The Witcher 3: All Bombs (& How To Use Them) | Game Rant

There are 9 different kinds of bombs found in The Witcher 3: Wild Hunt, all of which have different applications and advantages. Some are meant to deal direct damage in a variety of situations while others are intended for more specific usages. Each main type can be upgraded twice with diagrams that Geralt can find throughout the course of his adventures to extend the length of their effects as well as increase their potency.

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Being able to have two equipped at the same time also allows players to combine the effects of some for even more devastating offenses. When paired with a witcher’s magical signs and swordplay, bombs offer many different tactics that the White Wolf can unleash upon adversaries for untold combinations to corrode, cremate, or otherwise conquer monsters and humanoid foes alike.

10 Training Bomb

As the very first bomb that the player encounters, the Training Bomb is solely meant to teach new witchers how to aim and deliver their explosive tools. It releases a small puff of grey smoke when impacting the ground or the training post, though does not do any damage, thankfully. If it did, players could potentially harm their fellow witchers or destroy valuable property in Geralt’s home: the location of the School of the Wolf, Kaer Morhen.

9 Samum

As one of the bombs that can be used to destroy monster nests, Samum and its upgraded forms can always be useful, though it pales in comparison to most others when fighting actual monsters as there aren’t really any that are particularly weak to its effects. However, it is ideal to use against human and nonhuman enemies due to them being very susceptible to tactics that target the senses. Samum is meant to stun many foes at once, granting Geralt the ability to crowd-control a large group. This allows the player to focus on taking down a few targets while the others are dazed. In this manner, it acts a bit like an area-of-effect Aard sign.

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In addition to having an extended duration of effects, like all bomb upgrades, Enhanced Samum now lets this bomb deal damage as well. This middle upgrade deals 600 hundred physical and 600 silver damage to those caught in the blast, though be wary, as Geralt can be affected by this bomb’s effects as well. He won’t be stunned or immobilized, however, he’ll just be unable to lock onto foes properly. The Superior version of this explosive now guarantees a critical strike upon adversaries under its effects for a great way to decimate enemy health bars.

8 Moon Dust

Moon Dust does not do direct damage, and as such is sometimes ignored by players, though it can still be immensely useful in battle. Those hunting particularly wily foes that can shapeshift or teleport should consider adding this to their quick-use bomb slots. As one would expect from its name, this explosive erupts to cover the area in a cloud of fine dust made from silver.

All versions of Moon Dust perform mostly the same in terms of effects with the Enhanced upgrade only extending the duration. The Superior version, however, permanently stops a  monster from transforming. One type of enemy that can be defeated much easier with this cloud of silver is the Katakan, which can sometimes turn invisible, making it very tricky to land hits on. Moon Dust will prevent this vampiric fiend from doing so, letting Geralt cut it to ribbons. In addition, players can prevent Leshens from dissipating into their smoke form by utilizing the same method.

7 Northern Wind

Here’s another bomb that cannot do direct damage, though it opens enemies up to being significantly more hurt by Geralt’s sword attacks. Northern Wind freezes targets in their tracks, letting the player dish out hits guaranteed to do bonus damage on them. At the Superior upgrade, one can even shatter frozen foes for instant kills that can greatly alleviate issues if one is being surrounded by many foes.

Nekkers are a type of monster that performs such assaults, intending to overwhelm their prey with sheer numbers. They can be annoying to deal with as they are much quicker than other Ogroid-type foes, though tossing down a Northern Wind can immobilize many of them long enough for Geralt to make short work of their whole posse.

6 Grapeshot

Most players would claim that Grapeshot, and its upgraded forms, are their favorite bomb as it is the most simple and straightforward to use. It acts just like a grenade; players throw it and watch whatever it hits become engulfed in a radiant explosion. It is the most versatile of all the bombs found in the game and does reliable damage against pretty much every physical threat, although can be surpassed in effectiveness against certain monsters by more specific battle strategies that pertain to niche weaknesses.

The base form deals 350 physical and silver damage (along with 5 fire), the Enhanced version does 600 physical and silver damage (with 10 fire), and the Superior Grapehshot bomb unleashes a devastating 900 points of damage of the physical and silver variety in addition to ignoring the armor of adversaries. The latter is a prime choice against tough-scaled or metal-clad foes. As a type of bomb that can clear out a monster nest, it can be handy for exterminations, though it is recommended to hang onto these precious explosives and use a Samum bomb on said nests instead.

