Little Nightmares 2: Final Boss Guide (Spoiler Warning)

SPOILER WARNING

At the end of Little Nightmares 2‘s fourth chapter, players will be teleported to the TV World where they must navigate their way through a labyrinth of pink doors and corridors. As players progress through the hallways they must follow the sound of the music box that Six was seen playing with in Little Nightmares 2‘s first chapter.

Players will eventually reach the room from which the music is emanating and will find the music box in the center of the room. Shortly after entering the room, Six will appear, having transformed into a hulking monstrosity of her former self.

RELATED: Little Nightmares 2: All Collectibles & Missable Achievements/Trophies- Chapter 1

Little Nightmares 2 players will find that when they attempt to approach Six, she will immediately retreat and defend her music box. As players may have already guessed, the solution to defeating her lies in damaging her music box.

To complete the first phase in the fight against Six, players must use the call command by pressing Y on Xbox/Triangle on PlayStation. After calling Six she will slowly move towards the center of the room while carrying the music box and reveal a sledgehammer that can be picked up from her previous location.

The player must then take the sledgehammer and smash the music box to progress the fight. After smashing the music box, the room will begin to collapse and trigger a chase sequence.

Once the player escapes, they will eventually reach another room with Six in the center, guarding her music box. In this room, players will also find two purple illuminated doorways that act as portals connecting to one another.

To damage Six’s music box, players must use the call command and immediately go through one of the two portals which will teleport them to the opposite side. As the player arrives through the portal on the opposite side, Six will be lunging towards the player’s original location, granting them a brief window to attack the music box.

After a brief hallucinatory segment, players will be teleported to the next phase of the fight against Six. The room is similar to the previous one, however, there is the addition of two portals and Six’s location is on an incline that can only be accessed via a ramp on the left-hand side.

To damage the music box, players must call Six from the right-hand side of the room and quickly teleport to the lefthand side. Once players have teleported to the lefthand side, they must quickly make their way up the ramp and damage the music box.

The final room will be a similar layout to the previous one, but the player’s axe will be in the center of the room by Six. To obtain the axe, players must call Six from the bottom left-hand side, and then proceed through the portal, teleporting to the right, and then quickly grab the weapon while Six is distracted.

To damage the music box, players must then call Six from the lefthand side, go through the portal, teleporting the player to the right-hand side, and then quickly call Six before moving through the portal on the top right. After going through the portal on the top right, players will be teleported through the portal on the top left, allowing them to damage the music box.

In the final segment, Six will be considerably weakened, allowing players to simply shout and damage the music box uninterrupted. The player must damage the music box twice to conclude the fight and witness the conclusion of Mono and Six‘s relationship.

After completing the fight, players will automatically unlock the final missable hat, and can equip it after selecting a chapter in order to unlock the “How Do I Look?” achievement/trophy. Players can now replay any of the game’s chapters and find any glitching remains or hats that they may have missed on their first playthrough.

Little Nightmares 2 is available now on PC, PS4, Switch, and Xbox One, with PS5 and Xbox Series X/S versions also in development.

MORE: Little Nightmares 2: All Collectibles & Missable Achievements/Trophies- Chapter 2

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