Cyberpunk 2077: The 10 Most Common Bugs In The Game | Game Rant

Gamers all over held their breaths for the release of Cyberpunk 2077, a game that leadership said was finished in January of 2020 but just needed a few extra months to polish. Then, as the release date got delayed, skepticism grew regarding this statement. Once again, CD Projekt Red assured excited fans that the PS4 version was running just fine, they were just sprucing up for the latest generation of consoles.

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And then the release date hit and proved that all of these promises and assurances were hollow. The game was hardly playable even with a day one patch and after several weeks, the game is still so glitchy and buggy that it is a slog to get through. There is an iconic revolver sealed inside of a door that never opens. There are players randomly being raptured and ascending toward the heavens for eternity. There is a placeholder text on some of the entries. There are iconic guns with no iconic effects. There are crazy and zany bugs that need to be seen to be believed. But it’s good to establish a ground floor and first take note of the bugs that pretty much every player will experience at some point during their playthrough.

10 Car Launches

The world of Cyberpunk has inspired this video game, along with tabletops and anime that fans will love. In some of those comics, one might expect to find a hulking character that can throw cars all over with a flick of the wrist.

Apparently, that creature has been set loose in Night City and is flipping cars all over the place. Unfortunate players sometimes even find themselves inside of the car that this phantom Hulk decides to hurl across the map.

9 Falling Into The Earth

There is a quest to complete called Both Sides, Now, but this glitch apparently thought the two sides in question were the world above ground and the world underneath it. It’s all too common to take that wrong turn and fall through the planet.

Night City is beautiful, even when seeing it from the underbelly, but it’s more than a minor inconvenience. Some games have a mechanic where it will place the avatar back into the world, but that doesn’t exist yet in Cyberpunk 2077. It’s just falling and then darkness, so make sure to keep a recent save file handy.

8 Interacting With The Invisible

When considering the endings of the game, from the inspired ones to the boring ones, odds are mime work won’t factor into what made an ending good or bad. But it sure can influence the believability of the rest of the game.

RELATED: 10 Fan Theories About Cyberpunk 2077’s Launch Delay That Explain Everything

NPCs will often eat nothing, sit down on nothing, talk to nothing, and get injured by nothing. At its worst, they will zip around in invisible cars or on non-existent motorcycles. It’s either a bad glitch or some very impressive sorcery.

7 Low-Resolution NPCs

If V is trying to knock out the Tapeworm questline, chances are pretty good that if the characters all become Minecraft avatars, something bad happened. While this is affecting everyone to some degree, the PS4 and Xbox One versions unfortunately appear to have more low-resolution citizens than high-resolution ones.

The glitch is not exclusive to the people of Night City either. From far away, all vehicles can appear to be carbon copies of a low-rez car during buffering sequences and architecture can look like grey cardboard cutouts instead of the neon skyscrapers they eventually morph into.

6 Peeing Forever

Before completing the Sinnerman questline, V should take a bathroom break. Or maybe not, because there is a high likelihood of the bathroom break never ending. At least, for NPCs, the flow doesn’t stop when their pants are up.

Urinating already looks a bit off in the game, like someone turned on a faucet. But characters will frequently do the animation as though they’ve stopped peeing and resume their lives, not noticing the urine still gushing everywhere. It never ends, either, talk about a bad day at work.

5 Exposed Genitals

Players first noticed this as early as level one, a glitch where V will have pants on but have a penis hanging out of the front. Gamers don’t get to spend much time looking at V except via the inventory menu, so it’s not too big of a deal, except that it isn’t limited to just V.

The community quickly noticed that if this glitch was happening to the player character model, it was also happening with the NPCs all around Night City. As Cyberpunk 2077 competes with Final Fantasy VII: Remake for the best futuristic game title, Cloud can breathe a sigh of relief that he hasn’t had a wardrobe malfunction quite this embarrassing before.

4 Misplaced Spawns

Bartenders serving drinks in the middle of the street. Musicians playing guitars on top of a billboard. Briefcases attached to the shoe of an NPC. The game has a lot of assets to spawn it, which is visually exciting, but they don’t always appear in the correct spots.

RELATED: Cyberpunk 2077: 10 Hidden Locations Only Experts Found

This is frustrating because it most commonly happens to NPCs and items that are required for quests, causing the marker to appear in one location on the map and the actual person or item to be hundreds of yards away.

3 Item Suspension

Items in this game often pop in and appear in the hands of characters, but things get even more erratic after that. Occasionally the item will disappear into nothingness or get stuck to the model’s hand. The most common occurrence is the item getting stuck in place.

Sadly, the two most notable times are during key scenes. Inside of a limousine, a gun appears inside of Jackie’s skull with the barrel facing outward. And as Johnny pontificates on philosophy, a cigarette freezes in front of his face as he wags his hand back and forth and takes another breath on the nothingness that has stopped following his character model.

2 Grenades Going Off During Cutscenes

The game has done a good job of making sure that enemies in the middle of cutscenes don’t pull out their guns and start shooting when a threat in the background is detected. But apparently the script did not tell them that they can’t toss a few grenades.

Viktor, Dexter, Hellman, T-Bug, and more have all tossed a grenade during a calm, relaxing cutscene. The good news is that both the quest giver and V are rendered immune during these moments, but it does destroy the room and surrounding vehicles.

1 T Posing

While completing every saboteur agent gig, players will come across enemies, allies, and NPCs from every walk of life. But something they all reserve the right to do is break out the T pose whenever they get confused.

V isn’t immune from this either, often going into a T pose when riding on motorcycles. Maybe this was supposed to be a dance move that never caught on and was intended to be removed from the game, but it’s here and everybody is prone to busting this move when the time feels right.

NEXT: Cyberpunk 2077: 10 Tips TO Get Off To A Good Start As A Beginner

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