While Microsoft may have launched the Xbox Series X/S without that killer app, due in large part to Halo: Infinite being delayed into 2021 for more polish, the company was comfortable knowing that on paper, it has the stronger console in terms of hardware. While third party titles now make up the bulk of its launch day offerings, new reports seem to indicate that the experience is not quite as comparable as it should be when compared to the PlayStation 5 version.
According to new reports from Digital Foundry, tests seem to indicate that the PlayStation 5 is outperforming the Xbox Series X in a number of third party games. In a comparison trailer for Devil May Cry 5: Special Edition, Digital Foundry discovered that the High Framerate Mode actually runs the game better on the PS5 with the Xbox version suffering from a number of framerate dips. Even DiRT 5 features better image quality and resolution on the PlayStation 5 when compared to the Xbox Series X version.
Digital Foundry has a tough time trying to explain why these issues are happening, as the PlayStation 5 is not only doing better than expected, but the Xbox Series X version is underperforming where the hardware says it should be. On paper, the Xbox Series X has more power than the PS5, which means it should at the very least be on par with what Sony’s console offers if not slightly more.
Microsoft is aware of the newly published reports and issued a statement saying that the company is actively working with its partners to identify and resolve these issues for a better optimized experience. The company provides a bit of hope to disappointed players, confirming that developers are only scratching the surface of what the console can do and are eager to continue working to further explore the hardware capabilities in the future.
Naturally, speculation as to why this issue has increased with many pointing out that in a recent interview, Phil Spencer indicated that the Xbox Series X/S not only were manufactured later than expected, but dev kits were also delivered later than the PS5. This gave development studios less time to become familiar with the Xbox Series X/S kits, potentially limiting how much teams could adapt and plan. The big reason for the delay was that Microsoft wanted to wait for specific AMD technology to be added into the chipset, putting the company further behind than they originally wanted to be.
Xbox Series X/S are available now.
Source: GamesRadar
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