The Engineer is an adaptive and creative class for players to use in Deep Rock Galactic. It could be argued that the Engineer is focused on the team’s defense, mobility, and mining efficiency. Because of this, they require a little more strategy and planning than other roles in this multiplayer game might.
To assist players who are beginning or thinking about diving into this critical role there are some things to know. Here are some immensely helpful tips for getting the most out of this tactical-based class.
The Engineer is the best friend of the Scout for a number of reasons. While the Scout can reach hard to reach areas they’re efforts can be tremendously benefited by a well-placed Platform. Having a platform underneath valuable minerals can save the Scout a lot of time once they reach that spot.
The Engineer can also occasionally save a Scout’s life by having a few strategically placed Platforms near areas the Scout will be working from. Even the best Scouts are prone to mistakes and having a few Platforms around them can save their life.
With a full magazine of Platforms it’s tempting to start bridging any and all gaps. But given the incredible utility of Platforms this is often a mistake. Generally speaking, Platforms should only be used to bridge gaps that seem too small for ziplines.
That being said it’s also critical to coordinate with the Driller when considering a path forward. Sometimes the best way to bridge a gap is by bypassing it with a new tunnel. The Engineer shouldn’t be afraid to use Platforms for gaps, but they should be afraid to bridge every gap.
After the Scout has lit a room the first thing Engineers should look for are holes in the ceiling. They are key spawn points for enemies that allows them to drop on top of the team’s heads and cause all kinds of chaos.
The Engineer can quickly plug these holes with a well-placed platform. This prevents the enemies from using these access points and ensures the team won’t have threats raining down on them. The player should keep in mind that any cracks can be used by the bugs so it might take two Platforms to properly plug the hole.
Between the mining and fighting, many players will often forget to watch where they’re stepping. Scouts are notorious for zipping around the room and dropping through holes in the ground and bugs in multiplayer can lead to missteps. This leads to fall damage, separated teammates, and often failed missions.
An Engineer can mitigate a lot of this by quickly dropping platforms into large holes or covering up smaller ones. It doesn’t seem like much and some holes may seem obvious at first, but when the bullets start flying and everyone’s distracted with surviving it’s a simple step that’ll be appreciated by everyone.
Turrets are the Engineer’s primary method of damaging the enemy. Many players will make the mistake of waiting to drop turrets until the action starts which can allow the enemy to gain critical ground.
A wise tactic is to drop a turret upon entering a room. It may not be optimally placed, but it can always be moved rather quickly later once the area is scouted. It’s better to have a half effective turret when a swarm spawns than to not have one at all.
Another mistake many Engineers will make is to pair their turrets up if using more than one. It seems like a good idea and a way to create a concentrated fire, but it’s the least effective way to use them. Instead, it’s better to keep turrets isolated from each other and spread out.
This allows the player to create a crossfire to hit swarms from more than one angle. It’s also more effective to leapfrog turrets around the battlefield rather than leaving them stationary in one place.
Sometimes the environment will require the team to platform to minerals or up small cliff faces. This can result in dangerous situations where the team is at risk of falling and suffering damage if not outright dying.
To prevent this the Engineer can use Platforms to cradle those falls. They cause any player to fall on them to suffer less fall damage than normal. A fast Engineer can also use them to quickly catch a Scout if they fall while exploring the area.
When the fighting starts the Engineer is in charge of thinning the herd. They do this by targeting weaker or injured units and quickly killing them. A single Glyphid Spawn may not seem like much of a threat, but it’s still an enemy that can take valuable ammo to put down and do damage, even if it is minor.
Because of this, the Engineer should prioritize taking out these weaker units so that teammates can focus their efforts and ammo on more important threats. While the Engineer might not be taking out high priority targets, they’ll often have higher kill counts from weeding out the weak.
Before a fight even happens the Engineer should be eying the area and seeing where to best concentrate their efforts. Holes in the ceiling and floor should be plugged, turrets and mines should be placed, and a game plan should be drawn up with the Gunner on how to survive the upcoming waves.
A good Engineer can provide a solid line of defense that weeds out the enemy before they even reach the players. They can also create a valuable warning system in case the enemy tries sneaking up on mining players.
The Engineer also works really well with Drillers when it comes to shaping the landscape for an upcoming fight. An Engineer can take advantage of dug tunnels to corral enemies along a route that maximizes the turrets and mines in use.
The best Engineers can funnel strong enemies into kill boxes where the team can quickly take them down. Whether it’s protecting the flanks with proximity mines or positioning turrets on floating platforms there’s a lot Engineers can do to control the flow of battle and help everyone survive the fight.
Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses
Email:
public1989two@gmail.com
www.itsec.hk
www.itsec.vip
www.itseceu.uk
Leave a Reply