Call Of Duty Modern Warfare: 7 Best & 7 Worst Guns, Ranked

Infinity Ward’s 2019 contribution to the storied Call of Duty franchise, Modern Warfare, comes packed in with an impressive arsenal. Among the array of weaponry is something for every type of player, whether it be a sniper, a rusher, or a more medium-ranged specialist.

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Not all guns are created equally, however, and even weapons of the same class feel entirely different. The following list will detail the seven best and worst guns based on our experience and research. As always, best and worst opinions are subjective to statistics from the community and observation, so no one should take it personally if their personal favorite isn’t included or is grouped in with the less favorable armaments.

Updated December 5th, 2020 by Hodey Johns: With the release of both Call of Duty: Warzone and Call of Duty: Black Ops Cold War since the writing of this article, it appears that the franchise will focus their updates on future releases. That being said, the community is still loving this game. There are still guns to enjoy in the frantic multiplayer of Modern Warfare, and terrible weapons that all players should avoid.

14 Best: GRAU 5.56

If the campaign in Modern Warfare seemed too short, that’s right in line with many other FPS games, but part of the problem could be using a weapon that is way too powerful. The ridiculous DPS numbers blaze through enemies like a hot knife through cold butter.

And that does not end in the multiplayer. Patch after patch has tried to carefully bring the GRAU down to earth and, patch after patch, the GRAU 5.56 is still the weapon that dispenses the more metallic death for both amateurs and professionals.

13 Worst: Striker 45

As an SMG, the Striker 45 is the top of its class in damage and range. So why, then, in every season since the game was launched, is this gun constantly at the very bottom of the Kill-to-Death ratio charts? It’s actually not too hard to understand.

When thinking about weapons to add to the Warzone mode, Infinity Ward probably thought it would be a good idea to add an SMG that had the stats of an assault rifle. The problem is that this hybrid is worse than every other assault rifle at range and worse than every other submachine gun up close.

12 Best: MK2 Carbine

It’s easy to get drawn to extremes when crafting a loadout in Call of Duty: Modern Warfare, but players who discipline themselves will be rewarded with a win rate that is so high that the community is still trying to explain how such an unassuming weapon is so good.

No matter which well-constructed map players are on, the majority of the fighting is not one-thousand meters away and not point-blank. It’s mid-range. And for that, the MK2 Carbine is the best, able to kill most opponents in one or two hits that are snappy and without much recoil.

11 Worst: Crossbow

Stealth is actually a really great way to win the Warzone mode, especially after taking some tips for the pros, but all the pros agree that a gun with a silencer is a better option than this “gun” that is loud, obnoxious, and sets up those who choose it for failure.

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Here is the problem; even pro players that are good enough to get a kill with every shot will be killed by the time it reloads. Crossbow players who miss even once are guaranteed to die immediately afterward. It’s a cute concept, but it is among the worst choices for weaponry, even for experienced snipers who are better off with a stronger gun without the pathetic bullet drop-off.

10 Best: AX-50

With Snipers, people want something that’ll put an enemy down in one shot. The HDR does the job, but the AX-50 has the edge for its increased mobility. Granted, one shouldn’t have to move in a jiffy if the bullet hits, but it is good to have the option when the need arises. More so than in prior titles, sniping, in general, is a more viable playstyle.

A good vantage point in Ground War can really rack up the kills, but in Search and Destroy and Cyber Attack it makes for an excellent strategy to have a scope over a defense point. Many FPS games are harder than Call of Duty: Modern Warfare and this difference is magnified all the more when using this beast.

9 Worst: Model 680

This starter shotgun is far from terrible, but better options open up almost immediately. Stronger guns exist for close range kills, and semi-automatic options are more ideal for mid-range fights. While it is a satisfactory option at the start, one will leave it at the wayside once the 725 is unlocked. Even so, getting a kill with this bad boy feels more thrilling now more than ever with this new entry’s heavily improved animation.

8 Best: 725

For people who like to get in close and personal, nothing works better than the 725. With the right attachments, one can become especially mobile with lightning-fast aiming speed. At close range, it is a one-hit kill, and, at a medium distance, the second slug should do the trick.

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If one is uncomfortable with such a short-ranged gun, one could always equip the Overkill perk, which allows for a second primary weapon in place of a sidearm. This way, one will have all their bases covered. If Modern Warfare brings back some of those fan-favorite maps, this gun will get even better since it excels in a variety of situations.

7 Worst: Oden

The Oden is picked up early in the campaign, and it makes sense why it is one of the first guns one comes across besides the default loadout. Its firing rate isn’t up to snuff, but it is also not accurate enough for a marksman. In single-player it is inconsequential, but in multiplayer, any flaw is the difference between continued victory or perpetual defeat.

There are many things that people are still learning about the multiplayer, but it’s generally assumed that anyone who is still using this starter gun isn’t aware that they can change their loadout.

6 Best: M4A1

The M4A1 is one of the first weapons players get in the multiplayer mode, but many will stick with it through level fifty-five. It works in every situation, with a firing rate good enough to blast someone to pieces up close and enough range to put up a fight at a distance. It says a lot about the balancing and fairness of the loadouts when one of the first weapons is adequate against things people get near the end of the progression.

5 Worst: Dragunov

The Dragunov is the closest sniper rifles get to a more mobile, medium-range class, but there is a marksman class of rifle for those who want to get deeper in the middle of the action while still retaining accuracy. This popular rifle usually takes two hits to take down an opponent with full health, which most will recognize as one bullet too many. With two other sniper rifles that can take down foes with one shot, little need exists for a rifle like the Dragunov.

4 Best: DP-12 Incendiary

This one is only available in the last single-player mission, and for good reason. The shotgun fires incendiary rounds, making for a nice visual spectacle upon each kill. With the new engine, everything looks eons ahead of the last entry, but the fire effects are especially impressive.

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Players only get one of these, and it comes in at just the right time, since shortly after acquiring it a juggernaut shows up to rain on the protagonists’ party. It’s a tough bout, especially on the higher difficulties, but the shotgun will certainly help matters. This fight takes place in an enclosed space, so dodging the boss’s minigun fire is a particularly challenging feat.

3 Worst: .357 Magnum

This gun definitely packs a punch, but pistols have always been unreliable in the franchise. At best, they are reserved for the final shot when one is already in a battle and there is no time to reload. Some can hold their own with just a sidearm, and that’s truly commendable, but the average player is better off with a faster pistol. Like in real life, big handguns are designed to make one feel cool and strong rather than for their usefulness in a real firefight.

2 Best: Hadir’s Sniper Rifle

“Highway of Death” introduces one of the best weapons and coolest gameplay mechanics. With Hadir’s Sniper Rifle, players must shoot at targets from extreme distances. They are so far, one has to take into account wind and drop distance. Taking a shot and watching as the bullets curve towards their target never gets old. Additionally, the bullet tears them to pieces. Far away it is brutal enough, put up close it becomes one of the most violent things in the game, and that’s really saying something. Hadir’s place in the plot is complicated, but his rifle is pure sniping goodness.

1 Worst: AK-47

Mikhail Kalashnikov, the inventor of the AK-47, greatly regretted his creation for how widely it proliferated throughout the world. Maybe he could take solace in the fact that hitting anything more than once with it in Modern Warfare is a tough effort. Probably not, but the fact stands; the recoil will have one shooting the sky within a few seconds of pulling the trigger. Mouse and keyboard users may have an easier time controlling it, but those using a controller are better off sticking with the M4AI.

NEXT: Modern Warfare: 10 Unanswered Questions In The Campaign

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