5 Dancing Star

Another player favorite is the Dancing Star bomb for it is also very much like a regular grenade, though it deals pure fire damage to targets. As such, it is immensely useful in a great variety of situations as fire damage is one of the most powerful damage types in the entire game. Not only are humans and nonhumans severely affected by flames but most monsters are as well. The only foes that can shrug off such scorching strategies are those made from burning material, like Fire Elementals.

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At the lowest tier, basic Dancing Star bombs deal 100 fire damage, the Enhanced version does 200 with the flames persisting for longer, and the Superior upgrade does the same at even greater potency while upping the damage to 300 as well as setting the nearby landscape aflame. As a good rule of thumb to keep in mind, monsters weak to the Igni magical sign are equally susceptible to this bomb’s damage and effects. It can even immolate monster nests as well.

4 Dimeritium Bomb

This blast of green energy is a witcher’s best friend against enemies that use a lot of magical attacks. Dimeritium bombs release a cloud of gas that does no damage but can block a monster’s non-physical attacks for 15 seconds at its base form while doing so for 30 seconds in its Enhanced and Superior versions. The latter also causes the effects to linger even after the cloud dissipates.

One type of enemy that this is very helpful against are elementals. These big brutes of magical energy have two main kinds of attacks: slow, physical attacks and wide, magic ones. The former are incredibly easy to avoid, especially if one has a Quen shield activated so that just leaves the magical ones to deal with. However, with a Dimeritium bomb, these magical attacks cannot be used, rendering elemental foes almost helpless against a witcher.

3 Dragon’s Dream

Unlike Dancing Star, the other bomb that deals pure fire damage, Dragon’s Dream does not immediately produce intense flames. Instead, it produces extremely flammable gas when it makes contact with a target or part of the environment after it is thrown. It will always need a source of fire to be ignited, though those are easy enough to find. Players can use the Igni magical sign as the simplest way to set off the energetic reaction, though pairing a Dragon’s Dream with Dancing Star is a great way to combine the effects and damage of both for one of the most deadly combinations in the game.

The lowest form of Dragon’s Dream lets its gas cloud last for 15 seconds for a chance to deal 300 fire damage. Next, the Enhanced version lingers for 30 seconds with a chance to unleash 400 fire damage. Finally, the Superior version has a cloud of fumes and an explosion that have the same stats as the Enhanced form but also has a chance to set targets on fire while additionally causing enemies that die by its flames to themselves explode, triggering a chain reaction that further hurts nearby foes.

2 Devil’s Puffball

Out of all the bombs, Devil’s Puffball is the only one that does poison damage. It has little effect on incorporeal foes, though can be very helpful at dealing damage to enemies with a lot of health as it does damage over time instead of producing an immediate effect. At the base form, the toxic clouds last for merely 10 seconds, making it one of the bombs with the shortest duration of effects. Thankfully, its Enhanced version lasts much longer at 30 seconds with the Superior version getting only a slight bump to 33 seconds. Due to this odd and even increase in duration, it may not be worth upgrading Devil’s puffball past the Enhanced version.

Every rank of this bomb deals the same amount of damage per second as well, further strengthening the reasoning behind not wasting resources to get it to the Superior level. With 100 damage per second, it can drain a foe’s health efficiently enough to give Geralt an easier time taking them down. These noxious fumes are especially useful against Relict monsters like Chorts and Fiends as well as Vampires like Ekimmaras and Katakans. It should also be mentioned that it is incredibly helpful when fighting Werewolves, as it counters their rapid health regeneration, essentially canceling it out for a period of time.

1 Pheromone Bomb (& Other Unused Ones)

In addition to all of the real bombs that one can use in the game, there are a few unused ones that have been coded into The Witcher 3‘s files, though were never implemented for one reason or another. The one most known about is the Pheromone Bomb that players can add into their inventory with console commands on PC versions of the game, though it doesn’t do anything. Others that have been found by dedicated data divers are the Alkaline, Funghi, Glue, Salt, Shrapnel, and Virus bombs.

NEXT: The Witcher: 10 Underrated Items (That Are Actually Very Useful)

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