Two Major Destiny 2 Exploits to Blame for Trials of Osiris Cancellation

After a 2-week delay, this past weekend was supposed to be the official start of Trials of Osiris for Destiny 2 in Year 4. Unfortunately, a discovery by Bungie forced the developer to disable the mode shortly after it had launched. Many players were just beginning their first Trials of Osiris Passages for the weekend when Bungie announced the Trials cancellation, and for some, the reason is still a mystery.

While Bungie did not explain why Trials of Osiris was disabled, it likely is a result of two exploits that were recently brought to light. Both have apparently been in Destiny 2 for a while, but it was only right before Trials was set to start that their existence spread into more popular channels.

RELATED: Destiny 2 Delays Trials Due to Recently Discovered Issue

Since both of these Destiny 2 PvP exploits are still active, it’s best not to discuss how they work or how to activate them. Rather, it’s merely important to highlight what these exploits can do, how they are currently impacting Crucible and Gambit, and how they could have affected Trials of Osiris.

The first, and arguably more significant, Destiny 2 exploit allows Titans using the Behemoth Stasis Subclass to turn invisible. Basically, after performing a glitch, players will turn invisible to their enemies and will not show up on the radar. As one can imagine, this glitch can be game-breaking in Crucible and offers a significant advantage in Trials of Osiris where every defeat matters.

Some players say that this glitch/exploit has been around in Destiny 2 for a while, but it only recently started to get widespread attention. Content creators started to share it on their channels, with many saying that it would likely get Trials of Osiris canceled again. For a moment, it looked like that might not be the case, as Trials started as expected, but then Bungie announced it was disabling the mode.

The comments of Bungie’s Tweet pointed to the Behemoth Subclass exploit as being the likely reason, but there was another exploit going around that could have also been to blame. While the other requires a specific subclass, this other exploit could be performed by almost anybody.

The other Destiny 2 exploit involves being able to deal maximum damage using the new Lament exotic sword. It doesn’t require heavy ammo and it ignores any of the rules that typically prevent players from getting the full benefit of a sword in PvP.

Because swords are close range, there were plenty of counters to this exploit but it still gave players a significant advantage. Being able to defeat a Guardian while in Super, for example, usually requires some effort, but this exploit made it easy.

Again, in a mode like Trials of Osiris where every defeat is crucial, this exploit was going to ruin the mode. It may not have been impactful enough to cancel Trials of Osiris, though, and likely could have resulted in Bungie simply disabling Lament, but it is still an issue regardless. And because of how useful Lament is in PvE, especially during the new Deep Stone Crypt raid, Bungie would have faced strong backlash from non-PvP players if they disabled the sword.

So, the end result was to disable Trials of Osiris once again. Stasis seems to have caused a lot more problems for Bungie than initially anticipated, and for Crucible it is having a major impact.

To Bungie’s credit, though, when it looked like Stasis was going to get the raid’s release delayed, the developer worked very quickly to patch out an exploit with the Shadebinder subclass. The hope among Crucible fans is that Bungie can do the same for these exploits and Trials of Osiris can resume next weekend.

Destiny 2: Beyond Light is available now.

MORE: Destiny 2 Players Beat Deep Stone Crypt Boss Without Weapons

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