10 Weird Plot Holes In Cyberpunk 2077 | Game Rant

The gaming community’s reception of Cyberpunk 2077 is mixed, to say the least. Regardless of how one feels about the game, it cannot be argued just how ambitious the game is. Cyberpunk 2077 is massive in terms of content and scale, like many open-world games before it.

RELATED: Cyberpunk 2077: How To Complete The Riders On The Storm Questline

One of the best aspects of the game is its main campaign’s story. CD Projekt Red was able to come up with a compelling narrative to come with the compelling world. As great as the story is, though, it isn’t polished to perfection. It too has its own plot holes many can spot if they look hard enough.

10 Padre F0rgets Meeting V

During the prologue when taking the Street Kid life path, V will meet Padre for the first time. Padre, real name Sebastian Ibarra, is the primary fixer in Heywood.

This initial meeting seems like it is a setup for something, maybe a side quest, down the line, but it never comes to fruition. In fact, Padre even seems to forget who V is after they meet in Heywood for the first time after the prologue.

9 Pauses In Conversation Where Johnny Is Involved

Johnny Silverhand is a Cyberpunk character that is… intense, to say the least. He will act as a literal conscience due to being embedded in V’s brain in the form of an engram in a chip. He will often butt in during conversations, with V the only one to hear him.

During these conversations, V will often take quite a while speaking with Johnny, leaving the person they’re actually conversing with hanging. Not a single character reacts to these long pauses when V is speaking to Johnny, but will call V out when the long pause is voluntary.

8 The Year 2013

Johnny Silverhand is one of the aspects people looked forward to leading up to the game’s release, for the fact that he is portrayed by none other than Keanu Reeves himself.

RELATED: 10 Hidden Secrets Many Still Haven’t Found In Cyberpunk 2077

During the Johnny flashbacks, the players will be taken back to as far as 2013, Johnny Silverhand’s early years in the limelight. During this, the players will see the state of the world in 2013, which, surprisingly, is not that different from 2077. It seems progress has halted in 2013 and the only new thing humankind is able to achieve in the futuristic world of Cyberpunk 2077 is immortality. Either that or the game simply failed to show the progression properly.

7 No One Was Surprised About Saburo’s Revival

Cyberpunk 2077 has a couple of different endings the players can explore, with a few of them being objectively happier than others. One of the endings V can choose, which Johnny will find particularly distasteful, is to trust Hanako and work with Arasaka.

During this ending, it will be revealed that Saburo is, in fact, alive, in the form of an engram. This revelation comes as a surprise to many, including the Arasaka board members and V himself. Considering Arasaka’s power and the well-known Soulkiller program, it is quite weird no one saw that the head of Arasaka himself would use the Soulkiller program to save his own soul.

6 Hanako Not Revealing Saburo’s Engram To The Board Right Away

The Arasaka ending revealed that Saburo was, in fact, alive and well, albeit in the form of an engram. V and the Arasaka board members learn this from Hanako who has been following his father’s orders secretly.

Hanako and Saburo tell V that they need their testimony before they reveal Saburo’s engram and tell everyone knows that it was indeed Yorinubo who killed Saburo. There was absolutely no need for this whatsoever as the board of members of Arasaka would outright believe Saburo himself instead of a thief they don’t personally know.

5 Takemura’s Journey

Goro Takemura was Saburo’s personal bodyguard, who defected from Arasaka after his master fell at the hands of his own son. To retribute for his master’s death, Takemura started working with V in order to get revenge against Yorinubo for his betrayal and murder.

Takemura’s journey could have been so simple if he went directly to Hanako instead of going to her bodyguard Oda first. It seems Hanako trusts Takemura anyway and was just afraid of Yorinubo. All those heists and complications to reach Hanako seemed completely unnecessary, considering she even believed Yorinubo had murdered their father.

4 Evelyn’s Intentions

Evelyn Parker is a doll with ties to the Moxes and is supposed to be romantically linked with Yorinubo Arasaka himself. It was she who brought on the help of the fixer Dex, who in turn hired V, to steal the relic from Yorinubo’s penthouse.

RELATED: 10 Pro Tips For Cyberpunk 2077 You Need To Know

After the heist failed miserably, Evelyn stayed with the Moxes where she had protection, at least. Her life went completely sideways when she decided to go back to Clouds, her previous workplace, where she was attacked by the Voodoo boys. It is unclear why she returned to Clouds when she was happier and safer at Lizzie’s bar aside from driving her story forward.

3 V’s Nomad Path

In Cyberpunk 2077, there are three different life paths the players can take: the Corpo-rat, Street Kid, or the Nomad. Those who pick the third option will be greeted with a V who used to have a Nomad family but cut ties with them to pursue a career in Night City.

Nomad families are supposed to be incredibly close, but people leaving their families to pursue something different is not unheard of. However, V’s nomad family is never explored once again, which is odd considering there is an entire segment in the game’s campaign that sees V working with a different nomad family.

2 The Arasaka Family Are Incredibly Underpowered

The Arasaka family, the most powerful family in all of Night City, and arguably one of the most powerful in the world, seems incredibly fragile in comparison to the power they hold as a family.

Being the most powerful and one of the richest, acquiring a couple of cyberwares for protection should have been easy, even a given for them, yet they’ve done no such thing. They instead rely on bodyguards, who clearly don’t always get their job done, to ensure their safety.

1 The Moon Station

In one of the ending options, V will be taken to Arasaka’s Moonbase in order to fix his neural network and safely remove the chip that is embedded in his brain.

Considering the fact that Arasaka has a moon station to begin with, why isn’t the Arasaka HQ located there? Arasaka has a lot of enemies and their main HQ has even been nuked before by Johnny Silverhand, why didn’t they move to their main HQ to their most secluded and safe location? This isn’t only a plot hole but also a missed potential where V and the gang would somehow find a way to get to Arasaka’s moon base during the game’s final mission. Imagine how amazing that would have been.

NEXT: Cyberpunk 2077: 10 Annoying Details You’ll Only Notice At The End

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