Back in May 2020, developer Riot Games released Patch 0.50 for its 5v5 multiplayer tactical FPS Valorant. Among other things, the patch aimed to tweak some of the shooting mechanics in the game, such as making single-tap and burst fire for rifles more efficient.
There were two major weapon updates that came with Patch 0.50 as well. First, pre-patch, Valorant players transitioning between running and walking would enter a “walking accuracy” state, but their shots maintained accuracy as if fired from a standing position. This enabled players to run and gun with almost no loss in accuracy, but Riot Games had intended that shooting while moving be less reliable. For this reason, the walking accuracy state between running and stopping was removed with the patch.
The second change made with Patch 0.50 was to make up for the removal of walking accuracy by increasing the threshold for deadzone accuracy from 25 to 30 percent movement speed. Riot Games also increased the size of the deadzone, or the period of time in which firearms benefit from full accuracy, to make sure that it was still relatively easy to quickly get off an accurate shot when transitioning from running to a full stop.
Recently, however, Valorant professional player Skyler “Relyks” Weaver of Cloud9 was testing out the game’s running accuracy and found that the tweaks to the deadzone may have had a greater than intended effect on aim. When combined with counter-strafing, Relyks discovered that he could still maintain full accuracy while in constant motion. Strafing while shooting, according to the Valorant player, even resulted in more accurate shots than those obtained from a full stop.
The deadzone change from Patch 0.50, explained Relyks, lets players “strafe back and forth while spraying and, as long as you’re strafing in a confined area while keeping yourself at 30 percent or less of the max movement speed, you can retain relative accuracy.” Relyks has found consistent results with this method using the Vandal assault rifle, but anticipates that the fully automatic Phantom rifle will be even more effective due to its lower bullet spread, inherent high accuracy, and high rate of fire.
One example scenario where this discovery could pose a frustrating problem is if a player caught out in the open needs to get behind cover. Rather than standing still to get maximum accuracy to defend himself and thereby giving opponent players a stationary target to aim at, the player is better served by strafing while shooting to reach cover. It’s not certain whether Valorant’s developers are aware of this result of Patch 0.50’s changes to the deadzone, or if it’s an intended mechanic.
Valorant is available now for PC.
Source: Dexerto
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