. There’s good news, though, as the developer has released a patch that addresses the worst offenders so far.

Version 1.04.000 is a 1GB update that has been rolled out to the game on PS4 and PS5, and it comes packed with fixes for several issues. Most notably, the patch stops the game from permanently blocking progression if players leave a Boss Bugsnak encounter, while fixing another progression-breaking bug found in the Floofty’s Head Games quest. On a related note, the patch tweaks the game to make quest-relevant creatures respawn more frequently if none are detected in the quest area.

RELATED: Bugsnax Review Roundup

Joining these are a number of other fixes for Bugsnax that address several miscellaneous things like the game getting softlocked at certain points, inputs getting stuck, and NPCs not behaving like they’re supposed to. Best of all, in a change that will definitely be welcomed by players, NPCs’ eyelids no longer glitch out occasionally while they sleep. These and more can be seen in the full patch notes below:

  • Added weather/rain forecast feature to map page in Journal. May your Poptick capturing be swift.
  • Leaving a Boss Bugsnak no longer permanently breaks progression of that quest.
  • Fixes an issue where Floofty’s Head Games quest breaks progression after leaving.
  • Beffica’s head transform is now restored after being changed during a quest cutscene.
  • Quest-relevant Bugsnax respawn more frequently if none are present.
  • Improvements to character eyelid behavior while sleeping.
  • Prevent input from getting stuck after launching the game with sticks pushed down.
  • Ensure quest indicators are hidden during the endgame.
  • Ribblepede movement improved when walking along walls.
  • Noodler correctly drops a held object when it gets extinguished.
  • Key items in the world are no longer physically moveable.
  • Leaping over the boat during Filbo’s section of the end game no longer soft locks.
  • Leaping over the fence during Wambus’ introduction scene in Garden Grove no longer soft locks.
  • Players accidentally loading through the secret tunnel without solving either puzzle will now complete the puzzle so they can escape the underground death trap.
  • Gramble no longer says I’m locked up for the night line when physically outside of his barn.
  • Chandlo no longer gets into and out of bed repeatedly until 2am. (Same – Phil)
  • Snorpy no longer says his Suspicious candle line if you light the candle before he arrives.
  • Fixes an issue where water objects may disappear when camera screen effects occur and the game is paused.
  • Performance improvements with regards to grass rendering.
  • Improve Trip Shot stability.

Players should appreciate every one of these fixes, as well as the fact that Young Horses was able to get them out so soon after launch. With all of the snack-based bugs players can catch, they don’t need to be worrying about running into technical ones as well.

Bugsnax is available for PC, PS4, and PS5.

MORE: Bugsnax: How to Catch Cheepoof

Source: VG24/7

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