Infinity Ward and Activision have denied that skill based matchmaking is used in Warzone and Cold War. However, numerous content creators have tested and proved that there is an algorithm that puts higher skilled players in the same lobbies. By simply playing the game, the community has endured the challenges of playing against progressively better opponents.
Players have had over a year to improve their skills in Modern Warfare, and it shows in-game. This guide will explain the intricacies of skill-based matchmaking in Warzone, and how players are sorted into lobbies. There are several looming problems that Raven and Activision need to address to keep the game playable with strict skill-based matchmaking.
The exact factors Activision uses to determine skill in Warzone are unknown because Activision’s system is proprietary information. However, there is a strong correlation between the kill death ratio (K/D) of a player and the skill of a lobby as a whole. The number of wins a player has, headshot percentage, average kills, and movement percentage are other factors that could be present in the algorithm. JGOD, Xclusive Ace, and Drift0r have tested the skill of lobbies based on the kill death ratio of a player. The results of their testing are incontrovertible, and players that improve their K/D will have tougher opponents. The SBMM algorithm takes into account a player’s prior five games, which will effect the average K/D in each lobby. One can test the theory by getting zero kills in five straight matches. The player’s sixth match will be far easier, and the system encourages players to reverse boost for a better match.
Skill-based matchmaking is used by Infinity Ward and Activision to retain as many players as possible. Understandably, there should be some protection for players that are new to first-person shooters and players with disabilities. However, Warzone’s SBMM has several brackets in place for below average, average, and above-average players. The average kill death ratio of players in Warzone is somewhere between a .7 and .8 K/D. Players that have a 1.5 K/D or higher will almost always be placed in an above-average lobby. Above-average lobbies will usually have an average K/D of 1.1 and higher. Additionally, players that have a 1.3 K/D or higher represent the top 25% of players in the community.
Skill-based matchmaking will take into account the average K/D of each team in Warzone. This means that players with the lowest K/D on a team will have to play against better opponents and players with higher K/Ds will be playing against less skilled opponents. Warzone’s SBMM algorithm helps players that low man in duos, trios, and quads. For example, players with a 1.5 K/D will have an average K/D of .75 when turning fill off and playing battle royale duos.
For players with above-average K/Ds, the current state of SBMM in Warzone can be frustrating. Players that have one or two decent games are punished with much better lobbies. Additionally, now that player data is no longer public information, websites like COD tracker and Warzone SBMM that track player statistics are no longer useful. As a result, it is much easier for players to exploit SBMM or hack. There is no longer a trail of statistics tied to an account, which would provide evidence of exploiting and cheating. Streamers and professionals are being accused of using some of the below methods to bypass SBMM.
There are a number of methods to make lobbies easier, and players are doing whatever they can to play against less skilled opponents. Players can tank their stats or use a bot account to get in better lobbies. Warzone is free to play, and frustrated players can just create a new account and play against below-average players. There are also routers that can change a player’s location to access servers with less skilled players or players with higher ping. Players should keep in mind that time of day plays a factor in the composition of lobbies as well. If there are less players online, there is a better chance that the lobby will be more diverse.
These issues with skill-based matchmaking can be solved by adding a casual and ranked mode. Players that improve will gain ranks, and players that want a casual experience will be put into random lobbies. Unfortunately, it does not appear that skill-based matchmaking will be altered any time soon. Skill-based matchmaking has made Infinity Ward and Activision a lot of money due to player retention, and there does not seem to be an incentive for them to make a change.
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