5 Things That Make No Sense About Hyrule Warriors: Age Of Calamity (& 5 Fan Theories That Do)

The amazing and combined success of Hyrule Warriors and The Legend of Zelda: Breath of the Wild has catapulted the Zelda brand to new levels of fame. That being the case, Nintendo’s choice to capitalize on the attention with Hyrule Warriors: Age of Calamity made sense. The premise was simple and easy to understand: Take the best parts of both games and create a new experience that allows fans to fight their way through a pre-Calamity Ganon kingdom of Hyrule.

RELATED: 10 Small Details In The Story Of Hyrule Warriors: Age Of Calamity You Missed

The idea worked, with Age of Calamity being a critical and financial success. The game offers plenty of story and action, but with it still being a blend of the Warriors and the Zelda series, there is much about it that simply confuses people. And this confoundment has been strong enough to inspire the creation of many surprisingly logical fan theories.

10 Makes No Sense: The Time-Travelling Miniature Guardian

In the opening moments of Age of Calamity‘s story, the mysterious miniature Guardian flung itself into the past. The chosen point in time was before Calamity Ganon’s return, when all of Hyrule was preparing for the crisis. From just those first starting moments, it was clear that this new machine was going to have a profound and puzzling impact on the narrative.

The Guardian, whose actual name is Terrako, brings a level of unknown and great confusion to the story. It confuses the characters as well, who cannot fully understand what the robot’s purpose is. All they know is that it came from a destroyed future and seems intent on helping the Champions stop the Calamity.

9 Theory: Terrako Might Appear In Breath Of The Wild 2

Age of Calamity almost seems to exist to benefit from Breath of the Wild‘s success and to promote the upcoming sequel. This purpose had led many fans to believe that a connection will be made between Age of Calamity and Breath of the Wild 2. One such suspected connection is the return of Terrako in Breath of the Wild 2.

There are no definite ideas on how the tiny Guardian would show up in Breath of the Wild 2. But, with it being able to move from place to place and time to time seemingly at will, the inclusion is easily possible. One idea is that Zelda and Link will find Terrako in the underground cave beneath Hyrule Castle and will team up with it to defeat the revived body of Ganondorf.

8 Makes No Sense: Zelda’s Abilities

It makes sense for most of the playable characters in Age of Calamity to be mighty warriors. Some of these characters were more bizarre inclusions, but they also had little bearing on the main story. Princess Zelda was a unique character, as she had no real combat abilities yet was central to the game’s main quest.

Zelda was not a fighter, which is something the game makes clear by having her use only the Sheikah Slate for attacks. By using quick taps of her finger on the slate’s screen, Zelda can deliver powerful blows to Ganon’s forces. Each Rune deals massive amounts of damage and also string together to create combo attacks. Her attacks aren’t as devastating as Link’s or other the Champion’s attacks, but they do enough to keep her in the fight.

7 Theory: Ganondorf Might Have Appeared In Age Of Calamity

Before the game was released, there was a theory circulating that Ganon’s human form might make an appearance. Whether it would be the mummified body seen in the Breath of the Wild 2 trailer or an older version of Ganondorf, the thought was that the game’s time travel element would allow the relentless King of Evil to make an appearance and even be a playable character.

RELATED: 10 Hidden Details Everyone Missed In Hyrule Warriors: Age Of Calamity

This theory was proven false, but Calamity Ganon’s final design in Age of Calamity did closely resemble his human form. It is an unlockable character. So in a way, the theory did partly predict the inclusion of a humanoid form of Ganon.

6 Makes No Sense: Hetsu’s Abilities

Hetsu, the seed-loving Korok, shares Zelda’s tendency to use unconventional weapons. Rather than battling with a normal weapon such as a sword or a bow, Hetsu opts to use his trusty maracas and perfect rhythm to slay the demonic hordes.

RELATED: 10 Pro Tips For Hyrule Warriors: Age Of Calamity You Need To Know

The Korok warrior uses a series of dance moves and musical numbers to lay waste to all of his opponents, singing and laughing while he does. He can also summon numerous other Koroks to aid him in battle. The Koroks will swarm the area to either assault nearby enemies or help Hetsu deliver his stronger attacks.

5 Theory: Terrako Might Bring Warriors From Vastly Different Timelines To Aid The Champions

Knowledge of Terrako’s time-traveling abilities came when the game’s demo released. During that time between the demo and the game’s full release, a hopeful theory suggested that the Guardian might use its abilities to recruit heroes from different times in Hyrule’s history.

Fans were hopeful that classic characters such as Midna, Darunia, and Linkle show up to fight alongside the Champions. The theory seemed plausible for a while, as both Age of Calamity and the original Hyrule Warriors share an emphasis on time travel. The idea was also encouraged by the fact that Koei Tecmo might have desired to reuse the character movesets from the first game.

4 Makes No Sense: The Sheikah Slate As A Weapon

While Zelda is the only character that relies solely on the Sheikah Slate for combat, every character can use the device’s Runes to perform special attacks. Bombs, Cryonis, Statis, and Magnesis can help any playable character to great screen-clearing effect.

The Bomb Rune is an understandable weapon. It is the offensive capabilities of the other Runes, Cryonis and Magnesis in particular, that go far beyond what was seen in Breath of the Wild. Each character also has their own unique version of each Rune attack, which adds to the already complex and confusing concept of the tablet being such a terrifying device.

3 Theory: Age Of Calamity Is Intended To Be The Start Of A New, Ongoing Timeline

The story in Age of Calamity ends with Link, Zelda, and the Champions triumphing over Calamity Ganon. They prevent the fall of Hyrule and subsequently rewrite the events of Breath of the Wild. This means Age of Calamity is not canon to the main Zelda timeline, so the ending will not affect future games in the mainline series.

This shift from the original story now has many fans wondering if the game will serve as the start of a new and ongoing alternate timeline. With a scenario where the Champions are victorious now in place, Nintendo could create a series of spin-off games that don’t follow the same gameplay patterns as the main series.

2 Makes No Sense: Where All The Enemies Come From

Where all of the countless enemies come from is a question for all Warriors games. It doesn’t matter in the grand scheme of the games, but it still can be confusing to watch thousands of Bokoblins and Lizalfos storm the fields of Hyrule. And it becomes concerning when Hyrulean soldiers, Gerudos, and other allies do the same.

Zelda games have never featured massive amounts of enemies. It makes sense that some creative liberties would need to be taken to allow the Warriors aspect of Age of Calamity to work, but it is still a shock to see wave after wave of enemies crowd the screen in a Zelda game.

1 Theory: Teba, Riju, Yunobo, And Sidon Would Be Playable

This was one theory that ended up being true. Stemming from the same idea about the other potentially playable characters from previous games, fans saw the opportunity for the Champion’s successors to join the fight in Age of Calamity.

At the point in the game when players would expect to see the Champions meet their ends, they are saved by their kin, who had been brought to the past by Terrako. These four characters then join forces with the Champions for the remainder of the story and help secure their victory over Calamity Ganon.

NEXT: 10 Best Quotes In Hyrule Warriors: Age Of Calamity

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